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| + | ZAeGSj <a href="http://gqoajdrzfglw.com/">gqoajdrzfglw</a>, [url=http://vgkxxnvdwqpw.com/]vgkxxnvdwqpw[/url], [link=http://zwlcvqbfmlnd.com/]zwlcvqbfmlnd[/link], http://tbghqmszrfex.com/ |
− | ''Не будет покоя Дитю Баала.''
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− | | |
− | ''Ты убеждаешься в этом раз за разом, а те, кто находится рядом с тобой, страдают из-за твоей подпорченной крови.''
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− | ''Когда Джон Айреникус пал, ты надеялся на что-то вроде передышки, но опасность следовала за тобою как чума.''
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− | | |
− | ''Время пророчества пришло.''
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− | | |
− | ''Поднялись пять грозных потомков Баала, и повели свои армии через Побережье Меча, убивая своих более слабых братьев и сестер, многие невинные гибли в этой массивной волне разрушения.''
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− | ''Паника распространялась перед армиями Пяти как лесной пожар, и тех, кто как подозревали, были Детьми Баала, изгоняли и осыпали бранью.''
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− | ''Даже в Сулданесселларе, в твоем присутствии беспокойство перерастало в страх.''
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− | | |
− | ''Королева Эллесим настаивает на том, что ты должен посетить священную рощу, где древние смогут пролить свет на твою судьбу.''
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− | ''Ты задаешься вопросом, какую роль тебе придется играть в этом страшном пророчестве...''
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− | | |
− | ''И сколько еще осталось до того, как оно в своей высшей точке пожрет твою душу.''
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− | | |
− | ''Только в одном, похоже, можно быть уверенным.''
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− | ''Пока Кровавый Трон Баала стоит пустой... будет править хаос.''
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− | ----
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− | | |
− | '''Начало игры.'''
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− | * См. также: [[Илласера]] в разделе персоналий
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− | * Единственный новый NPC в ToB — [[Саревок]]
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− | | |
− | <pre> | |
− | 2. [GRVFTN] Grove of the Ancients (AR 4000)
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− | -------------------------------------------------------------------------------
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− | | |
− | Exposition:
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− | -----------
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− | | |
− | Any drow items that you were cheaply carrying around in the sunlight (from
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− | earlier tricks) will turn to dust.
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− | | |
− | Companions:
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− | -----------
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− | | |
− | STR DEX CON INT WIS CHA
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− | Sarevok 18/00 17 18 17 10 15 Human Fighter Chaotic Evil
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− | | |
− | Sarevok has been killed by you (twice), but now lives again thanks to a
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− | piece of Bhaalsoul. He offers you information and help, but can you
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− | really trust your old nemesis? Yes, actually, you can.
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− | | |
− | Also, although he is Chaotic Evil at the moment, depending on how you
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− | treat him, you can get him to change alignments to Chaotic Good. In
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− | order to get him to switch, don't ask for him to make the promise, then
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− | act good around him yourself, giving him second chances and whatnot.
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− | | |
− | Found in: Hell
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− | | |
− | Grade: A There isn't a better fighter in any of the Baldur's Gate
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− | games. Plus if you're really crazy you can dual him to a mage
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− | or thief for even more fun. The only real problem with
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− | Sarevok is his Chaotic Evil nature, which adds conflict to a
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− | good-aligned party.
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− | | |
− | Walkthrough:
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− | ------------
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− | | |
− | - SACRED GROVE
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− | | |
− | Time to talk to some big heads. They give you the standard cryptic
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− | prophecy routine, then set you in a different place in this area. You
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− | sense that you are about to be attacked and soon a woman named Illasera
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− | appears. She is a child of Bhaal like yourself, and very quickly she'll
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− | turn hostile on you. She appears to be a minor mageling (98 HP). Take
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− | her out:
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− | | |
− | 10,000 experience
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− | Boots of Speed
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− | Dagger +2
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− | 2 Extra Healing Potions
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− | Ring of Protection +1
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− | Sylvan Chain +2
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− | | |
− | Note: This battle, like many others, becomes more difficult based on
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− | the strength of your party.
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− | | |
− | Also, don't worry about the items, they'll be teleported with
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− | you.
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− | | |
− | After the battle, when you attempt to move, you will collapse and awaken
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− | in hell.
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− | | |
− | - INFERNAL FORTRESS (AR 4500)
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− | | |
− | You wake up and a Solar greets you. She is as cryptic as the giant heads
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− | were (there must be a rule about this, all divine beings must be
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− | unintelligible) and offers no real answers... yet. She does mention that
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− | Alaundo was her servant, and therefore might know something about his
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− | prophecy and your powers. She vanishes, and Sarevok appears.
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− | | |
− | Sarevok is not quite what he used to be, in fact, he is probably only a
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− | shadow of his former self, called into being because you happened to be
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− | thinking about him at the time. In any case, he offers some sage wisdom
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− | on the nature of this place. You have managed to create a subplane
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− | within Bhaal's realm, and this subplane is currently separating you from
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− | the greater plane. Sarevok noticed this creation in progress, and came
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− | to wait for you with a deal. He wants to live again, and only you can
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− | make this happen. In exchange for this, he offers you knowledge.
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− | | |
− | At this point you can try badgering him to give you the information right
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− | now, but he won't. He needs some Bhaalsoul to get him up and running
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− | again. If you have Imoen with you, you can ask her to do it instead.
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− | Either way Sarevok returns to life (and you don't feel any worse off).
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− | He has a good hearty laugh, then launches into some Vital Clues for you.
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− | He opens up a passage to a "challenge" that you must face, and tells you
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− | to not attempt it alone. He then tells you that you must eventually get
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− | to the Tethyrian city of Saradush where all things will begin. Next he
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− | wants to join with you, and even offers you an Oath of Fealty.
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− | | |
− | There are several empty containers in here. Use these to store your
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− | items that you don't know what to do with (such as Component Items for
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− | upgrading your weapons... see below).
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− | | |
− | Summoning Party Members: On each side of the Planar Exit are statues of
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− | people. Click on them to talk to the Spirit. Eventually it will reveal
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− | that it can summon people who are tied to you. Use this to summon any
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− | party members that you would like to join you.
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− | | |
− | Note: Although Yoshimo appears on this list, he is regarded as dead
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− | and cannot be summoned.
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− | | |
− | - CESPENAR, THE IMP
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− | | |
− | Walk a little left and down to find Cespenar, your imp-butler blacksmith.
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− | His purpose is to upgrade your weapons and items. (like Cromwell, but
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− | better) Here is the complete list of everything he can make, along with
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− | a list of ingredients required to make them:
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− | | |
− | Note: Unless I say otherwise, assume the item costs 5,000 gold to make.
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− | | |
− | Also, several items (such as the String of Gond) are used in the
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− | making of several items. This means you must choose which item
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− | you want to upgrade, because once you upgrade one thing, you can't
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− | do the other.
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− | | |
− | Most of these are found in the Watcher's Keep, unless otherwise
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− | noted.
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− | | |
− | Case of Plenty +2 -- Case of Plenty
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− | Heartwood Ring -- Oaken Ring (Amkethran)
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− | Nymph's Tear (Forest of Mir)
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− | Thieves Hood (better)- Thieves Hood
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− | Ring of Invisibility
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− | Antidote Potion
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− | 10,000 gold
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− | Helm of the Rock -- Helm of the Rock
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− | (better) Horn (left)
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− | Horn (right)
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− | Montolio's Cloak -- Montolio's Clasp
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− | Montolio's Cloak (Amkethran)
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− | Wondrous Gloves -- Bard's Gloves
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− | Star Sapphire
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− | Diamond
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− | Emerald
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− | Rogue Stone
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− | Blessed Bracers -- Paladin's Bracers
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− | 10,000 gold
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− | Circlet of Netheril -- Bronze Ioun Stone (Vampire Nest, Saradush)
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− | Circlet of Netheril
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− | Golem Manual -- Golem Manual
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− | Clay Golem Page
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− | & 5,000 gold
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− | Stone Golem Page (Marching Mountains)
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− | & 10,000 gold
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− | Juggernaut Golem Page (Abazigal's Lair)
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− | & 15,000 gold
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− | Improved Cloak of -- Cloak of Protection +2
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− | Protection +2 Scroll: Invisibility
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− | Scroll: Improved Haste
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− | 20,000 gold
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− | White Dragon Scale -- White Dragon Scales
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− | Blue Dragon Plate -- Blue Dragon Scales (Abazigal)
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− | Aslyerferund Elven -- Bladesinger Chain +4 (Dragon in Suldanesselar)
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− | Chain +5 Scroll: Protection from Normal Weapons
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− | 40,000 gold
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− | Bag of Plenty +2 -- Bag of Plenty (Marching Mountains)
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− | King's Tears
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− | 10,000 gold
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− | Erinne Sling +5 -- Erinne Sling +4
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− | Fire Tooth +5 -- Fire Tooth +4
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− | Bowstring of Gond (Sendai's Lair)
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− | Quiver of Plenty +2 -- Quiver of Plenty
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− | Rogue Stone
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− | 10,000 gold
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− | Darkfire Bow +5 -- Bowstring of Gond (Sendai's Lair)
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− | Darkfire Bow (Capt. Erelon, Amkethran)
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− | Taralash +5 -- Bowstring of Gond (Sendai's Lair)
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− | Taralash +4
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− | Runehammer +5 -- Runehammer +4 (Siege Camp)
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− | Rune of Clangeddin (Sendai's Forest)
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− | Flail of Ages +4 -- Flail of Ages +3
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− | Flail Head (Poison)
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− | Flail of Ages +5 -- Flail of Ages +4
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− | Flail Head (Electric) (Abazigal)
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− | Storm Star +5 -- Storm Star +3
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− | Starfall Ore (found in Kiser's House, Saradush)
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− | Club of Detonation +5 - Club of Detonation +3
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− | Ring of Fire Resistance
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− | Hindo's Doom +4 -- Hindo's Doom +3
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− | Hindo's Hand (Abazigal's Lair)
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− | Spectral Brand +5 -- Spectral Brand +4
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− | Skull of the Lich (Sendai's Lair)
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− | Ravager +6 -- Ravager +4 (Yaga Shura's Lair)
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− | Serpent Shaft
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− | Staff of the Ram +6 -- Staff of the Ram +4 (Watcher's, Dragon)
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− | Roranach's Horn
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− | Axe of the -- Baalor's Claw (Marching Mountain)
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− | Unyielding +5 Axe of the Unyielding +3
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− | Ixil's Spike +6 -- Ixil's Spike
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− | Ixil's Nail +4
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− | Dagger of the -- Dagger of the Star +4 (Watcher's, Demi-Lich)
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− | Star +5 Star Sapphire (5)
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− | Carsomyr +6 -- Carsomyr +5 (Firkraag)
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− | Eye of Tyr (Sendai's Lair)
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− | Gram (improved) -- Gram the Sword of Grief +5 (Abazigal's Lair)
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− | Heart of the Damned (Sendai's Lair)
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− | Purifier +5 -- Purifier +4
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− | Eye of Tyr (Sendai's Lair)
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− | Foebane +5 -- Foebane +3
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− | Fflar's Scabbard (Saradush Sewer)
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− | Angurvadal +5 -- Angurvadal +4
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− | Liquid Mercury (Sendai's Lair)
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− | 10,000 gold
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− | Sword of Mask +5 -- Short Sword of Mask +4
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− | Heart of the Damned (Sendai's Lair)
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− | | |
− | - THE CHALLENGE
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− | | |
− | If you don't have a party, go summon one (the statues by the top door),
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− | then make your way up the stairs to the challenge.
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− | | |
− | At the challenge you talk with a man called Gavid, a Bhaalspawn who died
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− | before learning of his heritage. Gavid "dies" and you are beset upon by
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− | monsters. They start small and work their way up in difficulty ending
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− | with Drow. After which Gavid appears and tells you there is no way out
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− | of retribution... or is there?
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− | | |
− | Note: The challenge gets even more difficult if you are a higher
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− | level. Also the challenge differs depending on your alignment.
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− | If you are good you fight evil monsters, if you are evil you
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− | fight good guys (say, peasants, elves and so forth).
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− | | |
− | The place where you are standing changes a bit, but you're still in Hell.
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− | Everyone gets 25,000 experience, while the main character gets 30,000
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− | exp. The main character also gets the Pocket Plane ability, which will
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− | return you to your private dimension.
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− | | |
− | Time to go...
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− | </pre> | |
− | | |
− | [[Категория:Прохождение (BGII)]] | |
− | [[Категория:Статьи, требующие перевода]] | |
− | [[Категория:Статьи, требующие форматирования]]
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