Башня Наблюдателя, четвертый уровень: различия между версиями

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(source: Dan Simpson Throne of Bhaal Walkthrough)
 
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    - LEVEL FOUR (AR 3017)
 
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      Watch as a mage (MAD mage) forces some giths and illithids to fight a
 
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      battle.  Then you get to talk to him, but this proves to be quite
 
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      unfruitful as he simply sends some goons to attack you. (In my case, it
 
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      was Illithids)
 
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        Note:  When I encountered Carston on the fourth floor of Watcher's Keep
 
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              I asked him what happened to all his apprentices.  He got huffy
 
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              and he me with a lightning bolt (maybe chain lightning?) and
 
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              then left me alone.  Not so bad when the other option is having
 
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              him summon a bunch of Mind Flayers. [from Kevin Horan]
 
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      Up above the machine, there are four large containers (x 3300 y 1550).
 
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      Besides having the normal assortment of minor magical items, they also
 
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      carry NON-magical items.  You might want to take some, you're going to
 
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      need them.
 
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      Open the door near here (x 3600 y 1660) and enter this room.  There are
 
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      2 containers upwards, both are locked, the one on the left is trapped.
 
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      They have only minor treasures.  There's another locked chest at the
 
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      lower end of this room with more minor treasures.
 
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      Open the next door (x 4100 y 1300) to find the Magical Golems.  These
 
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      guys can be hurt ONLY by non-magical weaponry (hence the shelf full of
 
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      that stuff), so be sure that everyone is equipped with something mundane.
 
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      However, once you have normal weapons equipped, these golems are
 
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      pushovers.
 
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      Enter their room, and search the giant Pool to get some Blue Oil.
 
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      The three containers (the middle one is trapped) at the top of this room
 
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      have more minor treasures.
 
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      Back to Carston's Room.  This time, take the door to the south (x 2600
 
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      y 2300)
 
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      The container just to your south (x 2850 y 2600) has a large variety of
 
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      healing potions.
 
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      The treasure chests at the top of the room are not treasure chests at
 
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      all, but Killer Mimics that attack you.  Once the mimics are dead, you
 
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      can search the containers for more minor treasures.
 
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      The final door (x 2130 y 2670) leads to several torches, which you can't
 
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      light just yet.  Back to Carston's room.  Head up to the top stairs
 
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      (x 2400 y 1500).  You'll be fighting more Mind Flayers, so be ready.
 
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      Go down.
 
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      (AR 3021)
 
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      Once here, I summoned a Mordenkainen's Sword, and sent it down.  The
 
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      enemies all attacked that (quite uselessly) allowing me to swoop in
 
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      behind them and slaughter them.
 
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      Open the door to the left, and go down the passage to a small circular
 
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      room.  There were some Umber Hulks here that wanted to be killed.  Once
 
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      they're dead, search the circular thing in the center for:
 
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        Illithid Rod
 
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        Wand of Cursing
 
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        other treasures...
 
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      Go back, then open the lower door and enter that room.  There are more
 
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      Hulks and Illithids in here to be killed.
 
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      Search the table at (x 1600 y 915) for:
 
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        5 Potions of Extra Healing
 
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        Handwritten Note
 
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        other treasures...
 
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      Open the cell door, and search the table in there for more small
 
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      treasures.  Also the table to the right has more treasures, healing
 
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      potions, etc.
 
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      Enter the right cell and talk to the dying Apprentice.  Ask him about
 
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      Carston and the exit to the next level.  The key is the Machine, of
 
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      course.  He dies, and you can then search the table behind him for more
 
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      small treasures.  For helping him die (I guess) you get 1000 quest
 
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      experience.
 
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      Open the southern door, and go down the passage to another circular
 
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      room.  There are 3 illithids in here and some Umber Hulks.  Kill them.
 
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      One of the illithids has the second part of the Illithid Rod key, once
 
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      you get it you get 4000 experience and the completed key.  The container
 
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      in the center of the room here is TRAPPED and has minor treasures.
 
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      Go back up to the cell room, then left (x 1200 y 1000).
 
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      This is the Red Oil Room.  When you take the red oil from the vat you
 
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      will be attacked by a couple of Vampiric Illithids (the best of BOTH
 
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      worlds there).  They're each worth 14,000 experience.
 
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      Head back up to Carston's level.
 
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      (AR 3017)
 
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      Drop down to the lower stairway (x 4000 y 2600) and go down.
 
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      (AR 3022)
 
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      If you thought that the Gith might be more reasonable than the Illithid
 
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      were, well you're wrong.  They're not.
 
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        Note:  Some of these Gith are considered to be Anti-Paladins.  Don't
 
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              you wish that you could be an Anti-Paladin?
 
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      There are 3 chests in this first room, and the "middle" one is trapped.
 
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      They mostly have minor treasures with one exception...
 
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      Be sure to get the Flint and Tinder from the lower chest (x 880 y 550).
 
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      The door to the right has more Giths and some minor treasures.
 
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      Open the lower-left door and go through (x 900 y 800).
 
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      Fight off the Giths in this room, then search it for treasure.  There is
 
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      another Handwritten Note here at (x 400 y 950).
 
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      Open the door in the lower right (x 900 y 1200) to go to the next room.
 
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      You'll have to fight through a wave of Gith, but if you can take on the
 
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      Illithids, the Gith should present no problems at all.  When they're
 
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      dispatched, go further to the right to find the captain.  You can't talk
 
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      him out of a fight, so don't bother trying.
 
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        Captain - 7500 experience
 
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                  Diary of Carston's Apprentice (a Clue!)
 
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                  Angurvadal (Long Sword +4, upgradeable by Cespenar)
 
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      Search the "teeth" of their ship (x 1350 y 1550) to find:
 
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        Montolio's Clasp (part of Montolio's Cloak, upgradeable by Cespenar)
 
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        other treasures...
 
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      Search the purple pool (x 1550 y 1700) to get:
 
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        Purple Oil
 
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      Open the door in the bottom right corner here (x 1830 y 1960) and
 
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      descend.
 
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      (AR 3018)
 
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      Follow this down to find a great red Dragon, Saladrex.  In case you're
 
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      planning on attacking him (don't yet), here are his general stats:
 
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        244 HP  -12 AC  -6 THAC0 3 Attacks  30% all weapon res.  64,000 exp
 
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          Staff of the Ram +4 (Upgradeable by Cespenar)
 
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          Rogue Stone
 
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          1500 gold
 
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          other treasures...
 
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      Anyway, let's just have a pleasant chat with him for a bit.  You can
 
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      attack later if you want.  Try to use the "flattering" answers whenever
 
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      possible ("oh mighty Saladrex") as he is a very vain dragon.  Ask him
 
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      what he's doing here, and he'll tell you that he was summoned by the
 
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      Mad Mage Carston like everyone else, but he found that he liked it here.
 
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      Depending on how flattering you were, you'll be able to ask him some
 
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      questions.  Ask him everything that you want...
 
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      Then, if you so desire, you can attack.  Most of the "trick" strategies
 
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      for killing dragons that worked in BG2, no longer work (Fake Talk,
 
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      tossing out Cloudkills, etc.), so you might actually have to prepare for
 
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      a real fight.  I'd make sure to cast Resist Fear on everyone, as Dragons
 
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      tend to be frightening.
 
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        Tips: Killed the dragon by using one of the many spell striking
 
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              wands to lower its resistance (cast about 3 times), then
 
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              used wand of lightning a bunch of times.  Used cleric to
 
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              heal/cast resist fire/resurrect.  Important to note that the
 
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              dragon in watcher's keep cannot fit through its big doorway,
 
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              allowing you to stay out of range of all but it's fire
 
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              breath. Fun stuff. If you're really crafty, you can grab
 
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              some additional fire protections, and nix the cleric.  This
 
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              method is mainly for those who go straight from Irenicus'
 
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              Dungeon to Watcher's Keep.  [from Braden]
 
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      Once you're done here, go back up.
 
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      (AR 3022)
 
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      Want to fight a Demi-Lich?  Whenever you've prepared, head over to the
 
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      left, open the door (x 750 y 1850) and descend.
 
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      (AR 3027)
 
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      Nothing here, but a Demi-Lich!  I'd send in only one character and
 
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      attempt to draw him out of his little hidey-hole.  I'd keep your mages
 
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      WELL away from this battle so they can cast Freedom on anyone who happens
 
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      to get imprisoned by him.  So, what I did was cast Simulacrum, and had
 
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      that stay in the battle with me, and had my real mage go hide somewhere.
 
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      I'd also send your main character away as well, this prevents him/her
 
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      from getting imprisoned and ending your game.  Of course, if you have a
 
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      Berserker in your party, just Berserk and hit him hard and fast.
 
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      Berserking makes you immune to imprison.
 
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        Note: There are all kinds of ways to kill a Demi-Lich, and the monster
 
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              strategies section above on Undead has them all.
 
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        Demi-Lich - 55,000 experience
 
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                    Star Dagger +4 (upgradeable by Cespenar)
 
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                    20,000 gold
 
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                    other treasures...
 
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      Be sure to check his coffin for more treasures.
 
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      Go back to the Gith level, and from there back to the main Mad Mage
 
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      level.
 
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      (AR 3017)
 
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      Head left to the torches (x 1680 y 2860).  There are 6 torches, 3 on the
 
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      left and 3 on the right.  Here's the color coding...
 
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        Red      Blue
 
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        Red      Purple
 
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        Purple    Red
 
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      Click on each torch and light them according to the pattern. (You get
 
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      the pattern from the tiles in the two side rooms, if you're curious...
 
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      it's easier to see if you look at the mini-map)  When all the torches
 
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      light, the door opens and everyone gets 10,000 quest experience points.
 
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      Enter the last room.
 
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      Here you must fight two Minotaurs, Rock and Garock.  Somehow they also
 
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      summon other monsters to help them.  But after clearing out a dragon and
 
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      demi-lich, what are 2 minotaurs?
 
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        Rock - 15,000 experience
 
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              Axe of the Unyielding +3 (Upgradeable by Cespenar)
 
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              2 Potions of Superior Healing
 
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              Battle Axe +3
 
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        Garock - 10,000 experience
 
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                2 Potions of Superior Healing
 
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                Battle Axe +3
 
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      Time to search the Vaults.  The left one is trapped, the right one is
 
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      locked.
 
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      Get the Crystal Mallet from the left vault.
 
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      Be sure to get the Clay Golem page from the right vault.  The other
 
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      treasure is decidedly minor.
 
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      Head back to the great machine, and click on it.  You need to hit the
 
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      thing SIX times in order to get Carsten out of it.  Once he is removed
 
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      from his cocoon, he isn't quite as arrogant.  Let him live and he'll
 
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      give you his journal.  You get 10,000 experience for letting him live.
 
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      (He's worth only 6000 to kill)  Read his journal to learn how to activate
 
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      the portal to the next level.  However, we have a machine to play with
 
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      first...
 
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      Save it first, then use the machine.  All the handwritten notes you have
 
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      been gathering are the formulas for what you can do with it. Each
 
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      valid combination requires 3 switches/buttons/whatever to be pressed.
 
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      They can be done in any order.  The bonuses work on whoever used the
 
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      machine, not just the main character.  So, if you need your priest to
 
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      gain some wisdom...
 
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      Here is a complete list of the valid combinations:
 
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        Triangle  Green  Medium    > Storm Star +3 (Cespenar can upgrade)
 
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        Blue      Green  Long      > Gain Magic Res.
 
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        Circle    Blue    Long      > +1 INT
 
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        Square    Blue    Short    > +1 DEX
 
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        Red      Green  Short    > +1 CHA
 
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        Circle    Square  Triangle  > +1 WIS
 
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        Circle    Red    Long      > +1 CON
 
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        Square    Short  Medium    > +1 STR
 
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        Triangle  Red    Medium    > Exit to next level
 
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        Note:  You can only do the Stat bonuses ONCE.
 
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      If you enter in an INVALID combination, you get some really bad random
 
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      effects (well, mostly bad):
 
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        10% chance to gain a Potion of Superior Healing.
 
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        10% chance to get 100,000 experience (only for whoever used it)
 
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        10% chance to become Imprisoned (bad if it's your main character)
 
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        10% chance for 50 fire damage
 
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        10% chance turned to stone (bad if it's your main character)
 
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        10% chance to lose 1 INT
 
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        10% chance for 75 lightning damage
 
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        10% chance to be poisoned
 
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        10% chance to lose 15 levels
 
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        10% chance to lose 1 DEX
 
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      Anyway, use the machine's Triangle, Red, Medium combination to open up
 
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      the portal to the next level. This is worth 25,000 quest experience.
 
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      The portal you want to enter is the Right Portal (x 2800 y 1400).
 
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</pre>
 
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[[Категория:Прохождение (BGII)]]
 
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Версия 00:47, 15 июля 2010