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	<title>Сендай,ToB - История изменений</title>
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	<updated>2026-05-26T13:34:25Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://wiki.aerie.ru/index.php?title=%D0%A1%D0%B5%D0%BD%D0%B4%D0%B0%D0%B9,ToB&amp;diff=21779&amp;oldid=prev</id>
		<title>Snowinmars: вики, кат</title>
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		<updated>2023-11-22T19:48:58Z</updated>

		<summary type="html">&lt;p&gt;вики, кат&lt;/p&gt;
&lt;a href=&quot;https://wiki.aerie.ru/index.php?title=%D0%A1%D0%B5%D0%BD%D0%B4%D0%B0%D0%B9,ToB&amp;amp;diff=21779&amp;amp;oldid=20743&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>Snowinmars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.aerie.ru/index.php?title=%D0%A1%D0%B5%D0%BD%D0%B4%D0%B0%D0%B9,ToB&amp;diff=20743&amp;oldid=prev</id>
		<title>Alexnorton в 08:51, 17 ноября 2018</title>
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		<updated>2018-11-17T08:51:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.aerie.ru/index.php?title=%D0%A1%D0%B5%D0%BD%D0%B4%D0%B0%D0%B9,ToB&amp;amp;diff=20743&amp;amp;oldid=10455&quot;&gt;Внесённые изменения&lt;/a&gt;</summary>
		<author><name>Alexnorton</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.aerie.ru/index.php?title=%D0%A1%D0%B5%D0%BD%D0%B4%D0%B0%D0%B9,ToB&amp;diff=10455&amp;oldid=prev</id>
		<title>Mirror: source: Dan Simpson Throne of Bhaal Walkthrough</title>
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		<updated>2009-11-26T20:20:00Z</updated>

		<summary type="html">&lt;p&gt;source: Dan Simpson Throne of Bhaal Walkthrough&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
    6.1     [SNDFMN]  Sendai  (AR 6100)&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
  Walkthrough:&lt;br /&gt;
  ------------&lt;br /&gt;
&lt;br /&gt;
    - WOODSMAN&lt;br /&gt;
&lt;br /&gt;
      Go up and talk to the &amp;quot;woodsman.&amp;quot;  Ask him about the Bhaalspawn named&lt;br /&gt;
      Sendai, and he'll plead ignorance.  He did, however, see some &amp;quot;funny&amp;quot;&lt;br /&gt;
      looking elves in the southwest of this area and asks that you&lt;br /&gt;
      investigate.&lt;br /&gt;
&lt;br /&gt;
      Enter the cabin.&lt;br /&gt;
&lt;br /&gt;
      (AR 6111)&lt;br /&gt;
&lt;br /&gt;
      Loot this place!  There are no traps, although some of the 5 containers&lt;br /&gt;
      in here are locked.  There are lots of minor treasures, and one more&lt;br /&gt;
      notable treasure: (x 520 y 340)&lt;br /&gt;
&lt;br /&gt;
        Rune of Clangeddin (Upgradeable by Cespenar)&lt;br /&gt;
&lt;br /&gt;
      Exit.&lt;br /&gt;
&lt;br /&gt;
      (AR 6100)&lt;br /&gt;
&lt;br /&gt;
      If you do wander over to the southwest part of this area, you will be&lt;br /&gt;
      attacked by Umber Hulks and Drow as well as a Hive Mother (Beholder).&lt;br /&gt;
&lt;br /&gt;
        Hive Mother - 50,000 experience&lt;br /&gt;
        Drow (2) - 5000 experience&lt;br /&gt;
        Umber Hulk Elder - 18,000 experience&lt;br /&gt;
&lt;br /&gt;
      Head up and to the right to find the Graves (x 2000 y 160).  Click on&lt;br /&gt;
      these, then head back to the Woodsman.  Ask him about the graves. (He'll&lt;br /&gt;
      also try to set up another ambush around the grave for you)  Keep&lt;br /&gt;
      pestering him and he'll turn into a Drow and attack you (with&lt;br /&gt;
      reinforcements, of course).&lt;br /&gt;
&lt;br /&gt;
      When these Drow are dispatched, the hidden entrance to Sendai's lair&lt;br /&gt;
      appears.  This is worth 10,000 quest experience points.&lt;br /&gt;
&lt;br /&gt;
      If you head up to the gravesite now, you will get ambushed by more Drow.&lt;br /&gt;
&lt;br /&gt;
      Go up to Sendai's Entrance, just left of the graves (x 1500 y 100).&lt;br /&gt;
&lt;br /&gt;
    - MONSTER PASSAGE (AR 6101)&lt;br /&gt;
&lt;br /&gt;
      This area is mostly just a long running battle against Myconids, Spore&lt;br /&gt;
      Colonies, Spiders and Umber Hulks.&lt;br /&gt;
&lt;br /&gt;
      Once at the platform (x 2650 y 1000) you have 3 choices on where to go&lt;br /&gt;
      next, two passages to the left and one above you.  You'll need a key for&lt;br /&gt;
      the 2 left passages.  Enter the upper passage first (x 2920 y 730).&lt;br /&gt;
&lt;br /&gt;
      (AR 6109)&lt;br /&gt;
&lt;br /&gt;
      Time for a nice battle against more Drow... and a Drow Kensai no less!&lt;br /&gt;
&lt;br /&gt;
        Thelynn'ss - 15,000 experience&lt;br /&gt;
                     Amulet of Cheetah Speed (Speed +2, Improved Haste 1/day)&lt;br /&gt;
                     Drow Guard's Key&lt;br /&gt;
&lt;br /&gt;
      Go back. (and see what Sendai is up to... which is worth 5000 quest&lt;br /&gt;
      experience)&lt;br /&gt;
&lt;br /&gt;
      (AR 6101)&lt;br /&gt;
&lt;br /&gt;
      We can now open both of the doors to the left.  Each of the doors will&lt;br /&gt;
      lead us where we need to go.  The upper left door leads you through a&lt;br /&gt;
      spider infested area, the other through a slave infested area.  Since&lt;br /&gt;
      there are no treasures worth mentioning in either one, I prefer to take&lt;br /&gt;
      the lower, slave passage.&lt;br /&gt;
&lt;br /&gt;
      (AR 6102)&lt;br /&gt;
&lt;br /&gt;
      As you enter here, you are attacked by Derro slaves (they look like&lt;br /&gt;
      dwarves).  Fight your way along the passage.  As you go along, more&lt;br /&gt;
      monsters will be summoned, possibly even behind you (annoying if you have&lt;br /&gt;
      a weak archer back there).  Just keep moving until you get to kill the&lt;br /&gt;
      Slavemaster.  As long as the Slavemaster is alive, more monsters will&lt;br /&gt;
      continually be summoned.&lt;br /&gt;
&lt;br /&gt;
      Go to the end of the passage, and exit to the next area (x 2500 y 1550).&lt;br /&gt;
&lt;br /&gt;
    - INNER PASSAGE (AR 6104)&lt;br /&gt;
&lt;br /&gt;
      Head out to the center platform.  We're going to have to go left first.&lt;br /&gt;
      Fight your way through the Drow there, to get to the door beyond (x 950&lt;br /&gt;
      y 770).  Before entering, be sure you are ready for a battle with a Lich.&lt;br /&gt;
&lt;br /&gt;
      (AR 6110)&lt;br /&gt;
&lt;br /&gt;
      Beware of traps between you and the Lich.&lt;br /&gt;
&lt;br /&gt;
      Yep, there's a battle with a Lich in here, all right.  You can summon&lt;br /&gt;
      things without him seeing you, if you don't move.  I just attacked him&lt;br /&gt;
      with a Planetar and that worked pretty well.  In another game, my main&lt;br /&gt;
      character was a cleric of high enough level that her turn undead blew&lt;br /&gt;
      the lich to pieces.&lt;br /&gt;
&lt;br /&gt;
        Odamaron - 22,000 experience&lt;br /&gt;
                   Drow Wardstone&lt;br /&gt;
                   Heart of the Damned (Cespenar can upgrade)&lt;br /&gt;
                   Eye of Tyr (Cespenar can upgrade)&lt;br /&gt;
&lt;br /&gt;
      There is a trapped container near the stairs (x 800 y 100):&lt;br /&gt;
&lt;br /&gt;
        Skull of the Lich (Cespenar can upgrade)&lt;br /&gt;
        other treasures...&lt;br /&gt;
&lt;br /&gt;
      The other 2 containers in here have minor treasures.  Exit. (again you&lt;br /&gt;
      get to see what Sendai is up to.  This is worth another 5000 quest exp)&lt;br /&gt;
&lt;br /&gt;
      (AR 6104)&lt;br /&gt;
&lt;br /&gt;
      Go back to the center, then up. (there may be some Drow on the center&lt;br /&gt;
      platform)  Fight through the Umber Hulks here to get to the doorway&lt;br /&gt;
      beyond (x 2525 y 600).  This door is opened by the Drow Wardstone that&lt;br /&gt;
      we got from the Lich.  Whenever you're ready for a fairly large, battle,&lt;br /&gt;
      enter the door.&lt;br /&gt;
&lt;br /&gt;
      (AR 6105)&lt;br /&gt;
&lt;br /&gt;
      Diaytha confronts you here, and opens the door to the right.  Her idea&lt;br /&gt;
      is that you go over there and get killed by the mighty Ogremoch, an&lt;br /&gt;
      Earth Elemental Prince.  Concentrate your attack on Ogremoch as he is&lt;br /&gt;
      quite mighty.  Nothing tricky here, just straight-out melee.&lt;br /&gt;
&lt;br /&gt;
        Ogremoch  220 HP  -7 AC  2 THAC0  3 Attacks&lt;br /&gt;
                  56,000 experience&lt;br /&gt;
&lt;br /&gt;
      Once that is taken care of, go over to the room on the left to fight&lt;br /&gt;
      Diaytha and her goon squad (vampire, beholder, etc).  I'd prioritize this&lt;br /&gt;
      one a little, take out Diaytha and the Beholder first, then the Vampire,&lt;br /&gt;
      then the rest.&lt;br /&gt;
&lt;br /&gt;
        Diaytha - 14,000 experience&lt;br /&gt;
                  Darksteel Shield +4 (10% fire, cold, acid, poison res.)&lt;br /&gt;
&lt;br /&gt;
      When you're done, go through the main doors.&lt;br /&gt;
&lt;br /&gt;
      (AR 6106)&lt;br /&gt;
&lt;br /&gt;
      As you come through, Captain Egeissag wants to kill you, but is afraid&lt;br /&gt;
      that Sendai will take credit for his actions.  To remedy this, he has&lt;br /&gt;
      a suggestion for you:  The two of you fight alone in the pit, winner&lt;br /&gt;
      take all, loser dies.  Sounds like fun. (The alternative is to simply&lt;br /&gt;
      fight everyone in here)  If you have a good Fighter type of character,&lt;br /&gt;
      this will be easily winnable.  If you are a mage, you may want to&lt;br /&gt;
      reconsider.  The Spectator Beholder casts a Geas such that whoever loses,&lt;br /&gt;
      all his allies die as well.&lt;br /&gt;
&lt;br /&gt;
        Captain Egeissag - 20,000 experience&lt;br /&gt;
                           Bowstring of Gond (Upgradeable by Cespenar)&lt;br /&gt;
                           other treasures...&lt;br /&gt;
&lt;br /&gt;
      After the battle Spectator (the very same Spectator you met in the&lt;br /&gt;
      Sahuagin city) is very amused by how he got out of the service of the&lt;br /&gt;
      dopey drow.  You could ask to fight him as well, but he'd much rather&lt;br /&gt;
      not fight you.  And with that, he's gone.&lt;br /&gt;
&lt;br /&gt;
      (a brief cutscene follows where Sendai sends out the last of her forces,&lt;br /&gt;
      the Mindflayer.  This is worth 5000 quest experience)&lt;br /&gt;
&lt;br /&gt;
      Once you're ready, on to the next room.&lt;br /&gt;
&lt;br /&gt;
      (AR 6107)&lt;br /&gt;
&lt;br /&gt;
      Time for some Mind Flayer madness.  If you have anyone with the Psion's&lt;br /&gt;
      Blade, then you are going to have one easy time in here.  Just have them&lt;br /&gt;
      rush in and slaughter everything. (Psion's Blade was in the Marching&lt;br /&gt;
      Mountain so you SHOULD have it)  In fact, I gave the Psion's Blade to&lt;br /&gt;
      Sarevok and had him and him alone fight the battle.&lt;br /&gt;
&lt;br /&gt;
      The small pool in here (x 600 y 600) has:&lt;br /&gt;
&lt;br /&gt;
        Liquid Mercury (Upgradeable by Cespenar)&lt;br /&gt;
        other treasures...&lt;br /&gt;
&lt;br /&gt;
      The two doors to the right have Vampiric Illithids in them (14,000 exp).&lt;br /&gt;
&lt;br /&gt;
      Open the upper door.  Go through the passage, and the next door into the&lt;br /&gt;
      next room.  More Mind Flayers and an Umber Hulk.  Kill them.&lt;br /&gt;
&lt;br /&gt;
      When you feel up to taking on Sendai, go up to the last door and go&lt;br /&gt;
      through.&lt;br /&gt;
&lt;br /&gt;
    - SENDAI (AR 6108)&lt;br /&gt;
&lt;br /&gt;
      Although you have quite mercilessly slaughtered her army, Sendai isn't&lt;br /&gt;
      about to let that faze her.  In fact, she used that time to prepare to&lt;br /&gt;
      fight you.  She creates 7 statues of herself (with either 122 or 130&lt;br /&gt;
      hit points) and vanishes.  They are of diverse Classes (1 Cleric, 2&lt;br /&gt;
      Fighter, 1 Thief, 1 Fighter/Thief, 1 Mage, 1 Mage/Cleric).  The statues&lt;br /&gt;
      can be defeated only one at a time.  Also, Drow will be coming in from&lt;br /&gt;
      the entrance.  I'd summon up some high level monsters to guard the&lt;br /&gt;
      entrance, then use your party to slaughter the statues.  Once the statues&lt;br /&gt;
      are defeated, Sendai reappears and should be killed on sight.&lt;br /&gt;
&lt;br /&gt;
        Sendai  182 HP  8 AC  8 THAC0  1 Attack&lt;br /&gt;
                18,000 experience&lt;br /&gt;
                Wong Fei's Ioun Stone (+1 AC, +15 HP, Regeneration)&lt;br /&gt;
                Studded Leather Armor of Thorns +6 (1d4 damage to attacker)&lt;br /&gt;
                Wand of Cursing&lt;br /&gt;
                other treasures...&lt;br /&gt;
&lt;br /&gt;
      Sendai is a very dangerous Cleric/Mage, you will need to keep removing&lt;br /&gt;
      any protections that she puts on herself.  I find Khelben's Warding Whip&lt;br /&gt;
      works well for this purpose.  Once she has no protections, she is weak&lt;br /&gt;
      as a kitten.  You get 40,000 quest experience for killing her.&lt;br /&gt;
&lt;br /&gt;
      Once she's dead, you are drawn into another Solar Dream.  The Solar wants&lt;br /&gt;
      you to wonder about the present, what is your role in this prophecy?  She&lt;br /&gt;
      summons a clone of yourself, who is irritated to be here. (10,000 quest&lt;br /&gt;
      experience)  There is only one GOOD thing to say here, the rest are evil.&lt;br /&gt;
      Good: (this has to do with Good-Evil choices only)&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;I would prefer to find a way to avoid my destiny, if I could.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
      The dream-you then proceeds to explain the prophecy to you (the one&lt;br /&gt;
      that says Faerun will be ravaged by the Bhaalspawn) saying that you are&lt;br /&gt;
      the one set out to prevent the destruction, not to cause it.  At this&lt;br /&gt;
      point there are 2 Good things to say (and the rest are Evil):&lt;br /&gt;
&lt;br /&gt;
        Sorta Good: &amp;quot;If I exist to stop the prophecy instead of making it true,&lt;br /&gt;
                    then so be it.&amp;quot;&lt;br /&gt;
        Really Good: &amp;quot;That is a relief...I had no desire to cause the&lt;br /&gt;
                     destruction the prophecy tells of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
      This part ends, and the Solar asks what you will do now.  More good&lt;br /&gt;
      answers:&lt;br /&gt;
&lt;br /&gt;
        Sorta Good:  &amp;quot;The quicker I get this 'destiny' over with, the quicker I&lt;br /&gt;
                     can start the rest of my life.&amp;quot;&lt;br /&gt;
        Really Good:  &amp;quot;I will prevent the destruction of the land because it is&lt;br /&gt;
                      the right thing to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
      You get 10,000 quest experience, and the Solar opens another path in your&lt;br /&gt;
      Pocket Plane for yet another challenge.  Go to your pocket plane...&lt;br /&gt;
&lt;br /&gt;
    - POCKET PLANE CHALLENGE NUMBER 3 (AR 4500)&lt;br /&gt;
&lt;br /&gt;
      Once you've rested up, head down the next path (x 1700 y 2000).  Here you&lt;br /&gt;
      meet with your lost innocence.  He wants you to forget your recent&lt;br /&gt;
      troubles and become innocent once more.  Of course, there isn't even the&lt;br /&gt;
      possibility of doing such a thing.  Your innocence then becomes the&lt;br /&gt;
      Slayer and attacks you.  It is worth 25,000 exp to kill, plus you get&lt;br /&gt;
      another 25,000 quest experience for completing the challenge (the main&lt;br /&gt;
      character gets 30,000 quest experience).&lt;br /&gt;
&lt;br /&gt;
      Return to the real world, then take the portal out of Sendai's Lair.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Прохождение (BGII)]]&lt;br /&gt;
[[Категория:Статьи, требующие перевода]]&lt;br /&gt;
[[Категория:Статьи, требующие форматирования]]&lt;/div&gt;</summary>
		<author><name>Mirror</name></author>
		
	</entry>
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