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	<title>Обсуждение:Трейдмит, BGII - История изменений</title>
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	<updated>2026-05-30T09:03:32Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://wiki.aerie.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%A2%D1%80%D0%B5%D0%B9%D0%B4%D0%BC%D0%B8%D1%82,_BGII&amp;diff=15357&amp;oldid=prev</id>
		<title>Mirror в 22:44, 7 января 2011</title>
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		<updated>2011-01-07T22:44:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Версия 22:44, 7 января 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Исходный английский текст статьи&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;На текущей момент все, кроме квеста «Возвращение Кожедёра» (Return of the Tanner), заменено актуальной русскоязычной информацией. Оставляю здесь английский текст на тот случай, если я что-нибудь упустил. — [[Участник:Mirror|mirror]] 22:44, 7 января 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Исходный английский текст статьи &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             Duncan Clay has a battle tip for dealing with Faldorn:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             Duncan Clay has a battle tip for dealing with Faldorn:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mirror</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.aerie.ru/index.php?title=%D0%9E%D0%B1%D1%81%D1%83%D0%B6%D0%B4%D0%B5%D0%BD%D0%B8%D0%B5:%D0%A2%D1%80%D0%B5%D0%B9%D0%B4%D0%BC%D0%B8%D1%82,_BGII&amp;diff=15341&amp;oldid=prev</id>
		<title>Mirror: Перенес английский текст в обсуждение</title>
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		<updated>2011-01-07T14:10:35Z</updated>

		<summary type="html">&lt;p&gt;Перенес английский текст в обсуждение&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Исходный английский текст статьи:&lt;br /&gt;
&lt;br /&gt;
            Duncan Clay has a battle tip for dealing with Faldorn:&lt;br /&gt;
&lt;br /&gt;
              Before you fight Faldorn, stand your party next to the pit.  Get&lt;br /&gt;
              your druid (I used Jaheira) to give their stuff to someone in&lt;br /&gt;
              your group.  When your druid enters the pit, pause the game and&lt;br /&gt;
              equip all their stuff.  Interestingly, although you are in combat&lt;br /&gt;
              (can't save) you can equip your armor.  Jaheira had AC-11 and the&lt;br /&gt;
              Gnasher club and won easily without casting a single spell.  I&lt;br /&gt;
              didn't even see a panther.&lt;br /&gt;
&lt;br /&gt;
            Head back to Trademeet. (the easiest way out of the Grove is to go&lt;br /&gt;
            left after you leave the temple)  Talk to the Mayor to get your&lt;br /&gt;
            reward:&lt;br /&gt;
&lt;br /&gt;
              2000 gold&lt;br /&gt;
              18,000 experience for each character&lt;br /&gt;
&lt;br /&gt;
            He will also ask that you help them out with their Genie problem.&lt;br /&gt;
&lt;br /&gt;
    QUEST:  Evil Method of Druid Removal                         (from Dominic)&lt;br /&gt;
&lt;br /&gt;
            The first thing I did when I entered Trademeet was talk to&lt;br /&gt;
            Guildmistress Busya. She is in the Mayor's house. Then I talked to&lt;br /&gt;
            the Mayor, he asked me to talk to Cernd. I didn't take Cernd into &lt;br /&gt;
            my party, instead we agreed on meeting each other in the druid &lt;br /&gt;
            grove.&lt;br /&gt;
&lt;br /&gt;
            Anyway, a halfling (Lord Khellon Menold) walks up to me and &lt;br /&gt;
            initiates a dialog. This is the guy who gives you the poison. He &lt;br /&gt;
            asks if I'm the mercenary hired to save them, and whether or not &lt;br /&gt;
            I'm capable of defeating the druids.  Unless I tell him to get out &lt;br /&gt;
            of my way he will answer that he is to become the next High&lt;br /&gt;
            Merchant. I ask him about Logan knowing about his position, he asks&lt;br /&gt;
            me what Logan wanted me to do. I tell him about Cernd and our&lt;br /&gt;
            investigation. After that, he will show his dislike for nature and&lt;br /&gt;
            druids and whatnot. Then, he proposes an alternate quest.&lt;br /&gt;
&lt;br /&gt;
              &amp;quot;Allow me to present a bit of background to you. It will help you&lt;br /&gt;
              understand the trials ahead and what you must do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
              &amp;quot;This is not the first problem we've had with these freaks, these&lt;br /&gt;
              tree-huggers. Far from it. Last year, my company was to open a&lt;br /&gt;
              caravan route through the forest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
            He tells you about how he attacked a druid (who was defending the&lt;br /&gt;
            forest), and killed some other druids. Jaheira wants you to ignore&lt;br /&gt;
            him.  The druids went to Trademeet and blamed Lord Khellon Menold&lt;br /&gt;
            for instigation and murder. He wants his revenge by poisoning the&lt;br /&gt;
            grove. At this point he will give you the poison should you choose&lt;br /&gt;
            to accept his task.&lt;br /&gt;
&lt;br /&gt;
            Meet him again outside the tavern after you accomplished the task.&lt;br /&gt;
&lt;br /&gt;
            Meet Cernd in the grove and tell him Jaheira will take up the&lt;br /&gt;
            challenge.&lt;br /&gt;
&lt;br /&gt;
            The party gets 24500 exp. for pouring the poison in the font (could&lt;br /&gt;
            be some more or some less). Doing so will make all the druids&lt;br /&gt;
            complain and attack you. The Guardian of the Font (4000 exp.) will&lt;br /&gt;
            call Faldorn (I didn't get exp. for her... strange?) and they both&lt;br /&gt;
            attack you.&lt;br /&gt;
&lt;br /&gt;
            When Faldorn is dead, Master Verthan (2000 exp.) warps in and wants&lt;br /&gt;
            you dead. He summons some creatures: 2 grizzly bears and 2&lt;br /&gt;
            panthers. Kill them. You won't get the Staff of Lightning this way.&lt;br /&gt;
            None of the druids have any treasure (well, not exactly true... one&lt;br /&gt;
            of them had a Charm Person Scroll).&lt;br /&gt;
&lt;br /&gt;
            When you get out, Cernd will have nothing to say to you. As in, you&lt;br /&gt;
            can't initiate a dialog with him. Weird.&lt;br /&gt;
&lt;br /&gt;
            Back in Trademeet Lord Khellon Menold rewards you with 1000 gold&lt;br /&gt;
            and a Shield of Harmony +2. At this point you'll probably get some&lt;br /&gt;
            exp., but I don't know how much. The Guildmistress thanks you, but&lt;br /&gt;
            Logan is quite angry with you (reputation decreased 1). I haven't&lt;br /&gt;
            found a way to calm him down. Which means that you won't be heroes&lt;br /&gt;
            of Trademeet and you don't get the family feud quest.&lt;br /&gt;
&lt;br /&gt;
            Some other information:&lt;br /&gt;
            At the beginning of the quest I had an evil party with reputation&lt;br /&gt;
            12. It consisted of Jaheira (leader, lvl 10/12), Korgan (lvl 12),&lt;br /&gt;
            Yoshimo (lvl 16), me (kensai mage, lvl 12/11), Viconia (lvl 12) and&lt;br /&gt;
            Edwin (lvl 12). (again, this Quest was from Dominic)&lt;br /&gt;
&lt;br /&gt;
    QUEST:  The Genie Embargo&lt;br /&gt;
&lt;br /&gt;
            Genie Tent - Trademeet (AR 2000, x 3500 y 2900)&lt;br /&gt;
            Rakshasa House - Druid Grove (AR 1900, x 4400 y 900)&lt;br /&gt;
&lt;br /&gt;
            If you talk around everyone will be talking of one of two things,&lt;br /&gt;
            the animals assaulting the town, or the genies preventing the&lt;br /&gt;
            normal flow of trade.  Near the eastern entrance to town is a blue&lt;br /&gt;
            tent that holds these genies.  Go in and talk to them.&lt;br /&gt;
&lt;br /&gt;
              Tip:  Pickpocket the genie outside of the tent to get a Bottle of&lt;br /&gt;
                    Efreeti Summoning (Ken Adams).&lt;br /&gt;
&lt;br /&gt;
            Talk to the Khan about what they are doing there and he'll reveal&lt;br /&gt;
            that they are there hunting a Rakshasa and until they do they are&lt;br /&gt;
            holding the city's trade hostage.  Agree to bring him the head of&lt;br /&gt;
            the Rakshasa in exchange for letting the city go (and some treasure&lt;br /&gt;
            to boot).  You can also buy items from him. (of course, until you&lt;br /&gt;
            solve this they are the only people you can buy from)&lt;br /&gt;
&lt;br /&gt;
            After you talk to Khan Zahraa, if you go outside Trademeet's &lt;br /&gt;
            Northeast Gate (near the City Crypt), you will meet up with a &lt;br /&gt;
            Shadow Thief who wishes to impart to you information on the &lt;br /&gt;
            Rakshasa location for free (they want business to return to normal&lt;br /&gt;
            so that they can have their 'share').  She will disclose some &lt;br /&gt;
            information on the potion seller that suggests that she has been &lt;br /&gt;
            'replaced' by the Rakshasa. (Rolander)&lt;br /&gt;
&lt;br /&gt;
            When you get to the Druid Grove (you have to do the above quest in&lt;br /&gt;
            order to get there) follow the path past the Troll Mound, and&lt;br /&gt;
            across the bridge to find the Rakshasa House.  Enter it.  Talk to&lt;br /&gt;
            the woman here and she turns into Ihtafeer and teleports in two&lt;br /&gt;
            Rakshasa friends to help out.  (If you have Keldorn -- or Jan -- in &lt;br /&gt;
            your party, he'll detect Ihtafeer's evilness, regardless of whether &lt;br /&gt;
            you accepted this quest)&lt;br /&gt;
&lt;br /&gt;
              Ihtafeer - 15,000 experience&lt;br /&gt;
                         Head&lt;br /&gt;
                         Periapt of Proof Against Poison&lt;br /&gt;
&lt;br /&gt;
            Another Rakshasa had a Cleric's Staff.  There are also some magic&lt;br /&gt;
            arrows in a chest on the upper level.&lt;br /&gt;
&lt;br /&gt;
            Return with the Head to the Djinn to end the Embargo.  The Khan&lt;br /&gt;
            also gives you a Scimitar +2: Rashad's Talon and 10,000 experience.&lt;br /&gt;
            Then go to Guildmistriss Busya in the Mayor's house to get a&lt;br /&gt;
            further reward:&lt;br /&gt;
&lt;br /&gt;
              7500 Gold&lt;br /&gt;
              Gems and Necklaces&lt;br /&gt;
              Small Shield +2: Harmony (immune to charm)&lt;br /&gt;
&lt;br /&gt;
            Finally talk to the mayor to get another 2000 gold and become the&lt;br /&gt;
            Heroes of Trademeet!&lt;br /&gt;
&lt;br /&gt;
              25,250 experience for each Character&lt;br /&gt;
              10,750 Gold&lt;br /&gt;
              Reputation +1&lt;br /&gt;
&lt;br /&gt;
            You will also be approached by the two leading houses of Trademeet,&lt;br /&gt;
            each of whom want you to do them favors (see The Two Feuding Houses&lt;br /&gt;
            below).  Also your likeness now graces the town statue, as you&lt;br /&gt;
            are the Heroes of Trademeet. (If Cernd was a Werewolf at the time&lt;br /&gt;
            his statue is particularly... lifelike!  Similar things happen if&lt;br /&gt;
            other party members are polymorphed.)&lt;br /&gt;
&lt;br /&gt;
    QUEST:  Tiris the Frightened and the Return of the Tanner&lt;br /&gt;
&lt;br /&gt;
            Tiris' Home - Trademeet (AR 2000, x 1275 y 900)&lt;br /&gt;
            Darsidian Moor - Trademeet (AR 2000, x 80 y 2860)&lt;br /&gt;
            Rejiek - Trademeet (AR 2000, x 3715 y 2030)&lt;br /&gt;
&lt;br /&gt;
            After you have completed the first two quests, Jenia will approach&lt;br /&gt;
            you, the Hero of Trademeet, and ask that you go talk to Tiris.  Go&lt;br /&gt;
            up to Tiris' home (the one just to the left of the Smithy) and talk&lt;br /&gt;
            to Tiris.  He tells you that he left his love to die (not on&lt;br /&gt;
            purpose) and that the evil-doer is Rejiek, who we all know and love&lt;br /&gt;
            as the Tanner who flayed peasants alive in Athkatla.  He tells you&lt;br /&gt;
            to check by the southwest gate.&lt;br /&gt;
&lt;br /&gt;
            Go out the western gate and go south near the tent to find a&lt;br /&gt;
            &amp;quot;hunter&amp;quot; named Darsidian Moor.  He is hunting what he calls a Skin&lt;br /&gt;
            Dancer, who may be Rejiek and could use your help.  He tells you&lt;br /&gt;
            to follow him eastwards.&lt;br /&gt;
&lt;br /&gt;
            From the main plaza (with the tiled face on the ground) go east&lt;br /&gt;
            and you will find Darsidian and &amp;quot;Raissa&amp;quot;.  They tell you to finish&lt;br /&gt;
            off Rejiek.  Talk to him instead and it turns out that Rejiek and&lt;br /&gt;
            Raissa are reversed.  The ruse fails and Darsidian and Rejiek&lt;br /&gt;
            attack you. (They steal the skins of people, if you are wondering)&lt;br /&gt;
            Kill them.&lt;br /&gt;
&lt;br /&gt;
            The real Raissa then rises up and asks you to help her.  In order&lt;br /&gt;
            to prevent her from becoming like Rejiek she needs someone to cast&lt;br /&gt;
            Restoration on her. (or Lesser Restoration) If one of your Clerics&lt;br /&gt;
            doesn't have that spell go to the Temple and buy the scroll.  Come&lt;br /&gt;
            back and cast it on her. She returns to normal and you get 30,000&lt;br /&gt;
            experience. If you don't heal her in time, she'll go hostile on&lt;br /&gt;
            you.&lt;br /&gt;
&lt;br /&gt;
              Infinite Exp Bug:  When you kill the two skin dancers, talk to&lt;br /&gt;
                Raissa and she gets up and tells you she is one of the skin&lt;br /&gt;
                dancers, and asks you for a restoration spell to &amp;quot;fix&amp;quot; her.&lt;br /&gt;
                She doesn't have the money, so she wants you to cast one on&lt;br /&gt;
                her. If you don't have one, you can go buy one, and she will&lt;br /&gt;
                wait right where you found her.  I took the opportunity&lt;br /&gt;
                to surround her, so she couldn't get away.  Then cast the&lt;br /&gt;
                spell, and she says thank you and you get 30,000 exp points.&lt;br /&gt;
                Pause, and talk to her, and she repeats her &amp;quot;thank you&amp;quot; line&lt;br /&gt;
                and you get another 30,000 exp. (wvfoos)&lt;br /&gt;
&lt;br /&gt;
            Return to Tiris' Home and talk to his parents to get a Reputation&lt;br /&gt;
            Increase of 1.&lt;br /&gt;
&lt;br /&gt;
            Rolander found a few different ways to handle this quest:&lt;br /&gt;
&lt;br /&gt;
              Not-so-good and bad ending for this quest.  If you kill off the&lt;br /&gt;
              disguised Raissa, 'Raissa' would want to return to Tiris herself.&lt;br /&gt;
              If you insist on escorting her back, the skin dancers would break&lt;br /&gt;
              cover and attack.  Then you return to Tiris to tell him about the&lt;br /&gt;
              bad news.  If you let 'Raissa' go off herself, when you return to&lt;br /&gt;
              Tiris's home, Tiris would have been conned into leaving with&lt;br /&gt;
              'Raissa', for good and his parents fear that he would never be&lt;br /&gt;
              seen again.  In both these outcomes, you don't get the Rep+1&lt;br /&gt;
&lt;br /&gt;
    QUEST:  The Two Feuding Houses&lt;br /&gt;
&lt;br /&gt;
            Alibakkar Estate - Trademeet (AR 2000, x 1000 y 1280)&lt;br /&gt;
            Crypt - Trademeet (AR 2000, x 3200 y 550)&lt;br /&gt;
&lt;br /&gt;
            At the little party they throw you for being the Heroes of&lt;br /&gt;
            Trademeet, two nobles approach you and ask for your assistance in&lt;br /&gt;
            becoming the only noble house in Trademeet.  Go to one of their&lt;br /&gt;
            homes afterwards (I went to Alibakkar).  Talk to the noble there&lt;br /&gt;
            and they will give you the key to the city crypt.  They want you&lt;br /&gt;
            to obtain for them the Mantle of Waukeen, which will prove their&lt;br /&gt;
            superiority over the other house.&lt;br /&gt;
&lt;br /&gt;
            Head out to the crypt and go inside.  Before you manage to do that&lt;br /&gt;
            the Mayor comes up to you and tells you not to give the Mantle to&lt;br /&gt;
            the nobles as it will only make their feud worse.  Enter.  You will&lt;br /&gt;
            find the Mantle on one of the Skeletal Warriors within.  Take it.&lt;br /&gt;
&lt;br /&gt;
            Now you have two options as to what to do.  Give the Mantle to the&lt;br /&gt;
            Mayor is the non-violent solution. (Reputation +1, 8000 experience,&lt;br /&gt;
            and 250 gold)  Or there is the violent solution.  Give one of the&lt;br /&gt;
            nobles the Mantle, and they soon attack each other and YOU.  Then&lt;br /&gt;
            you must fight the nobles and their guards.  The Lord has a set&lt;br /&gt;
            of Elven Chainmail (AC 5).&lt;br /&gt;
&lt;br /&gt;
            Of course, you could give the Mantle to the Mayor, then go kill the&lt;br /&gt;
            Lord anyway with no loss of reputation.&lt;br /&gt;
&lt;br /&gt;
    QUEST:  Mazzy's Family's Quest&lt;br /&gt;
&lt;br /&gt;
            Mazzy's Home - Trademeet (AR 2000, x 2740 y 1000)&lt;br /&gt;
&lt;br /&gt;
            Some time after you have Mazzy in your party (this is Real time,&lt;br /&gt;
            not game time), Danno will approach her and ask for help.  Seems&lt;br /&gt;
            that he gave his girlfriend, Mazzy's sister, a Love potion that&lt;br /&gt;
            went awry and her life now hangs in the balance.  Return to&lt;br /&gt;
            Trademeet and enter the Fentan home.&lt;br /&gt;
&lt;br /&gt;
            Pala, her sister, is on her death bed having been poisoned by&lt;br /&gt;
            Wallace, the gnome who sold the potion in the first place.  Now we&lt;br /&gt;
            must go out and find that gnome.  You will find the gnome in the&lt;br /&gt;
            marketplace in the southern part of town. When you approach, Mazzy&lt;br /&gt;
            automatically talks to him. (6750 experience)  He tells you that&lt;br /&gt;
            the potion came from a new Cleric of Waukeen.  Go to the temple.&lt;br /&gt;
&lt;br /&gt;
            Talk to the priest here and tell him what you know of the other&lt;br /&gt;
            cleric, Barl.  He agrees to search his room.  He comes back and&lt;br /&gt;
            says that he found some evidence of wrongdoing.  Barl is summoned&lt;br /&gt;
            forth and very soon you are in a battle with him and some Poison&lt;br /&gt;
            Mists.  When he is dead, Mazzy finds a bottle (25,000 exp) that may&lt;br /&gt;
            be an antidote.&lt;br /&gt;
&lt;br /&gt;
            You are automatically taken to Mazzy's home again, where the potion&lt;br /&gt;
            is used and Pala is cured.  Mazzy asks to stay with her for a day.&lt;br /&gt;
&lt;br /&gt;
    OTHER:  Your Fortune&lt;br /&gt;
&lt;br /&gt;
            Fortune-teller - Trademeet (AR 2000, x 1060 y 3030)&lt;br /&gt;
&lt;br /&gt;
            There is a group of gypsies (not called gypsies, but that is what&lt;br /&gt;
            they are) outside the town.  The woman there will tell you your&lt;br /&gt;
            fortune, but she doesn't seem to like what she sees.&lt;br /&gt;
&lt;br /&gt;
            Also you can have other party members talk to her and she will&lt;br /&gt;
            tell their fortunes as well. (Max Chen)&lt;br /&gt;
&lt;br /&gt;
    OTHER:  Neeber&lt;br /&gt;
&lt;br /&gt;
            Neeber - Trademeet (AR 2000, x 2433 y 1240)&lt;br /&gt;
&lt;br /&gt;
            Talk to Neeber about 15 times and he'll give you some Bullets +2.&lt;br /&gt;
            And everyone also gets 1000 experience.&lt;/div&gt;</summary>
		<author><name>Mirror</name></author>
		
	</entry>
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