Мост, BGII: различия между версиями
Alina (обсуждение | вклад) м |
Alina (обсуждение | вклад) м |
||
Строка 12: | Строка 12: | ||
------------------------------------------------------------------------------- | ------------------------------------------------------------------------------- | ||
− | |||
− | |||
− | QUEST: | + | QUEST: Найти убийцу |
− | + | Дом кожевенника: Мост (AR 0500, x 2700 y 2600)<br /> | |
− | + | Рампа: Мост (AR 0500, x 2633 y 1185)<br /> | |
− | + | Роза: Мост (AR 0500, x 2950 y 1980)<br /> | |
− | + | Бел: Мост (AR 0500, x 2650 y 2050) | |
− | + | Когда вы в первый раз войдете на территорию района Моста, вы встретитесь с Эгисфилдом, офицером полиции(?) [[Амн]]а. Он расследует серию убийств, произошедшую в этом районе. С жертв этих преступлений была заживо содрана кожа. Оч.приятно. Скажите ему, что найдете убийцу. Послушайте, что говорят крестьяне немного левее от вас - они как раз про убийства. | |
− | |||
− | |||
− | |||
− | |||
− | + | Гм... содрана кожа с еще живых.. ну, тогда первым подозреваемым будет тот, кто "по долгу службы" сдирает кожу с животных - кожевенник. Идите в его лавку и поговорите с ним. Реджик, кожевенник, ведет себя крайне подозрительно, но не похоже, чтобы он делал что-то противозаконное. В этот момент есть два способа заставить его выдать себя: один попроще, другой посложнее (а еще баг с бесконечным опытом, если вы знаете, как им пользоваться). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Простой способ''': попробуйте обшарить его карманы и потерпите неудачу. Или атакуйте его - и он откроется. | |
− | |||
− | + | ''Хитрость:'' обступите Реджика со всех сторон, так, чтобы он не мог никуда уйти. Затем заставьте его раскрыться (обшарьте карманы или атакуйте). Он заговорит с вами и вы получите опыт за раскрытие преступления. Но так как он не может двигаться, он не может уйти. БЫСТРО ставьте игру на паузу. Заговорите с ним снова - и снова получите опыт. Пауза, разговор. Пауза, разговор. Повторяйте так до тех пор, пока не получите сообщение о том, что "Персонаж занят" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Способ посложнее:''' Not So Easy: Once you have talked to Rejiek, you need to go | |
gather evidence to present to Aegisfield. Start | gather evidence to present to Aegisfield. Start | ||
with the beggar by the arch, Rampah. Either | with the beggar by the arch, Rampah. Either |
Версия 00:12, 28 января 2010
Мост
Код локации: AR0500
Содержание
Вводная
Возможные соратники
Прохождение
Достижения
нет
Дополнительные квесты
Прочее
2.8 > > > > The Bridge (AR 0500)
QUEST: Найти убийцу
Дом кожевенника: Мост (AR 0500, x 2700 y 2600)
Рампа: Мост (AR 0500, x 2633 y 1185)
Роза: Мост (AR 0500, x 2950 y 1980)
Бел: Мост (AR 0500, x 2650 y 2050)
Когда вы в первый раз войдете на территорию района Моста, вы встретитесь с Эгисфилдом, офицером полиции(?) Амна. Он расследует серию убийств, произошедшую в этом районе. С жертв этих преступлений была заживо содрана кожа. Оч.приятно. Скажите ему, что найдете убийцу. Послушайте, что говорят крестьяне немного левее от вас - они как раз про убийства.
Гм... содрана кожа с еще живых.. ну, тогда первым подозреваемым будет тот, кто "по долгу службы" сдирает кожу с животных - кожевенник. Идите в его лавку и поговорите с ним. Реджик, кожевенник, ведет себя крайне подозрительно, но не похоже, чтобы он делал что-то противозаконное. В этот момент есть два способа заставить его выдать себя: один попроще, другой посложнее (а еще баг с бесконечным опытом, если вы знаете, как им пользоваться).
Простой способ: попробуйте обшарить его карманы и потерпите неудачу. Или атакуйте его - и он откроется.
Хитрость: обступите Реджика со всех сторон, так, чтобы он не мог никуда уйти. Затем заставьте его раскрыться (обшарьте карманы или атакуйте). Он заговорит с вами и вы получите опыт за раскрытие преступления. Но так как он не может двигаться, он не может уйти. БЫСТРО ставьте игру на паузу. Заговорите с ним снова - и снова получите опыт. Пауза, разговор. Пауза, разговор. Повторяйте так до тех пор, пока не получите сообщение о том, что "Персонаж занят"
Способ посложнее: Not So Easy: Once you have talked to Rejiek, you need to go
gather evidence to present to Aegisfield. Start with the beggar by the arch, Rampah. Either threaten or bribe him until he reveals that some leather was found with the bodies. Next visit the courtesan, Rose Bouquet, in the Market Square. You will have to buy her time (20 gold) but she tells you that she smelled Guril Berries at the murder sites. Next talk to Bel, the merchant, about both the leather and the berries. Return to Rose and she will identify the smell as Bark, not berry, which is also used in making leather goods. (there are other people to talk to, but they lead you to red herrings)
Note: If you talk to the child Faraji, he accuses Mrs. Cragmoon of being an evil witch. You can talk to her and she admits to being a mage. Then you can turn her in to Aegis. No reward, and in 2 days or so, she will attack you.
Go back and talk to Aegisfield at the entrance to the bridge district. Give him your evidence and he agrees to go check out the tanner's. Go to the tanner's yourself. You will notice the Tanner, his thugs (if you accused him beforehand), and whatnot, but you won't see Aegis. Talk to the tanner and confront him with the evidence.
Alternatively, you can confront the Tanner with the evidence yourself. The only real difference is that Aegis doesn't get killed (and thusly you can collect a reward from him as well). (Craig Gibbens)
You get 23,250 experience for getting the Murderer to reveal himself. Follow him down the stairs.
This level is very, very heavily trapped. De-trap the room and all the containers. Search his dresser to find the Tanner's Letter (useful if you want to find out what he intended to do with the human skins). Search the top bed to find his unfinished "work" (human skin). The other bed has some treasures in it (gems and the like). The container near the stairs will have Aegis' body (if you did things the "non easy" way, that is). Go down the next stairs.
Here you will find an enemy mage (who teleports out later), a Rune Assassin and 2 Ghasts. When the mage leaves, he brings in a new Assassin for you to deal with. The Assassins are worth 4500 exp each, which isn't bad. The big crate in the center of the room is TRAPPED, but has the:
Gesen Bow Shaft
There are a couple other treasures here, but nothing noteworthy.
Now, if you did this the Easy way, go to Aegis and tell him what has happened. He gives you a reward: 45,000 experience and 500 gold. If you collected the evidence anyway you still get the reputation +1.
If you did things the Not So Easy way, go to the Government District and enter the council building. At the very back is Chief Inspector Brega, tell him what has happened and give him the body to get your reward: 45,000 experience, 500 gold and a Reputation Increase +1.
QUEST: Raelis Shae Begs for Help (Bard's Stronghold)
Five Flagons Inn - Bridge (AR 0500, x 3200 y 2000)
In the basement of the Five Flagons there is a theatre that is currently run by a group of wandering players. Go watch the show and you will see Biff the Understudy in the role of a lifetime... screw up royally. Raelis Shae comes out and apologizes for this farce and begs for any adventurers to come see her. She begs you to rescue their friend Haer'Dalis from the wizard Mekrath who is holding him somewhere in the Sewers.
QUEST: Rescue Haer'Dalis from the Mage, Mekrath
Secret Door - Sewers (AR 0701, x 1080 y 550) Imp - Sewers (AR 0701, x 2530 y 2120)
Head out to the Temple District and enter through one of the sewer grates there. Go to the top of the sewers area, and search for the left secret door there (the right one leads to the Mind Flayers Quest, see the Sewers section for more information). This secret passage leads to a set of stairs to Mekrath's Lair.
Once here you have to fight through a bunch of Mephits. Place look familiar? Yep, it's reused from Baldur's Gate (Durlag's Tower). You can find a couple of spells in the left library. In the right room are two trapped chests, and above that are some monsters. (one time they were Yuan-ti and Yuan-ti mages, the other time they were Umber Hulks and Minotaurs) The chests have minor treasures and:
Necklace of Form Stability
There is another trapped chest in the monster room with some gold a spell and a potion. North of that is a temple looking room, that is doubly trapped (on the floor and the pedestal). Beyond that you will find Haer'Dalis, but he seems to be a little out of it right now.
From the main room, go south. This leads to a room where a skeleton is lying on a table. There are two containers in here (one trapped) with more minor treasures. (spells and potions mostly) Past this is a passage to the left that leads to Mekrath the mage.
There are two ways to handle this situation, the violent way and the non-violent way. We'll do the violent way first. While talking with Mekrath, if you piss him off (I merely mentioned the Gem) and he attacks you. I found that using a Chaotic Commands on myself beforehand worked well.
Mekrath - 14,000 experience Mage Robe of Fire Resistance Minor Treasures
Just past Mekrath, you can search some containers for treasure:
Rod of Resurrection Wand of Cloudkill Potions
And the non-violent way. Talk to Mekrath and ask for the release of Haer'Dalis (don't mention the gem). He will bargain Haer'Dalis' release if you track down an imp for him and retrieve a magical mirror from it. Return to the sewers. You'll find the Imp skulking about in the bottom right portion of the sewers. Approach and he yells at you that the mirror is his. Kill him and take the mirror. Return it to Mekrath for 18,750 experience. He releases Haer'Dalis (who you will find in the center area now) and leaves. You can then take the items behind him anyway.
Finally go back to the templey room and take the gem from the pedestal (as well as the Harp and Necklace). Once you have that you can return to Raelis Shae. She gives you 1000 gold for rescuing the actor and the gem. (more for the gem) And they begin preparations to leave this Plane. (21,250 experience)
QUEST: Rescue Haer'Dalis from the Planar Prison
Raelis asks for your help to defend them while they summon the portal to the next plane. Agree to help and then kill anything that comes through the portal. After battling quasits, fire elementals and shadow fiends, a bounty hunter comes through and steals the group. You then have to follow them into the Portal.
Welcome to the Planar Prison, one of the worst spots in the multiverse. You will find yourself quickly in a battle with the Bounty Hunter and his cronies. Keep the mages out of the battle and you won't have too much trouble with them. Be sure to search them for treasure:
Boots of Speed Cloak of the Shield Melodic Chain +3 (Elven Chainmail, Bards only) Wand of the Heavens
Afterwards Tagget, a prisoner here, fills you in on the details of this place. The only way out is to kill the Cambion who runs this place, who is located directly above you. However, going up against him directly might be too dangerous so you might want to go right, up, and left to find the Master of Thralls to free the slaves here. Then they could assist you in defeating the cambion. Complicating things are the Ground Portals, pulsating heart like things in the ground that pull you into small guarded areas. These should generally be avoided.
Go right and you will have to fight a group of Thralls. In the center of this area is a Brazier that glows hot. If only you had something that needed destroying in it. Continue right and you'll see the first ground portal. Just past this are a bunch of enemies (not just Thralls, some are monsters). Search the female Thralls after they are dead for treasure:
Kundane Short Sword +2 (very fast) Ring of Protection +1 Gauntlets of Weapon Skill (improves THAC0)
Go up to the Wyvern's Nest, and then left to find the Master of Thralls. He likes to summon Air Elementals (if you had the Ring of Air Mastery, this would be a lot easier).
Master of Thralls - 16,000 experience Staff of Air (Summons or Controls Air Elemen) Mastery Orb
Note: The Staff of Air might look like it only has one charge on Summon Elemental, but this is ONE CHARGE PER DAY.
When he dies, the thrall nearby tells you to destroy the orb somehow. If only there was a brazier around here. Go back right, down and left to the brazier and click it to destroy the orb. (24,750 experience) With that destroyed, all the Thralls will turn on the Cambion. So, either hurry over there and join the battle, or let them get killed by the Cambion so that you can steal their things later. Either way, you'll find the cambion just north of your starting position, and just left of the Master of Thralls position.
Warden - 10,000 experience Ajatha the Drinker (Long Sword +2, immune to charm) Wave Shaft (part of the Wave Halberd) Gems Planar Prison Key
Kill the Warden (10,000 exp) and all his monsters and Tagget will appear, say thanks and give you 5000 more exp.
Note: There are actually three containers of treasure on this level, one of which is in the Warden's Room. These all have things such as arrows or bolts. See if you can find all three! (they're hidden in the moss on the walls)
Go over to the left to free Raelis Shae and Haer'Dalis. Haer'Dalis wants to stay with you and follows you back to the Prime Material Plane. He can then join you if you wish. Also, if you are a Bard, Raelis gives you the deed to the Theatre before she leaves. (everyone is given 44,000 experience) See the STRONGHOLDS section for more details.
QUEST: The Rogue Stone Doorway and the Twisted Rune
Door - Bridge (AR 0500, x 1800 y 3345)
I would highly recommend leaving this one alone until chapter 6, it is one of the hardest battles, if not the hardest battle, in the game.
On the side of the Elemental Lich's building (see below) is a door that seems to lead nowhere. You can't enter it. That is, unless you have a Rogue Stone in your possession. Then you enter into a strange place, where a Lich named Shangalar confronts you. This is NOT an easy battle by any definition. He quickly summons forth many difficult creatures (Beholders and the like). All of which are tougher than their normal versions. What you must do is try to fight only one of the monsters at a time.
For my preparations I set 8 traps around the alcove where you first appear. Then when Shangalar attacked, he was instantly killed (sweet!). Then I cast Protection from Magical Energy on everyone to keep us safe from various spells, Death Ward to protect from others, Invoke Courage (Mazzy) to prevent Fear, Haste, Protection from Evil and Defensive Harmony. Then I ducked everyone as far away from the table as possible. I moved one person out to trigger the Lich, then as soon as that conversation was done I moved him back. The lich was killed by the traps (fun). I then moved out the person wearing the Shield of Balduran (one of the Collector's Edition items) to attract the notice of the Beholder. The rays were reflected by the shield back at the Beholder and it turned itself to stone. I then huddled everyone back in the corner to take out their warrior. Then I moved out, took out the Vampire. Finally I confronted Layene and her Pit Fiend.
Shangalar - 50,000 experience Gold
Layene - 4000 experience Staff of the Magi (+2 AC, Invisible, Immunities, etc.)
To exit this area, take the Beholder Eye, put it in the Cauldron. Then use the machine at the top of the room to teleport out.
OTHER: Valeria's Band of Goons
Building - Bridge (AR 0500, x 4000 y 1525)
Within one of the buildings you will find yourself locked in combat with some goons for no apparent reason. Who are they? Why are they "red"? Who knows. Take them out. The goons don't have much in the way of treasure ON them, but are worth a fair amount of exp. (Valeria is 12,000 exp) Then search the room for treasures, mostly gems and spells.
OTHER: Captain Dennis and the Mercenaries of Riatavin
Delosar's Inn - Bridge (AR 0500, x 2060 y 3040)
Note: Killing Captain Dennis now prevents you from being able to do the Limited Wish adventure later.
Within the Delosar's Inn on the second floor you will find the second group of mercenaries in the game, this one lead by Captain Dennis. Again they make a tempting target for you to take out. First I would ignore what they say and calm them down. Then you can make whatever battle preparations you wish. Then simply attack them when you are ready.
Captain Dennis - 7300 experience Throwing Dagger +2 (Boomerang) Full Plate Potions (etc.)
Mercenaries of Riatavin - 3200 to 7300 exp Full Plate (etc.)
The three chests in here have minor treasures (spells, gold, etc.)
OTHER: The Elemental Lich
Lich's House - Bridge (AR 0500, x 1600 y 3350)
At the very south of this area there are two houses. One leads to the kidnappers of Tirdir (the bottom one) and the top one leads to our second lich (assuming you went by the city gates and met THAT lich). If you're feeling up to it, unTRAP the door and enter.
Go into the basement. There you will see a great sarcophagi in the center of the room. You need to click on it twice to release the Lich. This is the Elemental Lich (and part of the Kangaxx Quest, see the Docks section). He is easily dispatched with the "Fake Talk" strategy, where you PAUSE, click on him as though to talk to him, then kill him. (Pausing every 5 seconds to do another "fake talk") 22,000 experience. Then click on his sarcophagus again to get Kangaxx's Torso. Another "cheese" strategy is to use a "protection from undead" scroll (you can get some in the Adventurer's Mart and most temples). Undead, including liches, won't even look at you.
OTHER: Boots of Stealth & a Gem
In the Five Flagons, if you talk to the barkeeper with Mazzy in the party he'll give you some Boots of Stealth. If you talk to him with Haer'Dalis he'll give you a gem. (many people mentioned this)
Вставляйте сюда неотформатированный текст.