Холмы Виндспир, BGII: различия между версиями

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| код = AR 1200  
 
| код = AR 1200  
 
==На карте==
 
==На карте==
#
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# Вход на локацию
 +
# Дом Гаррена Виндспира
 +
# [[Холмы Виндспир, BGII#Передать желуди дриад их Волшебной королеве |Королева дриад]]
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# Заброшенный храм. Вход в подземелье
 +
# [[Холмы Виндспир, BGII#Оборотни|Оборотни]]
 +
 
 
[[Изображение:Ar1200.jpg|right|thumb|350px|Холмы Виндспир]]
 
[[Изображение:Ar1200.jpg|right|thumb|350px|Холмы Виндспир]]
 
|вводная =  
 
|вводная =  
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===Задание лорда Джиердана===
 
===Задание лорда Джиердана===
  
      If you are here, then that can mean only one thing, that you are here
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Если вы пришли сюда, это значит, что вы решили выполнить задание лорда Джиердана [[Фиркрааг]]а (на этой локации завершается еще один квест - здесь можно отдать [Холмы Виндспир, BGII#Передать желуди дриад их Волшебной королеве|желуди дриад их королеве]]). Как только вы войдете на локацию, то сразу же увидите [[огр]]ов, для убийства которых вас и наняли. Хотя начинается разговор, драки все равно не избежать. Когда они все мертвы, их тела становятся телами Рыцарей, а к вам подходит '''Гаррен Виндспир'''. Оказывается, вас обманом заставили убить этих рыцарей (они казались вам ограми, впрочем, вы им тоже). Если у вас в группе есть [[Келдорн]], он узнает в одном из убитых [[Аджантис]]а. Мда, не очень хорошо, вы только что убили [[Аджантис]]а. Гаррен предлагает свою помощь.
      because of Jierdan Firkraag. (There is also one Quest that can be done
 
      here, the Dryad's Acorns, see Quests below) When you arrive you will
 
      find the ogres you are looking for right away, and although a
 
      conversation starts, there is no way to avoid this battle. When they
 
      are all dead, the bodies turn into Knights and Garren Windspear
 
      approaches. You have been fooled into killing these Knights (you saw
 
      them as ogres, and I would imagine they saw you as the same). If you
 
      have Keldorn in your party, he'll mention that one of these knights is
 
      named Ajantis (who was in Baldur's Gate). Well, great, you just killed
 
      Ajantis. Garren offers to help.
 
  
      Follow him into his house and talk with him. He agrees to tell your
+
Следуйте за ним в его дом. Он соглашается рассказать вашу историю в Ордене Сияющего сердца, чтобы они не приняли вас за обычного злодея, который убил их рыцарей. When he leaves, you get to
      story to the Order of the Radiant Heart, so that they don't think you are
+
talk to his daughter (or son, it depends on what gender your main
      a simple evil-doer who kills their knights. When he leaves, you get to
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character is).  You then automatically rest.  Soon a halfling approaches
      talk to his daughter (or son, it depends on what gender your main
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and warns of bandits in the area.  These bandits soon appear inside,
      character is).  You then automatically rest.  Soon a halfling approaches
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kidnap the daughter (son) and attack you.  Once they are dispatched,
      and warns of bandits in the area.  These bandits soon appear inside,
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Garren returns and asks that you retrieve his daughter.  Well, since it
      kidnap the daughter (son) and attack you.  Once they are dispatched,
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IS your fault...
      Garren returns and asks that you retrieve his daughter.  Well, since it
 
      IS your fault...
 
  
 
=== Найти дочь (сына) Гаррена ===
 
=== Найти дочь (сына) Гаррена ===
 +
[[Изображение:Ar1201.jpg|right|thumb|350px|Первый уровень подземелья в Холмах Виндспир.]]
  
 
       Well, now we have to find the daughter (son) of Garren.  Go up and right
 
       Well, now we have to find the daughter (son) of Garren.  Go up and right
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===Отразить атаки наемников Фиркраага (AR 1202) ===
 
===Отразить атаки наемников Фиркраага (AR 1202) ===
  
 
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[[Изображение:Ar1202.jpg|right|thumb|350px|Второй уровень подземелья в Холмах Виндспир.]]
 
       Well you will find yourself in the middle of a room, with Orc Archers
 
       Well you will find yourself in the middle of a room, with Orc Archers
 
       shooting at you from behind the walls.  There are secret doors on each
 
       shooting at you from behind the walls.  There are secret doors on each

Версия 18:12, 13 февраля 2009

Холмы Виндспир


Код локации: AR 1200

На карте

  1. Вход на локацию
  2. Дом Гаррена Виндспира
  3. Королева дриад
  4. Заброшенный храм. Вход в подземелье
  5. Оборотни
Холмы Виндспир


Вводная

Не можете попасть в Холмы Виндспир? Сначала пройдите через Городские ворота.

Возможные соратники

нет

Прохождение

Задание лорда Джиердана

Если вы пришли сюда, это значит, что вы решили выполнить задание лорда Джиердана Фиркраага (на этой локации завершается еще один квест - здесь можно отдать [Холмы Виндспир, BGII#Передать желуди дриад их Волшебной королеве


Достижения

нет

Дополнительные квесты

Передать желуди дриад их Волшебной королеве

           Fairy Queen - Windspear Hills (AR 1200, x 4050 y 3050)
           This is the finale of the first Quest we got, waaay back in
           Irenicus' dungeon.  Simply go right from Garren's house and you
           will find the Fairy Queen.  She automatically talks to you, give
           her the acorns and you get 32,500 experience.  You get another
           9750 experience when the Dryads arrive.  They thank you and leave.


Самия и гробница короля Строма III

           Samia - Firkraag's Dungeon (AR 1202, x 2500 y 1300)
           You meet Samia deep within Firkraag's dungeon.  She claims to be
           searching for information on the old King Strohm III.  You can
           agree to help her if you wish, or you can be suspicious and
           accuse her of being more than she seems.  (After taking the Quest,
           if you talk to her again and say that you want all the treasure for
           yourself, she and a group of ruffians will attack you.)
           Anyway, on to the Tomb.  Open the first door (x 2600 y 1300).  Open
           the first door on your left, enter this room, and open the next
           door on the left to find the First Guardian (x 2500 y 900).  Talk
           to, then kill the Guardian to get the first piece of the Burial
           Mask.  Go back to the previous room (you can find a book and some
           scrolls here), and open the top door (x 2733 y 900).
             Tip:  Use the Mage spell 'Protection from Fire' on someone in
                   your party and have them go in alone.  Without their fire
                   damaging you, you can easily beat them. (Rolander)
           In the room opposite of this door is a Beholder-like creature
           called the "Director".  Kill it, but don't go through the other
           door yet.  Go back into the hall, and down.  There are four rooms
           on this hall, each has a "Guardian" in it, and each of these has
           another piece of the mask.  Then go back to the Director's room
           and open the next door.  Then open the left door to find the last
           of the Guardians.  Kill it and take the last of the pieces of the
           burial mask.  It will then fuse together into the completed
           product. (24,550 exp)
           Equip the Mask on someone and open the next door.  An invisible
           Fire Elemental is in here, and you can only see it (and attack it)
           if someone is wearing the mask.  Kill it to get 10,000 experience.
             Note:  Keldorn's 'True Sight' ability has the power to reveal
                    this invisible elemental. (Rolander)
           Open the last door and enter.  This is the all that remains of
           King Strohm III.  As you can see there's nothing here.  However,
           you can search the other end of the room to get some good Dragon
           hunting treasure:
             Dragonslayer Sword (immunity to fear, regenerate, 2xdmg to Drgns)
             Dragon Scale Shield (resistances to fire, ice, electricity)
           Of course, if you didn't deal with Samia before, she now will bring
           her merry little band to you and attack.  Kill her and her goons.
           (6000-9000 exp each):
             Plate Mail +1
             Studded Leather +2
             Gold
             Other minor treasures
           Tetrazome has an interesting way of dealing with this:
             If you didn't deal with Samia before, and you grab the two pieces
             of treasure, she and her goons appear to attack you. Before you
             pick up the treasure, first put everyone in your party into the
             room where it is (so none are in the room where Samia appears).
             Then take your mage, and have him cast skull trap 3 times into
             the middle of the room where they appear, then grab the treasure.
             They'll appear and instantly die.
           You may wonder what you can do with the Burial Mask.  Well, Henning
           Roes discovered that not only can thieves and other non-helmet
           wearing classes wear the Mask, but it seems to protect against
           Critical Hits!


Анкхеги

           There are several Ankhegs in the hills area. Kill them to get their
           shells which can be turned into an armor by Cromwell the Dwarf
           (at the Docks).  It's not a very good armor, but it's better than
           Plate Mail.  Although Plate Mail + Ring of Protection is better
           than Ankheg Mail.


Оборотни

Werewolves - Windspear Hills (AR 1200, x 2020 y 1080)

You will find a group of "fighters" fighting another group of Gnolls. They bicker about things for awhile, then turn into werewolves and attack you.

Прочее

нет