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(не показано 5 промежуточных версий 2 участников) |
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− | == Битва с [[Мелиссан]] == | + | == Битва с [[Меллисан]] == |
− | <pre>
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− | -------------------------------------------------------------------------------
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− | 8. [THFBHL] Throne of Bhaal (AR 6200)
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− | -------------------------------------------------------------------------------
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− | Walkthrough:
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− | ------------
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− | - MELISSAN
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− | Melissan talks to you here, but nothing important is said. The result
| + | '''Прохождение:''' |
− | is a battle. You need to knock off about 200 HP to get her to talk to
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− | you again. She'll say that she can't waste time with you. She goes into
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− | the center to gather more Essence of Bhaal. This is your chance. Go
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− | over to the Mana Pool to the left (x 600 y 1400). Here you must defeat
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− | the guardians (Air Elementals). Once they're dead, click the Pool.
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− | This cuts Melissan from her source of Essence, causing her to attack you
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− | once more.
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| | | |
− | Concentrate all attacks on Melissan and she won't last too long. When
| + | Мелиссан |
− | she is defeated, all her monsters go with her. She needs more essence
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− | so goes back to the center. Heal everyone, cast more summons/protections
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− | then head over to the right pool (x 2000 y 1400) to take on Cryonax the
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− | Prince of Ice Elementals.
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| | | |
− | Again when her pool is cut off, she reappears and attacks you yet again.
| + | Стоит отметить, что отдыхать здесь нельзя и всё надо пройти на одном дыхании (можно, конечно, кастануть заклинание Желания и, если повезёт, восстановиться), поэтому перед тем как отправиться в [[Бездна|Бездну]] следует отдохнуть по максимуму. |
− | This time she summons up some Slayer Shadows, which are pretty neat.
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− | She'll even teleport away leaving you with this mess. Defeat her again
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− | and she'll do the same thing with the pools. Again, restore your party,
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− | then head up to the last pool (x 1950 y 450) to fight its guardians.
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− | This battle is the hardest in this level so far, having the awesomely
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− | powerful Fallen Solar as well as Mariliths, Succubus and Alu Fiends.
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− | Try to draw just a few of the monsters out and defeat them separately.
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− | You'll probably want to concentrate your fire on the Fallen Solar as he
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− | is the most powerful. Cut off the pool to get to the Final Battle.
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| | | |
− | After the nastiness of the previous pool battle, whacking Melissan here
| + | Сначала [[Меллисан]] поговорит с вами, но ничего важного не скажет, после чего случится первая битва с ней. Убить вам её не дадут, после сноса около 200 хп, жрица заговорит с вами снова. Она скажет, что не может тратить тут с вами время и телепортируется в центр, чтобы набрать больше Эссенции [[Баал]]а (проще говоря, наворовать больше божественных душ) |
− | is practically easy. When you get her down enough, the Solar reappears
| + | Это ваш шанс, идите к источнику силы слева. Тут вас поджидает Воздушный элементаль, окруженный барьером клинков и кучка противников (ещё 2 элементаля послабее и два тумана-вампира). После того, как они будут убиты, подлечитесь и обкастуйтесь полезными заклинаниями. Далее кликайте на источник силы. |
− | and tells her that it's all over. You've won...
| + | Такое надругательство выдергивает [[Меллисан]] из её колонны силы и происходит ещё одна битва. |
| | | |
− | You get to make the choice of whether to become a God or whether to give
| + | Сконцентрируйте всю свою атакующую мощь на [[Меллисан]], доведя её опять до состояния "полумертвый" слушайте новый монолог от жрицы: ей нужно больше силы и они опять перемещается в центр колонны. Опять лечимся, и направляемся уже в правый нижний бассейн силы и выносим Крионакса, Прица Льда. |
− | up the power and become a mortal. This is where all that Good and Evil
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− | comes into play as it affects what type of ending you get.
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| | | |
− | Ending 1: Become a Good god.
| + | Обесточив второй бассейн, ещё раз сражаемся с [[Меллисан]], которая вызывает себе на помощь четыре тени слеэра. Имейте ввиду, что они высасывают уровни, потому держите от них подальше своих магов и клириков. |
− | Ending 2: Become an Evil god.
| + | После вызова, жрица портуется наверх. |
− | Ending 3: Don't become a god at all.
| + | Победите её ещё раз, и она, уже в последний раз (сколько можно-то!) портуется обратно в центр колонны силы. Подлечитесь и идите к правому верхнему бассейну. |
| + | Тут вас поджидают падшая [[Солар]], две марилисы, [[суккуб]] и Alu Fiends. |
| + | Разобравшись с этими неслабыми противниками отключаем последний бассейн. |
| | | |
− | Sit back and enjoy the end of the Baldur's Gate Saga.
| + | И вот она, финальная бивта с [[Меллисан]] (мне показалось, что в этот раз её было вынести куда проще чем в предыдущие, но не знаю, возможно, просто повезло). Доведя жрицу до состояния полуобморока битва останавливается и появляется [[Солар]]. |
| + | Вы должны сделать выбор: стать Богом или отказаться от своей божественности и стать смертным. |
| | | |
− | </pre>
| + | Концовка 1: Стать добрым богом |
| + | Концовка 2: Стать злым богом |
| + | Концовка 3: Не становитя богом вообще |
| | | |
− | == Финал ==
| + | Сидим и любуемся финальным роликом Великой игры. |
| | | |
− | <pre>
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− | -------------------------------------------------------------------------------
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− | Good "Godly" Ending:
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− | -------------------------------------------------------------------------------
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− | Your mortal essence fades away as you embrace your divinity.
| + | Тактика боя с [[Меллисан]]: |
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− | Through friends and enemies, you have conquered your heritage, turning shadow
| + | 1. Есть один ньюанс - можно кинуть невидимость на всех партийцев, тогда тени слеэров вас не увидят и насуммонить парочку монстров для их отвлечения, а самим тихо-мирно идти вырезать Мелиссан. |
− | to light, and now the infernal power of Bhaal no longer holds sway
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| | | |
− | You will take your place among the powers, as a force of balance and good.
| + | 2. [[Меллисан]] всегда кастует на себя Каменную кожу, потому всегда держите наготове парочку развеиваний защит. |
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− | It is the close of many things, but a new destiny stretches endlessly before
| + | 3. Используйте все бутылки, все жезлы, заклинания, они вам больше не понадобятся. Не забывайте использовать спецспособности бойцов - Великие вихри и Критичские удары. |
− | you.
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− | There are greater evils to fight than you might have dared imagine and sights
| + | Переведено и дополнено by Naliestro |
− | among the planes that you had never thought possible.
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| | | |
− | In the years to come, your name shall be a beacon in times of darkness.
| + | == Финал == |
− | | + | === Добрая «божественная» концовка === |
− | Tales of your life shall inspire and guide, while servants of darkness will
| + | ''Ваша смертная сущность тает, когда вы принимаете свою божественную сущность.'' |
− | flee your wrath.
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− | | |
− | It is a legacy that will forever change the face of the Realms.
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− | -------------------------------------------------------------------------------
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− | Evil "Godly" Ending:
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− | -------------------------------------------------------------------------------
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− | Your mortal essence crumbles as you embrace your fate, and take the legacy of
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− | Bhaal as your own.
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− | | |
− | You welcome the divine power, and feel your dark influence flow over all that
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− | you know.
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− | | |
− | The Abyss welcomes you, and you know you can shape it to your darkest
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− | desires.
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− | | |
− | All your enemies have been crushed, but there will be more to come.
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− | | |
− | You are one of many in the crowded planes, but you are certain to destroy any
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− | challenge.
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− | | |
− | You have stolen the destiny of a god, and none shall stand in your way.
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− | | |
− | In time, all will know your terrible name.
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− | | |
− | Your tyranny shall be renowned, your strength and guile legendary.
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− | | |
− | You are the Bhaal-spawn, Lord of Murder, and the mark you have carved upon
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− | the Realms shall never fade.
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− | -------------------------------------------------------------------------------
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− | Non-"Godly" Ending:
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− | -------------------------------------------------------------------------------
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− | Your divine essence slowly fades, and for a moment you feel empty,
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− | incomplete.
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− | It is frightening, but soon yields to a new sensation, one of hope.
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− | | |
− | With your closest companions at your side, you are free to live out your
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− | mortal life, no longer a pawn of Bhaal's Prophecy.
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− | | |
− | The adventure draws to a close, but there will be more to come.
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− | | |
− | Even as a mortal you are to be looked upon in awe, and your power commands
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− | attention, both friendly and otherwise.
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− | | |
− | Your life is yours, as are the trials to come.
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− | As years pass, tales of your exploits shall spread far and wide, and bards
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− | will sing your name along with heroes and villains of legend.
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− | | |
− | Your life may be mortal, your time now finite, but the mark you have left
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− | upon the Realms will endure.
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− | | |
− | </pre>
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− | | |
− | == Концовки для NPC == | |
− | | |
− | <pre>
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− | -------------------------------------------------------------------------------
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− | Aerie:
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− | -------------------------------------------------------------------------------
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− | Aerie continued adventuring after leaving <CHARNAME>'s company, driven in her
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− | travels to oppose slavery in any form. Her compassion grew tainted by
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− | revenge, however; revenge for what had been taken when she was in chains. She
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− | might have lost herself entirely had she not stumbled across a group of
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− | Avariel winged elves enslaved in Cormyr. They compelled her to come to
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− | Faenya-Dail, the home she was originally stolen from, and she learned much
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− | while there. Most importantly, she learned she was no longer one of them, and
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− | stopped pining for wings she wouldn't use anyway. Aerie eventually became a
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− | high priestess in Understone, a gnomish village her mentor Quayle had
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− | sometimes spoken of. He had been her true family, and it was among his people
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− | that she finally found peace.
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− | -------------------------------------------------------------------------------
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− | Aerie Romantic:
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− | -------------------------------------------------------------------------------
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− | Aerie and <CHARNAME> would prove inseparable, their adventuring careers
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− | becoming secondary to the raising of their son, and eventually a daughter as
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− | well. Their later years would hold one last great trek, however, as Aerie
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− | still suffered a sadness from her time enslaved and the loss of her wings.
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− | Together she and <CHARNAME> sought the Avariel of Faenya-Dail, the winged
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− | elves she was stolen from so long ago. They discovered not only her people,
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− | but loving parents that had spent years searching for their lost child. With
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− | no more mystery or confusion to cloud their lives, it was there, among the
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− | clouds, that Aerie and <CHARNAME> would finally be married. Their union, it
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− | is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer
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− | both.
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− | -------------------------------------------------------------------------------
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− | Anomen:
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− | -------------------------------------------------------------------------------
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− | Anomen was troubled after his time in <CHARNAME>'s company. He had closely
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− | witnessed the dark power inherent in the Bhaal child, and no matter
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− | <CHARNAME>'s intent, it caused a crisis of faith. His confidence in Helm
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− | shaken, Anomen traveled without aim until arriving in the frontiers of
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− | Maztica. This was during the revolt of Yamash, an evil cleric that raised a
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− | demonic conquering horde. Anomen was drawn into the conflict, helping to
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− | organize the besieged Maztican soldiers, but he found he could not
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− | effectively train them without speaking of duty and the role a guardian must
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− | play; he was teaching the doctrine of Helm, and understanding it more as he
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− | did. In the end, his words rang true, and Yamash fell to the Disciples of
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− | Anomen, a new Order for a new land.
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− | -------------------------------------------------------------------------------
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− | Anomen Romantic:
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− | -------------------------------------------------------------------------------
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− | Anomen and <CHARNAME> continued adventuring until they were known as heroes
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− | almost everywhere they went. So prolific were their careers that the proposed
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− | date of their wedding kept getting moved back, either due to impending crisis
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− | or some lucrative adventure that one or the other would insist on
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− | investigating. Finally a date approached that both <CHARNAME> and her beloved
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− | were determined to keep, and the much heralded event drew heroes and
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− | dignitaries from across Faerun. The couple had touched the lives of many, and
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− | those people arrived in droves to watch Elminster himself unite the two in
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− | one of the grandest ceremonies the city of Baldur's Gate had ever seen.
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− | Anomen and <CHARNAME> retired from public life shortly thereafter, although,
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− | if tales be true, their adventures never truly ended.
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− | -------------------------------------------------------------------------------
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− | Cernd:
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− | -------------------------------------------------------------------------------
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− | With his guidance no longer needed, Cernd left <CHARNAME>'s company and
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− | reunited with his son, Ahsdale. His duty to nature constantly called him
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− | away, however, and the boy grew bitter. Years later Cernd attained the title
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− | of Grand Druid, but stopped the ascension when he learned that his
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− | long-estranged child now wielded twisted magics, and commanded an army
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− | threatening the Sword Coast. Cernd abdicated, citing that he could not hold
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− | such responsibility when he had been so grossly deficient in his personal
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− | obligations. Neither Cernd nor Ahsdale would survive when they finally met in
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− | battle. They were strangers to each other, and the only common ground they
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− | found was where they fell, a spot that gave rise to a wondrous oak that turns
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− | the gravest of reds at season's change.
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− | -------------------------------------------------------------------------------
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− | Edwin:
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− | -------------------------------------------------------------------------------
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− | Edwin gained great renown in his travels with <CHARNAME>, and in the years
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− | following their association he would exploit that infamy. In time he achieved
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− | enough influence to subjugate even the Red Wizards themselves, becoming the
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− | greatest leader they had known in recent memory. Very recent memory, it turns
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− | out, as he was deposed scant days later. Such is the brief nature of
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− | conquerors in Thay, practically lining up for their turn in power. His only
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− | notable appearance following this embarrassment was in battle with Elminster
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− | of Shadowdale himself, a short affair that saw the end of Edwin's existence
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− | in the Realms. Edwina, however, tends bar in a Waterdeep tavern. She is a
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− | bitter, bitter woman.
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− | -------------------------------------------------------------------------------
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− | Haer'Dalis:
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− | -------------------------------------------------------------------------------
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− | | |
− | Haer'Dalis found traveling with <CHARNAME> a fine introduction to the Realms,
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− | and once they parted company he was eager to see more. He visited such varied
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− | locales as Waterdeep, Neverwinter, and Thay, eventually fleeing each one
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− | after innocently immersing himself in local troubles. Later he would befriend
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− | a female Cambion and return with her to the Abyss, only to unintentionally
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− | end up leading a revolt on several layers of the hells. For a time,
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− | Haer'Dalis was the most-hunted man among the planes, but the ire of his
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− | enemies could not match his wanderlust, and he eventually found his way back
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− | to the city of Sigil unharmed in any permanent fashion. There he rejoined
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− | Raelis's acting troupe and was pleased to finally settle down - until the
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− | next misunderstanding, of course.
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− | -------------------------------------------------------------------------------
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− | Imoen:
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− | -------------------------------------------------------------------------------
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− | | |
− | And what of Imoen, the eternal child? She had long stood in the shadow of
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− | <CHARNAME>, but she was her own person, and would find her fate where she
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− | pleased. She returned to Candlekeep for a time, her formidable skill in magic
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− | granting a greater appreciation for its tomes. It was smaller than she
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− | remembered, however, and she did not stay long. Later she was seen in such
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− | vaunted company as Khelben "Blackstaff" and Elminster, by all accounts
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− | encouraging them to not be such stick-in-the-muds. Her influence grew over
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− | time, and she may have founded a thieves' guild that now operates all the way
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− | to Neverwinter. When asked of this she always answered with a smile of purest
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− | innocence. "Heya," she would say, "it's just me, Imoen."
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− | | |
− | | |
− | -------------------------------------------------------------------------------
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− | Jaheira:
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− | -------------------------------------------------------------------------------
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− | | |
− | The events of the Bhaalspawn saga affected Jaheira deeply. It was her duty to
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− | protect the greater balance of things, but in the years to come she found an
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− | increased portion of that fight occurring within her own mind. Witness to
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− | great change while in <CHARNAME>'s company, she had become acutely aware of
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− | how fleeting life was, and how the loss of those she held dear ate away at
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− | her thoughts. In time she would be known as a tireless champion of balance,
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− | one that sometimes acted in concert with the Harpers and sometimes did not.
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− | Always, however, she remained distant and guarded, never staying long in any
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− | one place. Jaheira would cross the Realms thrice over, but she never did
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− | return to Tethyr or the Sword Coast.
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− | | |
− | | |
− | -------------------------------------------------------------------------------
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− | Jaheira Romantic:
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− | -------------------------------------------------------------------------------
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− | | |
− | The years following the Bhaalspawn saga were kind to Jaheira. They couldn't
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− | be called peaceful, by any means, but her relationship with <CHARNAME>
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− | weathered it all. Theirs was an unshakable union, and while duty or adventure
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− | might separate them for even years a time, they always returned to one
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− | another. Her friends would marvel at how secure in this Jaheira seemed to be,
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− | especially considering her initial reluctance, but she would chuckle when
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− | thinking back on those first cautious days. After all, she and <CHARNAME> had
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− | literally been to the hells and back, and when the gods themselves couldn't
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− | separate the two, what were simple months and miles going to do? She lived
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− | long and well. Not always with <CHARNAME>, but never truly apart from him.
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− | | |
− | | |
− | -------------------------------------------------------------------------------
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− | Jan:
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− | -------------------------------------------------------------------------------
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− | | |
− | Jan Jansen's life following his association with <CHARNAME> was typically
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− | convoluted, the barest of details hidden amidst his half-truths and whole
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− | lies. According to his published memoirs, "A Jansen in Every Port", after a
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− | short prison term for monkey smuggling, he returned to his first love...
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− | monkey smuggling. This led to the now infamous Gibbon Riot of '72, a
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− | tumultuous and altogether unclean event that seemed to center on the estate
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− | of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall
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− | of the rogue, but he was unable to explain what practical application he had
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− | intended for a horde of knife-wielding simians. Nevertheless, the death of
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− | the admittedly disliked and generally suspect Vaelag could not be attributed
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− | to the young gnome. Strangely enough, Jan had alibis for each and every
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− | second of the day in question, and what a day it must have been! Relatives
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− | from across the Realms came forward to say that he had stopped in for tea and
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− | turnips. At his later wedding to Lissa, Jan was asked how he managed to be in
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− | so many places at once, and yet still so far from the scene of the crime.
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− | "Well," Jan would say, "when you have that many monkeys, anything is
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− | possible."
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− | | |
− | | |
− | -------------------------------------------------------------------------------
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− | Keldorn:
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− | -------------------------------------------------------------------------------
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| | | |
− | Keldorn Firecam thought his travels with <CHARNAME> marked the end of his
| + | ''Среди друзей и врагов вы заслужили свое наследие, превращая тень в свет, и теперь дьявольская власть Баала больше не имеет силы.'' |
− | active career, both as an adventurer and in service to the Order. He retired
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− | to Athkatla, hoping to live in as much peace as an old warrior can expect,
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− | but the call to serve came one last time. It was years later, and Amn was
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− | besieged by giants. In his 60th winter, Keldorn and five knights held a
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− | strategic pass until the main Amnish force could arrive. He won the day, but
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− | his wounds were severe and the old paladin fell on the battlefield. As his
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− | knights watched, the hand of Torm descended upon the scene, and when it
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− | departed, Keldorn was gone. From that day, visions of the True God were
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− | accompanied by the stalwart ghostly form of Keldorn at his right hand.
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| | | |
| + | ''Вы займете свое место среди сил как сила баланса и добра.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Это конец многих вещей в вашей жизни, но новая судьба бесконечно простирается перед вами.'' |
− | Korgan:
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− | -------------------------------------------------------------------------------
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| | | |
− | After leaving <CHARNAME>'s company, Korgan Bloodaxe lived in as bloody a
| + | ''Есть еще более великое зло, чтобы с ним сражаться, более, чем вы можете представить виды разных планов, которые вы даже не могли себе представить.'' |
− | fashion as he could manage. He took control of an entire dwarven clan,
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− | killing their leader in secret and guiding their revenge to a target of his
| |
− | choosing. He could have lived in luxury, but his thirst for carnage was
| |
− | immeasurable, and he stunned the Realms by pushing deep into the Underdark.
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− | The blind fury of the clan took even the dark elves by surprise, but holding
| |
− | territory in the home of the drow is a hopeless proposition. Korgan was last
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− | seen burying his axe in the gullet of a high priest of Lolth, laughing as he
| |
− | struck. Dwarven legend immortalized the image, and his bloodlust is now
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− | called a crusade. History, it seems, finds more heroes than madmen.
| |
| | | |
| + | ''В последующие годы, ваше имя будет маяком во времена тьмы.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Легенды о вашей жизни будут вдохновлять и направлять в то время, как слуги тьмы будут бежать от вашего гнева.'' |
− | Mazzy:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | The perils that Mazzy Fentan faced at the side of <CHARNAME> did nothing to
| + | ''Это наследство навсегда изменит облик Королевств.'' |
− | dissuade her thirst for adventure. In fact, it was not long after the events
| |
− | in Tethyr that she formed the Fentan Knights, a stalwart band of heroes that
| |
− | spawned tales across the Realms. They battled trolls to save endangered
| |
− | towns, turned back tides of orcs to preserve ancient forests, and faced a
| |
− | rogue dragon in its own lair just to make the world a better place. Their
| |
− | legend was larger than life, especially so for Mazzy, and it was said on
| |
− | occasion that if valor were inches, she'd be twenty feet tall. For all her
| |
− | risks, Mazzy eventually passed peacefully at a ripe old age, knowing she
| |
− | could take pride in everything she had done.
| |
| | | |
| + | === Злая «божественная» концовка === |
| + | ''Ваша смертная сущность распадается, когда вы принимаете свою судьбу, и берете наследие Баала, как свое собственное.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Вы приветствуете божественную силу и чувствуете, как ваше темное влияние распространяется на все, что вы знаете.'' |
− | Minsc:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | With the saga of the Bhaalspawn closed, Minsc fulfilled a long promised oath.
| + | ''Бездна приветствует вас, и вы знаете, что вы можете воплощать здесь свои самые темные желания.'' |
− | He returned to Rashemen, hoping to regale the Icedragon Berserker Lodge with
| |
− | the tales of his deeds, and earn a place within its hallowed halls. His words
| |
− | were not needed. Every tavern in Faerun had a bard singing of the valiant
| |
− | ranger, and he was welcomed as a hero. Eventually he formed his own
| |
− | adventuring company, the Justice Fist, striking fear in the hearts and faces
| |
− | of evil until, in his advancing age, he again set out across the Realms...
| |
− | and disappeared. And what of Boo? Well, what is Minsc without Boo? The two
| |
− | would never be separated, and some say they are together still, up amongst
| |
− | the stars where hamsters are giants and men become legends.
| |
| | | |
| + | ''Все ваши враги сокрушены, но придут новые.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Вы одна из многих в заполненных людьми планах, но никто не может сравниться с вами.'' |
− | Nalia:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | Nalia grew quite powerful after her association with <CHARNAME>. Initially
| + | ''Вы украли судьбу бога и никто не будет стоять у вас на пути.'' |
− | she traveled, learning magical lore and making influential friends, but after
| |
− | a year she returned to Amn and her family home of de'Arnise Hold. She found
| |
− | it in the control of none other than Isaea Roenal, but she was no longer the
| |
− | wayward child that he expected, and single-handedly brought him to justice
| |
− | for his indiscretions. She declared herself the inheritor of her father's
| |
− | ducal title, becoming a beloved ruler, respected archmage, and eventually
| |
− | earning a seat on the Amnish Council of Six itself. She would become a
| |
− | prominent figure in Amn for many years, constantly fighting for the good of
| |
− | the common folk and making many frustrated enemies among the nobility and
| |
− | Cowled Wizards both.
| |
| | | |
| + | ''Вскоре все узнают ваше ужасное имя.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Ваша тирания будет известна, ваша сила и хитрость станут легендарными.'' |
− | Sarevok:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | In the years following his resurrection by <CHARNAME>, Sarevok never settled
| + | ''Вы потомок Баала, Повелителя Убийства, и отметины, которые вы нанесли Королевствам, никогда не сотрутся.'' |
− | in any one place for long. In Berdusk he is said to have routed an army of
| |
− | invading orcs, displaying such fearsome power and rage that terrified locals
| |
− | weren't sure whom to fear more. In Westgate he arrived as conqueror, brutally
| |
− | enforcing his will only to mysteriously vanish months later. He acted like a
| |
− | man that did not know himself, and all the stories agreed that Sarevok was a
| |
− | tortured soul, balancing between life and death, never to achieve either.
| |
− | Eventually he disappeared, said to have assaulted the Abyss itself, or even
| |
− | taken his own life. In truth, he journeyed to Kara-Tur to bury his one true
| |
− | love, the warrior Tamoko. He never returned, though the stories endure.
| |
| | | |
| + | === «Смертная» концовка === |
| + | ''Ваша божественная сущность медленно тает, и на мгновение вы чувствуете себя пустым и неполным.'' |
| | | |
− | ------------------------------------------------------------------------------- | + | ''Все это пугает, но скоро чувства уступают новому ощущению - надежды.'' |
− | Valygar:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | Valygar continued adventuring for several years after the Bhaalspawn saga,
| + | ''С ближайшими спутниками, вы свободны жить смертной жизнью, больше вы не пешка Пророчества Баала.'' |
− | traveling among the wilds and becoming a common sight near Waterdeep. In time
| |
− | he would retire to Athkatla, content to assume a contemplative life on his
| |
− | family estate, but admirers among the nobility would not let him rest. He was
| |
− | pressured into assuming the title of Chief Inspector, a responsibility he
| |
− | didn't want, but corruption within the city soon gained his ire. Surprising
| |
− | even himself, Valygar became an effective leader, and it was this term in
| |
− | office that truly restored the Corthala family name. Valygar eventually
| |
− | married and his only son, the pride of his life, took the lessons of the
| |
− | father to heart. He would go on to lead the Cowled Wizards, becoming its
| |
− | greatest agent of reform.
| |
| | | |
| + | ''Приключение закончилось, но будут и еще приключения.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Даже как на смертного, на вас смотрят с благоговением, и твои силы привлекают внимание, дружеское и не очень.'' |
− | Viconia:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | No longer with <CHARNAME>, Viconia went on to found a cult dedicated to Shar
| + | ''Ваша жизнь принадлежит вам, как и грядущие испытания.'' |
− | in the city of Waterdeep. One of her followers betrayed her, however,
| |
− | prompting the slaughter of the whole tainted lot. Shar admonished Viconia
| |
− | strongly for this, but she was unrepentant and again wandered the Realms.
| |
− | Viconia was still formidable, and went on to prevent an attempt by the
| |
− | Knights of the Shield to take over Calimport, and even worked with Drizzt
| |
− | Do'Urden to save the elven city of Suldanessalar from a Zhentarim plot. For
| |
− | this last act, the elves accepted her, and Queen Ellesime bestowed the
| |
− | highest honors of the Seldarine, an accolade never before given to one of her
| |
− | dark kind. Viconia reportedly bowed once without emotion, and then left. Her
| |
− | fate remains unknown.
| |
| | | |
| + | ''Года проходят, рассказы о ваших подвигах распространяются все дальше и дальше, и барды будут воспевать ваши имена наряду с великими героями и злодеями.'' |
| | | |
− | -------------------------------------------------------------------------------
| + | ''Ваша жизнь может быть смертной, ваше время ограничено, но отметины, которые вы оставили на Королевствах останутся.'' |
− | Viconia Romantic:
| |
− | -------------------------------------------------------------------------------
| |
| | | |
− | <CHARNAME> and Viconia continued adventuring long after leaving Tethyr. He
| + | === Концовки для [[NPC]] === |
− | became an important political figure, and she was his trusted counsel.
| |
− | Eventually Viconia bore <CHARNAME>'s child, which first served to strain
| |
− | their relationship. The birth, however, changed her, and she dedicated
| |
− | herself to raising the boy, teaching him both the ways of the drow and of
| |
− | <CHARNAME>'s people. She marveled at the understanding in his eyes, but,
| |
− | unfortunately, didn't live to see him grow. Viconia was poisoned by a servant
| |
− | of Lolth, her last words whispered to her loving mate in private. <CHARNAME>
| |
− | raised his son in secret, and tales vary on the result. Some say they waged a
| |
− | crusade against the drow, but all agree that the former child of Bhaal never
| |
− | forgot the love of his dark maiden.
| |
| | | |
− | </pre>
| + | См. '''[[:Категория:NPC|на страницах этих NPC]]''' |
| | | |
| [[Категория:Прохождение (BGII)]] | | [[Категория:Прохождение (BGII)]] |
− | [[Категория:Статьи, требующие перевода]]
| |
− | [[Категория:Статьи, требующие форматирования]]
| |
Прохождение:
Мелиссан
Стоит отметить, что отдыхать здесь нельзя и всё надо пройти на одном дыхании (можно, конечно, кастануть заклинание Желания и, если повезёт, восстановиться), поэтому перед тем как отправиться в Бездну следует отдохнуть по максимуму.
Сначала Меллисан поговорит с вами, но ничего важного не скажет, после чего случится первая битва с ней. Убить вам её не дадут, после сноса около 200 хп, жрица заговорит с вами снова. Она скажет, что не может тратить тут с вами время и телепортируется в центр, чтобы набрать больше Эссенции Баала (проще говоря, наворовать больше божественных душ)
Это ваш шанс, идите к источнику силы слева. Тут вас поджидает Воздушный элементаль, окруженный барьером клинков и кучка противников (ещё 2 элементаля послабее и два тумана-вампира). После того, как они будут убиты, подлечитесь и обкастуйтесь полезными заклинаниями. Далее кликайте на источник силы.
Такое надругательство выдергивает Меллисан из её колонны силы и происходит ещё одна битва.
Сконцентрируйте всю свою атакующую мощь на Меллисан, доведя её опять до состояния "полумертвый" слушайте новый монолог от жрицы: ей нужно больше силы и они опять перемещается в центр колонны. Опять лечимся, и направляемся уже в правый нижний бассейн силы и выносим Крионакса, Прица Льда.
Обесточив второй бассейн, ещё раз сражаемся с Меллисан, которая вызывает себе на помощь четыре тени слеэра. Имейте ввиду, что они высасывают уровни, потому держите от них подальше своих магов и клириков.
После вызова, жрица портуется наверх.
Победите её ещё раз, и она, уже в последний раз (сколько можно-то!) портуется обратно в центр колонны силы. Подлечитесь и идите к правому верхнему бассейну.
Тут вас поджидают падшая Солар, две марилисы, суккуб и Alu Fiends.
Разобравшись с этими неслабыми противниками отключаем последний бассейн.
И вот она, финальная бивта с Меллисан (мне показалось, что в этот раз её было вынести куда проще чем в предыдущие, но не знаю, возможно, просто повезло). Доведя жрицу до состояния полуобморока битва останавливается и появляется Солар.
Вы должны сделать выбор: стать Богом или отказаться от своей божественности и стать смертным.
Концовка 1: Стать добрым богом
Концовка 2: Стать злым богом
Концовка 3: Не становитя богом вообще
Сидим и любуемся финальным роликом Великой игры.
Тактика боя с Меллисан:
1. Есть один ньюанс - можно кинуть невидимость на всех партийцев, тогда тени слеэров вас не увидят и насуммонить парочку монстров для их отвлечения, а самим тихо-мирно идти вырезать Мелиссан.
2. Меллисан всегда кастует на себя Каменную кожу, потому всегда держите наготове парочку развеиваний защит.
3. Используйте все бутылки, все жезлы, заклинания, они вам больше не понадобятся. Не забывайте использовать спецспособности бойцов - Великие вихри и Критичские удары.
Переведено и дополнено by Naliestro
Добрая «божественная» концовка[править]
Ваша смертная сущность тает, когда вы принимаете свою божественную сущность.
Среди друзей и врагов вы заслужили свое наследие, превращая тень в свет, и теперь дьявольская власть Баала больше не имеет силы.
Вы займете свое место среди сил как сила баланса и добра.
Это конец многих вещей в вашей жизни, но новая судьба бесконечно простирается перед вами.
Есть еще более великое зло, чтобы с ним сражаться, более, чем вы можете представить виды разных планов, которые вы даже не могли себе представить.
В последующие годы, ваше имя будет маяком во времена тьмы.
Легенды о вашей жизни будут вдохновлять и направлять в то время, как слуги тьмы будут бежать от вашего гнева.
Это наследство навсегда изменит облик Королевств.
Злая «божественная» концовка[править]
Ваша смертная сущность распадается, когда вы принимаете свою судьбу, и берете наследие Баала, как свое собственное.
Вы приветствуете божественную силу и чувствуете, как ваше темное влияние распространяется на все, что вы знаете.
Бездна приветствует вас, и вы знаете, что вы можете воплощать здесь свои самые темные желания.
Все ваши враги сокрушены, но придут новые.
Вы одна из многих в заполненных людьми планах, но никто не может сравниться с вами.
Вы украли судьбу бога и никто не будет стоять у вас на пути.
Вскоре все узнают ваше ужасное имя.
Ваша тирания будет известна, ваша сила и хитрость станут легендарными.
Вы потомок Баала, Повелителя Убийства, и отметины, которые вы нанесли Королевствам, никогда не сотрутся.
«Смертная» концовка[править]
Ваша божественная сущность медленно тает, и на мгновение вы чувствуете себя пустым и неполным.
Все это пугает, но скоро чувства уступают новому ощущению - надежды.
С ближайшими спутниками, вы свободны жить смертной жизнью, больше вы не пешка Пророчества Баала.
Приключение закончилось, но будут и еще приключения.
Даже как на смертного, на вас смотрят с благоговением, и твои силы привлекают внимание, дружеское и не очень.
Ваша жизнь принадлежит вам, как и грядущие испытания.
Года проходят, рассказы о ваших подвигах распространяются все дальше и дальше, и барды будут воспевать ваши имена наряду с великими героями и злодеями.
Ваша жизнь может быть смертной, ваше время ограничено, но отметины, которые вы оставили на Королевствах останутся.
См. на страницах этих NPC