Аткатла - возвращение, BGII: различия между версиями
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| Строка 2: | Строка 2: | ||
| − | + | '''Ситуация:''' | |
| − | + | На выходе из Андердарка вы будете окружены эльфами, которые сначала принимают вас за дроу, но потом, | |
когда они осознают свою ошибку, вы им все равно не нравитесь. Они проводят вас к своим лидерам - сначала к | когда они осознают свою ошибку, вы им все равно не нравитесь. Они проводят вас к своим лидерам - сначала к | ||
генералу, а потом и к Эльхану, собственной персоной. | генералу, а потом и к Эльхану, собственной персоной. | ||
| − | + | '''Прохождение:''' | |
| − | + | - Вопросы Эльхана | |
Elhan now will grill you on your various adventures. He has a sage | Elhan now will grill you on your various adventures. He has a sage | ||
Версия 11:38, 15 февраля 2010
АТКАТЛА - ВОЗВРАЩЕНИЕ
Ситуация:
На выходе из Андердарка вы будете окружены эльфами, которые сначала принимают вас за дроу, но потом, когда они осознают свою ошибку, вы им все равно не нравитесь. Они проводят вас к своим лидерам - сначала к генералу, а потом и к Эльхану, собственной персоной.
Прохождение:
- Вопросы Эльхана
Elhan now will grill you on your various adventures. He has a sage
behind him who will verify the veracity of your statements (sort of like
a polygraph test). Just answer truthfully and things will go better.
For example, on the first question I told him that I left the Drow
"bloodied and battered... I did not flee." The conversation at first is
an exchange of information... mostly from you to them. Then once they
know that you know more than they, they want you to help them. They need
the Lanthorn to re-enter the city, but it was stolen by Bodhi. You must
find her and retrieve the item. Ask for their help in this matter and
get Holy Water and Stakes off of them.
If Viconia is in the party they force her to swear a Geas to serve you.
- GATHER ALLIES TO ASSAULT BODHI, DRIZZT
Naturally the first thing you will want to do upon exiting the Underdark
is to head over to Cromwell to make the Crom Faeyr, Long Sword of the
Equalizer and Gesen Bow. (all of which we have now found all the pieces
for)
However, on your way anywhere, you will bump into Drizzt Do'Urden and
his friends: Bruenor, Wulfgar, Regis and Catti-Brie (from the Salvatore
novels). If you happen to have killed Drizzt in the previous game (and
imported a save-game) then Drizzt is fairly hostile to you. If your
imported character had any of Drizzt's items, then he starts out fairly
hostile to you. Otherwise he is fairly friendly to you. He is, after
all, a force for GOOD in the world.
The point of Drizzt is to ask him to help you fight down the evil Vampire
Bodhi, which he promises to do. If you do that, then you can simply
meet him in her crypt in the Graveyard.
EVIL Parties: I'm betting, however, that many of you are going to fight
Drizzt to try to steal his nifty items. First off, this
makes you EVIL, as Drizzt is good. Secondly, several
party members will leave your party (or attack you) if
you do this:
Jaheira (leaves, goes to Athkatla)
Keldorn (leaves your party and attacks you)
Others aren't happy about it, but don't complain.
When the fight begins, Drizzt immediately summons forth
his spectral panther, Guenwhyvar to help him. I'd take
out Drizzt first, followed quickly by Catti-Brie. They
are the two fiercest here. Then concentrate on Wulfgar,
Guenhwyvar and Bruenor. Save Regis for last. This battle
shouldn't be too hard for you.
Catti-Brie - 12,000 experience
Tansheron's Bow +3
Long Sword +2
Chainmail +2
Regis - 1500 experience
Leather Armor +1
Mace +2
Ruby Pendant (Dire Charm 1x/day)
Bruenor - 3500 experience
Battle Axe +3
Mithril Field Plate +2
Wulfgar - 3000 experience
Aegis Fang (War Hammer +3)
Guenhwyvar - 1400 experience
Drizzt - 12,000 experience
Scimitar +5, Defender
Scimitar +3, Frostbrand
Mithril Chainmail +4
If you DO kill them and steal their things, later Malchor
Harpell will appear and attempt to retrieve these items.
(This often leads to strange bugs, where he doesn't
actually do anything, but keeps hanging around).
- GATHER MORE ALLIES
If you didn't want Drizzt as an Ally, there are other places to look for
friends. (You don't actually need any allies if you are confident enough
in your battle abilities)
The Shadow Thieves: Talk to Aran Linvail (basement of the Shadow Thieves
Guild) and ask him to back you up when you invade Bodhi's place and he
will send his "best" assassins out to help you.
Order of the Radiant Heart: Head over to the Order and a Squire will
meet with you. Then talk to Prelate Wesselan in the side room and ask
for his help in defeating Bodhi and he will send a contingent of Paladins
out to the Tomb to help out. (Interestingly, one of the Paladins sent has
the Two Handed Sword +3: Harbinger, that when it hits may hit with a
Fireball as well)
You may also be able to convince a Temple to help you IF that Temple is
your Stronghold.
- BODHI FINALE
Head over to the Graveyard to listen to Bodhi. If you are currently in a
Romance with someone, that person will be turned Cyan (such that you
cannot talk to them) and a battle between your party and Bodhi's vampires
breaks out. Your romantic interest will then be spirited away.
Head out to the entrance to the lower levels (x 590 y 980). The other
entrances are mostly barred to prevent entry. Go down into the crypt.
If you have allies down here, you will find them fighting away. I will
assume that you have no allies, so any allies you have will merely help
you. (although you get no experience for anything the "allies" kill)
Search the two nearby containers to find some spells (and some Stakes if
you need them):
Spells - Finger of Death
Symbol of Death
We're on the same battle plan as the first time we came here, namely kill
Vampires with names, and Stake them when they retreat to their coffins.
Go up the passage to find Valen and Del. Kill them, then enter the room
to the left to Stake the two of them.
Go up the northern passage (x 360 y 1080) to the blood bath room.
Here you will find more vampires (Salia, Meredath) and a pool of blood.
Kill the vampires. Neither of them deserve staking. Then go up to the
Pool and click it twice to use the Holy Water on it. This cleanses the
pool and weakens the vampires.
Go through the passage to the right. There you will find a HORDE of
vampires (hence why you wanted the allies, I would think). Simply go
forward until a couple vampires come your way, kill them, go a little
further forward, do some more, and so on. When the last of this room's
many vampires are dead, go back to the Coffin room and Stake it.
Tip: Other ways to kill vampires would be to launch Cloudkills into
the room, use Turn Undead (from an Evil priest you seize control
of Vampires and can turn them on each other).
Head into the next passage to the right to get to the Spiky Room. Here
you find a Guard Vampire, who casts spells on himself. Nothing a good
Breach spell can't remove. (x 2150 y 675) Enter the spiky room. There
are many Vampiric Mists and Traps in here. Search the center blood pool
to find:
Gauntlets of Weapon Expertise (+1 THAC0, +2 Damage)
Stakes
Back to the main room, and take the stairs to the lower level.
(x 1575 y 550)
If any of the three allies came with you (Drizzt, Eric the Paladin or
Arkanis the Shadow Thief) then they will automatically appear with you
(even if it didn't look like they understood what stairs are). This
first passage has 2 traps in it before you reach the door. Arkanis will
detrap these if he is with you.
Michael Schneider has a battle plan:
I recommend the following course of action if you have the
Mace of Destruction +2: Allow NO ONE to fight in the final Bodhi
battle save your strongest fighter with this weapon and some good
armor equipped (you won't take much *physical* damage in this battle
if your AC is -7 or lower), and a Cloak of Spell-turning (or Shield
of Balduran). The Mace of Destruction renders him immune to
level-drain (and the level-drain ability of the vampires and even
fledgling-vampires are enhanced for this battle; presumably this is
what the Holy Water weakens), which means that all of your party
(being unaffected) will be eligible for the big XP payoff at the
conclusion. Otherwise you'll need to cast a lot of Restorations
before staking her.
Open the door to find Bodhi. She gives her final Evil Rant and attacks.
If your lover was turned, you will find them here and they will attack
you forcing you to kill them. Go up to the Pool (any of them) and use
a Holy Water on it to weaken the vampires further. Kill Bodhi (91,000
experience) and she will flee to her coffin in the top right room. Go
up there and Stake her. (x 1700 y 100) This gets you:
55,000 + 48,500 experience for each character
Rhynn Lanthorn (needed to enter the elven city)
Before leaving be sure to get:
Bodhi's Black Heart
Body of your Lover (if applicable)
The Vapiricus Omnibus: Unabridged (from the top left room)
- RESTORE YOUR LOVER
Well, before we go to Chapter Seven we have to undo the rest of what
Bodhi did, namely we have to reverse the vampirism. The Vapiricus
Omnibus mentions the god Amaunator, whose temple we restored when we
defeated the Shade Lord (or, if you didn't do that, check out the Umar
Hills section). Go to the Temple Ruins area.
Enter the temple ruins. Make your way to the lettered-floor room
(where you can only cross safely by stepping on the letters AMAUNATOR)
cross and enter the left room with the giant statue. Place the Body and
Bodhi's Heart in the arms of the statue (x 2615 y 1620). Your lover will
be restored back to life and will be very thankful.
- RETURN THE LANTHORN
Go back to the 'exit from the underdark' area and talk to Elhan again.
Everything he says just reveals more and more that the elves knew
Irenicus and Bodhi from before. However, he does not wish to tell you
the entire story, and says that if you can rescue the Priestess Demin
from the city, Suldanessellar, then she will reveal all to you. (everyone
gets 74,500 experience) This is continued in the section titled
'Suldanessellar.'
Quests: -------
QUEST: Restore Yoshimo's Soul
If you still have Yoshimo's (black) heart, you can try to remove
the Geas that holds his soul. Take it to any Priest of Ilmater
(for example, the Temple that is on the Roof of the Copper Coronet)
and ask that they help him. For this you gain 200,000 experience.
And no, Yoshimo cannot be resurrected after this. But hey, you did
save his soul!
OTHER: Find the Silver Hilt for the Vorpal Sword
You've had the Silver Blade forever now (assuming you went with
Saemon) and are probably wondering just when you are going to get
that pesky hilt for it. Well, when wandering near the Adventurer's
Mart in Waukeen's Promenade I encountered Kruin, a mean Gith who
needs the Sword to re-enter Limbo.
Refuse to hand over the sword and he starts casting spells like
crazy. Did I mention that he has several Gith buddies around?
Kill them to get the Silver Hilt, used to finish the Vorpal Sword.
(Rhetorical question, why didn't the Cowled Wizards show up when
the Gith started casting spells?)
OTHER: The Doppleganger Brigands
While traveling between areas you will be "waylaid" by a group of
what appears to be peasants. They ask if you are the famous
adventurer, renowned throughout the Sword Coast. Say yes and they
suddenly turn themselves into cloned versions of your party! Who
knows what diabolical scheme they have concocted to use with a
cloned version of your party. Kill them. I didn't really find
anything else remarkable about them.