Планарная сфера, BGII: различия между версиями
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− | + | 2.5 > > > > The Planar Sphere | |
+ | ------------------------------------------------------------------------------- | ||
+ | |||
+ | Walkthrough: | ||
+ | ------------ | ||
+ | |||
+ | - ENTER THE SPHERE | ||
+ | |||
+ | Starting from the Slums, you have to enter the house right next to the | ||
+ | Sphere first. This takes you right next to the Sphere. Now you must | ||
+ | have Valygar in your party (or his corpse) in order to open the Sphere. | ||
+ | Once it is opened, you don't NEED Valygar to continue, although I would | ||
+ | take him in just the same. Enter the Sphere. You will be in a small | ||
+ | hallway that leads to a door, open it. | ||
+ | |||
+ | There are now three doors in front of you. Open the leftmost one first | ||
+ | (x 2700 y 2700). It does a little double door thing. Here you find | ||
+ | a Clay Golem, kill it. (blunt weaponry works best) There are four | ||
+ | containers in here, one of which has the Golem Arm and Planar Key, both | ||
+ | of which you will need. Another container has Coal, which you also need. | ||
+ | There are also minor treasures here, mostly spells. Back to the previous | ||
+ | room. | ||
+ | |||
+ | The top right door leads to a map room and a Steam Mephit, but we don't | ||
+ | need to go there. Open the top door (x 2800 y 2500) and go through. | ||
+ | This activated the Planar Sphere and sent it to the Abyss, if you were | ||
+ | wondering. In this room you will encounter three knights of Solamnia | ||
+ | who are trapped in the Sphere. They warn you of Halflings. Evil | ||
+ | Halflings. You can search their table: | ||
+ | |||
+ | Spells - Khelben's Warding Whip (Mage) | ||
+ | Minor Treasures | ||
+ | |||
+ | Unlock the top door and go into that room. This is the water room, I | ||
+ | suppose, and is filled with Sahuagins. These guys have only minor | ||
+ | treasures (although one has a Cloak of Protection +1). Go back to the | ||
+ | Knight room, then open the left door and go through. | ||
+ | |||
+ | This is the famous Feral Halfling room. You have to fight 3 halflings | ||
+ | right away, followed by more as you go left. There are also Halfling | ||
+ | Mages and Priests farther left. One of the Halflings has: | ||
+ | |||
+ | Coal (which we need) | ||
+ | Gauntlets of Ogre Might (part of the Crom Faeyr) | ||
+ | |||
+ | - BUILDING A GOLEM | ||
+ | |||
+ | Continue leftwards on the path, it curves up into a new room. There is | ||
+ | a big bloody machine here used to create Golems, all you need is a Head | ||
+ | and an Arm. Well, we have an arm. Search the table (x 500 y 1425) to | ||
+ | find: | ||
+ | |||
+ | Golem Building Book | ||
+ | Coal (3 of 3) | ||
+ | Minor Treasures | ||
+ | |||
+ | Open the north door, go up the passage and into the Furnace Room. Here | ||
+ | there will be more Halfling Warriors. (I found only a +2 dagger on | ||
+ | these goons) Each of the three furnaces in here requires coal to | ||
+ | activate. So walk up to each of them, and click them twice. When each | ||
+ | one is activated, a Fire Elemental (or similar creature) will appear from | ||
+ | it and attack you. Once those are active (those are to power the Golem | ||
+ | making machine), go through the right passage (being careful to check | ||
+ | for traps, of course). | ||
+ | |||
+ | Within this room are several golems (I fought an Iron Golem, a Clay Golem | ||
+ | and three Stone Golems). Then search the box to the left of the gears | ||
+ | (x 1620 y 480): | ||
+ | |||
+ | Golem Head | ||
+ | Coal (useless now) | ||
+ | Gems | ||
+ | Arrows | ||
+ | |||
+ | Now that we have the head, back to the Golem making machine. You must | ||
+ | click on the machine three times (once to identify the machine, twice | ||
+ | to build the golem, and three times to set it free). (23,500 exp) The | ||
+ | Golem senses an intruder, opens the door to the right, and rushes out to | ||
+ | go get the intruder. Follow the golem. The first passage is trapped. | ||
+ | The golem finds an Elder Orb Beholder, you can help kill it if you want | ||
+ | the experience (14,000 exp). But more importantly, he opened the door | ||
+ | for you. Open the door to the right and go through. | ||
+ | |||
+ | - LAVOK | ||
+ | |||
+ | We are now one door away from the evil mage, Lavok. Make your | ||
+ | preparations, open the door and take him down. Use Pierce Magic to | ||
+ | remove his spell immunity, and Breach to get rid of his Weapons Immunity | ||
+ | and he is a piece of cake. Soon he has a change of heart (saying that | ||
+ | the evil has left him) (28,750 exp). Although Valygar is skeptical, | ||
+ | Lavok says that all he wants now is to die on the Prime Material Plane, | ||
+ | i.e. home. This coincides with your goals of getting home as well. In | ||
+ | order to do that we have to repair the Sphere, and that requires getting | ||
+ | a Demon's Heart. Convenient that we happen to have traveled to the | ||
+ | Abyss, no? | ||
+ | |||
+ | Warning: Do NOT use "Fake Talk" on Lavok! If you do this, then you | ||
+ | will never be able to get him out of the Sphere! | ||
+ | |||
+ | Note: Once Lavok has been defeated, and is lying on the floor, you can | ||
+ | pick his pocket to get the Ring of Acuity. | ||
+ | |||
+ | Before you do that, there are two rooms connected to this one with some | ||
+ | monsters and treasures you might want to look at. (Mostly +1 and +2 | ||
+ | stuff, which depending on where you are in the game, might be worth your | ||
+ | time) | ||
+ | |||
+ | There is also some treasure at: (x 1050 y 550) | ||
+ | |||
+ | - GET A DEMON'S HEART (AR 0414) | ||
+ | |||
+ | Anyway, return all the way to where we first came in, and exit the | ||
+ | Sphere. Welcome to Hell! One version of it, anyway. We are here for | ||
+ | one (ONE) demon heart. There are about 3 possible hearts for you to | ||
+ | choose from, but we only need one. There are also various Imps, Quasits | ||
+ | and Salamanders wandering around here. | ||
+ | |||
+ | The first demon is found just left and up from the Sphere. | ||
+ | |||
+ | Tanar'ri - (x 1080 y 2020) - 10,000 experience | ||
+ | |||
+ | The others are found to the right of that first one within the main area. | ||
+ | |||
+ | Lea'liyl - (x 1910 y 1350) - 16,000 experience | ||
+ | Tanar'ri - (x 2150 y 1760) - 10,000 experience | ||
+ | |||
+ | Once you have a heart, return to the Sphere. | ||
+ | |||
+ | - REPAIR THE SPHERE | ||
+ | |||
+ | Go to the Orb Room (the room just after where we built the golem and | ||
+ | just before where the golem killed the Beholder). There are four symbols | ||
+ | on the ground that must be pressed in order to open the south door. The | ||
+ | Runes must be clicked on. | ||
+ | |||
+ | 1 | ||
+ | |||
+ | 4 3 | ||
+ | |||
+ | 2 | ||
+ | |||
+ | (Step on the top one first, then the bottom one, the right one and | ||
+ | finally the left one, 24,500 experience) Go down the southern passage, | ||
+ | and down the stairs. | ||
+ | |||
+ | Within the first room here you will meet Tolgerias again. (remember the | ||
+ | Cowled Wizard we got this quest from in the first place?) He isn't happy | ||
+ | to see you, and he and his flunky attack you. | ||
+ | |||
+ | Tolgerias - 18,000 experience | ||
+ | Ring of the Ram | ||
+ | |||
+ | From here there are two doors, an Iced over door and a Hot door. Each | ||
+ | eventually leads to the same place, so we are going to search one, then | ||
+ | the other, and finally enter the engine room. Open the Ice Door first | ||
+ | (x 900 y 1000). In here are various monsters (Ice Salamanders, Imps, | ||
+ | and Trolls). Then search the machine in the center to get some | ||
+ | treasures: | ||
+ | |||
+ | Helmet of Defense | ||
+ | Ice Arrows | ||
+ | Spells - Otiluke's Resilient Sphere (Mage) | ||
+ | |||
+ | Go back to the previous room, and open the Fire Door (x 1450 y 1100). | ||
+ | This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but | ||
+ | also has better treasure. Search the base of the thing in the center to | ||
+ | find: | ||
+ | |||
+ | Spells - Spirit Armor (Mage) | ||
+ | Globe of Invulnerability (Mage) | ||
+ | Staff of Fire +2 | ||
+ | Large Shield +1, +4 vs. Missiles | ||
+ | Fire Arrows | ||
+ | |||
+ | When you are ready for another battle, head up to the next door (x 1750 | ||
+ | y 500) and go out. | ||
+ | |||
+ | The only thing we have to do here, is get the Demon's Heart into the | ||
+ | machine which is right in front of you. Standing in your way are | ||
+ | whatever Golems happen to be in here right now. Feed a Heart into the | ||
+ | machine and the Planar Sphere returns to Athkatla (45,500 experience). | ||
+ | |||
+ | Trick: I replayed the sphere for testing, and this time I entered the | ||
+ | room where you have to place the heart through the cold room. | ||
+ | No golem. I walked near the machine. Nothing. But when I went | ||
+ | back there were 3 golems waiting just where I entered the room. | ||
+ | Reloading and another try. This time I left my party waiting | ||
+ | there and walked with a fighter to loot the stuff in the | ||
+ | north-eastern part. There was a golem. But the other golems | ||
+ | didn't appear. If you're on low level this is an easy way to | ||
+ | get through this part. (Henning Roes) | ||
+ | |||
+ | There is a TRAPPED thing of treasure off to the right (x 1230 y 350): | ||
+ | |||
+ | Ring of Danger Sense (+25% Trap Detection) | ||
+ | 6000 gold | ||
+ | Lots of Gems | ||
+ | |||
+ | Return to Lavok, talk to him and agree to take him outside the Sphere. | ||
+ | You will be automatically taken outside where Lavok dies. (everyone gets | ||
+ | 45,500 experience) Valygar wonders about life and asks to join you | ||
+ | permanently. Search Lavok for: | ||
+ | |||
+ | Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage) | ||
+ | |||
+ | And at this point, a Mage would gain the Sphere as his Stronghold. (see | ||
+ | the Strongholds section at the end of the walkthrough) | ||
+ | |||
+ | |||
+ | [[Категория:Прохождение (BGII)]] | ||
+ | [[Категория:Статьи, требующие перевода]] | ||
+ | [[Категория:Статьи, требующие форматирования]] |
Версия 12:23, 17 ноября 2008
2.5 > > > > The Planar Sphere
Walkthrough: ------------
- ENTER THE SPHERE
Starting from the Slums, you have to enter the house right next to the Sphere first. This takes you right next to the Sphere. Now you must have Valygar in your party (or his corpse) in order to open the Sphere. Once it is opened, you don't NEED Valygar to continue, although I would take him in just the same. Enter the Sphere. You will be in a small hallway that leads to a door, open it.
There are now three doors in front of you. Open the leftmost one first (x 2700 y 2700). It does a little double door thing. Here you find a Clay Golem, kill it. (blunt weaponry works best) There are four containers in here, one of which has the Golem Arm and Planar Key, both of which you will need. Another container has Coal, which you also need. There are also minor treasures here, mostly spells. Back to the previous room.
The top right door leads to a map room and a Steam Mephit, but we don't need to go there. Open the top door (x 2800 y 2500) and go through. This activated the Planar Sphere and sent it to the Abyss, if you were wondering. In this room you will encounter three knights of Solamnia who are trapped in the Sphere. They warn you of Halflings. Evil Halflings. You can search their table:
Spells - Khelben's Warding Whip (Mage) Minor Treasures
Unlock the top door and go into that room. This is the water room, I suppose, and is filled with Sahuagins. These guys have only minor treasures (although one has a Cloak of Protection +1). Go back to the Knight room, then open the left door and go through.
This is the famous Feral Halfling room. You have to fight 3 halflings right away, followed by more as you go left. There are also Halfling Mages and Priests farther left. One of the Halflings has:
Coal (which we need) Gauntlets of Ogre Might (part of the Crom Faeyr)
- BUILDING A GOLEM
Continue leftwards on the path, it curves up into a new room. There is a big bloody machine here used to create Golems, all you need is a Head and an Arm. Well, we have an arm. Search the table (x 500 y 1425) to find:
Golem Building Book Coal (3 of 3) Minor Treasures
Open the north door, go up the passage and into the Furnace Room. Here there will be more Halfling Warriors. (I found only a +2 dagger on these goons) Each of the three furnaces in here requires coal to activate. So walk up to each of them, and click them twice. When each one is activated, a Fire Elemental (or similar creature) will appear from it and attack you. Once those are active (those are to power the Golem making machine), go through the right passage (being careful to check for traps, of course).
Within this room are several golems (I fought an Iron Golem, a Clay Golem and three Stone Golems). Then search the box to the left of the gears (x 1620 y 480):
Golem Head Coal (useless now) Gems Arrows
Now that we have the head, back to the Golem making machine. You must click on the machine three times (once to identify the machine, twice to build the golem, and three times to set it free). (23,500 exp) The Golem senses an intruder, opens the door to the right, and rushes out to go get the intruder. Follow the golem. The first passage is trapped. The golem finds an Elder Orb Beholder, you can help kill it if you want the experience (14,000 exp). But more importantly, he opened the door for you. Open the door to the right and go through.
- LAVOK
We are now one door away from the evil mage, Lavok. Make your preparations, open the door and take him down. Use Pierce Magic to remove his spell immunity, and Breach to get rid of his Weapons Immunity and he is a piece of cake. Soon he has a change of heart (saying that the evil has left him) (28,750 exp). Although Valygar is skeptical, Lavok says that all he wants now is to die on the Prime Material Plane, i.e. home. This coincides with your goals of getting home as well. In order to do that we have to repair the Sphere, and that requires getting a Demon's Heart. Convenient that we happen to have traveled to the Abyss, no?
Warning: Do NOT use "Fake Talk" on Lavok! If you do this, then you will never be able to get him out of the Sphere!
Note: Once Lavok has been defeated, and is lying on the floor, you can pick his pocket to get the Ring of Acuity.
Before you do that, there are two rooms connected to this one with some monsters and treasures you might want to look at. (Mostly +1 and +2 stuff, which depending on where you are in the game, might be worth your time)
There is also some treasure at: (x 1050 y 550)
- GET A DEMON'S HEART (AR 0414)
Anyway, return all the way to where we first came in, and exit the Sphere. Welcome to Hell! One version of it, anyway. We are here for one (ONE) demon heart. There are about 3 possible hearts for you to choose from, but we only need one. There are also various Imps, Quasits and Salamanders wandering around here.
The first demon is found just left and up from the Sphere.
Tanar'ri - (x 1080 y 2020) - 10,000 experience
The others are found to the right of that first one within the main area.
Lea'liyl - (x 1910 y 1350) - 16,000 experience Tanar'ri - (x 2150 y 1760) - 10,000 experience
Once you have a heart, return to the Sphere.
- REPAIR THE SPHERE
Go to the Orb Room (the room just after where we built the golem and just before where the golem killed the Beholder). There are four symbols on the ground that must be pressed in order to open the south door. The Runes must be clicked on.
1
4 3
2
(Step on the top one first, then the bottom one, the right one and finally the left one, 24,500 experience) Go down the southern passage, and down the stairs.
Within the first room here you will meet Tolgerias again. (remember the Cowled Wizard we got this quest from in the first place?) He isn't happy to see you, and he and his flunky attack you.
Tolgerias - 18,000 experience Ring of the Ram
From here there are two doors, an Iced over door and a Hot door. Each eventually leads to the same place, so we are going to search one, then the other, and finally enter the engine room. Open the Ice Door first (x 900 y 1000). In here are various monsters (Ice Salamanders, Imps, and Trolls). Then search the machine in the center to get some treasures:
Helmet of Defense Ice Arrows Spells - Otiluke's Resilient Sphere (Mage)
Go back to the previous room, and open the Fire Door (x 1450 y 1100). This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but also has better treasure. Search the base of the thing in the center to find:
Spells - Spirit Armor (Mage) Globe of Invulnerability (Mage) Staff of Fire +2 Large Shield +1, +4 vs. Missiles Fire Arrows
When you are ready for another battle, head up to the next door (x 1750 y 500) and go out.
The only thing we have to do here, is get the Demon's Heart into the machine which is right in front of you. Standing in your way are whatever Golems happen to be in here right now. Feed a Heart into the machine and the Planar Sphere returns to Athkatla (45,500 experience).
Trick: I replayed the sphere for testing, and this time I entered the room where you have to place the heart through the cold room. No golem. I walked near the machine. Nothing. But when I went back there were 3 golems waiting just where I entered the room. Reloading and another try. This time I left my party waiting there and walked with a fighter to loot the stuff in the north-eastern part. There was a golem. But the other golems didn't appear. If you're on low level this is an easy way to get through this part. (Henning Roes)
There is a TRAPPED thing of treasure off to the right (x 1230 y 350):
Ring of Danger Sense (+25% Trap Detection) 6000 gold Lots of Gems
Return to Lavok, talk to him and agree to take him outside the Sphere. You will be automatically taken outside where Lavok dies. (everyone gets 45,500 experience) Valygar wonders about life and asks to join you permanently. Search Lavok for:
Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage)
And at this point, a Mage would gain the Sphere as his Stronghold. (see the Strongholds section at the end of the walkthrough)