Храмовый район, BGII

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 Задания:
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 Задание:  Культ Невидящего Ока (Priest's Stronghold)
           Культист - Храмовый Район (AR 0900, x 3250 y 1750)
           Это задание - единственный способ заполучить паладина(инквизитор) Келдорна
           в вашу группу.
           Впервые идя по району, вы наткнетесь на группу людей,
           слушающих необычного оратора. Он вещает про то, что
           Боги - ложь, и что только его новая религия может дать ответы.
           Весьма немало людей решат последовать за ним. Затем Жрец(если вы
           Клерик Латандера это будет Жрец Латандера, и т.д.; если вы
           если вы - НЕ клерик, то это будет Жрец Хельма) подойдет к вам и
           предложит вам следовать за ним в храм его божества.
           Как только вы придете, он попросит вас исследовать этот культ,
           чтобы выяснить что тот из себя представляет. Культ находится в каннализации,
           куда вам и предстоит отправиться для выполнения этого задания.
           Если есть желание "подобрать" Келдорна(Паладин-Инквизитор), то
           лучше всего спуститься здесь - (x 3950 y 2150).
   QUEST:  Gain the Services of Sir Sarles for the Temple
           Jystev Estate - Government District (AR 1000, x 2875 y 2855)
           Jerlia - Waukeen's Promenade (AR 0700, x 733 y 2200)
           Neb's House - Bridge (AR 0500, x 500 y 2550)
           If you are a Cleric, you will be gaining the services of Sir Sarles
           for the temple you are employed by, otherwise you are working for
           Guardian Telwyn at the Temple of Helm.  What happens is that every
           temple in the city wants this artist to create a work of art for
           their temple, but Sarles will only work if he is given Illithium
           to work in.  Sir Sarles is in the Jysstev Estate in the Government
           District.
           Go inside and talk to the Butler of the house and ask about Sir
           Sarles.  You can talk to the Lord and Lady as well.  You will
           find Sarles in the kitchen.  Talk to him and he will refuse to
           work with anything less than pure Illithium, which can only be
           obtained from Jerlia in Waukeen's Promenade.  Wander over that way,
           and you will find Jerlia on the southwestern portion of the
           promenade (check your map for "ore merchant").
           Jerlia doesn't have 200 pounds of Illithium.  In fact, that is
           pretty well impossible for her to attain.  She has two ideas for
           you to try:  Go to her source and try to get some for yourself
           (you have to pay 1000 gold to get her source), or she'll give you
           an "Illithium Substitute".  We're going to do the expensive one.
           Pay the gold to learn that her source is a Duergar named Unger who
           is currently in the Copper Coronet.  (You COULD try the Substitute.
           Pay her 200 gold to get her to make an alloy to fool Sarles.  She
           leaves and promises to return in a day with the alloy.  Come back
           24 hours later and she'll have raised her price to 500 gold.  Pay
           it and get the Alloy.  However, if you try to give this to Sarles
           he will get really angry and leave.)
           Go to the Slums, and into the Copper Coronet.  You'll find Unger
           near the bar. (x 300 y 1400)  Talk to him.  Tell him that Jerlia
           sent you.  Talk to him about Illithium and he'll mention that he
           has none, as he was robbed by someone who worked for him.  Agree
           to help him get rid of this bandit.  He then tells you the name of
           the bandit, Neb, and says to look for a Derelict House in the
           Bridge District.  So, that's where we're going.
           Enter the Derelict House (located in the southern part of the
           bridge).  Inside is Neb, the Child Killer from Baldur's Gate.  He
           will pretty much attack you no matter what you say.  He also
           summons the spirits of the children he has killed to defend him.
           Ignore the spirit children, and concentrate on Neb.  You'll find
           him invisible hiding (and chuckling) behind the counter.  Once he
           is dead you get 2500 experience for each child spirit still alive.
             Neb - 3500 experience
                   Neb's Nasty Cutter (weak dagger)
                   Neb's Head
                   Illithium (200 pounds)
             Note:  Another one of those profitable ventures is Neb's nasty
                    cutter. You can sell it to a merchant in Trademeet for a
                    very high price and he sells it back for cheap.  (from
                    James Victor)
           There are some small treasures around the house, including some on
           the TRAPPED painting.  I bet you are wondering what to do with a
           HEAD.  Well take it to Inspector Bregg (Council Building in the
           Government District) to get a reward:
             2500 gold
             Reputation +1
           We now have both the Illithium and the Alloy.  Return to the
           Jystev Estate to talk with Sarles again.  If you even HAVE the
           Pure Illithium in your inventory he will automatically take that
           (21,750 experience).  If you try to fob him off with the Alloy, he
           won't take it and will leave town.
           Return to the temple to get your reward.  If Sarles skipped town,
           the temple will take your Alloy and give you 10,000 experience and
           the Helm of Glory.  If you got the real Illithium to Sarles you
           get your 1000 gold back and another 20,000 experience (yes, and
           the Helm of Glory as well.)
           Why would you want to keep the Illithium?  It is one of the pieces
           to make the upgraded Mace of Disruption.  It's up to you whether
           to do that, however.
           If you are a Cleric, you will be given an additional reward.  You
           get to pick from these three items:
             Ring of Holiness (1 extra spell for spell levels 1-4)
             Armor of Faith (AC 1, +1 to saving throws)
             Staff Spear (1d8+3)
   QUEST:  Another Mission for the Temple
           Travin - Slums (AR 0400, x 1525 y 770)
           Borinall's House - Slums (AR 0400, x 2250 y 1600)
           This mission can only be done after you have finished the Sarles
           quest.  I am pretty sure this is also only done if you are not a
           Cleric (as they would have this as part of their Stronghold).  Talk
           to Telwyn to get another assignment, this time to go talk with the
           Dawnbringer Sain at the Temple of Lathander.
           Sain tells you that one of their artifacts was stolen by thieves
           working for the Temple of Talos.  What he wants you to do is to
           intercept this ring before the Talassians get it.  The exchange
           will happen in the Slums, he says, so go there.
           Wait until after dark, and look for Travin.  He will be standing
           near the northern exit from the Slums.  Talk to him.  Simply ask
           him if his name is Travin and he'll talk to you.  He will want
           money from you, but threaten him instead and you won't have to pay.
           He then tells you where you need to go to get the item, a red
           bricked house on top of the Copper Coronet (Borinall's House).
           Enter the locked house and Borinall will talk to you.  He has the
           Ring but wants to make sure that you are followers of Talos.  He
           wants you to swear allegiance to Talos.  If you do that, however,
           you will be magically attacked by the god, and pretty well revealed
           anyway.  So refuse to do it and attack Borinall instead.  He has
           some goons with him, but nothing difficult.  Search Borinall
           afterwards to get the Dawn Ring.  There are some other minor
           treasures in here (such as a War Hammer +1 and some gold).
           (notably, if you are a Priest of Talos, you can pass his test and
           easily get the ring)
           Return the Ring to Dawnmaster Sain to get your reward:  16,250
           experience and 1000 gold.
   QUEST:  Hunt Anarg for the Order of the Radiant Heart
           Radiant Heart - Temple (AR 0900, x 3300 y 3375)
           Fallen Paladins - Bridge (AR 0400, x 4800 y 750)
           In order to even get this quest you must have a reputation of at
           least 10.
           Enter the Order of the Radiant Heart and talk to Sir Ryan Trawl.
           He has a Quest for you, to hunt the fallen Paladin Anarg, who has
           apparently stolen out some members of the Order and formed an evil
           group.  You must pose as warriors to gain their trust, and try to
           bring Anarg to justice.  Anarg's group is found in the Bridge
           District.
           Head over to the Bridge District, and go into the open area in the
           top right of the area.  Here you will find the group of fallen
           paladins.  They are meeting with a group of thieves, and the
           meeting soon turns violent.  You can join the battle against the
           thieves, if you want, but it isn't necessary.  The leader of the
           Fallen Paladins will approach you after the battle and offer you a
           job.  He wants you to go retrieve Anarg's Cup from the Order.
           Agree to this, and head back to the Temple District to get it.
           Talk to Ryan Trawl again and ask him for the cup.  He is a little
           reluctant to give it to you, but he will, if you promise to return
           it.  Return to the Fallen Paladins.  Give the head paladin the
           cup (10,250 experience) and he introduces you to Anarg.  I am
           pretty sure that Anarg will always recognize you as what you are
           and attacks. (If you have Keldorn in your party, he definitely
           attacks)
           Return to Ryan Trawl to get your reward:  17,500 experience each
           player, Reputation +1 and the Gloves of Healing.
   OTHER:  The Guarded Compound
           Compound - Temple District (AR 0900, x 4200 y 2050)
           Within the Guarded Compound are a wizard and a thief, who tell you
           to shoo, or face a private lesson.  Ask for that lesson and they
           disappear.
           When you reach the end of this hallway, you will be attacked by
           many summoned creatures, including (but not limited to), Efreet,
           Nishruu, Vampiric Mists, and Ogres.  The treasures in the rooms on
           this level are for the most part minor.  There is a Morning Star +2
           though.
           Go up the stairs.  You now have one of the more annoying battles in
           the game.  You have to find a very tough party of adventurers (that
           is what I'm assuming they are) that include Minotaurs and Orogs.
           Not ordinary enemies by any count.  To add to the mix, your party
           will be surrounded by some devious traps that need to be disarmed.
           Keep the mage and priest out of the battle, then just whack
           everyone else until they fall.  Search them afterwards for some
           really great treasure:
             Celestial Fury (Katana +3, best Katana in the game)
             Helmet of Defense
             Battle Axe +2
             Large Shield +2
             Two Handed Sword +2
             Leather Armor +3
             Short Sword +2
             Helm of Charm Protection
             Full Plate +1
             Plate Mail +1
             Mace +2
             Lots of Gold
             Lots of Potions (unless they used them in battle)
           With them out of the picture, the rest of the level is quite open
           to be looted by you. (Spears, Wands, gold, arrows, etc.)  A large
           number of the containers here are trapped, so be careful.