Громнир,ToB: различия между версиями
Материал из AERIE Wiki
Строка 11: | Строка 11: | ||
ваша цель находится в верхней части локации, справа от центра(x 2000 y 150). | ваша цель находится в верхней части локации, справа от центра(x 2000 y 150). | ||
− | + | Разумеется, по дороге вам встретится множество монстров. Здесь нет ценных артефактов | |
− | + | (только посохи +2,+3) и нет сундуков с сокровищами. | |
− | |||
− | + | Ваш путь преградит Секретная стена (x 2140 y 550), которую нужно взломать вором. | |
− | |||
- UPPER SEWERS (AR 5007) | - UPPER SEWERS (AR 5007) | ||
− | + | За героическое прохождение канализации каждый член партии получает 3000 опыта. | |
− | + | В первых двух комантаха есть несколько тайников с сокровищами. Только один из них | |
− | + | действительно интересен(x 365 y 885): | |
Fflar's Scabbard (a component for Cespenar to make a better item) | Fflar's Scabbard (a component for Cespenar to make a better item) |
Версия 15:42, 20 июня 2010
Громнир (AR 5013)
Прохождение
- Канализация
Я советую вам пробиваться к Громниру через канализацию. Где бы вы не вошли, ваша цель находится в верхней части локации, справа от центра(x 2000 y 150).
Разумеется, по дороге вам встретится множество монстров. Здесь нет ценных артефактов (только посохи +2,+3) и нет сундуков с сокровищами.
Ваш путь преградит Секретная стена (x 2140 y 550), которую нужно взломать вором.
- UPPER SEWERS (AR 5007)
За героическое прохождение канализации каждый член партии получает 3000 опыта. В первых двух комантаха есть несколько тайников с сокровищами. Только один из них действительно интересен(x 365 y 885):
Fflar's Scabbard (a component for Cespenar to make a better item)
The two doors to the southeast lead to the prison. There are a bunch of enemies in there (mages, thieves and fighters) that can be pretty tough if you aren't prepared for it. Also, in each of the cells are prisoners, and each time you free one you get a Reputation +1 (which could be a good or bad thing). There is a container on the wall of the lower passage:
20 Bullet +3
Also, beware of traps in this passage. In the top right cell (x 1600 y 1260) is a passage to the vampire area. You'll also meet a woman who is escaping from Gromnir. She warns you to stay away, that Gromnir is quite mad. Go to the vampire nest.
- VAMPIRES (AR 5006)
This is more or less where you would have appeared had you gone with the vampire Harlots. Enter the cell to the left, and search the wall for a secret passage. Open that to get to the upper hallway. There's another vampire here. Go left and up into the next hallway. There are three cells here, the first tells you that it is a grave that is missing a skull, the second has a Rusted Amulet (x 480 y 730) and the third is empty.
Go up the leftmost hallway, open the door. Here you'll find the Prison Spirit, who isn't terribly happy about his lot in unlife. Anyway, about where he was standing there is some treasure: (x 1330 y 325)
Skull Random Item
Keep the skull for the moment. Open the secret (x 1175 y 300) on the nearby wall and enter. There are two cells to each side of you, and another hall in front of you. Ignore the cells, go forward and open the next hallway door. The table here has some interesting arrows. The first locked cell has some treasure.
Back to the shallow grave (x 365 y 665). The spirit appears again, and gives you a Clue. Whatever. Place the skull and rusted amulet in the grave container. This causes the spirit to rematerialize, mention how great it would be if you had Elven Holy Water (hence why I recommended buying it), so put some of that in the grave as well.
The spirit takes you to the one cell that you couldn't open, and opens it. Everyone also gets 10,000 experience. Enter the cell and get the:
Bronze Ioun Stone (memorize extra 7th level spell, Cespenar also uses)
Back to (x 125 y 975) and exit.
- PRISON... AGAIN (AR 5007)
Back to the large room, now open the upper door (x 875 y 750). Kill the monsters in here, and up to the next room. Kill the monsters here as well. There are a couple of things of treasure in here (press TAB to see them light up). Nothing major.
Open the top door (x 1620 y 420), and go through.
- GROMNIR'S CASTLE (AR 5001)
When you get here, there will be 5 bad guys waiting for you. These guys are fairly powerful (not YOUR level, but who is?).
Battle Mage - 21,500 experience 2 Soldier - 12,000 exp each Solder - 12,500 exp Soldier - 12,300 exp
And many small treasures...
Once you're done here, go up the stairs to the next level.
Note: Be absolutely SURE to save it before going to fight Gromnir. There is a bug in the script that can make it impossible to complete the game, and if you get it you don't want to have to start over, do you?
- GROMNIR (AR 5002)
Watch the little cutscene as Melissan and Gromnir argue about whether you are a Bhaalspawn assassin, and so forth. You might notice something missing in Gromnir... his sanity. They take her away, and Gromnir notices you ("hah! good fun!"... in case you're wondering, one of the regulars in the Interplay Message Boards was named "Gromnir" and that was how he closed each of his messages... looks like Bioware is having a little fun with their fans).
Anyway, time for battle. I'd take out his two mages first, then Gromnir, then his soldier goons that appear from out of nowhere (although the one with a Bow is a tempting target, isn't she?).
Gromnir - 22,500 experience Lavendar Ioun Stone (+1 AC, +4 save vs. death) Roranch's Horn (item for Cespenar to use) Rogue Stone 5 Potions of Superior Healing Full Plate +2 Ice Star +4 (1 to 4 extra cold damage) 1200 gold Eler Had - 12,500 experience Grandmaster's Armor (studded +6, works like Boots of Speed)
(everyone else has the same exp and items as the goons on the previous level)
Melissan arrives after the battle, a little upset at the violence that occurred here. She wants you to help get the people out of Saradush. After all, you killed their best defender (Gromnir), it's the least you could do... well, short of doing nothing anyway. The way to win, she claims, is to defeat Yaga Shura, who is invincible. So, first you must travel to the Forest of Mir and the Marching Mountains to discover how he became so powerful in the first place. Agree to help, and she goes away.
To get directly out, just use the stairs that go Up.
When you're done in Saradush, use your Pocket Plane ability. Once there, all you need to do is leave, and it gives you the option to go to the Marching Mountains.