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Версия от 12:15, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 4. > > > > Chapter 4: Brynnlaw (AR 1600) ------------------------------------------------------------------------------- Exposition: ----------- First thing we get to see wha...)
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4. > > > > Chapter 4: Brynnlaw (AR 1600)


 Exposition:
 -----------
   First thing we get to see what Irenicus has been up to all this time,
   testing various things on Imoen (and that also explains why Bodhi captured
   all those Shadow Thieves).  Then you are taken across the sea to the town
   of Brynnlaw, which is a stone's throw away from the Asylum Spellhold.
   If you followed the Shadow Thieves, then Sime will say that she doesn't
   trust Saemon, your captain.  He does seem suspicious...
   If you followed Bodhi, then Bodhi will have Saemon show you around town
   before vanishing into the night.  Saemon tells you to seek the tavern,
   before ending his tour.  He isn't very motivated.
 Walkthrough:
 ------------
   - FIND INFORMATION
     Once off the Shadow Thieves ship, Saemon turns traitor and has some
     Vampires attack you, before vanishing himself.  Fight off the three
     vampires and Sime will talk to you.  She recommends talking to Sanik in
     the tavern to discover an entrance to Spellhold.
     If you got off Bodhi's Ship, Saemon merely waits by his ship.  He also
     recommends talking to Sanik in the tavern to gain entrance to Spellhold.
     Head out to the Vulgar Monkey Tavern.  It is up one level (seeing as the
     city is built on several terraced levels), about in the center of the
     map (x 2000 y 1550).  You will find Sanik inside, he is dressed as a
     green mage.  Talk with him.  He begins telling you some stuff, but is
     quickly assassinated in the name of Guildmistress Galvena.  The innkeeper
     will then talk with you.  He provides some details on the situation,
     telling you that Sanik's bride likely knows a way into Spellhold, but
     that she would be currently held by Galvena.  This would require getting
     into the Guild, one way or the other.
   - GALVENA'S GUILD
     We can now enter the Guild (x 1080 y 1485) on the first level of town.
     However, talk to one of the Courtesan's just outside the guild and get
     them to take you inside (which may require that you buy their services
     for 100 gold).  Once inside, tell the courtesan that you are there to
     rescue Claire and they should leave you alone.
     Leave that room.  You are in the main hallway, go leftwards.  Kill the
     guards (one has a Halberd +2).  Enter the room to the right of the guards
     (x 345 y 195), and search the wardrobe in the back to find Galvena's Key.
     Go back to the hall, and enter the last door.
     Search the jail until you find Galvena.  Tell her that her evil ways are
     over, then kill her. (4000 exp)  She also has her mage, Vadek, with her
     (8000 exp) and they have some minor magical treasures.
       Alternatively:  When talking to the Courtesans in front of Lady
       (from           Galvena's Festhall, offer to pay to pry information
        Willis Su)     about Claire.  You can complain about the high fee that
                       he/she charges you (200 gold!!) and the courtesan will
                       tell you what you need to know (reputation/charisma
                       influence?).  You will find that the courtesans are
                       sympathetic to Claire.  Offer to kill Galvena to free
                       the courtesans will also bring you into the Festhall.
                       Also ask how you might move about the Festhall secretly
                       without alarming people, and the courtesans will tell
                       you to obtain a guild pin that all courtesan masters
                       wear.  The Ginia quest can now be completed like it
                       should.
                       Talk to the courtesan again and he/she will offer to
                       take you in (that or you can offer to go in on your own
                       with the medallion).  Once inside, the courtesan offers
                       you a sleeping potion that you can take to the cooks.
                       Before heading into the kitchen, the guards will stop
                       you, and now you can bluff them with your medallion.
                       Convince Ellie in the kitchen to help you save Claire,
                       and the courtesan in the kitchen will volunteer to slip
                       the drugged ale to the guards.  In return you have to
                       promise to rid them of Galvena.  Follow the courtesan
                       to drug the guards.  4,000 exp after they are all
                       drugged.  The Galvena Quest can now be completed as
                       usual.  When Galvena is killed, go back and talk to
                       Ellie and every one in the party will receive 2,250
                       exp.  There is a bug here, and if you keep talking to
                       Ellie, you can keep on racking in the 2,250 exp.  And
                       since the guards are drugged, you can finish them off
                       at your leisure without a nasty fight.
   - PERTH THE ADEPT
     Talk to Claire and she'll agree to take you to see Golin who may know
     how to get into the Asylum. (10,000 exp)  Golin thanks you and will even
     give you 22 gold (2000 exp).  He mentions that only 2 types of people can
     enter Spellhold, Cowled Wizards and Magical Deviants.  There is one
     crazy Cowled Wizard living in town, Perth the Adept who may have a way
     in.  You can also have the Pirate Captain throw you in there if you
     prove to be unstable enough.
     The best option is to go find Perth and take his wardstone.  You will
     find Perth's house at the top of the city (x 3000 y 1200).  Perth is
     apparently being Dominated by Irenicus as he wants to "test your limits."
     Interestingly, Yoshimo tells him that there will no testing with Yoshimo
     around, and Perth calls that inconsequential.  Hmmm...
       Perth - 20,000 experience
               Wardstone for the Asylum
               Book of Infinite Spells
     We can now go to Spellhold (x 3500 y 2).
   - PIRATE KING
     Alternatively you can go seek the Aid of the Pirate King.  Head up to
     the pirate king's house, and talk to his door guard (x 1115 y 665).  Tell
     him that Golin sent you and he'll open the door to the house.  You get
     38,500 exp for convincing him that you are crazy.  And there is no reason
     that you can't get Perth's experience then have the Pirate King commit
     you.  Having trouble convincing him that you're crazy?  Let Minsc at him!
     SPOILERS
     Keeping Yoshimo Note: (from Accord)
       "If you really want to keep Yoshi, have him in your party, then before
       you enter the Spellhold, go inside an inn (or any building), put him
       near the doorway and drop him from the party (and tell him to wait for
       you).  Once you finished the whole Spellhold drama, head back to where
       you drop Yoshi off, as soon as you walk into the inn (or whatever
       building he is in), PAUSE the game and command your character to talk
       to him. When you talk to him, talk him back into the party. When the
       conversation ends and Yoshi is in your party, he will die from the
       geas. Just take him to a temple or resurrect him and he is as good as
       new."
       Note:  Yoshimo cannot be taken to Brynnlaw in order for this to work.
     "Nerfing" Yoshimo Note: (from Xar)
       Since you know when he will betray you, dual him into a mage just
       before going through the door.  When he reappears with Irenicus he will
       be nearly completely useless.
     END SPOILERS
 Quests:
 -------
   QUEST:  Liberate Ginia the Courtesan
           Ginia - Brynnlaw (AR 1600, x 3450 y 1700)
           Chremy - Brynnlaw (AR 1600, x 1820 y 1450)
           Calahan - Brynnlaw (AR 1600, x 1590 y 1740)
           At the top right of the city you will meet a woman named Ginia who
           was recently forced into prostitution.  Instead, she tries begging
           instead and says that she has done the deed.  Ask her what the
           trouble is.  You see, Chremy holds her brother captive, and as long
           as he does, she is forced to gather money for him.  Agree to help.
           You will find Chremy to the left of her.  Talk to him.  He doesn't
           see reason (did you think that he would?), forcing you to kill him.
           Interestingly, he has Galvena's Medallion on him, which you could
           use to get into Galvena's Guildhall if you wanted.  Now we have to
           smuggle Ginia out of town.  Drop down another level and find
           Calahan, the Smuggler.
           Talk to Calahan and ask him to get Ginia out of town.  For 200 gold
           he will smuggle them out to Ulgoth's Beard for you. (2000 exp)
           Return to Ginia and tell her the good news (9000 exp).
   QUEST:  Ason the Little Thief
           Ason - Brynnlaw (AR 1600, x 560 y 1170)
           In the western part of the city, a young boy will approach you and
           swipe 10 gold off of you.  He mentions that if he doesn't steal
           from you then someone will hit him.  This is related to the above
           quest about Ginia (Ason is her brother).
   OTHER:  Pirates
           This town is crawling in Pirates.  Some will attack you, others
           will attack each other.  None of them have any good treasures.
   OTHER:  Priestess of Umberlee
           Temple of Umberlee - Brynnlaw (AR 1600, x 2530 y 1600)
           Within Brynnlaw there is a temple to the goddess Umberlee.  Makes
           sense as Umberlee rules the waves.  Anyway, you can buy several
           interesting objects from her, like a Girdle of Bluntness, but you
           can also kill her for no loss of reputation and 14,000 exp.