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  These do not tell you how to get the Hold, (though they do tell you where to
 
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  start) these are intended to tell you what to do with the Hold when you get
 
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  it.  Only the main character gets a stronghold.  That means if your main
 
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  character is a Fighter, Monk or Barbarian, you get the Warrior Stronghold.
 
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  Sorcerers get the Mage Stronghold.
 
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  Warrior -->  De'Arnise Hold
 
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              Talk to Nalia in the Copper Coronet in the Slums to get this
 
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              quest started.  Then at the successful completion of the quest,
 
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              Nalia gives you the fortress as thanks.  You MUST accept the
 
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              Stronghold when she first offers it!  If you do not, it will
 
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              be seized by her enemies.
 
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              This stronghold's primary ability is to raise money, which it
 
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              does at a rate of 500 gp per week.  This gold is collected in
 
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              the library on the second floor.  You can also sleep anywhere in
 
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              the Keep.  Also you can "raise the tax rate," which results in
 
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              an instant 1000 gp gain, but makes the people less happy.  You
 
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              want to keep your people happy since when they get too unhappy
 
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              they will revolt.  And if they revolt you lose control of the
 
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              Keep.
 
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              Plus about once a week someone will come to visit you at the
 
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              hold.  These are "mini-quests" and usually involve a choice on
 
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              your part.  Most of these are worth only experience.  The best
 
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              time to know when to return to your keep is when you get the
 
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              message saying that "Gold has been placed in your Keep".
 
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              Event 1:  Angry Merchant.  Tolmas Bendelia is here and he is
 
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                        quite upset.  His caravan was waylaid by bandits in
 
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                        your land and he wants restitution.  From you.  If you
 
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                        do NOT pay him, he threatens to make life miserable
 
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                        for your people.  The caravan was worth 1000 gold.
 
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                        You can either pay him the money, buy the debts of the
 
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                        farmers, or laugh him out of your sight.  Once that
 
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                        is done you must decide what to do about the bandits.
 
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                        You can hire mercenaries for 500 gold, 250 gold or
 
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                        ignore them.  Depending on your answers you get exp:
 
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                          Buy debts for 1000 and 500 for mercenaries: 15,000
 
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                          Pay him 1000 and 500 for mercenaries:      15,000
 
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                          Pay him 1000 and 250 for mercenaries:      0
 
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                          Pay him 500 (CHA of 15+) and 500 for mercs: 15,000
 
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              Event 2:  The Guard Thief.  Captain Cernick has caught one of
 
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                        your guards stealing.  Cernick, if asked, would have
 
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                        the man executed immediately, but that won't gain you
 
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                        anything.  Talk to the thief and learn his side of the
 
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                        story.  Turns out he has a very good excuse (medicine
 
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                        for wife).  You can execute him, expel him from the
 
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                        guard or help him out.  The medicine costs 500 gold.
 
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                          Forgive him:  15,500 exp
 
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                          Expel him:    11,500 exp
 
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                          Execute:      nothing
 
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                        Buying the medicine makes the people like you more,
 
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                        and less likely to revolt.
 
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              Event 3:  The Cleric of Tempus (Tempos).  A priest of Tempus
 
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                        wants to set up shop in your Keep.  He's a very odd
 
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                        character, and not someone that you will like.
 
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                        Keldorn will recommend him, while Anomen doesn't like
 
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                        him.
 
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                          Let him stay:                  15,500 exp
 
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                          Don't take stranger into keep: 11,500 exp
 
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                          Tell him to beat it:          nothing
 
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                        If you do keep him, you can find him upstairs in the
 
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                        Golem area.  It requires going through some secret
 
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                        doors but it is your own temple.
 
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                        Also letting him stay makes the people like you more.
 
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              Event 4:  Somewhere around 2 weeks later (for me it was 16 days)
 
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                        a messenger appears and tells you to get back to the
 
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                        Hold within the next week OR ELSE.
 
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                        Once you are there you meet with Lord Farthington
 
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                        Roenall who wants you to give up the Keep.  I suggest
 
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                        you NOT do that.
 
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              Event 5:  Chanelle the Maid.  She has two men who wish to marry
 
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                        her and only you can decide which she is to marry.
 
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                        The first, Jessup, is poor but she loves him.  The
 
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                        second, Malvolio, is rich but she doesn't love him.
 
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                          Marry Jessup: 15,500 exp
 
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                          Marry Malvolio: 11,500 exp
 
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                        If you let her marry Jessup then you have the option
 
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                        of providing a dowry.  A 500 gold dowry makes the
 
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                        people like you more.
 
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                        If you let her marry Malvolio, the people like you
 
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                        less.  However, if you refuse his 500 gp, then they
 
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                        like you more (however, the two cancel each other out
 
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                        so you end out where you started).
 
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              Event 6:  The two moneylenders.  They claim that the previous
 
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                        Lord De'Arnise borrowed money from them and that you
 
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                        are responsible for paying it.  The Major Domo says
 
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                        that there was no such debt, and that they could have
 
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                        forged the documents themselves.  You can pay them
 
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                        their money if you wish, but you get no experience
 
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                        from it.  Either threaten them with executions or have
 
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                        them executed.
 
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                        Turns out they are blackmailers, but they might have
 
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                        a hold over your people.  If you didn't buy off the
 
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                        blackmailers, you have to pay your people.
 
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                          500 gold:  11,500 exp
 
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                          1000 gold:  15,500 exp (and people like you more)
 
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                        And not paying makes the people angry with you.
 
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              Event 7:  Flooding.  The old dikes have broken flooding the
 
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                        land.  Several angry farmers demand satisfaction from
 
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                        you.  You need to spend money to repair the farms:
 
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                          5000 gold:  15,500 exp
 
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                          partial: 4500 exp
 
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                          none: nothing (and this makes a revolt more likely)
 
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                        If you do a partial amount, you get experience based
 
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                        on how much you shell out:
 
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                          4000 gold:  6500 exp
 
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                          3000 gold:  4500 exp
 
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                          2000 gold:  2500 exp
 
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                          1000 gold:  nothing
 
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                        And the less you pay, the more angry at you they
 
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                        become.
 
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                        Then you need to spend money to repair the dike:
 
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                          2000 gold:  the people like you more
 
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                          none: nothing (possible bad effects with Roenall)
 
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                        Listen to what the farmers say when they leave.  If
 
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                        they compliment you, then the people like you, if
 
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                        they say... not so nice things, beware.
 
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              Event 8:  Invasion.  Lord Roenall now intends to take this Keep
 
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                        by force and has invaded your lands.  Your forces will
 
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                        not hold up long.  What you are asked to do is go out
 
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                        to the battle and kill Lord Roenall, thus ending the
 
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                        invasion.  Captain Cernick asks that you go out to
 
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                        help with the battle.
 
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                        Just past the drawbridge you'll find the two opposing
 
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                        forces.  After Roenall taunts you, attack him with
 
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                        everything you have.  All you have to do is kill him
 
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                        and the battle ends.
 
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                          Roenall - 12,000 exp
 
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                                    Full Plate Mail +1
 
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                                    Bastard Sword +1
 
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                        Back inside you are told the Keep is yours forever
 
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                        more (assuming you don't tax yourself into a revolt)
 
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                        and you get 50,000 exp.  Be sure to search Roenall
 
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                        afterwards.
 
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              The Keep is now yours forever, to generate an income, and be
 
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              a base of operations.
 
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  Priest  -->  Cult at the Temple District
 
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              Normally when you go to the Temple District you see a cult form,
 
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              and a Priest of Helm talks to you.  Well when you go here as a
 
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              Priest, a representative from your Temple (ie Lathander) tells
 
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              you to come with him.
 
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              Return to whomever gave you the quest to accept your reward
 
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              (I got 8000 gold from Lathander as well as a Reputation +1).
 
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              They then give you a room in the temple and you are part of the
 
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              temple now.  Then talk to their Acolyte to learn what you need
 
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              to be doing now.
 
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                Lathander - Acolyte Lara
 
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                Helm      - Acolyte Byron
 
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                Talos    - Acolyte Vilon
 
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              You then have to meet with some people and help them out.  Talk
 
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              to the person, decide on a course of action.  Then wait until
 
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              they return to tell you the results.  After 24 hours or so, the
 
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              Acolyte will return to grade your performance.  (The people are
 
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              the same in all temples, however the reward for what you have
 
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              them do changes)
 
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                Note:  If you do something that the church you are a member of
 
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                        doesn't like (such as a Priest of Lathander telling
 
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                        someone to "kill all the witnesses") then you will be
 
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                        stripped of your title.
 
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              Lathander: (best choices)
 
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                Glinden - Wife is unfaithful.  Tell him to forgive her and let
 
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                          her do as she will.  Later the Acolyte comes and
 
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                          evaluates your performance. (20,000 exp)
 
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                Ti'Vael - Killed a man.  Have him pay restitution to the man's
 
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                          family.  48 hours he returns. (20,000 exp)
 
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                Rania  - Lost her faith.  Give her time to think about
 
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                          things.  48 hours later Acolyte Lara reappears and
 
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                          gives you 20,000 exp.
 
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                Cortirso - You were instantly promoted over this gentleman in
 
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                          the church, and he demands satisfaction (a duel).
 
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                          Don't fight him and Lara will give you 20,000 exp.
 
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                Lara then gives you the task to assassinate the
 
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                Weathermistress Ada, chief of the Talos Temple.  Every
 
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                follower of Talos is now your enemy.  Head over to the Temple
 
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                and kill Ada.  Return to Lara for your reward: 1000 gold and
 
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                35,000 experience.
 
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              Helm: (best choices)
 
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                Glinden - Wife is unfaithful.  Tell him to remind his wife of
 
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                          their vows.  Byron will return later and give you
 
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                          20,000 exp.
 
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                Ti'Vael - Killed a man.  Tell him to turn himself in to the
 
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                          authorities.  Byron gives you 20,000 exp.
 
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                Rania  - Lost her faith.  Stress the importance of duty and
 
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                          following.  She doesn't like it that much, but
 
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                          Helm does.  Byron returns later to give you 20,000
 
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                          experience.
 
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                Cortirso - You were instantly promoted over this gentleman in
 
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                          the church, and he demands satisfaction (a duel).
 
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                          Accept his challenge and kill him.  Byron then gives
 
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                          you 20,000 experience for following Helm.
 
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                You are then given the task of protecting the Temple of
 
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                Lathander from an attack of Talos.  Also you must prevent the
 
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                Lathandites from gaining revenge on Talos after the attack.
 
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                Head over to the Temple of Lathander and prevent the assault
 
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                from going through.  Then talk to Lara and talk her out of
 
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                assassinating Ada. (2,1)  Return to Byron to get 1000 gold and
 
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                35,000 experience.
 
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              Talos: (best choices)
 
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                Glinden - Wife is unfaithful.  Tell him to murder his wife AND
 
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                          her lover, then when the Inspector shows up turn
 
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                          Glinden in for a reward.  You get 200 gold and
 
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                          20,000 experience when Vilon returns.
 
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                Ti'Vael - Killed a man.  Tell him to kill all the witnesses to
 
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                          his crime.  Then when he returns to you, kill him.
 
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                          Then take his head to the government district and
 
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                          give it to the inspector.  Return to the temple.
 
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                          When Vilon returns you get 500 gold and 20,000 exp.
 
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                Rania  - Crisis of faith.  Kill her for her lack of faith
 
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                          (oh, and keep her head around).
 
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                Cortirso - You were instantly promoted over this gentleman in
 
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                          the church, and he demands satisfaction (a duel).
 
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                          Now take Rania's head to the Inspector and frame
 
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                          Cortirso for the murder.  Vilon will give you 30,000
 
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                          experience for this clever action.
 
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                Now you are told to go assassinate Dawnmaster Kreel of the
 
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                Lathander temple.  Go do so, and you have to attack every
 
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                follower of Lathander on your way there.  Return to get your
 
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                reward of 35,000 experience and 2000 gold.
 
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  Paladin -->  Order of the Radiant Heart
 
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              Talk to Lord Jierdan in the Copper Coronet (Slums) to get this
 
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              ball rolling.  Finish the quest and return to Garren, who now
 
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              offers to help you enter the Order of the Radiant Heart.  Your
 
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              Paladin special abilities will also be increased.  Do NOT kill
 
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              Firkraag until you are asked to.
 
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                Note:  Although it says that your abilities are increased,
 
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                        nothing appears to happen.
 
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              Go to the Radiant Heart and talk to Prelate Wesselan in the top
 
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              left side room.  Agree to what he says, then go talk to William
 
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              Reirrac.  You are given a small room in the Order and started
 
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              out doing quests:
 
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              Event 1:  Go to Umar Hills and rescue Knights from an attack.
 
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                        When you arrive at the Umar Hills, a runner
 
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                        immediately takes you to the site of the battle.
 
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                        There are Orgs, Ogre Mages and Ettins around.  Kill
 
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                        them and try to keep the other Knights alive.  Return
 
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                        to Reirrac to get your reward: 10,000 exp.
 
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              Event 2:  Reirrac now wants you to go back to Umar Hills to meet
 
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                        a Baron in the Inn.  This Baron wants you to remove
 
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                        some Squatters from his land.  Talk to Brunson, Pardo
 
−
                        and Moreno outside of the Inn before going inside and
 
−
                        speaking with the Baron.  When speaking with the Baron
 
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                        tell him everything you have learned from outside, and
 
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                        Lanka will turn against him.  A fight breaks out, kill
 
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                        the Baron.  Him and his goons range in experience from
 
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                        3400 to 8000 and have some very minor treasures.  Go
 
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                        outside and the farmers will thank you.  Return to the
 
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                        Radiant Heart.  Tell Reirrac what occurred to get
 
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                        25,500 experience. (If you didn't talk to the farmers
 
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                        and help the Baron remove them then you get a mere
 
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                        10,000 experience, if you DID talk to the farmers but
 
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                        removed them anyway you get 15,000 exp)
 
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              Event 3:  The Morningales are being slaughtered for opposing the
 
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                        slave trade.  Only one member of this family has
 
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                        survived, Tyrianna.  Head out to the Docks district.
 
−
                        Enter the house just to the right of the Temple of
 
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                        Oghma.  Once inside you get to meet the "pleasant"
 
−
                        Tyrianna.  Soon you will be attacked by assassins,
 
−
                        which can be easily dispatched.  Then Tyrianna's
 
−
                        godfather, Hurgis arrives.  There are two possibilities
 
−
                        here, 1) he may be an evil assassin, or 2) he has
 
−
                        no proof of his identity, but doesn't detect as evil.
 
−
                        So, cast Detect Evil to see which he is.  If he
 
−
                        detects as evil he is an assassin that must be killed,
 
−
                        otherwise hand her over to him and return to the
 
−
                        Order.  Talk to Reirrac to get a reward:  Pride of the
 
−
                        Legion +2 (Plate Mail with AC of -1) and a Large
 
−
                        Shield +2.  If you had "Fallen" then your Paladin
 
−
                        abilities will be regained.
 
−
 
 
−
              Event 4:  The final event is to retrieve the Avenger from the
 
−
                        Red Dragon Firkraag.  Return to the dragon's lair and
 
−
                        go up to the dragon.  Make your battle preparations.
 
−
                        Now pause it, click on the dragon as though you were
 
−
                        going to talk to it, then switch over and have
 
−
                        everyone attack it instead.  If it works right, he'll
 
−
                        wait for you to talk to it, while you are busy
 
−
                        pummeling him!
 
−
 
 
−
                          Firkraag - 64,000 exp
 
−
                                      Red Dragon Scales
 
−
                                      Holy Avenger +5
 
−
                                      Cloak of the Shield
 
−
                                      1500 gold
 
−
                                      Spells - Invisible Stalker (Mage)
 
−
 
 
−
                        Return to Reirrac to get some experience (35,000).
 
−
                        Take the Scales to the Docks area and have Cromwell
 
−
                        make it into the Red Scale Armor. (AC of -1)
 
−
 
 
−
 
 
−
  Thief  -->  Shadow Thieves Guild (at the Docks)
 
−
 
 
−
              Go over to the Shadow Thieves Guild at the Docks (they'll let
 
−
              you in since you know Gaelan).  Go to the back of the Guild, and
 
−
              up the stairs. (or you could just go in the side door) Talk to
 
−
              Renal Bloodscalp and finish up his quests.  At the end of which,
 
−
              Renal gives you control of Mae'Var's former guild as well as
 
−
              10,500 gold to get it up and running.  When he says he wants a
 
−
              profit out of you, he means it!  Everyone in your party also
 
−
              gets 45,500 experience.
 
−
 
 
−
              Go to your new Thieves Guild.  You now have a new guard outside,
 
−
              Brannel (whom you can chastise if you feel like it).  Go inside,
 
−
              and then open the top door to talk to Jariel.  Jariel explains
 
−
              the workings of your guild, that you direct your thieves
 
−
              activities (high risk or low risk), bail them out of jail, etc.
 
−
 
 
−
              At the beginning the thieves are at the Low Risk level, just
 
−
              covering the quota.  You are also offered the chance to change
 
−
              your 5 thieving groups level of risks (one option at a time).
 
−
              The more risk involved, the more money you can collect.  Once
 
−
              that is done, come back in 5 days.  Collect your money from
 
−
              Jariel, and possibly bail someone out of a jam.  Then wait for
 
−
              Joster to arrive and pay him your dues. (You will receive a
 
−
              message above your head saying that he has arrived.  When you
 
−
              get that he appears next to Jariel)
 
−
 
 
−
              Thieving Probabilities: (based on what you assign them in
 
−
                                        conversation with Jariel)
 
−
 
 
−
                                                            Gold Gained
 
−
                                  % success  % jailed  Hz:  Gh:  Kr:  Ma:  Va:
 
−
 
 
−
                Thread: (2,1,2):    90%        10%    200  200  250  100  150
 
−
                Thread: (2,1,1):    80%        20%    400  300  500  250  300
 
−
                Thread: (2,2,2):    80%        20%    400  300  500  250  300
 
−
                Thread: (1,1,2):    80%        20%    400  300  500  250  300
 
−
                Thread: (1,1,1):    65%        35%    600  500  750  500  500
 
−
                Thread: (1,2,2):    65%        35%    600  500  750  500  500
 
−
                Thread: (2,2,1):    65%        35%    600  500  750  500  500
 
−
                Thread: (1,2,1):    50%        50%    900  750 1000  750  800
 
−
 
 
−
                Cost to bail out:  ................  100  200  50  250  300
 
−
 
 
−
              Quotas:  1:  500 gold
 
−
                        2:  500 gold
 
−
                        3:  1000 gold
 
−
                        4:  1000 gold
 
−
                        5:  350 gold
 
−
 
 
−
                  Every time after is random:
 
−
 
 
−
                      50% -  500 gold
 
−
                      20% -  900
 
−
                      20% -  300
 
−
                      10% - 1000
 
−
 
 
−
              If you fail to pay your Quota, then you lose your Thieves Guild.
 
−
              To max out your returns, have all your first three thieves go
 
−
              for the highest risk (1,2,1).  If you want to see some more
 
−
              Money Charts to support this, check out the Appendix.
 
−
 
 
−
              Beyond that there are also events to deal with:
 
−
 
 
−
              Event 1 - Talk to Lathan (the other thief by Jariel) and he
 
−
                        mentions that he is your "eyes and ears".  He has
 
−
                        nothing to report, but soon another thief, named Ama,
 
−
                        appears.  She wants you to help take out a government
 
−
                        official.  Simply meet her any night after this in
 
−
                        Waukeen's Promenade.  If you saved Kamuzu from the
 
−
                        cells that Mae'Var kept, then he will warn you NOT to
 
−
                        trust her.  Gee, someone betraying you?  Haven't seen
 
−
                        THAT before!
 
−
 
 
−
                        Anyway, at night, wander over to Waukeen's Promenade.
 
−
                        She'll appear and ask that you put your weapons away,
 
−
                        supposedly to not scare someone.  Yeah, her.  Soon,
 
−
                        you will be attacked by 6 assassins.  They have some
 
−
                        minor treasures.
 
−
 
 
−
              Event 2 - Talk to Lathan again, and tell him to never let such
 
−
                        things happen again.  Then he has a bit of a problem,
 
−
                        a pickpocket is keeping profits from you.  The
 
−
                        pickpockets know who is stealing but won't tell you.
 
−
                        You have four options here:  Kill them all, kill one
 
−
                        of them (your choice), dock their pay or let their
 
−
                        supervisor, Kretor, fix it.  It takes 5 days to get
 
−
                        results. (The thief is Darronal Gwin II)
 
−
 
 
−
                        If you dock their pay, the thieves will "fix" this
 
−
                        problem on their own, by killing the thief.
 
−
 
 
−
                        If you choose to do nothing or kill all the thieves,
 
−
                        Kretor will quit and you lose one of your thieving
 
−
                        divisions.  This will make getting your quota that
 
−
                        much harder.
 
−
 
 
−
                        If you kill the wrong thief, then Kretor will quit.
 
−
 
 
−
                        If you choose to kill Darronal Gwin then the profit
 
−
                        skimming ends.
 
−
 
 
−
              And that is that for the Thieves Guild.
 
−
 
 
−
 
 
−
  Ranger  -->  Umar Hills Quest (start at Government District)
 
−
 
 
−
              Talk to Delon in the Government District (near the statue) to
 
−
              get the ball rolling on this one, then go to Umar Hills and
 
−
              complete the quests there to gain control of the Ranger Cabin.
 
−
              When you beat the Shade Lord talk to Minister Lloid and he'll
 
−
              give you the cabin.
 
−
 
 
−
                Note:  Do NOT give the kids in Imnesvale beer or swords, or
 
−
                        you could get kicked out of your stronghold!
 
−
 
 
−
              Search the cabin again to find new magical items, some gold and
 
−
              a scroll from the townspeople.  If you fail to make it back
 
−
              after you are told of an event here, they will board up your
 
−
              cabin and you won't be the Ranger Protector anymore.
 
−
 
 
−
              Event 1:  After three days you can find Mairyn in your cabin.
 
−
                        Mairyn is a spirit of the forest and needs your help.
 
−
                        Humans are tearing down her forest in the Temple Ruins
 
−
                        area.  I found the "humans" in the south center of the
 
−
                        area.  Talk to Lord Igen Tomblethen.  Then search to
 
−
                        the east of him (x 3875 y 2315) to find a mithril
 
−
                        medallion and a note from his ancestor.  Give him the
 
−
                        medallion and don't accept a reward of gold to get
 
−
                        10,000 exp.  Return to your cabin, talk to Mairyn
 
−
                        again to get another 21,500 experience.
 
−
 
 
−
              Event 2:  Three days later Delon comes up to you again and asks
 
−
                        you to come back to Imnesvale to deal with some Orcs.
 
−
                        You have three days from the time you get the message
 
−
                        to get back, else they strip you of your cabin.  Talk
 
−
                        to Minister Lloid who will apprise you on the
 
−
                        situation.  Head out to the cave (x 1600 y 1300).  At
 
−
                        the outside of the cave you will find Orogs.  Go
 
−
                        into the cave.  Talk to Madulf inside to get 21,750
 
−
                        experience.  Talk to Minister Lloid again to get
 
−
                        another 25,000 exp. (this works out a little
 
−
                        differently if you killed Madulf before, of course,
 
−
                        you only get 20,000 exp when talking to Lloid)
 
−
 
 
−
              Event 3:  About 5 days later Delon comes to you and asks you to
 
−
                        return.  It seems that the Umar Witch has returned.
 
−
                        Go talk to Minister Lloid again.  Now go to the Temple
 
−
                        Ruins again.  Before you enter the ruins, Mairyn
 
−
                        appears and asks the same thing.  Enter.  There are
 
−
                        many undead in here, as well as a Glabrezu (demon).
 
−
                        You will find Umar at the Crystal (x 760 y 1250).
 
−
                        Talk to her, but be ready for a fight.  Turns out she
 
−
                        is just some minor mageling.  Kill her and return to
 
−
                        the surface.  Mairyn will then reward you with a
 
−
                        Moon Dog figurine, Reputation +1 and 26,750 exp.  If
 
−
                        you were a Fallen Ranger this will also restore your
 
−
                        Rangerhood.  Minister Lloid offers no reward this
 
−
                        time.
 
−
 
 
−
                        Moon Dog -- Cerebus
 
−
 
 
−
                          STR  DEX  CON  INT  WIS  CHA
 
−
                            17  17  9    9    9    9
 
−
                          THAC0  HP  AC  Attacks  Weapon
 
−
                            11    74  0    1      3d4 (strikes as +1)
 
−
                          Saves:  Death - 6, Wand - 8, Polymorph - 7,
 
−
                                  Breath - 7, Spells - 9
 
−
                          Resistances:        All Physical Damage - 25%
 
−
                                              Magic              - 25%
 
−
                          Immunities:        Charm, Fear, Poison,
 
−
                                              Normal Weapons
 
−
                          Special Abilities:  Healing Lick                3
 
−
                                              Moon Dog Howl              1
 
−
                                              Moon Dog Sight (True Sight) 1
 
−
                                              Improved Invisibility      1
 
−
                                              Mirror Image                1
 
−
 
 
−
 
 
−
              And that is that.
 
−
 
 
−
 
 
−
  Wizard  -->  The Planar Sphere
 
−
 
 
−
              Talk to the Cowled Wizard in the main government building and
 
−
              agree to track Valygar.  Complete this quest as normal (oh, and
 
−
              keep the Solamnic Knights alive).  Once the Sphere quest is
 
−
              completely finished, go back inside and talk to the Knights.
 
−
              They want you to find them their way home (naturally), although
 
−
              the Planar Sphere is no longer capable of such an action.  Then
 
−
              the wizard Teos appears with an offer.  He proposes an alliance
 
−
              between you and the Cowled Wizards.  Accept.  Then ask for his
 
−
              help in returning the Knights to their home and he refers you to
 
−
              Ribald at the Adventurer's Mart.
 
−
 
 
−
              Event 1:  Return the Solamnic Knights to their home.  Go to the
 
−
                        adventurer's mart and talk to Ribald there.  For the
 
−
                        price of 9000 gold he will send a mage out to your
 
−
                        Sphere tomorrow.  Exactly 24 hours later, the mage
 
−
                        teleports herself directly into the room where the
 
−
                        Knights are.  Talk with her and send the Knights home.
 
−
                        You get 45,000 exp and a Golden Girdle as reward.
 
−
 
 
−
                        Trick:  There is a way to get experience for this one
 
−
                                twice.  After talking to her once, before she
 
−
                                is completely teleported away, simply talk to
 
−
                                her again.  As many times as you can talk to
 
−
                                her you get experience and a Girdle. (I
 
−
                                managed three times before she vanished)
 
−
 
 
−
                        Alternatively you can talk to Prelate Wessalan at the
 
−
                        Radiant Heart and ask him to let the Knights live
 
−
                        there.  Tell the knights and you get 45,000 exp.
 
−
                        (Therefore the Mage is better, not only do you get a
 
−
                        Girdle, but there's a chance for multiple experience!)
 
−
 
 
−
              Training Apprentices:
 
−
 
 
−
                        16 hours after getting the Sphere (give or take), Teos
 
−
                        will appear in the Sphere with three apprentices for
 
−
                        you to train, Morul, Larz and Nara.  Teos leaves but
 
−
                        promises to return several times over the next few
 
−
                        weeks.
 
−
 
 
−
                        You now have to decide what to have your Apprentices
 
−
                        make:
 
−
                                                    cost      time to complete
 
−
 
 
−
                          Wand of the Apprenti  -- 1000 gold  --  4 days
 
−
                          Dagger of <yourname>  -- 250 gold  --  4 days
 
−
                          Ring of Protection    -- 2000 gold  --  4 to 5 days
 
−
 
 
−
                        There is a random chance that they will fail to make
 
−
                        whatever they are working on, no matter how easy.
 
−
                        When they make the Ring of Protection, Larz gets
 
−
                        vaporized (whether they succeed in making the ring or
 
−
                        not).
 
−
 
 
−
                        Note:  You can tell if they are going to succeed in
 
−
                                their tasks, if when they tell you how long it
 
−
                                will take they say it will take a "few days".
 
−
                                If they say "few days" then they will succeed,
 
−
                                if they say "4 days" then they will fail. (this
 
−
                                works for the final choice as well)
 
−
 
 
−
                        Next they want to know which spell to transcribe:
 
−
 
 
−
                          Mislead              -- 250 gold  --  4 days
 
−
                          Abi Dalzim's ...      -- 1000 gold --  4 to 5 days
 
−
                          Meteor Swarm          -- 2500 gold --  4 to 5 days
 
−
 
 
−
                        They will then give you a scroll of whichever spell
 
−
                        you assigned.  If learning Meteor Swarm, Nara will be
 
−
                        exploded.
 
−
 
 
−
                        Finally there is one last artifact they want to try:
 
−
 
 
−
                          Robe of the Apprenti  -- 250 gold  --  4 days
 
−
                          Ring of Wizardry      -- 3000 gold  --  4 days
 
−
                          Staff of Power        -- 10000 gold --  4 days
 
−
                          Nothing (the only way they'll all live to graduate)
 
−
 
 
−
                        Whether these objects are completed depends on how
 
−
                        many Apprenti have survived: the more, the better the
 
−
                        odds.  But still whether the objects are completed is
 
−
                        random.  The Robe of the Apprenti kills Larz.
 
−
                        The Ring of Wizardry requires that all Apprenti be
 
−
                        alive, and it will kill Nara and Larz to make it.
 
−
                        The Staff of Power requires all Apprenti to be alive
 
−
                        to make. (else it results in a bug while creating)
 
−
                        Then it kills all three Apprenti, but you MAY get the
 
−
                        Staff! (random chance and all) A day after killing
 
−
                        them all, Teos returns to chide you (though he doesn't
 
−
                        seem to care).
 
−
 
 
−
                        If any of your Apprenti survived your training, then
 
−
                        Teos will hold the Graduation Ceremony in the Sphere,
 
−
                        about 5 minutes after appearing.
 
−
 
 
−
                        If all survived, then Graduation happens, but is quite
 
−
                        a bit more heartwarming.  Funny too.  For your trouble
 
−
                        you get 50,000 exp. (you only get Exp if you kept them
 
−
                        all alive, if only 2 survive you get nothing, if 1
 
−
                        survive you get nothing)
 
−
 
 
−
                        If Morul survives, he will return again after you
 
−
                        complete the rest of the Stronghold as an Apprentice
 
−
                        and every week he will make you potions.  I hear that
 
−
                        he won't appear if you have fought Cowled Wizards (the
 
−
                        ones who appear in the streets when you cast a spell).
 
−
 
 
−
              Event 3 - Two days later a messenger tells you to return to the
 
−
                        Sphere (therefore if you are IN the sphere after two
 
−
                        days, you'll need to leave it).  Return to the
 
−
                        Sphere.  Teos appears, but he seems to be as confused
 
−
                        about this as you are.
 
−
 
 
−
                        Soon it becomes clear that you have both been set up
 
−
                        for an ambush as the messenger reappears with a lot
 
−
                        of backup.  Teos manages to hide during the battle,
 
−
                        and reappears when you have won.  This attack was
 
−
                        precipitated by an anti-magic fanatic, Lord Argrim.
 
−
                        Teos wants you to take him out, not kill, but remove
 
−
                        him from existence with a Rune that he gives you.  You
 
−
                        can find Argrim in the Inn at the City Gates,
 
−
                        upstairs.  Have someone use the Rune on him (put it in
 
−
                        the Quick Item slot), then kill his guards.
 
−
 
 
−
                        Return to the Sphere and talk to Teos.  Whether you
 
−
                        killed Argrim or Mazed him makes no difference, you
 
−
                        get 7500 experience either way.  Then he tells you
 
−
                        what happened to Imoen.
 
−
 
 
−
                        After that, Morul reappears and offers to join you
 
−
                        as an apprentice again.  He makes potions every week.
 
−
                        There are four random sets of potions that he can give
 
−
                        you, each has 5 potions in it:
 
−
 
 
−
                        Set One:                    Set Two:
 
−
                          2 Potions of Genius        Empty Potion Bottle
 
−
                          Oil of Speed                Potion of Firebreath
 
−
                          Elixir of Health            Potion of Agility
 
−
                          Potion of Fire Resistance  Potion of Defense
 
−
                                                      Potion of Cold Resist
 
−
 
 
−
                        Set Three:                  Set Four:
 
−
                          Potion of Extra Healing    Potion of Genius
 
−
                          *Potion of Invulnerability  Potion of Regeneration
 
−
                          Potion of Insight          Potion of Stone Form
 
−
                          Potion of Perception        Potion/Frost Giant STR
 
−
                          Potion of Master Thievery  Potion/Invulnerability
 
−
 
 
−
                        * Set Three's Potion of Invulnerability is Cursed
 
−
 
 
−
                        Note:  If you killed Agrim in the final Event, instead
 
−
                                of imprisoning him, then Morul will NOT appear.
 
−
                                (Henning Roes)
 
−
 
 
−
              And that is that for the Mage Stronghold.
 
−
 
 
−
 
 
−
  Bard    -->  Theatre beneath Five Flagons
 
−
 
 
−
              Go to the Bridge District and into the Five Flagons.  There you
 
−
              will find a Theatre in the basement.  Watch the horrible show
 
−
              and listen to Raelis Shai's plea for help.  Complete this quest
 
−
              and you will get control of the theatre.
 
−
 
 
−
              Once you are back in the theatre, the owner of the Five Flagons,
 
−
              Samuel Thunderburp asks what is going on.  You can tell him that
 
−
              you were given the Deed to the Theatre by Raelis before she left
 
−
              for Sigil.  He also sends Higgold the famous director to talk to
 
−
              you.  He tells you to bring money in half a week.
 
−
 
 
−
              Whenever you are needed, Higgold sends a boy out to bring you
 
−
              back in.  Each event is about 4 to 6 days apart.  Do NOT delay
 
−
              in getting there once the messenger talks to you, else the play
 
−
              quality will suffer.  You get THREE DAYS from the time you are
 
−
              given the message until the play suffers from your absence.  The
 
−
              Play Quality determines how well the play does in the end, and
 
−
              how much money you will earn from it later.
 
−
 
 
−
              To determine your Play Quality, talk to the actors in the back.
 
−
              The more confidant they sound, the better the play.  They have
 
−
              three separate comments: one is really depressed, the other is
 
−
              unsure of themselves and the last they are super happy about
 
−
              life.
 
−
 
 
−
              Here are the events:
 
−
 
 
−
              Event 1:  Choose who to star: Naive Jenna or Actress Iltheia.
 
−
                        Sure, Jenna might be the sympathetic favorite, but
 
−
                        Iltheia will net you a better play in the end.
 
−
                        How much money to invest: the minimum is 1000gp, but
 
−
                        you can spend up to 10,000 gp.  Naturally the more
 
−
                        you spend the better.
 
−
 
 
−
              Event 2:  Solve the jealousy between Jenna and Iltheia.  If
 
−
                        Iltheia is playing the small role and you put her in
 
−
                        the larger one you improve the quality of the play and
 
−
                        get 6750 exp.  Force Iltheia to accept her small role
 
−
                        for 15,750 exp and improve the Play Quality.  Expand
 
−
                        her role for a mere 6750 exp, however the Play Quality
 
−
                        will suffer.  If Jenna is in the small role and you
 
−
                        put her in the larger one, you get 6750 experience
 
−
                        but hurt the quality of the play.  Letting them solve
 
−
                        things on their own cuts the quality and nets you no
 
−
                        experience.  If Iltheia is in the lead, don't threaten
 
−
                        her or the play quality will dip.  Compliment her for
 
−
                        11,500 experience.  Then you have to give her 500 gp,
 
−
                        but it further improves the Play.
 
−
 
 
−
              Event 3:  Zeran is improvising.  Allow him to rewrite the play
 
−
                        for 15,750 exp and improve the Quality of the Play a
 
−
                        lot.  Allow him to keep improvising for 11,500 exp and
 
−
                        improve the quality of the play slightly.  Stop his
 
−
                        improvisation and you get NO experience and the Play
 
−
                        Quality slips a little.
 
−
 
 
−
              Event 4:  Everyone is rewriting their characters.  Have faith in
 
−
                        Zeran's changes, with a charisma of 17 or better and
 
−
                        the quality of the play improves.  Stop all
 
−
                        changes for 11,500 exp.  Stop the changes and pay them
 
−
                        500 gp as a bonus gets you 11,500 exp as well, this
 
−
                        also improves the quality of the Play.  Threaten to
 
−
                        "let them walk out" and you get no exp and the Quality
 
−
                        of the Play drops.  You can also take control of the
 
−
                        rewrites yourself, and if your Charisma is 17 or
 
−
                        better then you will also improve the quality of the
 
−
                        play and get 11,500 exp.
 
−
 
 
−
              Event 5:  The curse?  Lots of weird things are going on, and a
 
−
                        Priest offers to cleanse the theatre for 1000 gp.
 
−
                        Give him the gold and get 11,500 exp and improve the
 
−
                        play quality.  If you have a high charisma you can get
 
−
                        away with giving her 500 gp for 11,500 exp, but no
 
−
                        change in Play Quality.  If you can't afford to pay
 
−
                        and have a high charisma you can give her nothing and
 
−
                        still improve the Play Quality.  If you send her
 
−
                        packing, or have a low charisma you will hurt the play
 
−
                        quality quite a bit.
 
−
 
 
−
              Event 6:  Problems with the music.  Your musician has vanished.
 
−
                        Hiring Balmitance (the famous musician) has a great
 
−
                        effect on the Play Quality and nets you 15,500 exp at
 
−
                        a cost of only 500 gold.  Making Marcus write the
 
−
                        score hurts the Play Quality quite a bit.  If your
 
−
                        Intelligence is 15 or less then letting Marcus play
 
−
                        while you write really hurts the play and gets you no
 
−
                        experience.  If your INT is 16 or 17 you get 6750 exp
 
−
                        and a slight improvement to Quality.  At 18 INT
 
−
                        letting Marcus play the Harp while you rewrite the
 
−
                        music for 11,500 exp.  19 or better INT gets you the
 
−
                        best experience 15,500 and a better improvement to
 
−
                        play quality (thought not so good as hiring the famous
 
−
                        musician!).
 
−
 
 
−
              30 or so days later...
 
−
 
 
−
              Event 7:  Barbarians have invaded the Theatre.  You meet Higgold
 
−
                        on the main level of the Five Flagons this time and
 
−
                        he begs for you to get rid of the barbarians who have
 
−
                        taken control.  Go downstairs, clean out the five
 
−
                        goons here (including one mage) and get 15,500 exp.
 
−
 
 
−
              Event 8:  A day later you can watch the dress rehearsal.  (You
 
−
                        could take notes on what is being said... it's kinda
 
−
                        important! Or you could just continue using this FAQ)
 
−
 
 
−
              Event 9:  Within three days (rather than the week you were
 
−
                        promised) you are summoned again.  And again he is on
 
−
                        the main floor.  Seems a major player at the City
 
−
                        Council is going to attend and Zeran is ill.  You
 
−
                        must take up the role of the wizard (whether you are
 
−
                        male or female it doesn't matter).
 
−
 
 
−
              The Play:  Since you are now in the role of the wizard, that
 
−
                          means you have LINES to perform.  Weren't paying
 
−
                          attention in the dress rehearsal?  Your lines are:
 
−
 
 
−
                            2, 1, 1, 1, 2, 1, 2, 1, 2, 1
 
−
 
 
−
                          The City Council person speaks, and depending on how
 
−
                          YOU personally did you get experience:
 
−
 
 
−
                            49,500 experience (near flawless)
 
−
                            35,500 exp (several mistakes)
 
−
                            19,500 exp (many mistakes)
 
−
 
 
−
                          If you get the "near flawless", you also are given
 
−
                          a gift, the Aslaer's Harp.
 
−
 
 
−
                          Next the overall quality of the play is judged:
 
−
 
 
−
                            50,000 experience (near perfection)
 
−
                            29,500 experience (not quite perfect)
 
−
                            19,500 experience (not even close to perfect)
 
−
 
 
−
                          Finally Higgold offers to buy the theatre off of you
 
−
                          for 10,000 gold. (If you got the "near perfection"
 
−
                          score, anyway)  This is totally up to you.
 
−
 
 
−
                          How much money the Theatre generates during a week
 
−
                          depends entirely upon how much you invested at the
 
−
                          start and the quality of the play.  The more you
 
−
                          invest, the better the return.  If you invested the
 
−
                          maximum of 10,000 and had a phenomenal play, the max
 
−
                          amount per week is 1800 gp/week.  Every week past the
 
−
                          first, the gold/week drops by 100 gold until it hits
 
−
                          500 gold/week where it will remain.
 
−
 
 
−
              And that is that for the Bard's Theatre.
 
−
 
 
−
 
 
−
  Druid  -->  Druid Grove (start at City Gate)
 
−
 
 
−
              Talk to the man at the city gate to learn of the problems at
 
−
              Trademeet.  Complete that quest to gain access to the Druid
 
−
              Grove.  Your Druid MUST be at least level 14 to take control of
 
−
              the Grove (but it isn't necessary to clear the Trademeet quest).
 
−
              At the normal completion of clearing the grove you get the
 
−
              Staff of Thunder and Lighting.
 
−
 
 
−
                Note:  If you complete the Druid Grove Quest, but are lower
 
−
                        than level 14 you can't take control of the Grove.
 
−
                        However, once you hit level 14 a Druid will arrive to
 
−
                        tell you to go to the Grove.
 
−
 
 
−
              Challenge the Druid to a duel to assume control of the Grove.
 
−
              For beating the Druid you get 10,000 exp.  For becoming the
 
−
              Great Druid you get another 20,000 exp and 10,000 gold as well
 
−
              as a Cleric's Staff +3 and a Ring of Protection +2.
 
−
 
 
−
              Event 1:  Within 8 hours the Spirit of the Grove will come to
 
−
                        you and ask if you accept your responsibilities.  By
 
−
                        all means, accept!  She then challenges you to take
 
−
                        out the new leader of the Trolls, Nilthiri.  To help
 
−
                        you with this task she gives you a club, The Root of
 
−
                        the Problem, which has special powers vs. unnatural
 
−
                        creatures (like trolls).  If you didn't go by there
 
−
                        earlier, the Troll Mound is almost exactly south of
 
−
                        the Druid Grove. (though you have to go around to get
 
−
                        there)
 
−
 
 
−
                        Don't bother with going inside the Mound.  Make sure
 
−
                        you have some method of killing Trolls, Fire or Acid.
 
−
                        (arrows, spells, weapons that do fire or acid
 
−
                        damage)  From the Mound go right until you find
 
−
                        Nilthiri, the Troll Shaman.  Kill Nilthiri and her
 
−
                        trolls (10,000 exp for Nil.) and the Spirit will
 
−
                        return and say "good job." (she also gives everyone
 
−
                        in your party 18,500 Quest Experience points) That's
 
−
                        it for now. (oddly, after this I went back to the
 
−
                        Grove and talked to the Challenge Master again, and he
 
−
                        gave me the reward for becoming the Great Druid again!
 
−
                        Very odd, but nice!)
 
−
 
 
−
              Event 2:  About 9 days later (maybe 10) sleep within the Grove
 
−
                        again and the Spirit will ask you to do another task.
 
−
                        This time the descendent of a great druid is in
 
−
                        danger, the child Loren.  You must go to Trademeet to
 
−
                        protect this child.  Loren is found outside of the
 
−
                        city walls, just to the right of the Yellow Tent.
 
−
                        Ask the child about the voices he hears, and then tell
 
−
                        him to fight the voices so that you can face them.
 
−
                        (3,1,1,1,1)  Loren falls unconscious and Chaos
 
−
                        appears.  Chaos turns into an odd phased-Beholder like
 
−
                        creature and attacks. (12,000 exp)  When it is dead,
 
−
                        the Spirit returns and rewards you with a Golden Lion
 
−
                        Figurine (summons a Lion for 5 min, just like the Moon
 
−
                        Dog figurine).  Also every character is given 20,500
 
−
                        Quest Experience points.
 
−
 
 
−
                        Golden Lion Figurine -- Joolon
 
−
 
 
−
                          STR  DEX  CON  INT  WIS  CHA
 
−
                            18  9    9    9    9    9
 
−
                          THAC0  HP  AC  Attacks  Weapon
 
−
                            15    45  6    3      1d12 (strikes as +1)
 
−
                          Saves:  Death - 13, Wand - 15, Polymorph - 14,
 
−
                                  Breath - 16, Spells - 16
 
−
                          Resistances:        --
 
−
                          Immunities:        Charm, Fear, Poison,
 
−
                                              Normal Weapons
 
−
                          Special Abilities:  Cloak of Fear - 1
 
−
                                              Blur          - 1
 
−
 
 
−
              Although the Spirit mentions a ceremony of Ascendancy (for
 
−
              Archdruids), that appears to be all you can do in the Druid
 
−
              Grove.
 
−
 
 
−
 
 
−
  Vash (on the GameFAQs Message Board) found a way to get two Strongholds:
 
−
 
 
−
    I took a break from my main game to experiment with the much heralded
 
−
    dualled Kensai/Mage. Very powerful, and I can only imagine how powerful
 
−
    he'd be with his defenses after Tenser's Transformation kicks in.
 
−
 
 
−
    Anyway, part of the experimenting was to see if he can get a stronghold for
 
−
    each class and I found he can. He cleared out the de'Arnise keep first with
 
−
    Nalia in the group, but initially refused to take over (I believe the
 
−
    response used was something along the lines of ''I don't think I'm the
 
−
    right person for this'').
 
−
 
 
−
      Note:  You could also simply not talk to her after clearing out the
 
−
            Stronghold. (Robert Pay)
 
−
 
 
−
    Then he went and cleared the Planar Sphere immediately after. At the end,
 
−
    he was granted the Sphere by Lavok and it became the character's
 
−
    stronghold. I found that if I accepted the keep from Nalia first, Lavok did
 
−
    not grant the Sphere.
 
−
 
 
−
    Then, I went back to the de'Arnise keep and told Nalia I would agree to her
 
−
    proposition to lend his name to the keep and the keep became his stronghold
 
−
    as well.
 
−
 
 
−
    So in the end, I ended up with two strongholds.
 
−
 
 
−
  Rabbit on the Shadowkeeper Message board has a cheating way to get all
 
−
  Strongholds:
 
−
 
 
−
    To get all 8 strongholds you must do the following:
 
−
    1.  When talking to the person who gives the stronghold quest, and when
 
−
        talking to the person who ends the quest, use Shadow Keeper to give
 
−
        yourself the appropriate class.
 
−
    2.  After getting each stronghold, you must set the stronghold flag back
 
−
        to zero by typing the following into the debug console:
 
−
 
 
−
        CLUAConsole:SetGlobal("PlayerHasStronghold","GLOBAL",0)
 
−
 
 
−
 
 
−
[[Категория:Прохождение (BGII)]]
 
−
[[Категория:Статьи, требующие перевода]]
 
−
[[Категория:Статьи, требующие форматирования]]
 

Текущая версия на 23:41, 2 декабря 2010

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