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− | <pre>
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− | - LEVEL FOUR (AR 3017)
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− | | |
− | Watch as a mage (MAD mage) forces some giths and illithids to fight a
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− | battle. Then you get to talk to him, but this proves to be quite
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− | unfruitful as he simply sends some goons to attack you. (In my case, it
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− | was Illithids)
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− | | |
− | Note: When I encountered Carston on the fourth floor of Watcher's Keep
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− | I asked him what happened to all his apprentices. He got huffy
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− | and he me with a lightning bolt (maybe chain lightning?) and
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− | then left me alone. Not so bad when the other option is having
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− | him summon a bunch of Mind Flayers. [from Kevin Horan]
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− | | |
− | Up above the machine, there are four large containers (x 3300 y 1550).
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− | Besides having the normal assortment of minor magical items, they also
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− | carry NON-magical items. You might want to take some, you're going to
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− | need them.
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− | | |
− | Open the door near here (x 3600 y 1660) and enter this room. There are
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− | 2 containers upwards, both are locked, the one on the left is trapped.
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− | They have only minor treasures. There's another locked chest at the
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− | lower end of this room with more minor treasures.
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− | | |
− | Open the next door (x 4100 y 1300) to find the Magical Golems. These
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− | guys can be hurt ONLY by non-magical weaponry (hence the shelf full of
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− | that stuff), so be sure that everyone is equipped with something mundane.
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− | However, once you have normal weapons equipped, these golems are
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− | pushovers.
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− | | |
− | Enter their room, and search the giant Pool to get some Blue Oil.
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− | | |
− | The three containers (the middle one is trapped) at the top of this room
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− | have more minor treasures.
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− | | |
− | Back to Carston's Room. This time, take the door to the south (x 2600
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− | y 2300)
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− | | |
− | The container just to your south (x 2850 y 2600) has a large variety of
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− | healing potions.
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− | | |
− | The treasure chests at the top of the room are not treasure chests at
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− | all, but Killer Mimics that attack you. Once the mimics are dead, you
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− | can search the containers for more minor treasures.
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− | | |
− | The final door (x 2130 y 2670) leads to several torches, which you can't
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− | light just yet. Back to Carston's room. Head up to the top stairs
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− | (x 2400 y 1500). You'll be fighting more Mind Flayers, so be ready.
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− | Go down.
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− | | |
− | (AR 3021)
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− | | |
− | Once here, I summoned a Mordenkainen's Sword, and sent it down. The
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− | enemies all attacked that (quite uselessly) allowing me to swoop in
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− | behind them and slaughter them.
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− | | |
− | Open the door to the left, and go down the passage to a small circular
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− | room. There were some Umber Hulks here that wanted to be killed. Once
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− | they're dead, search the circular thing in the center for:
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− | | |
− | Illithid Rod
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− | Wand of Cursing
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− | other treasures...
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− | | |
− | Go back, then open the lower door and enter that room. There are more
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− | Hulks and Illithids in here to be killed.
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− | | |
− | Search the table at (x 1600 y 915) for:
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− | | |
− | 5 Potions of Extra Healing
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− | Handwritten Note
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− | other treasures...
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− | | |
− | Open the cell door, and search the table in there for more small
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− | treasures. Also the table to the right has more treasures, healing
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− | potions, etc.
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− | | |
− | Enter the right cell and talk to the dying Apprentice. Ask him about
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− | Carston and the exit to the next level. The key is the Machine, of
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− | course. He dies, and you can then search the table behind him for more
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− | small treasures. For helping him die (I guess) you get 1000 quest
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− | experience.
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− | | |
− | Open the southern door, and go down the passage to another circular
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− | room. There are 3 illithids in here and some Umber Hulks. Kill them.
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− | One of the illithids has the second part of the Illithid Rod key, once
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− | you get it you get 4000 experience and the completed key. The container
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− | in the center of the room here is TRAPPED and has minor treasures.
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− | | |
− | Go back up to the cell room, then left (x 1200 y 1000).
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− | | |
− | This is the Red Oil Room. When you take the red oil from the vat you
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− | will be attacked by a couple of Vampiric Illithids (the best of BOTH
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− | worlds there). They're each worth 14,000 experience.
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− | | |
− | Head back up to Carston's level.
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− | | |
− | (AR 3017)
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− | | |
− | Drop down to the lower stairway (x 4000 y 2600) and go down.
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− | | |
− | (AR 3022)
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− | | |
− | If you thought that the Gith might be more reasonable than the Illithid
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− | were, well you're wrong. They're not.
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− | | |
− | Note: Some of these Gith are considered to be Anti-Paladins. Don't
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− | you wish that you could be an Anti-Paladin?
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− | | |
− | There are 3 chests in this first room, and the "middle" one is trapped.
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− | They mostly have minor treasures with one exception...
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− | | |
− | Be sure to get the Flint and Tinder from the lower chest (x 880 y 550).
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− | | |
− | The door to the right has more Giths and some minor treasures.
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− | | |
− | Open the lower-left door and go through (x 900 y 800).
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− | | |
− | Fight off the Giths in this room, then search it for treasure. There is
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− | another Handwritten Note here at (x 400 y 950).
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− | | |
− | Open the door in the lower right (x 900 y 1200) to go to the next room.
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− | You'll have to fight through a wave of Gith, but if you can take on the
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− | Illithids, the Gith should present no problems at all. When they're
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− | dispatched, go further to the right to find the captain. You can't talk
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− | him out of a fight, so don't bother trying.
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− | | |
− | Captain - 7500 experience
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− | Diary of Carston's Apprentice (a Clue!)
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− | Angurvadal (Long Sword +4, upgradeable by Cespenar)
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− | | |
− | Search the "teeth" of their ship (x 1350 y 1550) to find:
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− | | |
− | Montolio's Clasp (part of Montolio's Cloak, upgradeable by Cespenar)
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− | other treasures...
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− | | |
− | Search the purple pool (x 1550 y 1700) to get:
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− | | |
− | Purple Oil
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− | | |
− | Open the door in the bottom right corner here (x 1830 y 1960) and
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− | descend.
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− | | |
− | (AR 3018)
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− | | |
− | Follow this down to find a great red Dragon, Saladrex. In case you're
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− | planning on attacking him (don't yet), here are his general stats:
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− | | |
− | 244 HP -12 AC -6 THAC0 3 Attacks 30% all weapon res. 64,000 exp
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− | | |
− | Staff of the Ram +4 (Upgradeable by Cespenar)
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− | Rogue Stone
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− | 1500 gold
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− | other treasures...
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− | | |
− | Anyway, let's just have a pleasant chat with him for a bit. You can
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− | attack later if you want. Try to use the "flattering" answers whenever
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− | possible ("oh mighty Saladrex") as he is a very vain dragon. Ask him
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− | what he's doing here, and he'll tell you that he was summoned by the
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− | Mad Mage Carston like everyone else, but he found that he liked it here.
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− | Depending on how flattering you were, you'll be able to ask him some
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− | questions. Ask him everything that you want...
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− | | |
− | Then, if you so desire, you can attack. Most of the "trick" strategies
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− | for killing dragons that worked in BG2, no longer work (Fake Talk,
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− | tossing out Cloudkills, etc.), so you might actually have to prepare for
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− | a real fight. I'd make sure to cast Resist Fear on everyone, as Dragons
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− | tend to be frightening.
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− | | |
− | Tips: Killed the dragon by using one of the many spell striking
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− | wands to lower its resistance (cast about 3 times), then
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− | used wand of lightning a bunch of times. Used cleric to
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− | heal/cast resist fire/resurrect. Important to note that the
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− | dragon in watcher's keep cannot fit through its big doorway,
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− | allowing you to stay out of range of all but it's fire
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− | breath. Fun stuff. If you're really crafty, you can grab
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− | some additional fire protections, and nix the cleric. This
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− | method is mainly for those who go straight from Irenicus'
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− | Dungeon to Watcher's Keep. [from Braden]
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− | | |
− | Once you're done here, go back up.
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− | | |
− | (AR 3022)
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− | | |
− | Want to fight a Demi-Lich? Whenever you've prepared, head over to the
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− | left, open the door (x 750 y 1850) and descend.
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− | | |
− | (AR 3027)
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− | | |
− | Nothing here, but a Demi-Lich! I'd send in only one character and
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− | attempt to draw him out of his little hidey-hole. I'd keep your mages
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− | WELL away from this battle so they can cast Freedom on anyone who happens
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− | to get imprisoned by him. So, what I did was cast Simulacrum, and had
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− | that stay in the battle with me, and had my real mage go hide somewhere.
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− | I'd also send your main character away as well, this prevents him/her
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− | from getting imprisoned and ending your game. Of course, if you have a
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− | Berserker in your party, just Berserk and hit him hard and fast.
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− | Berserking makes you immune to imprison.
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− | | |
− | Note: There are all kinds of ways to kill a Demi-Lich, and the monster
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− | strategies section above on Undead has them all.
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− | | |
− | Demi-Lich - 55,000 experience
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− | Star Dagger +4 (upgradeable by Cespenar)
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− | 20,000 gold
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− | other treasures...
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− | | |
− | Be sure to check his coffin for more treasures.
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− | | |
− | Go back to the Gith level, and from there back to the main Mad Mage
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− | level.
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− | | |
− | (AR 3017)
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− | | |
− | Head left to the torches (x 1680 y 2860). There are 6 torches, 3 on the
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− | left and 3 on the right. Here's the color coding...
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− | | |
− | Red Blue
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− | Red Purple
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− | Purple Red
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− | | |
− | Click on each torch and light them according to the pattern. (You get
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− | the pattern from the tiles in the two side rooms, if you're curious...
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− | it's easier to see if you look at the mini-map) When all the torches
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− | light, the door opens and everyone gets 10,000 quest experience points.
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− | | |
− | Enter the last room.
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− | | |
− | Here you must fight two Minotaurs, Rock and Garock. Somehow they also
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− | summon other monsters to help them. But after clearing out a dragon and
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− | demi-lich, what are 2 minotaurs?
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− | | |
− | Rock - 15,000 experience
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− | Axe of the Unyielding +3 (Upgradeable by Cespenar)
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− | 2 Potions of Superior Healing
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− | Battle Axe +3
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− | | |
− | Garock - 10,000 experience
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− | 2 Potions of Superior Healing
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− | Battle Axe +3
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− | | |
− | Time to search the Vaults. The left one is trapped, the right one is
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− | locked.
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− | | |
− | Get the Crystal Mallet from the left vault.
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− | | |
− | Be sure to get the Clay Golem page from the right vault. The other
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− | treasure is decidedly minor.
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− | | |
− | Head back to the great machine, and click on it. You need to hit the
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− | thing SIX times in order to get Carsten out of it. Once he is removed
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− | from his cocoon, he isn't quite as arrogant. Let him live and he'll
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− | give you his journal. You get 10,000 experience for letting him live.
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− | (He's worth only 6000 to kill) Read his journal to learn how to activate
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− | the portal to the next level. However, we have a machine to play with
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− | first...
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− | | |
− | Save it first, then use the machine. All the handwritten notes you have
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− | been gathering are the formulas for what you can do with it. Each
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− | valid combination requires 3 switches/buttons/whatever to be pressed.
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− | They can be done in any order. The bonuses work on whoever used the
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− | machine, not just the main character. So, if you need your priest to
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− | gain some wisdom...
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− | | |
− | Here is a complete list of the valid combinations:
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− | | |
− | Triangle Green Medium > Storm Star +3 (Cespenar can upgrade)
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− | Blue Green Long > Gain Magic Res.
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− | Circle Blue Long > +1 INT
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− | Square Blue Short > +1 DEX
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− | Red Green Short > +1 CHA
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− | Circle Square Triangle > +1 WIS
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− | Circle Red Long > +1 CON
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− | Square Short Medium > +1 STR
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− | Triangle Red Medium > Exit to next level
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− | | |
− | Note: You can only do the Stat bonuses ONCE.
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− | | |
− | If you enter in an INVALID combination, you get some really bad random
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− | effects (well, mostly bad):
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− | | |
− | 10% chance to gain a Potion of Superior Healing.
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− | 10% chance to get 100,000 experience (only for whoever used it)
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− | 10% chance to become Imprisoned (bad if it's your main character)
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− | 10% chance for 50 fire damage
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− | 10% chance turned to stone (bad if it's your main character)
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− | 10% chance to lose 1 INT
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− | 10% chance for 75 lightning damage
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− | 10% chance to be poisoned
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− | 10% chance to lose 15 levels
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− | 10% chance to lose 1 DEX
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− | | |
− | Anyway, use the machine's Triangle, Red, Medium combination to open up
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− | the portal to the next level. This is worth 25,000 quest experience.
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− | The portal you want to enter is the Right Portal (x 2800 y 1400).
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− | | |
− | </pre>
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− | | |
− | [[Категория:Прохождение (BGII)]]
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− | [[Категория:Статьи, требующие перевода]]
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− | [[Категория:Статьи, требующие форматирования]]
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