Сарадуш,ToB: различия между версиями
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Mirror (обсуждение | вклад) (source: Dan Simpson Throne of Bhaal Walkthrough) |
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Версия 16:56, 13 июня 2010
------------------------------------------------------------------------------- 3. [SRDSHH] Saradush (AR 5000) ------------------------------------------------------------------------------- Walkthrough: ------------ - MELISSAN You appear in the middle of a ... disagreement. The authorities believe you to be hostile and attack on sight. Better clear them out quickly. After they're all dead, Melissan talks to you. She sums up the situation for you: the city is under siege by Yaga Shura (Bhaalspawn) preventing anyone from leaving, and the city is under control of Gromnir (Bhaalspawn) who is quite Mad and probably will get everyone killed. After that you can ask her some questions. Ask everything you can. Note: As this is a city under siege, don't stay in any place too long... fire tends to rain from the sky. There are various Minor Bhaalspawn in town. Unless I specifically mention them, they aren't important. Also, there are various random treasures to be found in the containers of the city. The Harlot in the main city has nothing at all to do with the Vampire Courtesan plot you'll find later. In fact, she simply wants to wish you well in getting to Gromnir. There are some interesting Romance notes here as well, if you do agree to go with the Harlot it ends a romance with Aerie, however, Viconia is simply amused and convinced that this will make you realize just how much better she is. After killing Gromnir, talk to the Harlot again to get everyone 1000 experience points. - THE TAVERN (AR 5003) Enter the Tavern (x 1050 y 1550). The first thing you'll notice are some soldiers pestering a waitress. Confront them about it. You can either bribe them off (500 gold) or fight them. Once they're dispatched (1400 exp, various +2,3 weapons and armors) talk to the waitress to learn that Gromnir has a secret entrance in the sewers. Naturally. Note: You'll also find Viekang in here... he's the guy who "blew up" in a tavern back in Trademeet. If you talk to him you'll learn that he simply teleports away whenever he felt threatened. He has a quest too, see below. Also you can find Volo in the back room. Talk next to Pyrgam Aleson. Ask him for a secret way into the castle, and he'll tell you... for a fee (1000 gold). Of course, if you have 14 Charisma or more you can negotiate this down to nothing. He tells you that there is a way through the old abandoned jail (which has become overrun with undead). He refers you to the Temple of Waukeen for more information. There are 3 containers in this tavern: (x 420 y 530), (x 750 y 220), (x 420 y 900) 2 Potions of Extra Healing 2 Potions of Superior Healing Oil of Speed Random Treasures... - KEYS Go over to the temple of Waukeen (x 1280 y 1900) and talk to Farielle. (she won't help you willingly if you're evil) Ask her about the key to the castle that Pygram mentioned and she'll tell you. She gives you the key to the jail, and warns you about the undead there. Everyone gets 1000 exp. The pool behind her (x 370 y 350) has a: Water Opal Also the 2 bookcases to the side have some random treasures. You may want to buy some Elven Holy Water if you don't have any... *hint* We now have the key to the Prison, let's get the key to the Sewers. Exit Waukeen's, then head left to the Barracks (x 630 y 1800). Once in there, you'll be accosted. Be as hostile as you wanna be, there is no way out of this fight. Slaughter the troops. Search the room for treasure (practically all of it is Random) and the Key to the Sewers (x 375 y 290). You now have 2 different keys, each leading to roughly the same place in the end, Gromnir. They merely differ in their methods. After finishing whichever of the Quests from below, enter either the Sewers (any of the entrances on the ground) or the Prison (x 1350 y 2250). Quests: ------- QUEST: Mateo's Imminent Execution Militia HQ - Saradush (AR 5000, x 1740 y 810) Countess's Manor - Saradush (AR 5000, x 1370 y 1370) Kiser's Home - Saradush (AR 5000, x 2080 y 1820) Errard - Saradush (AR 5000, x 2370 y 700) Enter the Militia HQ (x 1740 y 810) and watch the, um, trial take place. A man named Mateo is taken away based on, well not much evidence. Looks suspicious. Talk to the captain and get him to agree to let you talk to Mateo and investigate this further. You can also ask him more questions, but he doesn't know much. The bookcase against the wall has some: 2 Potions of Superior Healing Go up and into the prison. Get the jailer to open the door, then go up and talk to Mateo, who is in the closest cell. Ask him whether Kiser is involved and he thinks this somewhat likely. He says that if Kiser is involved then the Countess is in trouble. You'll need to talk with her next. Also, search the back wall of the other cell for: 5 Superior Healing Potions Exit the building. You'll find the Countess's building just down the large stairs, to the left (by the Harlot). Enter. Talk to the Countess and mention that you have spoken to Mateo. She quite quickly tells you that it was Kiser behind everything. Kiser, you see, has kidnapped her son and the only way to get him returned was to turn on Mateo like that. She also says that Kiser will never give up her son. She wants you to visit with Kiser to somehow get her son back. Sounds reasonable. Note: Her treasure chests raise an alarm if you touch them. Head out, and down to Kiser's place. Inside bug him about what you know. Ask him about Mateo. Now if you have a 15 CHA, or have talked to the Countess, or are evil, or are neutral with a bad reputation you can get him to divulge more information. He says that he does indeed have the Countess's son, but he won't give him up unless you kill Errard, whom he says is the real evil force here. Note: You can pickpocket Kiser for a Shakti figurine. (Ken Adams) Kiser also has quite a bit of treasure in his house, many of which is horribly trapped (and all of it Randomized too). I don't think that you can de-trap these either. EVIL Note: Following the evil path, he asks you to kill either the countess or Errard. If you do kill the countess, he gives you 10,000 gold. If you kill Errard you get 2,000 gold. Either way gets you 5000 exp for every party member. Errard: 20,000 experience Cleric's Staff +3 Robe of Good Archmagi Avoiding Errard Note: In Kiser's basement, there's three hidden switches that can be found by using 'detect traps' (two in the main room and one in the small bedroom behind a door). When you press all three, it opens the secret door that leads to Ardic, and Kiser appears and attacks you like he normally would after you talk to Errard. (Dave Loveland) Interesting. Head out. You'll find Errard at the top of the city standing on the wall. Talk to him. If we're following the Good path, tell him that Kiser sent you to kill him. He is a little shocked, so fill him in on the details. Errard will then track down the Countess's son for you, and tell you that he is within the home of Kiser himself. Return to Kiser's, and drop down to the basement. Kiser threatens to kill both you and his hostage for revealing his intentions. Bah. Kill him. Fighter (2) - 6500 experience (various magical treasures) Kiser - 6500 experience Shakti Figurine Secret Jail Key other treasures Fighter - 8000 experience Thief - 10,000 experience Mage - 10,000 experience Find and talk to Ardic for 7000 quest experience points. Besides 3 containers of potions and/or random treasures, search the cabinet at (x 650 y 350): Starfall Ore (a component of a more powerful item) King's Tears Return to the Countess for your reward: 2000 gold, 5000 exp for everyone. QUEST: Tazit's Dead Father Tazit - Saradush (AR 5000, x 2425 y 1550) Just to the right and down from where you started, a man will get whacked by some fire from the sky. Talk to his son, Tazit, who is quite distraught over this. Offer to have a cleric help (or if you are a Cleric, to do it yourself). Have your cleric talk to the boy, and offer to try the spell. When he is raised everyone gets 1000 experience and a Reputation +1. Alternatively, if you have the Rod of Resurrection you can use that. QUEST: Save the Elves Elves - Saradush (AR 5000, x 1240 y 1180) Just above the tavern, some elves are having trouble with the local authorities (seems familiar). Threaten the guard by telling him that you are a Bhaalspawn, then talk to the elves. They believe that as soon as possible, the guards will make their move again. If only someone would offer them refuge. Head down to the Temple of Waukeen and talk to Farielle. She'll help the elves out. Return to the elves and tell them the good news. You also get a reward: Reputation +1, 3000 exp for all party members. QUEST: Stop the Dwarves Dwarves - Saradush (AR 5000, x 1010 y 2180) Just below the Temple of Waukeen some dwarves are getting angry at the local authorities. Talk them out of violence for: 1000 exp each. You could side with the dwarves in a violent struggle, but you won't get much to make it worth your time. QUEST: Help Viekang Tavern - Saradush (AR 5000, x 1050 y 1550) When you first talk to Viekang, the Bhaalspawn who "exploded" back in Trademeet, you learn that when he feels fear, he is uncontrollably teleported away. So, you think he could just get out of a city under siege. Problem is that Melissan cured him of his fear. So, if you have an INT of 18 or more, talk to him again and suggest that maybe a Horror spell could make him feel fear again. He thinks it could work. Note: The main character needs the INT of 18. So, if you don't actually have the Smarts for this one, there are always potions for that. Your main character dosen't have to have 18 intelligence to make Viekang jump. Just simply have someone cast Horror on him and Viekang will jump! [from Brock Meyer] Next, have someone cast Horror on him, and he'll be cured. For this everyone gains 2000 experience points. QUEST: Lazarus's Missing Spellbook Arcana Archives - Saradush (AR 5000, x 710 y 1280) Hectan - Saradush Tavern (AR 5003, x 1070 y 530) Squip - Saradush (AR 5000, x 990 y 1140) In the Arcana Archives, you'll discover its caretaker, Lazarus has had his spellbook stolen. Therefore he can't really sell you anything. Agree to help him with his problem. He suspects that Hectan is involved, but can't prove it. Ask for any other clues to learn of a set of VERY small muddy footprints. Hectan is not a small man. You'll find Hectan in the Tavern, in the back. Talk to him and he denies any involvement. In fact, he has numerous witnesses that place him in the tavern. EVIL Note: If you have a low reputation (say, 8 or lower) just threaten him and he'll cop to the whole story. Go outside, go up and talk to Squip. Ask him about the spellbook, and he'll want 1000 gold to tell you anything. You could be nice and give that to him (heh), but he'll settle for nothing. He tells you that he did steal the book, and then immediately gave it to Hectan. Back to the tavern. This time Hectan admits to it, but says he only took it because he believes that Lazarus has a teleportation spell. He wants you to get this from Lazarus. Very well... Go to Lazarus and get the scroll. However, the scroll is useless as Yaga has powerful magics preventing anyone from teleporting out. Take the scroll to Hectan and he'll exchange that for the spellbook. Note: If you tell him to TRY using the scroll right there you lose 1 Reputation. Return with the spellbook and give it to Lazarus. This not only reopens his shop, but also gets everyone in your party 5000 exp. QUEST: Peltje's Vampires Peltje - Saradush Tavern (AR 5003, x 980 y 815) Inside the tavern you'll find a fellow named Peltje who believes that he is not insane. Seems that he believes that all the "courtesans" have become vampires and have a secret lair where they drain the blood of innocent mortals like him. At night, enter the tavern, and go to the top left corner (where the elves and dwarves sit arguing) to find the Dark Courtesans. Conveniently, there is one of each gender. Instead of doing the usual services, they take you to the vampire nest and attempt to kill you. OTHER: Kill Fire Giants [from CY Lee] During the siege of Saradush. Go to northern end of the battlement where Errard is (the mage in Mateo's quest). You will notice that the militia is shooting arrows at some unseen Fire Giant. The Fire Giant is located behind the tower and is NOT selectable as a target. However, equip your men with missile weapons and set to aggressive scripts and they will start shooting at the Fire Giant (XP : 8000, instant re-spawning) and the best part is that the Fire Giant would not attack your party members and there's no random flamingballs from the sky (probably to avoid killing Errard). Leave them there for unlimited xp. Average : 8000 xp ( per kill ) every 20 sec. i.e. ~ 1.5 million xp/hr Note: - Unlimited ammo missile weapons (eg. Firetooth, Azure Edge, Gesen Bow, Sling of Everard, etc.) would be useful. - Be sure to check on your men occasionally as they get fatigued (after a couple days of shooting at some giant) and also to level up (to avoid wasting excess xp)