Сулданесселар, BGII: различия между версиями

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7. > > > >  Chapter 7: Suldanessellar (AR 2800)
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  Exposition:
 
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  -----------
 
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    Elhan uses the Lanthorn to open a hole in the tree to the Elven City of
 
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    Suldanessellar (everyone in the party gets another 74,500 experience).
 
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    The elves then re-enter their city and bid you to follow them...
 
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  Walkthrough:
 
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  ------------
 
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    - SULDANESSELLAR
 
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      In case you are wondering, you are in the Forest of Tethir to start with
 
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      (see the above section 'Three New Areas' if you haven't been here
 
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      already).  Enter the city.  The elves move out to look for survivors, and
 
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      Elhan tells you to be careful and look for Ellesime.
 
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      We are currently in the bottom right portion of the map.  Go north to
 
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      find the first building (x 4640 y 2500).  Enter.  Kill the three Golems
 
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      in here to save the two elves.  They reveal that you will find Priestess
 
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      Demin in a house in the Southwestern part of the city, then leave.
 
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      Search the large bookcase on the right (x 680 y 270) to find the:
 
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        Stone Horn (needed)
 
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        Darts
 
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      The container just north of that bookcase holds a:
 
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        Cloak of Elvenkind (Hide in Shadows +50%)
 
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      The rest of the containers hold merely minor treasures.  Exit the
 
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      building.
 
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      Head up the northwestern path (x 4515 y 2450).  Beware Golems that may
 
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      lurk around here.  There was a group of Rakshasa's (x 4060 y 1950) just
 
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      outside the next building.  Be ready for a large battle, and enter the
 
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      building.  If you cast Protection from Evil 10' on your party, then the
 
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      Glabrezu will not attack you.  Once inside take out the mage first and
 
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      the rest will be easy.  There is nothing else to be done here for the
 
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      moment, but remember this place (Temple of Rillifane), we will be back.
 
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      Exit.
 
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        Note:  If you have the artifacts of Rillifane before coming here the
 
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              first time, and quickly placed them in the Altar, you could let
 
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              the Avatar of Rillifane fight this battle for you. (Rolander)
 
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      Head down the southwest path to the unmarked building (x 3160 y 2730).
 
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      There will probably be more Golems here to fight.  Go up the stairs on
 
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      the building to rescue some elves.  Tell them to get to the gates.  South
 
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      of this building is a platform where some elves and trolls are fighting.
 
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      Once the trolls are defeated the elves "move out" to help out other
 
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      sections of the city.
 
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    - THE SYMBOL OF RILLIFANE
 
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      Go down the next southwest passage to the next building (x 2080 y 3240).
 
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      Enter the TOP room first, and search it until you find the Wardstone.
 
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      Then leave that room and enter the lower room.  You can find the Meteor
 
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      Swarm spell on the fireplace mantle.  To the right you will see three
 
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      dead elves around an odd piece of furniture.  The answers to this thing's
 
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      questions can be found on the wardstone.  Go up and use the thing:
 
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        First:  Press the Rune of Corellan Lotharian
 
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        2nd:    Press the Symbol of Rillifane
 
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        3rd:    Press the elven Symbol of Water
 
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        4th:    Press the Rune that denotes the Tree of Life
 
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      Do that correctly to get the Symbol of Rillifane.  Leave this room.
 
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    - THE PRIESTESS DEMIN
 
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      Go west (where you will see Elves battling skeletal warriors), then
 
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      northwest to get to Demin's House (x 780 y 2140), which is guarded by a
 
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      Drow and a Demon.  Go up the stairs and enter the building.  Inside you
 
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      will find Demin fighting three Rakshasa's:
 
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        Girdle of Stone Giant Strength (20 STR)
 
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      On the shelf behind her you will find:
 
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        Spell - Absolute Immunity
 
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      Afterwards talk to Demin to learn all about Irenicus' past and why he has
 
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      invaded the elven city.  She also has an idea to help clear the city of
 
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      its current pest problem, to restore the Guardians of the forest.  What
 
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      you need is to find the three artifacts of Rillifane:  The Cup, the
 
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      Symbol and the Moonblade.  We already got the Symbol, all we need is the
 
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      Cup, which is on the Dragon to the northwest and the Moonblade, which is
 
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      in the Temple of the Moon to the east.
 
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      Leave her house.
 
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    - THE ARTIFACTS OF RILLIFANE
 
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      Go up the northern path to the Harpist's House (x 1060 y 625).  Outside
 
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      the house a group of elves are fighting some golems.  If you manage to
 
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      save the elves they give you 13,000 experience.  Enter the building.
 
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      Search the desk in the top left to find:
 
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        Stone Harp (companion to the Stone Horn)
 
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      Leave the building.
 
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      Go up to the northwest passage (x 500 y 725).  This path leads to a new
 
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      area with the Black Dragon that we must defeat to get the Golden Cup of
 
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      Rillifane.  Take the passage.  Once at the new area, cast whatever
 
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      protective spells you wish (I used Haste, Protection from Evil and
 
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      Mazzy's Protection from Fear), then go southwest and fight the dragon.
 
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      You can try to reason with him, but he won't fall for it, and a battle is
 
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      inevitable.  Just keep his spell defenses down and attack.  By this point
 
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      in the game you should be mighty enough to easily whack this pest.
 
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        Nizidramanii'yt - 52,000 experience
 
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                          Golden Goblet of Life (fancier name)
 
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                          Bladesinger Chain +4 (elven chainmail, AC 1)
 
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                          Minor Treasures
 
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      Once the Dragon is dead, head back the way you came.
 
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        Alternatively:  You can give the Dragon everything you have (gold and
 
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                        items) for the Goblet.  Naturally, you'll want to drop
 
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                        all your items before doing this.
 
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      Go southeast, past the Harpist's House, southeast down the next passage
 
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      to get to the House of the Moon (x 1830 y 1450) and site of the final
 
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      artifact of Rillifane.  Enter.
 
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      Within the house you get to watch as an elf kills a Balor, but is
 
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      destroyed himself in the process.  Search the elf's remains to find the
 
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      Moonblade.  Then search the rest of the room to find:
 
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        Boots of Elvenkind
 
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        Spells - Gate
 
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      Return to the Temple of Rillifane and place the three sacred objects
 
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      (Cup, Moonblade and Amulet) in the Altar in the center.  This will
 
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      create the Avatar of Rillifane who is irritated that his temple has been
 
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      defiled by Irenicus. (everyone gets 65,000 experience)  After talking
 
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      with you he summons forth the Guardians of the Forest, who clear out the
 
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      city and unseal the Palace for you to enter.  You also get:
 
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        Staff of the Woodlands +4 (+3 AC, best weapon for Druids)
 
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      Leave the temple.  Just outside the temple will be a new elf, Reirra, who
 
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      offers to sell you things.  When you are ready head up to the Palace
 
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      (x 3450 y 600).  Near the House of the Moon you will find some elves in
 
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      conflict with some monsters.  Help out (although the elves seem to get
 
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      dominated).
 
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    - THE PALACE
 
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      Go up to the tree and keep using it until you get all the nuts (the
 
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      screen will fade to black).  There is now only one door to go through,
 
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      so go through it.  This leads to a pleasant garden with a waterfall in
 
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      the center.  To the left are two statues, use the statues to put the
 
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      Stone Horn and Stone Harp on them. (3000 exp each)  This removes the
 
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      waterfall and replaces it with a staircase.  Go down the stairs. (after
 
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      first talking to your party members about the upcoming battle)
 
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    - THE TREE OF LIFE
 
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      When you first enter this area, Ellesime talks to you.  She tells you
 
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      that you need to slay 3 parasites on the tree in order to weaken Irenicus
 
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      to the point where he can be defeated.
 
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      From where you start, go all the way left (x 1970 y 450) and one of your
 
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      Seeds will grow into a new branch that continues left.  Go left to find
 
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      the first parasite (x 1430 y 140).  Click on it to try to kill it,
 
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      however it has a defender that leaps out to attack you. (for me it was
 
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      2 Earth Elementals)  Once they are dead, click on the parasite to kill
 
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      it.  One down, two to go.
 
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      Go a little left and down from the first parasite and a new branch will
 
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      grow in.  Cross it and go down. (x 877 y 1070)  Follow this path down to
 
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      find the second parasite (x 1180 y 1480).  Click on it until its
 
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      guardians attack you (air elementals).  Once they are dead, kill the
 
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      second Parasite and Ellesime will contact you again.  She is very excited
 
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      now and thinks there is a good chance that you could kill Irenicus. (or
 
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      as she calls him, Joneleth)  One more Parasite to go.
 
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      Go down.  You will pass right by Irenicus (x 1800 y 2035), go past him
 
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      on the path that leads eastwards. (x 2340 y 2400)  Another branch will
 
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      grow in, cross it.  Keep going right until you find the final parasite
 
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      (x 2875 2025).  Do the same thing to kill it.  When the last parasite
 
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      dies you are automatically teleported over to Irenicus.
 
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    - BATTLE WITH IRENICUS
 
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      There are many ways to fight Irenicus.  Some might suggest summoning a
 
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      Nishruu or Hakeashar to deal with him.  Others would recommend using
 
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      Protection from Magic scrolls.  An easy strategy that often works is to
 
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      let him cast some spells, then just wander off for awhile.  Most mages
 
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      don't follow you, and it can easily allow you to do what you will
 
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      (protective magics, healing, etc.). But perhaps the easiest strategy
 
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      for dealing with Irenicus comes from Xar:  Since you can reach Irenicus
 
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      before killing the parasites, fill his areas with the nastiest traps you
 
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      have (either you need to be a thief or have Jan along – Imoen/Nalia’s
 
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      trap skill is too poor).  The traps won’t activate until you get the
 
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      arch-villain speech.  Seven traps (with some special snare or advanced)
 
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      will kill him before he can raise a single barrier.  Next.
 
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      When Irenicus is dead, everyone is sucked into hell with him. If anyone
 
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      died, don't worry about their possessions, they will appear in hell
 
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      with you.
 
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[[Категория:Прохождение (BGII)]]
 
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[[Категория:Статьи, требующие перевода]]
 
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[[Категория:Статьи, требующие форматирования]]
 

Версия 23:44, 21 июня 2010

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