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− | 7. > > > > Chapter 7: Suldanessellar (AR 2800)
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− | Exposition:
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− | -----------
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− | Elhan uses the Lanthorn to open a hole in the tree to the Elven City of
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− | Suldanessellar (everyone in the party gets another 74,500 experience).
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− | The elves then re-enter their city and bid you to follow them...
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− | Walkthrough:
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− | ------------
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− | - SULDANESSELLAR
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− | In case you are wondering, you are in the Forest of Tethir to start with
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− | (see the above section 'Three New Areas' if you haven't been here
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− | already). Enter the city. The elves move out to look for survivors, and
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− | Elhan tells you to be careful and look for Ellesime.
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− | We are currently in the bottom right portion of the map. Go north to
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− | find the first building (x 4640 y 2500). Enter. Kill the three Golems
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− | in here to save the two elves. They reveal that you will find Priestess
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− | Demin in a house in the Southwestern part of the city, then leave.
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− | Search the large bookcase on the right (x 680 y 270) to find the:
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− | Stone Horn (needed)
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− | Darts
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− | The container just north of that bookcase holds a:
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− | Cloak of Elvenkind (Hide in Shadows +50%)
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− | The rest of the containers hold merely minor treasures. Exit the
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− | building.
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− | Head up the northwestern path (x 4515 y 2450). Beware Golems that may
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− | lurk around here. There was a group of Rakshasa's (x 4060 y 1950) just
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− | outside the next building. Be ready for a large battle, and enter the
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− | building. If you cast Protection from Evil 10' on your party, then the
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− | Glabrezu will not attack you. Once inside take out the mage first and
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− | the rest will be easy. There is nothing else to be done here for the
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− | moment, but remember this place (Temple of Rillifane), we will be back.
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− | Exit.
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− | Note: If you have the artifacts of Rillifane before coming here the
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− | first time, and quickly placed them in the Altar, you could let
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− | the Avatar of Rillifane fight this battle for you. (Rolander)
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− | Head down the southwest path to the unmarked building (x 3160 y 2730).
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− | There will probably be more Golems here to fight. Go up the stairs on
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− | the building to rescue some elves. Tell them to get to the gates. South
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− | of this building is a platform where some elves and trolls are fighting.
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− | Once the trolls are defeated the elves "move out" to help out other
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− | sections of the city.
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− | - THE SYMBOL OF RILLIFANE
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− | Go down the next southwest passage to the next building (x 2080 y 3240).
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− | Enter the TOP room first, and search it until you find the Wardstone.
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− | Then leave that room and enter the lower room. You can find the Meteor
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− | Swarm spell on the fireplace mantle. To the right you will see three
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− | dead elves around an odd piece of furniture. The answers to this thing's
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− | questions can be found on the wardstone. Go up and use the thing:
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− | First: Press the Rune of Corellan Lotharian
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− | 2nd: Press the Symbol of Rillifane
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− | 3rd: Press the elven Symbol of Water
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− | 4th: Press the Rune that denotes the Tree of Life
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− | Do that correctly to get the Symbol of Rillifane. Leave this room.
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− | - THE PRIESTESS DEMIN
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− | Go west (where you will see Elves battling skeletal warriors), then
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− | northwest to get to Demin's House (x 780 y 2140), which is guarded by a
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− | Drow and a Demon. Go up the stairs and enter the building. Inside you
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− | will find Demin fighting three Rakshasa's:
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− | Girdle of Stone Giant Strength (20 STR)
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− | On the shelf behind her you will find:
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− | Spell - Absolute Immunity
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− | Afterwards talk to Demin to learn all about Irenicus' past and why he has
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− | invaded the elven city. She also has an idea to help clear the city of
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− | its current pest problem, to restore the Guardians of the forest. What
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− | you need is to find the three artifacts of Rillifane: The Cup, the
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− | Symbol and the Moonblade. We already got the Symbol, all we need is the
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− | Cup, which is on the Dragon to the northwest and the Moonblade, which is
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− | in the Temple of the Moon to the east.
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− | Leave her house.
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− | - THE ARTIFACTS OF RILLIFANE
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− | Go up the northern path to the Harpist's House (x 1060 y 625). Outside
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− | the house a group of elves are fighting some golems. If you manage to
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− | save the elves they give you 13,000 experience. Enter the building.
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− | Search the desk in the top left to find:
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− | Stone Harp (companion to the Stone Horn)
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− | Leave the building.
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− | Go up to the northwest passage (x 500 y 725). This path leads to a new
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− | area with the Black Dragon that we must defeat to get the Golden Cup of
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− | Rillifane. Take the passage. Once at the new area, cast whatever
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− | protective spells you wish (I used Haste, Protection from Evil and
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− | Mazzy's Protection from Fear), then go southwest and fight the dragon.
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− | You can try to reason with him, but he won't fall for it, and a battle is
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− | inevitable. Just keep his spell defenses down and attack. By this point
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− | in the game you should be mighty enough to easily whack this pest.
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− | Nizidramanii'yt - 52,000 experience
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− | Golden Goblet of Life (fancier name)
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− | Bladesinger Chain +4 (elven chainmail, AC 1)
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− | Minor Treasures
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− | Once the Dragon is dead, head back the way you came.
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− | Alternatively: You can give the Dragon everything you have (gold and
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− | items) for the Goblet. Naturally, you'll want to drop
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− | all your items before doing this.
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− | Go southeast, past the Harpist's House, southeast down the next passage
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− | to get to the House of the Moon (x 1830 y 1450) and site of the final
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− | artifact of Rillifane. Enter.
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− | Within the house you get to watch as an elf kills a Balor, but is
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− | destroyed himself in the process. Search the elf's remains to find the
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− | Moonblade. Then search the rest of the room to find:
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− | Boots of Elvenkind
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− | Spells - Gate
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− | Return to the Temple of Rillifane and place the three sacred objects
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− | (Cup, Moonblade and Amulet) in the Altar in the center. This will
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− | create the Avatar of Rillifane who is irritated that his temple has been
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− | defiled by Irenicus. (everyone gets 65,000 experience) After talking
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− | with you he summons forth the Guardians of the Forest, who clear out the
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− | city and unseal the Palace for you to enter. You also get:
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− | Staff of the Woodlands +4 (+3 AC, best weapon for Druids)
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− | Leave the temple. Just outside the temple will be a new elf, Reirra, who
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− | offers to sell you things. When you are ready head up to the Palace
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− | (x 3450 y 600). Near the House of the Moon you will find some elves in
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− | conflict with some monsters. Help out (although the elves seem to get
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− | dominated).
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− | - THE PALACE
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− | Go up to the tree and keep using it until you get all the nuts (the
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− | screen will fade to black). There is now only one door to go through,
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− | so go through it. This leads to a pleasant garden with a waterfall in
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− | the center. To the left are two statues, use the statues to put the
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− | Stone Horn and Stone Harp on them. (3000 exp each) This removes the
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− | waterfall and replaces it with a staircase. Go down the stairs. (after
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− | first talking to your party members about the upcoming battle)
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− | - THE TREE OF LIFE
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− | When you first enter this area, Ellesime talks to you. She tells you
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− | that you need to slay 3 parasites on the tree in order to weaken Irenicus
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− | to the point where he can be defeated.
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− | From where you start, go all the way left (x 1970 y 450) and one of your
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− | Seeds will grow into a new branch that continues left. Go left to find
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− | the first parasite (x 1430 y 140). Click on it to try to kill it,
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− | however it has a defender that leaps out to attack you. (for me it was
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− | 2 Earth Elementals) Once they are dead, click on the parasite to kill
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− | it. One down, two to go.
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− | Go a little left and down from the first parasite and a new branch will
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− | grow in. Cross it and go down. (x 877 y 1070) Follow this path down to
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− | find the second parasite (x 1180 y 1480). Click on it until its
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− | guardians attack you (air elementals). Once they are dead, kill the
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− | second Parasite and Ellesime will contact you again. She is very excited
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− | now and thinks there is a good chance that you could kill Irenicus. (or
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− | as she calls him, Joneleth) One more Parasite to go.
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− | Go down. You will pass right by Irenicus (x 1800 y 2035), go past him
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− | on the path that leads eastwards. (x 2340 y 2400) Another branch will
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− | grow in, cross it. Keep going right until you find the final parasite
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− | (x 2875 2025). Do the same thing to kill it. When the last parasite
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− | dies you are automatically teleported over to Irenicus.
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− | - BATTLE WITH IRENICUS
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− | There are many ways to fight Irenicus. Some might suggest summoning a
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− | Nishruu or Hakeashar to deal with him. Others would recommend using
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− | Protection from Magic scrolls. An easy strategy that often works is to
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− | let him cast some spells, then just wander off for awhile. Most mages
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− | don't follow you, and it can easily allow you to do what you will
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− | (protective magics, healing, etc.). But perhaps the easiest strategy
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− | for dealing with Irenicus comes from Xar: Since you can reach Irenicus
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− | before killing the parasites, fill his areas with the nastiest traps you
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− | have (either you need to be a thief or have Jan along – Imoen/Nalia’s
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− | trap skill is too poor). The traps won’t activate until you get the
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− | arch-villain speech. Seven traps (with some special snare or advanced)
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− | will kill him before he can raise a single barrier. Next.
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− | When Irenicus is dead, everyone is sucked into hell with him. If anyone
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− | died, don't worry about their possessions, they will appear in hell
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− | with you.
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− | [[Категория:Прохождение (BGII)]]
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− | [[Категория:Статьи, требующие перевода]]
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− | [[Категория:Статьи, требующие форматирования]]
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