Обсуждение:Башня Наблюдателя, первый уровень: различия между версиями

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По мере прохождения башни буду переводить, но оставляю оригинал тут.
 
  
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  - LEVEL ONE (AR 3001)
 
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      The difficulty of the keep depends on several things, your preset
 
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      difficulty level, the number of people in your party, your level, and
 
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      your experience.  The puzzles don't get any easier on the other
 
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      difficulty modes... if you're wondering.
 
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      The entrance to the next level is the Mirror Portal (x 1450 y 1150),
 
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      however there are quite a number of things that must be done first.
 
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        Note:  There are many traps on this level, most are attached to the
 
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              various containers, although there are 2 traps on the ground.
 
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      Open the left door to find the ghost Archivist. (x 1925 y 1860)  Talk to
 
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      him, but he is simply Cold.  We'll have to remedy that.  There are 4
 
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      containers in this room, 2 are trapped.  Take whatever treasure you want,
 
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      but be sure to get the:
 
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        Paladin's Bracers (+10 HP, paladins only, upgradeable by Cespenar)
 
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      The next room had a Stone Golem in it.  Not too tough.  Open the next
 
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      door (x 1530 y 2010) and enter a library type room.  There will be some
 
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      monsters here.  The shelves on the right side have some Notes with Clues.
 
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      Also note Elminster's Ecologies (there's one in the next room as well),
 
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      which explain some of the properties of the new Monsters.  Be sure to
 
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      check the shelf at (x 1330 y 1590) for the wonderful:
 
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        Golem Manual (creates Flesh Golems, upgradeable by Cespenar)
 
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      Also check the Treasure chest near the end of this room for more treasure
 
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      and another note.  Open the next door (x 888 y 1574) and proceed.
 
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      Yes, that statue is watching you.  There are 3 containers in here, and
 
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      the one at (x 625 y 1140) is trapped:
 
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        Case of Plenty +1 (unlimited +1 bolts, upgradeable by Cespenar)
 
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      You need to get the Bell at (x 450 y 1250).
 
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      The final container in this room, a trapped chest (x 775 y 1200)
 
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      contains:
 
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        Crimson Dart +3 (returns to owner)
 
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        History of the Imprisoned One (in case you're curious)
 
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        Potion of Superior Healing
 
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        Chainmail +2
 
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        more treasures...
 
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      Open the door to the right (x 840 y 1220) and go through.  Depending on
 
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      your level, there will be all sorts of statues in this, the central
 
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      hall.  Worry about it later, go up to the door on the left side (x 670
 
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      y 900).
 
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      Get the Candle in the chest by the fireplace (x 340 y 1050).  There are
 
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      other minor treasures in here, and a fireplace.  Go back.
 
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      Across the hall, enter the middle door (x 1620 y 865).  This room has
 
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      several traps on the floor, so beware.  Also, of the 4 containers in here
 
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      2 are trapped.
 
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      Get the Slippers from the left shelf (x 1550 y 750).
 
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      The trapped armoire (x 1840 y 600) has:
 
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        Quiver of Plenty +1 (unlimited +1 arrows, upgradeable by Cespenar)
 
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        Handwritten Note
 
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      The trapped alcove (x 1980 y 580) has:
 
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        Ammo Belt (actually a container that holds arrows, bolts, etc.)
 
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        Tinderbox (if only we had a fireplace... wait a second!)
 
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      Open the lower door and enter another library.  Kill anything moving in
 
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      here (I got spiders).  Search the shelf at (x 2240 y 920) to find:
 
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        Wardstone
 
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      The other shelf in here has a Potion of Superior Healing.  Open the next
 
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      door and hit the almost-final room.
 
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      Search the Armoire (x 2775 y 1210) to find:
 
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        Wardstone
 
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        Potion of Superior Healing
 
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      The other container, a shelf, has the final Tattered Parchment, if you're
 
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      curious.  Open the door to the left and hit the final room.
 
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      Search the armoire by the door (x 2610 y 1485) for:
 
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        Key
 
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        4 Potions Extra Healing
 
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        King's Tears
 
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      The table has a Handwritten Note.  Go back to the large hallway.
 
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      Almost ready to do the ritual.  Go back to the Fireplace room, and click
 
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      on the fireplace to light it (Tinderbox...).  This summons the Archivist
 
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      who is now quite conversant.  He'll tell you about the old Priest, and
 
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      a little about how to reach the next level.
 
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      Open up the large door on the top of the right side (x 1375 y 730).
 
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      Enter.  This is the burial place of the High Priest, complete with
 
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      Guardian Golems.  The alcove over to the left (x 1040 y 430) has the
 
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      final Handwritten Note.  When you're ready, click the Sarcophagus to
 
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      open it.  The golems come alive, and attack you.  They're each worth
 
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      13,000 experience.  Open the Sarcophagus.
 
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      This causes the resident of the tomb to arrive and chide you for waking
 
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      him up.  He notices that you have his slippers, and asks for them.  Give
 
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      them up.  This is worth 20,000 quest experience, and he leaves you alone
 
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      to your graverobbing.  Click the Sarcophagus one last time to get the
 
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      Mental Note.  This is worth 8,000 quest experience.
 
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        Note:  If the guardians DON'T come alive, you can always force-attack
 
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              them later.
 
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      Back to the main hallway.  Go up to the altar at the top of the room,
 
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      open it and place the Bell and Candle in it.  When that is done, the
 
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      statues come alive and attack you.  Destroy them.  When the statues that
 
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      came alive are dead, the giant statue talks to you and asks for the
 
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      ritual:
 
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        Ring the Bell
 
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        Ring the Bell
 
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        Light the Candle
 
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        Open the Book (only works if you opened the Sarcophagus)
 
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        Ring the Bell
 
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      That completes the ritual, and opens the Mirrored Portal to the next
 
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      level.  This is worth 25,000 quest experience.  At this point, the rest
 
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      of the statues came alive and attacked me.  This was a much more
 
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      difficult battle, and you should definitely take care of the mages first.
 
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      Also they had some interesting equipment:
 
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        Usuno's Blade +4 (scimitar)
 
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        Foebane +3 (Bastard Sword, upgradeable by Cespenar)
 
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      Whenever you are ready, go on down.  This requires that you got the Vigil
 
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      Stone from Pol.  If you don't have it, exit and talk to Pol to get it.
 
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        Note:  If you want to rest (and this would be a good time), go to the
 
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              Protected Room in the right corner.
 
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--[[Участник:InnocentMan|InnocentMan]] 10:51, 13 августа 2011 (UTC)
 

Версия 16:52, 13 августа 2011