Стронгхолд воина, BGII

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 Warrior -->  De'Arnise Hold
              Talk to Nalia in the Copper Coronet in the Slums to get this
              quest started.  Then at the successful completion of the quest,
              Nalia gives you the fortress as thanks.  You MUST accept the
              Stronghold when she first offers it!  If you do not, it will
              be seized by her enemies.
              This stronghold's primary ability is to raise money, which it
              does at a rate of 500 gp per week.  This gold is collected in
              the library on the second floor.  You can also sleep anywhere in
              the Keep.  Also you can "raise the tax rate," which results in
              an instant 1000 gp gain, but makes the people less happy.  You
              want to keep your people happy since when they get too unhappy
              they will revolt.  And if they revolt you lose control of the
              Keep.
              Plus about once a week someone will come to visit you at the
              hold.  These are "mini-quests" and usually involve a choice on
              your part.  Most of these are worth only experience.  The best
              time to know when to return to your keep is when you get the
              message saying that "Gold has been placed in your Keep".
              Event 1:  Angry Merchant.  Tolmas Bendelia is here and he is
                        quite upset.  His caravan was waylaid by bandits in
                        your land and he wants restitution.  From you.  If you
                        do NOT pay him, he threatens to make life miserable
                        for your people.  The caravan was worth 1000 gold.
                        You can either pay him the money, buy the debts of the
                        farmers, or laugh him out of your sight.  Once that
                        is done you must decide what to do about the bandits.
                        You can hire mercenaries for 500 gold, 250 gold or
                        ignore them.  Depending on your answers you get exp:
                          Buy debts for 1000 and 500 for mercenaries: 15,000
                          Pay him 1000 and 500 for mercenaries:       15,000
                          Pay him 1000 and 250 for mercenaries:       0
                          Pay him 500 (CHA of 15+) and 500 for mercs: 15,000
              Event 2:  The Guard Thief.  Captain Cernick has caught one of
                        your guards stealing.  Cernick, if asked, would have
                        the man executed immediately, but that won't gain you
                        anything.  Talk to the thief and learn his side of the
                        story.  Turns out he has a very good excuse (medicine
                        for wife).  You can execute him, expel him from the
                        guard or help him out.  The medicine costs 500 gold.
                          Forgive him:  15,500 exp
                          Expel him:    11,500 exp
                          Execute:      nothing
                        Buying the medicine makes the people like you more,
                        and less likely to revolt.
              Event 3:  The Cleric of Tempus (Tempos).  A priest of Tempus
                        wants to set up shop in your Keep.  He's a very odd
                        character, and not someone that you will like.
                        Keldorn will recommend him, while Anomen doesn't like
                        him.
                          Let him stay:                  15,500 exp
                          Don't take stranger into keep: 11,500 exp
                          Tell him to beat it:           nothing
                        If you do keep him, you can find him upstairs in the
                        Golem area.  It requires going through some secret
                        doors but it is your own temple.
                        Also letting him stay makes the people like you more.
              Event 4:  Somewhere around 2 weeks later (for me it was 16 days)
                        a messenger appears and tells you to get back to the
                        Hold within the next week OR ELSE.
                        Once you are there you meet with Lord Farthington
                        Roenall who wants you to give up the Keep.  I suggest
                        you NOT do that.
              Event 5:  Chanelle the Maid.  She has two men who wish to marry
                        her and only you can decide which she is to marry.
                        The first, Jessup, is poor but she loves him.  The
                        second, Malvolio, is rich but she doesn't love him.
                          Marry Jessup: 15,500 exp
                          Marry Malvolio: 11,500 exp
                        If you let her marry Jessup then you have the option
                        of providing a dowry.  A 500 gold dowry makes the
                        people like you more.
                        If you let her marry Malvolio, the people like you
                        less.  However, if you refuse his 500 gp, then they
                        like you more (however, the two cancel each other out
                        so you end out where you started).
              Event 6:  The two moneylenders.  They claim that the previous
                        Lord De'Arnise borrowed money from them and that you
                        are responsible for paying it.  The Major Domo says
                        that there was no such debt, and that they could have
                        forged the documents themselves.  You can pay them
                        their money if you wish, but you get no experience
                        from it.  Either threaten them with executions or have
                        them executed.
                        Turns out they are blackmailers, but they might have
                        a hold over your people.  If you didn't buy off the
                        blackmailers, you have to pay your people.
                          500 gold:   11,500 exp
                          1000 gold:  15,500 exp (and people like you more)
                        And not paying makes the people angry with you.
              Event 7:  Flooding.  The old dikes have broken flooding the
                        land.  Several angry farmers demand satisfaction from
                        you.  You need to spend money to repair the farms:
                          5000 gold:  15,500 exp
                          partial: 4500 exp
                          none: nothing (and this makes a revolt more likely)
                        If you do a partial amount, you get experience based
                        on how much you shell out:
                          4000 gold:  6500 exp
                          3000 gold:  4500 exp
                          2000 gold:  2500 exp
                          1000 gold:  nothing
                        And the less you pay, the more angry at you they
                        become.
                        Then you need to spend money to repair the dike:
                          2000 gold:  the people like you more
                          none: nothing (possible bad effects with Roenall)
                        Listen to what the farmers say when they leave.  If
                        they compliment you, then the people like you, if
                        they say... not so nice things, beware.
              Event 8:  Invasion.  Lord Roenall now intends to take this Keep
                        by force and has invaded your lands.  Your forces will
                        not hold up long.  What you are asked to do is go out
                        to the battle and kill Lord Roenall, thus ending the
                        invasion.  Captain Cernick asks that you go out to
                        help with the battle.
                        Just past the drawbridge you'll find the two opposing
                        forces.  After Roenall taunts you, attack him with
                        everything you have.  All you have to do is kill him
                        and the battle ends.
                          Roenall - 12,000 exp
                                    Full Plate Mail +1
                                    Bastard Sword +1
                        Back inside you are told the Keep is yours forever
                        more (assuming you don't tax yourself into a revolt)
                        and you get 50,000 exp.  Be sure to search Roenall
                        afterwards.
              The Keep is now yours forever, to generate an income, and be
              a base of operations.