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− | 2.5 > > > > The Planar Sphere
| + | 40ThwE <a href="http://chsncrbqdqhh.com/">chsncrbqdqhh</a>, [url=http://dykcuxuxarzz.com/]dykcuxuxarzz[/url], [link=http://ijlxgqxoovcu.com/]ijlxgqxoovcu[/link], http://eqrnuhvtbyxz.com/ |
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− | Walkthrough:
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− | ------------
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− | - ENTER THE SPHERE
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− | Starting from the Slums, you have to enter the house right next to the
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− | Sphere first. This takes you right next to the Sphere. Now you must
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− | have Valygar in your party (or his corpse) in order to open the Sphere.
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− | Once it is opened, you don't NEED Valygar to continue, although I would
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− | take him in just the same. Enter the Sphere. You will be in a small
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− | hallway that leads to a door, open it.
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− | There are now three doors in front of you. Open the leftmost one first
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− | (x 2700 y 2700). It does a little double door thing. Here you find
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− | a Clay Golem, kill it. (blunt weaponry works best) There are four
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− | containers in here, one of which has the Golem Arm and Planar Key, both
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− | of which you will need. Another container has Coal, which you also need.
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− | There are also minor treasures here, mostly spells. Back to the previous
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− | room.
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− | The top right door leads to a map room and a Steam Mephit, but we don't
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− | need to go there. Open the top door (x 2800 y 2500) and go through.
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− | This activated the Planar Sphere and sent it to the Abyss, if you were
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− | wondering. In this room you will encounter three knights of Solamnia
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− | who are trapped in the Sphere. They warn you of Halflings. Evil
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− | Halflings. You can search their table:
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− | Spells - Khelben's Warding Whip (Mage)
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− | Minor Treasures
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− | Unlock the top door and go into that room. This is the water room, I
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− | suppose, and is filled with Sahuagins. These guys have only minor
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− | treasures (although one has a Cloak of Protection +1). Go back to the
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− | Knight room, then open the left door and go through.
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− | This is the famous Feral Halfling room. You have to fight 3 halflings
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− | right away, followed by more as you go left. There are also Halfling
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− | Mages and Priests farther left. One of the Halflings has:
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− | Coal (which we need)
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− | Gauntlets of Ogre Might (part of the Crom Faeyr)
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− | - BUILDING A GOLEM
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− | Continue leftwards on the path, it curves up into a new room. There is
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− | a big bloody machine here used to create Golems, all you need is a Head
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− | and an Arm. Well, we have an arm. Search the table (x 500 y 1425) to
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− | find:
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− | Golem Building Book
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− | Coal (3 of 3)
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− | Minor Treasures
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− | Open the north door, go up the passage and into the Furnace Room. Here
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− | there will be more Halfling Warriors. (I found only a +2 dagger on
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− | these goons) Each of the three furnaces in here requires coal to
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− | activate. So walk up to each of them, and click them twice. When each
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− | one is activated, a Fire Elemental (or similar creature) will appear from
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− | it and attack you. Once those are active (those are to power the Golem
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− | making machine), go through the right passage (being careful to check
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− | for traps, of course).
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− | Within this room are several golems (I fought an Iron Golem, a Clay Golem
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− | and three Stone Golems). Then search the box to the left of the gears
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− | (x 1620 y 480):
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− | Golem Head
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− | Coal (useless now)
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− | Gems
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− | Arrows
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− | Now that we have the head, back to the Golem making machine. You must
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− | click on the machine three times (once to identify the machine, twice
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− | to build the golem, and three times to set it free). (23,500 exp) The
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− | Golem senses an intruder, opens the door to the right, and rushes out to
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− | go get the intruder. Follow the golem. The first passage is trapped.
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− | The golem finds an Elder Orb Beholder, you can help kill it if you want
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− | the experience (14,000 exp). But more importantly, he opened the door
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− | for you. Open the door to the right and go through.
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− | - LAVOK
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− | We are now one door away from the evil mage, Lavok. Make your
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− | preparations, open the door and take him down. Use Pierce Magic to
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− | remove his spell immunity, and Breach to get rid of his Weapons Immunity
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− | and he is a piece of cake. Soon he has a change of heart (saying that
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− | the evil has left him) (28,750 exp). Although Valygar is skeptical,
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− | Lavok says that all he wants now is to die on the Prime Material Plane,
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− | i.e. home. This coincides with your goals of getting home as well. In
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− | order to do that we have to repair the Sphere, and that requires getting
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− | a Demon's Heart. Convenient that we happen to have traveled to the
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− | Abyss, no?
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− | Warning: Do NOT use "Fake Talk" on Lavok! If you do this, then you
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− | will never be able to get him out of the Sphere!
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− | Note: Once Lavok has been defeated, and is lying on the floor, you can
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− | pick his pocket to get the Ring of Acuity.
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− | Before you do that, there are two rooms connected to this one with some
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− | monsters and treasures you might want to look at. (Mostly +1 and +2
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− | stuff, which depending on where you are in the game, might be worth your
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− | time)
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− | There is also some treasure at: (x 1050 y 550)
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− | - GET A DEMON'S HEART (AR 0414)
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− | Anyway, return all the way to where we first came in, and exit the
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− | Sphere. Welcome to Hell! One version of it, anyway. We are here for
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− | one (ONE) demon heart. There are about 3 possible hearts for you to
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− | choose from, but we only need one. There are also various Imps, Quasits
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− | and Salamanders wandering around here.
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− | The first demon is found just left and up from the Sphere.
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− | Tanar'ri - (x 1080 y 2020) - 10,000 experience
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− | The others are found to the right of that first one within the main area.
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− | Lea'liyl - (x 1910 y 1350) - 16,000 experience
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− | Tanar'ri - (x 2150 y 1760) - 10,000 experience
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− | Once you have a heart, return to the Sphere.
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− | - REPAIR THE SPHERE
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− | Go to the Orb Room (the room just after where we built the golem and
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− | just before where the golem killed the Beholder). There are four symbols
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− | on the ground that must be pressed in order to open the south door. The
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− | Runes must be clicked on.
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− | 1
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− | 4 3
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− | 2
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− | (Step on the top one first, then the bottom one, the right one and
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− | finally the left one, 24,500 experience) Go down the southern passage,
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− | and down the stairs.
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− | Within the first room here you will meet Tolgerias again. (remember the
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− | Cowled Wizard we got this quest from in the first place?) He isn't happy
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− | to see you, and he and his flunky attack you.
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− | Tolgerias - 18,000 experience
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− | Ring of the Ram
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− | From here there are two doors, an Iced over door and a Hot door. Each
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− | eventually leads to the same place, so we are going to search one, then
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− | the other, and finally enter the engine room. Open the Ice Door first
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− | (x 900 y 1000). In here are various monsters (Ice Salamanders, Imps,
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− | and Trolls). Then search the machine in the center to get some
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− | treasures:
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− | Helmet of Defense
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− | Ice Arrows
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− | Spells - Otiluke's Resilient Sphere (Mage)
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− | Go back to the previous room, and open the Fire Door (x 1450 y 1100).
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− | This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but
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− | also has better treasure. Search the base of the thing in the center to
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− | find:
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− | Spells - Spirit Armor (Mage)
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− | Globe of Invulnerability (Mage)
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− | Staff of Fire +2
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− | Large Shield +1, +4 vs. Missiles
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− | Fire Arrows
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− | When you are ready for another battle, head up to the next door (x 1750
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− | y 500) and go out.
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− | The only thing we have to do here, is get the Demon's Heart into the
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− | machine which is right in front of you. Standing in your way are
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− | whatever Golems happen to be in here right now. Feed a Heart into the
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− | machine and the Planar Sphere returns to Athkatla (45,500 experience).
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− | Trick: I replayed the sphere for testing, and this time I entered the
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− | room where you have to place the heart through the cold room.
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− | No golem. I walked near the machine. Nothing. But when I went
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− | back there were 3 golems waiting just where I entered the room.
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− | Reloading and another try. This time I left my party waiting
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− | there and walked with a fighter to loot the stuff in the
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− | north-eastern part. There was a golem. But the other golems
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− | didn't appear. If you're on low level this is an easy way to
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− | get through this part. (Henning Roes)
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− | There is a TRAPPED thing of treasure off to the right (x 1230 y 350):
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− | Ring of Danger Sense (+25% Trap Detection)
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− | 6000 gold
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− | Lots of Gems
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− | Return to Lavok, talk to him and agree to take him outside the Sphere.
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− | You will be automatically taken outside where Lavok dies. (everyone gets
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− | 45,500 experience) Valygar wonders about life and asks to join you
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− | permanently. Search Lavok for:
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− | Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage)
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− | And at this point, a Mage would gain the Sphere as his Stronghold. (see
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− | the Strongholds section at the end of the walkthrough)
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− | [[Категория:Прохождение (BGII)]] | |
− | [[Категория:Статьи, требующие перевода]]
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− | [[Категория:Статьи, требующие форматирования]]
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