Стронгхолд мага, BGII

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Волшебник --> Планарная сфера

              Поговорите с Волшебником в Рясе в главном правительственном
              здании и согласитесь выследить Валигара. Завершите этот квест
              как обычно (о, и сохраните Соламнических Рыцарей в живых). Как
              только квест Сферы будет завершён, войдите обратно и поговорите
              с рыцарями. Они хотят, чтобы вы нашли для них путь домой 
              (именно так), хотя Планарная Сфере больше не способна на такое
              действие. Тогда волшебник Теос появится с предложением. Это
              создание альянса между вами и Волшебниками в Рясах. 
              Соглашайтесь. Затем попросите его помочь вернуть Рыцарей домой
              и он упомянет Рибальда в Лавке Приключенца.
              Событие 1: Вернуть Соламнических Рыцарей домой. Идите в лавку
                         приключенца и поговорите с Рибальдом там. За 9000
                         золота он вышлет мага в вашу сферу завтра. Точно
                         через 24 часа маг телепортируется прямо в комнату
                         с Рыцарями. Поговорите с ней и отошлите Рыцарей
                         домой. В награду получите 45,000 опыта и золотой
                         пояс.
                         Трюк:  Есть способ получить опыт за это дважды.
                                Поговорив с ней раз, пока она не
                                телепортируется совсем, просто поговорите с
                                ней снова. Сколько раз сможете поговорить,
                                столько раз получите оаыт и пояс. (Мне
                                удалось трижды пока она не исчезла.)
                        По-другому, вы можете поговорить с Прелатом Вессаланом
                        в Сияющем Сердце и спросить у него позволения Рыцарям
                        жить здесь. Поговорите с рыцарями и получите 45,000
                        опыта. (Поэтому Маг лучше, не только из-за пояса, но и
                        из-за шанса на умножение опыта!)
              Тренировка учеников:
                        16 часов спустя получения Сферы, Теос появится в 
                        Сфере с тремя учениками, Морулом, Ларзом и Нарой, для
                        тренировки у вас. Теос покидает вас, но обещает
                        несколько раз вернуться в течение ближайших недель.
                        You now have to decide what to have your Apprentices
                        make:
                                                   cost       time to complete
                          Wand of the Apprenti  -- 1000 gold  --   4 days
                          Dagger of <yourname>  -- 250 gold   --   4 days
                          Ring of Protection    -- 2000 gold  --   4 to 5 days
                        There is a random chance that they will fail to make
                        whatever they are working on, no matter how easy.
                        When they make the Ring of Protection, Larz gets
                        vaporized (whether they succeed in making the ring or
                        not).
                        Note:  You can tell if they are going to succeed in
                               their tasks, if when they tell you how long it
                               will take they say it will take a "few days".
                               If they say "few days" then they will succeed,
                               if they say "4 days" then they will fail. (this
                               works for the final choice as well)
                        Next they want to know which spell to transcribe:
                          Mislead               -- 250 gold  --   4 days
                          Abi Dalzim's ...      -- 1000 gold --   4 to 5 days
                          Meteor Swarm          -- 2500 gold --   4 to 5 days
                        They will then give you a scroll of whichever spell
                        you assigned.  If learning Meteor Swarm, Nara will be
                        exploded.
                        Finally there is one last artifact they want to try:
                          Robe of the Apprenti  -- 250 gold   --  4 days
                          Ring of Wizardry      -- 3000 gold  --  4 days
                          Staff of Power        -- 10000 gold --  4 days
                          Nothing (the only way they'll all live to graduate)
                        Whether these objects are completed depends on how
                        many Apprenti have survived: the more, the better the
                        odds.  But still whether the objects are completed is
                        random.  The Robe of the Apprenti kills Larz.
                        The Ring of Wizardry requires that all Apprenti be
                        alive, and it will kill Nara and Larz to make it.
                        The Staff of Power requires all Apprenti to be alive
                        to make. (else it results in a bug while creating)
                        Then it kills all three Apprenti, but you MAY get the
                        Staff! (random chance and all) A day after killing
                        them all, Teos returns to chide you (though he doesn't
                        seem to care).
                        If any of your Apprenti survived your training, then
                        Teos will hold the Graduation Ceremony in the Sphere,
                        about 5 minutes after appearing.
                        If all survived, then Graduation happens, but is quite
                        a bit more heartwarming.  Funny too.  For your trouble
                        you get 50,000 exp. (you only get Exp if you kept them
                        all alive, if only 2 survive you get nothing, if 1
                        survive you get nothing)
                        If Morul survives, he will return again after you
                        complete the rest of the Stronghold as an Apprentice
                        and every week he will make you potions.  I hear that
                        he won't appear if you have fought Cowled Wizards (the
                        ones who appear in the streets when you cast a spell).
              Event 3 - Two days later a messenger tells you to return to the
                        Sphere (therefore if you are IN the sphere after two
                        days, you'll need to leave it).  Return to the
                        Sphere.  Teos appears, but he seems to be as confused
                        about this as you are.
                        Soon it becomes clear that you have both been set up
                        for an ambush as the messenger reappears with a lot
                        of backup.  Teos manages to hide during the battle,
                        and reappears when you have won.  This attack was
                        precipitated by an anti-magic fanatic, Lord Argrim.
                        Teos wants you to take him out, not kill, but remove
                        him from existence with a Rune that he gives you.  You
                        can find Argrim in the Inn at the City Gates,
                        upstairs.  Have someone use the Rune on him (put it in
                        the Quick Item slot), then kill his guards.
                        Return to the Sphere and talk to Teos.  Whether you
                        killed Argrim or Mazed him makes no difference, you
                        get 7500 experience either way.  Then he tells you
                        what happened to Imoen.
                        After that, Morul reappears and offers to join you
                        as an apprentice again.  He makes potions every week.
                        There are four random sets of potions that he can give
                        you, each has 5 potions in it:
                        Set One:                    Set Two:
                          2 Potions of Genius         Empty Potion Bottle
                          Oil of Speed                Potion of Firebreath
                          Elixir of Health            Potion of Agility
                          Potion of Fire Resistance   Potion of Defense
                                                      Potion of Cold Resist
                        Set Three:                  Set Four:
                          Potion of Extra Healing     Potion of Genius
                          *Potion of Invulnerability  Potion of Regeneration
                          Potion of Insight           Potion of Stone Form
                          Potion of Perception        Potion/Frost Giant STR
                          Potion of Master Thievery   Potion/Invulnerability
                        * Set Three's Potion of Invulnerability is Cursed
                        Note:  If you killed Agrim in the final Event, instead
                               of imprisoning him, then Morul will NOT appear.
                               (Henning Roes)
              And that is that for the Mage Stronghold.