|
|
Строка 1: |
Строка 1: |
− | 2.5 > > > > The Planar Sphere
| + | http://willrafuse.com/showthread.php?f=22&s=62281 Jack's Death http://voteoutanders.com/showthread.php?f=86&s=19854 Lehigh Work Boots http://visionimprovementsite.com/showthread.php?f=91&s=79206 Nature Photonics http://xcitebattery.com/showthread.php?f=35&s=36079 Varta Plastic http://whiteserv.com/showthread.php?f=6&s=25119 Royal Crown Cola Bottle Factories http://uminc.com/showthread.php?f=75&s=70847 Mh3184xpb http://wdcsolutions.com/showthread.php?f=46&s=32615 Stepco Strand Woven http://uminc.com/showthread.php?f=89&s=66835 Mcdonald's Calorie Guide http://yorkregionparrotclub.ca/showthread.php?f=32&s=45489 Met-art Princess http://wbcpsy.com/showthread.php?f=67&s=80657 Usb Disk Dane Driver 98 http://wibbleware.com/showthread.php?f=84&s=56847 Moonshine Musuems http://listsrlabels.com/showthread.php?f=16&s=30261 Brandt Tractor Winnipeg http://virtualproductmall.com/showthread.php?f=80&s=36229 Cable Tv Sites http://whitesquirrelshoppe.com/showthread.php?f=58&s=75922 What Workers Compensation Insurance Covers http://yorkregionparrotclub.ca/showthread.php?f=92&s=47944 Midhudson Athletic Club Kingston http://wdcsolutions.com/showthread.php?f=79&s=26252 Sophomore Muscle http://visionimprovementsite.com/showthread.php?f=92&s=77771 Nancy Matthews Avon Products http://twochefsfood.com/showthread.php?f=93&s=86053 Star Theater Auburn Hills Mi http://listsrlabels.com/showthread.php?f=80&s=28596 Boot Stores In Austin Texas http://wibbleware.com/showthread.php?f=64&s=58078 Motorcycle Accidents Pembroke Pines |
− | -------------------------------------------------------------------------------
| |
− | | |
− | Walkthrough:
| |
− | ------------
| |
− | | |
− | - ENTER THE SPHERE
| |
− | | |
− | Starting from the Slums, you have to enter the house right next to the
| |
− | Sphere first. This takes you right next to the Sphere. Now you must
| |
− | have Valygar in your party (or his corpse) in order to open the Sphere.
| |
− | Once it is opened, you don't NEED Valygar to continue, although I would
| |
− | take him in just the same. Enter the Sphere. You will be in a small
| |
− | hallway that leads to a door, open it.
| |
− | | |
− | There are now three doors in front of you. Open the leftmost one first
| |
− | (x 2700 y 2700). It does a little double door thing. Here you find
| |
− | a Clay Golem, kill it. (blunt weaponry works best) There are four
| |
− | containers in here, one of which has the Golem Arm and Planar Key, both
| |
− | of which you will need. Another container has Coal, which you also need.
| |
− | There are also minor treasures here, mostly spells. Back to the previous
| |
− | room.
| |
− | | |
− | The top right door leads to a map room and a Steam Mephit, but we don't
| |
− | need to go there. Open the top door (x 2800 y 2500) and go through.
| |
− | This activated the Planar Sphere and sent it to the Abyss, if you were
| |
− | wondering. In this room you will encounter three knights of Solamnia
| |
− | who are trapped in the Sphere. They warn you of Halflings. Evil
| |
− | Halflings. You can search their table:
| |
− | | |
− | Spells - Khelben's Warding Whip (Mage)
| |
− | Minor Treasures
| |
− | | |
− | Unlock the top door and go into that room. This is the water room, I
| |
− | suppose, and is filled with Sahuagins. These guys have only minor
| |
− | treasures (although one has a Cloak of Protection +1). Go back to the
| |
− | Knight room, then open the left door and go through.
| |
− | | |
− | This is the famous Feral Halfling room. You have to fight 3 halflings
| |
− | right away, followed by more as you go left. There are also Halfling
| |
− | Mages and Priests farther left. One of the Halflings has:
| |
− | | |
− | Coal (which we need)
| |
− | Gauntlets of Ogre Might (part of the Crom Faeyr)
| |
− | | |
− | - BUILDING A GOLEM
| |
− | | |
− | Continue leftwards on the path, it curves up into a new room. There is
| |
− | a big bloody machine here used to create Golems, all you need is a Head
| |
− | and an Arm. Well, we have an arm. Search the table (x 500 y 1425) to
| |
− | find:
| |
− | | |
− | Golem Building Book
| |
− | Coal (3 of 3)
| |
− | Minor Treasures
| |
− | | |
− | Open the north door, go up the passage and into the Furnace Room. Here
| |
− | there will be more Halfling Warriors. (I found only a +2 dagger on
| |
− | these goons) Each of the three furnaces in here requires coal to
| |
− | activate. So walk up to each of them, and click them twice. When each
| |
− | one is activated, a Fire Elemental (or similar creature) will appear from
| |
− | it and attack you. Once those are active (those are to power the Golem
| |
− | making machine), go through the right passage (being careful to check
| |
− | for traps, of course).
| |
− | | |
− | Within this room are several golems (I fought an Iron Golem, a Clay Golem
| |
− | and three Stone Golems). Then search the box to the left of the gears
| |
− | (x 1620 y 480):
| |
− | | |
− | Golem Head
| |
− | Coal (useless now)
| |
− | Gems
| |
− | Arrows
| |
− | | |
− | Now that we have the head, back to the Golem making machine. You must
| |
− | click on the machine three times (once to identify the machine, twice
| |
− | to build the golem, and three times to set it free). (23,500 exp) The
| |
− | Golem senses an intruder, opens the door to the right, and rushes out to
| |
− | go get the intruder. Follow the golem. The first passage is trapped.
| |
− | The golem finds an Elder Orb Beholder, you can help kill it if you want
| |
− | the experience (14,000 exp). But more importantly, he opened the door
| |
− | for you. Open the door to the right and go through.
| |
− | | |
− | - LAVOK
| |
− | | |
− | We are now one door away from the evil mage, Lavok. Make your
| |
− | preparations, open the door and take him down. Use Pierce Magic to
| |
− | remove his spell immunity, and Breach to get rid of his Weapons Immunity
| |
− | and he is a piece of cake. Soon he has a change of heart (saying that
| |
− | the evil has left him) (28,750 exp). Although Valygar is skeptical,
| |
− | Lavok says that all he wants now is to die on the Prime Material Plane,
| |
− | i.e. home. This coincides with your goals of getting home as well. In
| |
− | order to do that we have to repair the Sphere, and that requires getting
| |
− | a Demon's Heart. Convenient that we happen to have traveled to the
| |
− | Abyss, no?
| |
− | | |
− | Warning: Do NOT use "Fake Talk" on Lavok! If you do this, then you
| |
− | will never be able to get him out of the Sphere!
| |
− | | |
− | Note: Once Lavok has been defeated, and is lying on the floor, you can
| |
− | pick his pocket to get the Ring of Acuity.
| |
− | | |
− | Before you do that, there are two rooms connected to this one with some
| |
− | monsters and treasures you might want to look at. (Mostly +1 and +2
| |
− | stuff, which depending on where you are in the game, might be worth your
| |
− | time)
| |
− | | |
− | There is also some treasure at: (x 1050 y 550)
| |
− | | |
− | - GET A DEMON'S HEART (AR 0414)
| |
− | | |
− | Anyway, return all the way to where we first came in, and exit the
| |
− | Sphere. Welcome to Hell! One version of it, anyway. We are here for
| |
− | one (ONE) demon heart. There are about 3 possible hearts for you to
| |
− | choose from, but we only need one. There are also various Imps, Quasits
| |
− | and Salamanders wandering around here.
| |
− | | |
− | The first demon is found just left and up from the Sphere.
| |
− | | |
− | Tanar'ri - (x 1080 y 2020) - 10,000 experience
| |
− | | |
− | The others are found to the right of that first one within the main area.
| |
− | | |
− | Lea'liyl - (x 1910 y 1350) - 16,000 experience
| |
− | Tanar'ri - (x 2150 y 1760) - 10,000 experience
| |
− | | |
− | Once you have a heart, return to the Sphere.
| |
− | | |
− | - REPAIR THE SPHERE
| |
− | | |
− | Go to the Orb Room (the room just after where we built the golem and
| |
− | just before where the golem killed the Beholder). There are four symbols
| |
− | on the ground that must be pressed in order to open the south door. The
| |
− | Runes must be clicked on.
| |
− | | |
− | 1
| |
− | | |
− | 4 3
| |
− | | |
− | 2
| |
− | | |
− | (Step on the top one first, then the bottom one, the right one and
| |
− | finally the left one, 24,500 experience) Go down the southern passage,
| |
− | and down the stairs.
| |
− | | |
− | Within the first room here you will meet Tolgerias again. (remember the
| |
− | Cowled Wizard we got this quest from in the first place?) He isn't happy
| |
− | to see you, and he and his flunky attack you.
| |
− | | |
− | Tolgerias - 18,000 experience
| |
− | Ring of the Ram
| |
− | | |
− | From here there are two doors, an Iced over door and a Hot door. Each
| |
− | eventually leads to the same place, so we are going to search one, then
| |
− | the other, and finally enter the engine room. Open the Ice Door first
| |
− | (x 900 y 1000). In here are various monsters (Ice Salamanders, Imps,
| |
− | and Trolls). Then search the machine in the center to get some
| |
− | treasures:
| |
− | | |
− | Helmet of Defense
| |
− | Ice Arrows
| |
− | Spells - Otiluke's Resilient Sphere (Mage)
| |
− | | |
− | Go back to the previous room, and open the Fire Door (x 1450 y 1100).
| |
− | This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but
| |
− | also has better treasure. Search the base of the thing in the center to
| |
− | find:
| |
− | | |
− | Spells - Spirit Armor (Mage)
| |
− | Globe of Invulnerability (Mage)
| |
− | Staff of Fire +2
| |
− | Large Shield +1, +4 vs. Missiles
| |
− | Fire Arrows
| |
− | | |
− | When you are ready for another battle, head up to the next door (x 1750
| |
− | y 500) and go out.
| |
− | | |
− | The only thing we have to do here, is get the Demon's Heart into the
| |
− | machine which is right in front of you. Standing in your way are
| |
− | whatever Golems happen to be in here right now. Feed a Heart into the
| |
− | machine and the Planar Sphere returns to Athkatla (45,500 experience).
| |
− | | |
− | Trick: I replayed the sphere for testing, and this time I entered the
| |
− | room where you have to place the heart through the cold room.
| |
− | No golem. I walked near the machine. Nothing. But when I went
| |
− | back there were 3 golems waiting just where I entered the room.
| |
− | Reloading and another try. This time I left my party waiting
| |
− | there and walked with a fighter to loot the stuff in the
| |
− | north-eastern part. There was a golem. But the other golems
| |
− | didn't appear. If you're on low level this is an easy way to
| |
− | get through this part. (Henning Roes)
| |
− | | |
− | There is a TRAPPED thing of treasure off to the right (x 1230 y 350):
| |
− | | |
− | Ring of Danger Sense (+25% Trap Detection)
| |
− | 6000 gold
| |
− | Lots of Gems
| |
− | | |
− | Return to Lavok, talk to him and agree to take him outside the Sphere.
| |
− | You will be automatically taken outside where Lavok dies. (everyone gets
| |
− | 45,500 experience) Valygar wonders about life and asks to join you
| |
− | permanently. Search Lavok for:
| |
− | | |
− | Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage)
| |
− | | |
− | And at this point, a Mage would gain the Sphere as his Stronghold. (see
| |
− | the Strongholds section at the end of the walkthrough)
| |
− | | |
− | | |
− | [[Категория:Прохождение (BGII)]]
| |
− | [[Категория:Статьи, требующие перевода]]
| |
− | [[Категория:Статьи, требующие форматирования]]
| |