Громнир,ToB: различия между версиями

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     - SEWERS
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     - Канализация
  
       I'll assume you took the track into the sewers. Wherever you entered,
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       Я советую вам пробиваться к Громниру через канализацию. Где бы вы не вошли,
       your goal is at the very top of the area, somewhat to the right of
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       ваша цель находится в верхней части локации, справа от центра(x 2000 y 150).
      center. (x 2000 y 150)
 
  
 
       Of course, along the way, you have lots of monsters blocking your path.
 
       Of course, along the way, you have lots of monsters blocking your path.

Версия 15:37, 20 июня 2010

Громнир (AR 5013)

Прохождение

   - Канализация
     Я советую вам пробиваться к Громниру через канализацию. Где бы вы не вошли,
     ваша цель находится в верхней части локации, справа от центра(x 2000 y 150).
     Of course, along the way, you have lots of monsters blocking your path.
     There are no major treasures (just +2,+3 stuff), and certainly no
     treasure chests.
     You'll find your way blocked by a Secret Wall (x 2140 y 550), which also
     needs to be lockpicked.
   - UPPER SEWERS (AR 5007)
     For getting through the sewers, everyone gets 3000 experience.  There is
     quite a bunch of treasure in these first two rooms.  Only one of it is
     really interesting (x 365 y 885):
       Fflar's Scabbard (a component for Cespenar to make a better item)
     The two doors to the southeast lead to the prison.  There are a bunch of
     enemies in there (mages, thieves and fighters) that can be pretty tough
     if you aren't prepared for it.  Also, in each of the cells are prisoners,
     and each time you free one you get a Reputation +1 (which could be a good
     or bad thing).  There is a container on the wall of the lower passage:
       20 Bullet +3
     Also, beware of traps in this passage.  In the top right cell (x 1600
     y 1260) is a passage to the vampire area.  You'll also meet a woman who
     is escaping from Gromnir.  She warns you to stay away, that Gromnir is
     quite mad.  Go to the vampire nest.
   - VAMPIRES (AR 5006)
     This is more or less where you would have appeared had you gone with the
     vampire Harlots.  Enter the cell to the left, and search the wall for
     a secret passage.  Open that to get to the upper hallway.  There's
     another vampire here.  Go left and up into the next hallway.  There are
     three cells here, the first tells you that it is a grave that is missing
     a skull, the second has a Rusted Amulet (x 480 y 730) and the third is
     empty.
     Go up the leftmost hallway, open the door.  Here you'll find the Prison
     Spirit, who isn't terribly happy about his lot in unlife.  Anyway, about
     where he was standing there is some treasure: (x 1330 y 325)
       Skull
       Random Item
     Keep the skull for the moment.  Open the secret (x 1175 y 300) on the
     nearby wall and enter.  There are two cells to each side of you, and
     another hall in front of you.  Ignore the cells, go forward and open the
     next hallway door.  The table here has some interesting arrows.  The
     first locked cell has some treasure.
     Back to the shallow grave (x 365 y 665).  The spirit appears again, and
     gives you a Clue.  Whatever.  Place the skull and rusted amulet in the
     grave container.  This causes the spirit to rematerialize, mention how
     great it would be if you had Elven Holy Water (hence why I recommended
     buying it), so put some of that in the grave as well.
     The spirit takes you to the one cell that you couldn't open, and opens
     it.  Everyone also gets 10,000 experience.  Enter the cell and get the:
       Bronze Ioun Stone (memorize extra 7th level spell, Cespenar also uses)
     Back to (x 125 y 975) and exit.
   - PRISON... AGAIN (AR 5007)
     Back to the large room, now open the upper door (x 875 y 750).  Kill the
     monsters in here, and up to the next room.  Kill the monsters here as
     well.  There are a couple of things of treasure in here (press TAB to
     see them light up).  Nothing major.
     Open the top door (x 1620 y 420), and go through.
   - GROMNIR'S CASTLE (AR 5001)
     When you get here, there will be 5 bad guys waiting for you.  These guys
     are fairly powerful (not YOUR level, but who is?).
       Battle Mage - 21,500 experience
       2 Soldier   - 12,000 exp each
       Solder      - 12,500 exp
       Soldier     - 12,300 exp
       And many small treasures...
     Once you're done here, go up the stairs to the next level.
       Note:  Be absolutely SURE to save it before going to fight Gromnir.
              There is a bug in the script that can make it impossible to
              complete the game, and if you get it you don't want to have to
              start over, do you?
   - GROMNIR (AR 5002)
     Watch the little cutscene as Melissan and Gromnir argue about whether
     you are a Bhaalspawn assassin, and so forth.  You might notice something
     missing in Gromnir... his sanity.  They take her away, and Gromnir
     notices you ("hah! good fun!"... in case you're wondering, one of the
     regulars in the Interplay Message Boards was named "Gromnir" and that was
     how he closed each of his messages... looks like Bioware is having a
     little fun with their fans).
     Anyway, time for battle.  I'd take out his two mages first, then Gromnir,
     then his soldier goons that appear from out of nowhere (although the one
     with a Bow is a tempting target, isn't she?).
       Gromnir - 22,500 experience
                 Lavendar Ioun Stone (+1 AC, +4 save vs. death)
                 Roranch's Horn (item for Cespenar to use)
                 Rogue Stone
                 5 Potions of Superior Healing
                 Full Plate +2
                 Ice Star +4 (1 to 4 extra cold damage)
                 1200 gold
       Eler Had - 12,500 experience
                 Grandmaster's Armor (studded +6, works like Boots of Speed)
       (everyone else has the same exp and items as the goons on the previous
       level)
     Melissan arrives after the battle, a little upset at the violence that
     occurred here.  She wants you to help get the people out of Saradush.
     After all, you killed their best defender (Gromnir), it's the least you
     could do... well, short of doing nothing anyway.  The way to win, she
     claims, is to defeat Yaga Shura, who is invincible.  So, first you must
     travel to the Forest of Mir and the Marching Mountains to discover how he
     became so powerful in the first place.  Agree to help, and she goes away.
     To get directly out, just use the stairs that go Up.
     When you're done in Saradush, use your Pocket Plane ability.  Once there,
     all you need to do is leave, and it gives you the option to go to the
     Marching Mountains.