Планарная сфера, BGII: различия между версиями

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2.5  > > > >  The Planar Sphere
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  Walkthrough:
 
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  ------------
 
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    - ENTER THE SPHERE
 
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      Starting from the Slums, you have to enter the house right next to the
 
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      Sphere first. This takes you right next to the Sphere. Now you must
 
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      have Valygar in your party (or his corpse) in order to open the Sphere.
 
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      Once it is opened, you don't NEED Valygar to continue, although I would
 
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      take him in just the same. Enter the Sphere. You will be in a small
 
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      hallway that leads to a door, open it.
 
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      There are now three doors in front of you. Open the leftmost one first
 
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      (x 2700 y 2700). It does a little double door thing. Here you find
 
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      a Clay Golem, kill it. (blunt weaponry works best)  There are four
 
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      containers in here, one of which has the Golem Arm and Planar Key, both
 
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      of which you will need. Another container has Coal, which you also need.
 
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      There are also minor treasures here, mostly spells. Back to the previous
 
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      room.
 
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      The top right door leads to a map room and a Steam Mephit, but we don't
 
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      need to go there.  Open the top door (x 2800 y 2500) and go through.
 
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      This activated the Planar Sphere and sent it to the Abyss, if you were
 
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      wondering.  In this room you will encounter three knights of Solamnia
 
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      who are trapped in the Sphere.  They warn you of Halflings.  Evil
 
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      Halflings.  You can search their table:
 
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        Spells - Khelben's Warding Whip (Mage)
 
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        Minor Treasures
 
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      Unlock the top door and go into that room.  This is the water room, I
 
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      suppose, and is filled with Sahuagins.  These guys have only minor
 
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      treasures (although one has a Cloak of Protection +1).  Go back to the
 
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      Knight room, then open the left door and go through.
 
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      This is the famous Feral Halfling room.  You have to fight 3 halflings
 
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      right away, followed by more as you go left.  There are also Halfling
 
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      Mages and Priests farther left.  One of the Halflings has:
 
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        Coal (which we need)
 
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        Gauntlets of Ogre Might (part of the Crom Faeyr)
 
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    - BUILDING A GOLEM
 
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      Continue leftwards on the path, it curves up into a new room. There is
 
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      a big bloody machine here used to create Golems, all you need is a Head
 
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      and an Arm. Well, we have an arm.  Search the table (x 500 y 1425) to
 
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      find:
 
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        Golem Building Book
 
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        Coal (3 of 3)
 
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        Minor Treasures
 
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      Open the north door, go up the passage and into the Furnace Room. Here
 
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      there will be more Halfling Warriors. (I found only a +2 dagger on
 
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      these goons)  Each of the three furnaces in here requires coal to
 
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      activate.  So walk up to each of them, and click them twice.  When each
 
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      one is activated, a Fire Elemental (or similar creature) will appear from
 
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      it and attack you.  Once those are active (those are to power the Golem
 
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      making machine), go through the right passage (being careful to check
 
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      for traps, of course).
 
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      Within this room are several golems (I fought an Iron Golem, a Clay Golem
 
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      and three Stone Golems).  Then search the box to the left of the gears
 
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      (x 1620 y 480):
 
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        Golem Head
 
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        Coal (useless now)
 
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        Gems
 
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        Arrows
 
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      Now that we have the head, back to the Golem making machine. You must
 
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      click on the machine three times (once to identify the machine, twice
 
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      to build the golem, and three times to set it free). (23,500 exp)  The
 
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      Golem senses an intruder, opens the door to the right, and rushes out to
 
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      go get the intruder.  Follow the golem.  The first passage is trapped.
 
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      The golem finds an Elder Orb Beholder, you can help kill it if you want
 
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      the experience (14,000 exp).  But more importantly, he opened the door
 
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      for you.  Open the door to the right and go through.
 
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    - LAVOK
 
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      We are now one door away from the evil mage, Lavok. Make your
 
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      preparations, open the door and take him down. Use Pierce Magic to
 
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      remove his spell immunity, and Breach to get rid of his Weapons Immunity
 
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      and he is a piece of cake.  Soon he has a change of heart (saying that
 
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      the evil has left him) (28,750 exp).  Although Valygar is skeptical,
 
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      Lavok says that all he wants now is to die on the Prime Material Plane,
 
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      i.e. home.  This coincides with your goals of getting home as well.  In
 
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      order to do that we have to repair the Sphere, and that requires getting
 
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      a Demon's Heart.  Convenient that we happen to have traveled to the
 
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      Abyss, no?
 
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        Warning: Do NOT use "Fake Talk" on Lavok!  If you do this, then you
 
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                  will never be able to get him out of the Sphere!
 
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        Note:  Once Lavok has been defeated, and is lying on the floor, you can
 
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              pick his pocket to get the Ring of Acuity.
 
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      Before you do that, there are two rooms connected to this one with some
 
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      monsters and treasures you might want to look at. (Mostly +1 and +2
 
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      stuff, which depending on where you are in the game, might be worth your
 
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      time)
 
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      There is also some treasure at: (x 1050 y 550)
 
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    - GET A DEMON'S HEART (AR 0414)
 
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      Anyway, return all the way to where we first came in, and exit the
 
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      Sphere. Welcome to Hell!  One version of it, anyway. We are here for
 
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      one (ONE) demon heart.  There are about 3 possible hearts for you to
 
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      choose from, but we only need one.  There are also various Imps, Quasits
 
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      and Salamanders wandering around here.
 
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      The first demon is found just left and up from the Sphere.
 
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        Tanar'ri - (x 1080 y 2020) - 10,000 experience
 
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      The others are found to the right of that first one within the main area.
 
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        Lea'liyl - (x 1910 y 1350) - 16,000 experience
 
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        Tanar'ri - (x 2150 y 1760) - 10,000 experience
 
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      Once you have a heart, return to the Sphere.
 
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    - REPAIR THE SPHERE
 
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      Go to the Orb Room (the room just after where we built the golem and
 
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      just before where the golem killed the Beholder). There are four symbols
 
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      on the ground that must be pressed in order to open the south door. The
 
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      Runes must be clicked on.
 
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                1
 
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            4      3
 
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                2
 
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      (Step on the top one first, then the bottom one, the right one and
 
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      finally the left one, 24,500 experience)  Go down the southern passage,
 
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      and down the stairs.
 
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      Within the first room here you will meet Tolgerias again. (remember the
 
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      Cowled Wizard we got this quest from in the first place?)  He isn't happy
 
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      to see you, and he and his flunky attack you.
 
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        Tolgerias - 18,000 experience
 
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                    Ring of the Ram
 
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      From here there are two doors, an Iced over door and a Hot door. Each
 
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      eventually leads to the same place, so we are going to search one, then
 
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      the other, and finally enter the engine room. Open the Ice Door first
 
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      (x 900 y 1000). In here are various monsters (Ice Salamanders, Imps,
 
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      and Trolls).  Then search the machine in the center to get some
 
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      treasures:
 
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        Helmet of Defense
 
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        Ice Arrows
 
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        Spells - Otiluke's Resilient Sphere (Mage)
 
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      Go back to the previous room, and open the Fire Door (x 1450 y 1100).
 
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      This room has worse monsters (Greater Fire Elemental, Efreeti, etc.), but
 
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      also has better treasure.  Search the base of the thing in the center to
 
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      find:
 
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        Spells - Spirit Armor (Mage)
 
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                Globe of Invulnerability (Mage)
 
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        Staff of Fire +2
 
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        Large Shield +1, +4 vs. Missiles
 
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        Fire Arrows
 
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      When you are ready for another battle, head up to the next door (x 1750
 
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      y 500) and go out.
 
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      The only thing we have to do here, is get the Demon's Heart into the
 
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      machine which is right in front of you.  Standing in your way are
 
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      whatever Golems happen to be in here right now.  Feed a Heart into the
 
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      machine and the Planar Sphere returns to Athkatla (45,500 experience).
 
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        Trick: I replayed the sphere for testing, and this time I entered the
 
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                room where you have to place the heart through the cold room.  
 
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                No golem. I walked near the machine. Nothing. But when I went
 
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                back there were 3 golems waiting just where I entered the room.
 
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                Reloading and another try. This time I left my party waiting
 
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                there and walked with a fighter to loot the stuff in the
 
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                north-eastern part. There was a golem. But the other golems
 
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                didn't appear. If you're on low level this is an easy way to
 
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                get through this part. (Henning Roes)
 
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      There is a TRAPPED thing of treasure off to the right (x 1230 y 350):
 
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        Ring of Danger Sense (+25% Trap Detection)
 
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        6000 gold
 
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        Lots of Gems
 
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      Return to Lavok, talk to him and agree to take him outside the Sphere.
 
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      You will be automatically taken outside where Lavok dies. (everyone gets
 
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      45,500 experience)  Valygar wonders about life and asks to join you
 
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      permanently.  Search Lavok for:
 
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        Ring of Acuity (Learn extra 2nd, 3rd and 4th level spells, Mage)
 
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      And at this point, a Mage would gain the Sphere as his Stronghold. (see
 
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      the Strongholds section at the end of the walkthrough)
 
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[[Категория:Прохождение (BGII)]]
 
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[[Категория:Статьи, требующие перевода]]
 
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[[Категория:Статьи, требующие форматирования]]
 

Версия 17:25, 10 декабря 2008

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