Променад Вокин, BGII: различия между версиями

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2. > > > >  Chapter 2: Waukeen's Promenade (AR 0700)
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{{Прохождение
-------------------------------------------------------------------------------
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| Название = Променад [[Вокин]] (Waukeen Promenade)
 +
| код = AR 0700
 +
| вводная = You emerge from Irenicus' dungeon to find Irenicus himself battling with
 +
several shadow thieves. He easily bests them. Imoen then tries a magic
 +
missile out on Irenicus. It doesn't do much and looks like you might be
 +
captured again. Then the Cowled Wizards arrive and battle Irenicus.
 +
Although he might have beaten them, he decides to go with them... if they
 +
take Imoen as well. This starts Chapter 2 and everyone in your party gets
 +
34,500 experience.
 +
| соратники = {{Соратник
 +
| имя = Аэри
 +
| с = 10
 +
| л = 17
 +
| т = 9
 +
| и = 16
 +
| м = 16
 +
| х = 14
 +
| раса = Эльф
 +
| класс = Клерик/Маг
 +
| мир = Законный добрый
 +
| описание = Aerie is a winged elf. Well former winged elf as her wings were removed
 +
some time ago. She had been a slave before meeting up with Quayle and joining the circus.<br />
 +
Location: The Circus (See below)
 +
| оценка = '''C+''' A cleric/mage combines all magics into one (not Druid spells,
 +
but nobody's perfect), which is an incredible bonus. Except
 +
that she has rather weak stats. She doesn't excel anywhere,
 +
no single one stat stands out. As such she isn't worth
 +
keeping around for very long.
  
  Exposition:
+
Event: 3-5 days after you get Aerie, a messenger will arrive from Quayle
  -----------
+
telling her to return to the circus. Once there, Quayle merely
 +
tells you to talk to Raelis Shae in the theatre beneath the Five
 +
Flagons. Aerie will naturally complain if you don't go visit
 +
Quayle, however.
 +
}}
  
    You emerge from Irenicus' dungeon to find Irenicus himself battling with
 
    several shadow thieves.  He easily bests them.  Imoen then tries a magic
 
    missile out on Irenicus.  It doesn't do much and looks like you might be
 
    captured again.  Then the Cowled Wizards arrive and battle Irenicus.
 
    Although he might have beaten them, he decides to go with them... if they
 
    take Imoen as well.  This starts Chapter 2 and everyone in your party gets
 
    34,500 experience.
 
  
  Companions:
+
| прохождение =
  -----------
 
                S    D  C  I  W  Ch      Race      Class      Alignment
 
    Aerie      10  17  9  16  16  14      Elf    Cleric/Mage  Lawful Good
 
  
      Aerie is a winged elf.  Well former winged elf as her wings were removed
+
GATHER INFORMATION & ALLIES
      some time ago.  She had been a slave before meeting up with Quayle and
 
      joining the circus.
 
  
      Location:  The Circus (See below)
+
Talking with some of the people nearby will net you some information on
 +
where Imoen might have been taken by the Cowled Wizards.
  
      Grade: C+  A cleric/mage combines all magics into one (not Druid spells,
+
What you need to do now is increase your strength in three ways:
                  but nobody's perfect), which is an incredible bonus.  Except
 
                  that she has rather weak stats.  She doesn't excel anywhere,
 
                  no single one stat stands out.  As such she isn't worth
 
                  keeping around for very long.
 
  
      Event:  3-5 days after you get Aerie, a messenger will arrive from Quayle
+
* Experience for more levels.
              telling her to return to the circus. Once there, Quayle merely
+
* Companions
              tells you to talk to Raelis Shae in the theatre beneath the Five
+
* Items
              Flagons.  Aerie will naturally complain if you don't go visit
 
              Quayle, however.
 
  
 +
Generally speaking most of Chapter 2 is just running around doing Quests
 +
trying to get Gold and Experience. This area only really has one good
 +
Quest (The Circus Tent & Aerie below), but it also has the best shop in the
 +
game, the Adventurer's Mart.
  
  Walkthrough:
+
When you're ready, leave this area and go to the slums.
  ------------
 
  
  - GATHER INFORMATION & ALLIES
+
|квесты =
  
    Talking with some of the people nearby will net you some information on
+
QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
    where Imoen might have been taken by the Cowled Wizards.
 
  
    What you need to do now is increase your strength in three ways:
+
Giran (AR 0700, x 2790 y 1550)
 +
Circus (AR 0700, x 2975 y 1525)
  
      Experience for more levels.
+
Just a little southwest of where you appear in this area is a big
      Companions
+
circus tent. If you talk to Harrold and Fearghus around here you
      Items
+
can discover that something is wrong with the circus. Talk to
 +
Giran just to the left of the entrance and he'll complain about his
 +
mother being inside the tent and not coming out. Go to the
 +
entrance and convince the guard to let you in. Go inside.
  
    Generally speaking most of Chapter 2 is just running around doing Quests
+
You will be met by a Genie who wants you to answer a riddle to
    trying to get Gold and Experience. This area only really has one good
+
cross the bridge. The answer is (3) The prince is 30 and the
    Quest (The Circus Tent & Aerie below), but it also has the best shop in the
+
princess is 40. Answering correctly gets you 19,500 experience.
    game, the Adventurer's Mart.
+
If you fail that riddle he asks another, to which the answer is
 +
(6) Nothing. Answering the second riddle gets you only 14,500 exp.
 +
Failing that riddle he will attack you. (5000 exp) Enter the
 +
giant dome.
  
    When you're ready, leave this area and go to the slums.
+
Once inside an Ogre named Aerie will tell you to flee this place.
 +
Pump her for information if you will. Then go left to the spider,
 +
then north until you find the two peasants. They will attack you.
 +
Kill them (they are Orcs, actually). One of them has a Friends
 +
spell, the other has a Sword. Take this sword over to Aerie to
 +
restore her humanity. For this you get 18,500 exp, and she'll
 +
offer to join you.
  
  Quests:
+
Go north and talk to the Pleasure Slave. She offers no useful
  -------
+
information. Go up the stairs (x 1067 y 390).
  
    QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
+
  On this level there are werewolves and shadows. Kill the shadows
 +
if you want, but ignore the werewolves, they are illusions and will
 +
not give you any Experience. The werewolves can't hurt you unless
 +
you attack them. Search the two vases on the sides of the
 +
staircase to find:
  
            Giran (AR 0700, x 2790 y 1550)
+
  Spells - Web (Mage)
            Circus (AR 0700, x 2975 y 1525)
+
Protection from Petrification (Mage)
 +
Dispel Magic (Mage)
  
            Just a little southwest of where you appear in this area is a big
+
Go near the stairs (x 920 y 260), where a genie talks to you again.
            circus tent. If you talk to Harrold and Fearghus around here you
+
  He offers to let you rest on this level. When you're ready go up
            can discover that something is wrong with the circus. Talk to
+
the stairs to the final level.
            Giran just to the left of the entrance and he'll complain about his
 
            mother being inside the tent and not coming out.  Go to the
 
            entrance and convince the guard to let you in.  Go inside.
 
  
            You will be met by a Genie who wants you to answer a riddle to
+
Ignore the other enemies here, some are illusions, and concentrate
            cross the bridge. The answer is (3) The prince is 30 and the
+
your attack on Kalah himself. Once he is dead the illusion dies
            princess is 40. Answering correctly gets you 19,500 experience.
+
with him and you'll be back in a regular circus tent. (2000 exp)
            If you fail that riddle he asks another, to which the answer is
+
  Listen to his little rant and you get 25,000 exp. If you didn't
            (6) Nothing. Answering the second riddle gets you only 14,500 exp.
+
restore Aerie earlier then Quayle asks to let Aerie travel with you
            Failing that riddle he will attack you. (5000 exp)  Enter the
+
  permanently, which is totally up to you. Search Kalah's body:
            giant dome.
 
  
            Once inside an Ogre named Aerie will tell you to flee this place.
+
Spells - Stoneskin (Mage)
            Pump her for information if you will. Then go left to the spider,
+
Identify (Mage)
            then north until you find the two peasants. They will attack you.
+
  Infravision (Mage)
            Kill them (they are Orcs, actually).  One of them has a Friends
+
  Magic Missile (Mage)
            spell, the other has a Sword. Take this sword over to Aerie to
+
Stinking Cloud (Mage)
            restore her humanity. For this you get 18,500 exp, and she'll
+
Girdle of Piercing (+3 AC vs. piercing)
            offer to join you.
+
  Ring of Human Influence (Sets CHA to 18)
 +
Garnet Gem
 +
  724 Gold
 +
  Minor Treasures (bullets, sling, flail)
  
            Go north and talk to the Pleasure Slave.  She offers no useful
+
Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
            informationGo up the stairs (x 1067 y 390).
+
  This is Giran's mother. She'll rush out of the tent. You get 500
 +
experience from her. Go outside and talk to Giran again to get
 +
  2500 more experience. Talk to the Amnish soldier to get a
 +
Reputation Increase (+1).
  
            On this level there are werewolves and shadows. Kill the shadows
+
  MISC: If you talk to Harrold again, he and his wife are both
            if you want, but ignore the werewolves, they are illusions and will
+
thankful (although at night she seems to disappear). Also
            not give you any ExperienceThe werewolves can't hurt you unless
+
  if you talk to Fearghus again he will leave and
            you attack them. Search the two vases on the sides of the
+
  theoretically go back to the circus.
            staircase to find:
 
  
              Spells - Web (Mage)
+
QUEST: Cernd's Child
                      Protection from Petrification (Mage)
 
                      Dispel Magic (Mage)
 
  
            Go near the stairs (x 920 y 260), where a genie talks to you again.
+
Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
            He offers to let you rest on this level. When you're ready go up
+
Fennecia's House - Promenade (AR 0700, x 1800 y 900)
            the stairs to the final level.
+
  Deril's Estate - Government (AR 1000, x 3500 y 2650)
  
            Ignore the other enemies here, some are illusions, and concentrate
+
  Note: You pick up Cernd in Trademeet, and you get to Trademeet
            your attack on Kalah himself. Once he is dead the illusion dies
+
by talking to the man in the City Gates area.
            with him and you'll be back in a regular circus tent. (2000 exp)
 
            Listen to his little rant and you get 25,000 exp.  If you didn't
 
            restore Aerie earlier then Quayle asks to let Aerie travel with you
 
            permanently, which is totally up to you. Search Kalah's body:
 
  
              Spells - Stoneskin (Mage)
+
Enter any of the major city districts with Cernd in the party and a
                      Identify (Mage)
+
man will come up and talk to Cernd. It is a former neighbor and he
                      Infravision (Mage)
+
has lost all respect for Cernd. It seems that when Cernd left his
                      Magic Missile (Mage)
+
former wife, she was with child and Cernd never knew this. This is
                      Stinking Cloud (Mage)
+
quite upsetting to him and he wants to go visit with his former
              Girdle of Piercing (+3 AC vs. piercing)
+
wife, Galia. If you aren't in Waukeen's Promenade, get there.
              Ring of Human Influence (Sets CHA to 18)
 
              Garnet Gem
 
              724 Gold
 
              Minor Treasures (bullets, sling, flail)
 
  
            Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
+
You will find Cernd's house just left of the Adventurer's Mart.
            This is Giran's motherShe'll rush out of the tentYou get 500
+
  Enter. You find a squatter living in Cernd's house. He will
            experience from her. Go outside and talk to Giran again to get
+
  (eventually) tell you that Galia has moved in with some "bastard"
            2500 more experience. Talk to the Amnish soldier to get a
+
but he offers no more details than that. Go up to Fennecia's
            Reputation Increase (+1).
+
  House, which is higher up on the wall. Enter.
  
              MISC: If you talk to Harrold again, he and his wife are both
+
  Talking with Fennecia she tells Cernd that Galia is dead. Send
                    thankful (although at night she seems to disappear). Also
+
Cernd out of the house and talk to her again. She fills you in on
                    if you talk to Fearghus again he will leave and
+
the rest of the story. Shortly after Cernd left, Galia moved in
                    theoretically go back to the circus.
+
with a noble named Deril. He treated her badly. Eventually she
 +
  died in mysterious circumstances, and Cernd's son is likely to be
 +
raised to be evil like Deril.
  
    QUEST:  Cernd's Child
+
Go to the government district and find Deril's Estates. Enter.
 +
Cernd convinces Deril's Golem to get Deril (although he kills the
 +
golem for the interruption). You then have to choose how to react
 +
to things: Threaten him with the guards, threaten him with an
 +
attack, do nothing, or just attack him. If you simply threaten him
 +
he will hand over the child (although they will reappear in 3 days)
 +
Or you could attack him. He is a mage and brings in a Lich to help
 +
him.
  
            Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
+
Deril - 26,000 experience
            Fennecia's House - Promenade (AR 0700, x 1800 y 900)
 
            Deril's Estate - Government (AR 1000, x 3500 y 2650)
 
  
              Note:  You pick up Cernd in Trademeet, and you get to Trademeet
+
Lagole Gon - 26,000 experience
                    by talking to the man in the City Gates area.
+
Cernd's Baby
  
            Enter any of the major city districts with Cernd in the party and a
+
Take the child and Cernd seems happier. Cernd gains 50,000
            man will come up and talk to Cernd. It is a former neighbor and he
+
experience and the party gains 20,000 exp. Cernd then takes off
            has lost all respect for Cernd. It seems that when Cernd left his
+
with the boy to the Druid Grove. If you want Cernd back all you
            former wife, she was with child and Cernd never knew this.  This is
+
need to is head out to the Grove and pick him up again.
            quite upsetting to him and he wants to go visit with his former
 
            wife, Galia.  If you aren't in Waukeen's Promenade, get there.
 
  
            You will find Cernd's house just left of the Adventurer's Mart.
+
| прочее=OTHER: The Horns of Valhalla (modified from Max Chen)
            Enter.  You find a squatter living in Cernd's house.  He will
 
            (eventually) tell you that Galia has moved in with some "bastard"
 
            but he offers no more details than that.  Go up to Fennecia's
 
            House, which is higher up on the wall.  Enter.
 
  
            Talking with Fennecia she tells Cernd that Galia is dead.  Send
+
Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750)
            Cernd out of the house and talk to her again.  She fills you in on
+
Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)
            the rest of the story.  Shortly after Cernd left, Galia moved in
 
            with a noble named Deril.  He treated her badly.  Eventually she
 
            died in mysterious circumstances, and Cernd's son is likely to be
 
            raised to be evil like Deril.
 
  
            Go to the government district and find Deril's Estates.  Enter.
+
In the game you will find the Silver Horn of Valhalla, which
            Cernd convinces Deril's Golem to get Deril (although he kills the
+
summons a level 5 Berserker Warrior for a short duration. (The horn
            golem for the interruption). You then have to choose how to react
+
is found in the Bridge District, in the house by the fish seller)
            to things:  Threaten him with the guards, threaten him with an
+
This is great and all, but there is a way to upgrade this horn to
            attack, do nothing, or just attack him. If you simply threaten him
+
two better ones. What you need is the Horn, a Diamond and a
            he will hand over the child (although they will reappear in 3 days)
+
Beljuril. (you can obtain a Beljuril from Umar Hills, see the
            Or you could attack him.  He is a mage and brings in a Lich to help
+
Chicken's Gem quest)
            him.
 
  
              Deril - 26,000 experience
+
Talk to Maheer (he isn't labeled as such) just southwest of the
 +
Adventurers Mart with a diamond and the horn in your possession.
 +
Ask him about what types of things he sells, and whether he does
 +
anything "special." He'll mention that he does indeed make a fair
 +
horn. If you have the diamond and silver horn on you he offers
 +
to make you the Bronze Horn for 2000 gp. The Bronze Horn can
 +
summon a level 7 Berserker Warrior. If you have the Bronze Horn
 +
and a Beljuril he will upgrade the Horn again for 5000 gold.
  
              Lagole Gon - 26,000 experience
+
This creates the Iron Horn which summons a 9th level Berserker
                          Cernd's Baby
+
Warrior who will fight for you for one minute.
  
            Take the child and Cernd seems happier.  Cernd gains 50,000
+
OTHER: Night Guild War
            experience and the party gains 20,000 exp. Cernd then takes off
+
This won't necessarily happen here, but during the night you can
            with the boy to the Druid Grove.  If you want Cernd back all you
+
see the Shadow Thieves and Vampires battle it out for supremacy.
            need to is head out to the Grove and pick him up again.
+
You can take sides in these battles if you want, just force-fight
 +
whichever side you don't like. Bear in mind that Vampires take
 +
magic weapons to hit, and at this point you only have the Two
 +
Handed Sword +2 (Chaos Sword).
  
    OTHER: The Horns of Valhalla                      (modified from Max Chen)
+
  Also, if you join the fight AGAINST the vampires, then you won't
 +
be able to find Bodhi in the graveyard later.
  
            Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750)
+
OTHER: Ribald's Ring of Regeneration
            Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)
 
  
            In the game you will find the Silver Horn of Valhalla, which
+
If you successfully pickpocket the owner of the Adventurer's Mart,
            summons a level 5 Berserker Warrior for a short duration. (The horn
+
Ribald, you will get the spiffy Ring of Regeneration (1 HP every
            is found in the Bridge District, in the house by the fish seller)
+
6 seconds). (from Steotia)
            This is great and all, but there is a way to upgrade this horn to
 
            two better ones.  What you need is the Horn, a Diamond and a
 
            Beljuril. (you can obtain a Beljuril from Umar Hills, see the
 
            Chicken's Gem quest)
 
  
            Talk to Maheer (he isn't labeled as such) just southwest of the
+
OTHER: Sleep in the Street
            Adventurers Mart with a diamond and the horn in your possession.
 
            Ask him about what types of things he sells, and whether he does
 
            anything "special."  He'll mention that he does indeed make a fair
 
            horn.  If you have the diamond and silver horn on you he offers
 
            to make you the Bronze Horn for 2000 gp.  The Bronze Horn can
 
            summon a level 7 Berserker Warrior.  If you have the Bronze Horn
 
            and a Beljuril he will upgrade the Horn again for 5000 gold.
 
  
            This creates the Iron Horn which summons a 9th level Berserker
+
Who needs an Inn? Not us, that's for sure. Simply set the option
            Warrior who will fight for you for one minute.
+
to "Rest until Healed", then when you are in the street hit the
 +
REST button. Instant Inn. Free too. This doesn't always work,
 +
but usually does near the circus.
  
    OTHER: Night Guild War
+
OTHER: The Town Crier
  
            This won't necessarily happen here, but during the night you can
+
Whenever you find a Town Crier you can listen to their little
            see the Shadow Thieves and Vampires battle it out for supremacy.
+
stories, or you can insult them. Nothing else comes of this, no
            You can take sides in these battles if you want, just force-fight
+
new quests.
            whichever side you don't like. Bear in mind that Vampires take
 
            magic weapons to hit, and at this point you only have the Two
 
            Handed Sword +2 (Chaos Sword).
 
  
            Also, if you join the fight AGAINST the vampires, then you won't
+
OTHER: Promenade Containers
            be able to find Bodhi in the graveyard later.
 
  
    OTHER: Ribald's Ring of Regeneration
+
  Although there are many searchable containers in this area, not a
 +
single one of them has ANYTHING in them. So don't bother looking.
  
            If you successfully pickpocket the owner of the Adventurer's Mart,
+
OTHER: Belmin Gergas, the Elf Hater
            Ribald, you will get the spiffy Ring of Regeneration (1 HP every
 
            6 seconds).  (from Steotia)
 
  
    OTHER: Sleep in the Street
+
  Belmin - Promenade (AR 0700, x 1115 y 950)
  
            Who needs an Inn? Not us, that's for sure.  Simply set the option
+
If you talk to Belmin with an Elf in your party he spouts off some
            to "Rest until Healed", then when you are in the street hit the
+
  stupid prejudice. That's pretty well it UNLESS you have Viconia in
            REST button. Instant InnFree too.  This doesn't always work,
+
  your party, in which case he attacks you. If you kill him you lose
            but usually does near the circus.
+
  reputation, and not only that, everyone around will attack you as
 +
well!
  
    OTHER:  The Town Crier
+
Trick: Let Viconia talk to him. Make sure that the party AI is
 +
turned off before that. He turns hostile, and the nearby
 +
guard attacks him. At this point you can either try to
 +
  get the guard to hold him back while you run out of
 +
sight, or move everyone out of sight and have Viconia
 +
cast sanctuary on herself. The guard should kill him now.
 +
Kudos - you've just rid the world of a racist bastard and
 +
lost no reputation for it. (Xander77)
  
            Whenever you find a Town Crier you can listen to their little
+
  OTHER: Mencar Pebblecrusher
            stories, or you can insult them. Nothing else comes of this, no
 
            new quests.
 
  
    OTHER: Promenade Containers
+
  Seven Veils (AR 0700, x 3325 y 430)
 +
Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
  
            Although there are many searchable containers in this area, not a
+
On the second floor of the Seven Veils is a band of mercenaries led
            single one of them has ANYTHING in them. So don't bother looking.
+
by none other than the infamous Mencar Pebblecrusher. When you
 +
first meet with him, he insults you. If you respond in kind you
 +
will get into a fight. Don't do that, instead calm him down.
  
    OTHERBelmin Gergas, the Elf Hater
+
Note: If you talk to Mencar with Korgan, he'll immediately
 +
  attack you.
  
            Belmin - Promenade (AR 0700, x 1115 y 950)
+
Now get ready for a fight. Cast every protection spell you can
 +
(Haste is especially helpful!). Then position your people
 +
strategically around the room. The idea is to assassinate several
 +
of his goons before they even start attacking you. Take out the
 +
mage first if you can, then the imp. I also used Hold Person to
 +
keep Mencar from doing anything. Brennan Risling will attempt to
 +
flee if he gets hurt. If you trap the room, remember the traps
 +
will all trigger at once, usually all hitting whomever turns red
 +
(hostile) first. Thus, if you want the traps to all hit Mencar,
 +
you should shoot him with a bow. I also once used a thief/mage to
 +
drop Cloudkills in the room, then duck around the corner and Hide
 +
in the Shadows.
  
            If you talk to Belmin with an Elf in your party he spouts off some
+
Mencar - 10,000 experience
            stupid prejudice. That's pretty well it UNLESS you have Viconia in
+
  Full Plate Mail
            your party, in which case he attacks you. If you kill him you lose
+
Potion of Fire Giant Strength
            reputation, and not only that, everyone around will attack you as
+
  89 Gold
            well!
+
Hammer +1
 +
2 Potions of Extra Healing
  
              Trick: Let Viconia talk to him. Make sure that the party AI is
+
  Smaeluv Orcslicer - 4000 experience
                      turned off before that. He turns hostile, and the nearby
+
Hide Armor
                      guard attacks him. At this point you can either try to
+
Flamedance Ring
                      get the guard to hold him back while you run out of
+
42 Gold
                      sight, or move everyone out of sight and have Viconia
+
Cursed Berserking Sword +3
                      cast sanctuary on herself. The guard should kill him now.
 
                      Kudos - you've just rid the world of a racist bastard and
 
                      lost no reputation for it. (Xander77)
 
  
    OTHER: Mencar Pebblecrusher
+
  Sorcerous Amon - 6000 experience
 +
Potion of Extra Healing
 +
Wand of Lightning
 +
Cloak of Non-detection
 +
Minor Treasures
  
            Seven Veils (AR 0700, x 3325 y 430)
+
Pooky (Imp) - 4000 experience
            Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
 
  
            On the second floor of the Seven Veils is a band of mercenaries led
+
Brennan Risling - 4000 experience (flees if damaged)
            by none other than the infamous Mencar Pebblecrusher. When you
+
Studded Leather +1
            first meet with him, he insults you. If you respond in kind you
+
Ring of Invisibility
            will get into a fight. Don't do that, instead calm him down.
+
Short Sword +1
 +
Oil of Speed
 +
  Potion of Invisibility
 +
  2 Potions of Extra Healing
 +
  Minor Treasures
  
              Note:  If you talk to Mencar with Korgan, he'll immediately
+
Note: The Cloak of Non-detection is supposed to protect your
                    attack you.
+
  invisible characters from being revealed. This doesn't
 +
work that way, but it does protect your hidden thieves
 +
from being found out. Invisibility granted from items
 +
is also protected by the cloak. (with thanks to Andrew
 +
Scarvell)
  
            Now get ready for a fight.  Cast every protection spell you can
+
  There are three chests to be searched, one of which is TRAPPED.
            (Haste is especially helpful!). Then position your people
+
  These net you some minor treasures.
            strategically around the room.  The idea is to assassinate several
 
            of his goons before they even start attacking you.  Take out the
 
            mage first if you can, then the imp.  I also used Hold Person to
 
            keep Mencar from doing anything. Brennan Risling will attempt to
 
            flee if he gets hurt. If you trap the room, remember the traps
 
            will all trigger at once, usually all hitting whomever turns red
 
            (hostile) first. Thus, if you want the traps to all hit Mencar,
 
            you should shoot him with a bow. I also once used a thief/mage to
 
            drop Cloudkills in the room, then duck around the corner and Hide
 
            in the Shadows.
 
  
              Mencar - 10,000 experience
+
OTHER: The Fence
                      Full Plate Mail
 
                      Potion of Fire Giant Strength
 
                      89 Gold
 
                      Hammer +1
 
                      2 Potions of Extra Healing
 
  
              Smaeluv Orcslicer - 4000 experience
+
Jayes - Promenade (AR 0700, x 4880 y 1850)
                      Hide Armor
 
                      Flamedance Ring
 
                      42 Gold
 
                      Cursed Berserking Sword +3
 
  
              Sorcerous Amon - 6000 experience
+
  Steal something and need to sell it? At night, go to the far right
                      Potion of Extra Healing
+
side of the promenade to find Jayes, the thief. He'll buy your
                      Wand of Lightning
+
stolen goods. And, if you are in a really thievery mood, you can
                      Cloak of Non-detection
+
steal directly from him, and then sell him his own goods back to
                      Minor Treasures
+
him. I drank a Potion of Master Thievery to get my pickpocket
 
+
skill up to 175 (I also had the Gloves of Pickpocketing from the
              Pooky (Imp) - 4000 experience
+
upper floor of the Copper Coronet), then just stole the Chain
 
+
Mail +2, and sold it, stole and sold, stole and sold, and so forth.
              Brennan Risling - 4000 experience (flees if damaged)
+
}}
                      Studded Leather +1
 
                      Ring of Invisibility
 
                      Short Sword +1
 
                      Oil of Speed
 
                      Potion of Invisibility
 
                      2 Potions of Extra Healing
 
                      Minor Treasures
 
 
 
              Note: The Cloak of Non-detection is supposed to protect your
 
                    invisible characters from being revealed. This doesn't
 
                    work that way, but it does protect your hidden thieves
 
                    from being found out.  Invisibility granted from items
 
                    is also protected by the cloak. (with thanks to Andrew
 
                    Scarvell)
 
 
 
            There are three chests to be searched, one of which is TRAPPED.
 
            These net you some minor treasures.
 
 
 
    OTHER:  The Fence
 
 
 
            Jayes - Promenade (AR 0700, x 4880 y 1850)
 
 
 
            Steal something and need to sell it? At night, go to the far right
 
            side of the promenade to find Jayes, the thief. He'll buy your
 
            stolen goods. And, if you are in a really thievery mood, you can
 
            steal directly from him, and then sell him his own goods back to
 
            him. I drank a Potion of Master Thievery to get my pickpocket
 
            skill up to 175 (I also had the Gloves of Pickpocketing from the
 
            upper floor of the Copper Coronet), then just stole the Chain
 
            Mail +2, and sold it, stole and sold, stole and sold, and so forth.
 
  
 
[[Категория:Прохождение (BGII)]]
 
[[Категория:Прохождение (BGII)]]
 
[[Категория:Статьи, требующие перевода]]
 
[[Категория:Статьи, требующие перевода]]
 
[[Категория:Статьи, требующие форматирования]]
 
[[Категория:Статьи, требующие форматирования]]

Версия 18:28, 11 марта 2008

Променад Вокин (Waukeen Promenade)


Код локации: AR 0700


Вводная

You emerge from Irenicus' dungeon to find Irenicus himself battling with several shadow thieves. He easily bests them. Imoen then tries a magic missile out on Irenicus. It doesn't do much and looks like you might be captured again. Then the Cowled Wizards arrive and battle Irenicus. Although he might have beaten them, he decides to go with them... if they take Imoen as well. This starts Chapter 2 and everyone in your party gets 34,500 experience.

Возможные соратники

Аэри Str Dex Con Int Wis Cha Раса Класс Мировоззрение
No pic.jpg
10 17 9 16 16 14 Эльф Клерик/Маг Законный добрый
Aerie is a winged elf. Well former winged elf as her wings were removed

some time ago. She had been a slave before meeting up with Quayle and joining the circus.
Location: The Circus (See below)

C+ A cleric/mage combines all magics into one (not Druid spells,

but nobody's perfect), which is an incredible bonus. Except that she has rather weak stats. She doesn't excel anywhere, no single one stat stands out. As such she isn't worth keeping around for very long.

Event: 3-5 days after you get Aerie, a messenger will arrive from Quayle telling her to return to the circus. Once there, Quayle merely tells you to talk to Raelis Shae in the theatre beneath the Five Flagons. Aerie will naturally complain if you don't go visit Quayle, however.

Прохождение

GATHER INFORMATION & ALLIES

Talking with some of the people nearby will net you some information on where Imoen might have been taken by the Cowled Wizards.

What you need to do now is increase your strength in three ways:

  • Experience for more levels.
  • Companions
  • Items

Generally speaking most of Chapter 2 is just running around doing Quests trying to get Gold and Experience. This area only really has one good Quest (The Circus Tent & Aerie below), but it also has the best shop in the game, the Adventurer's Mart.

When you're ready, leave this area and go to the slums.


Достижения

нет

Дополнительные квесты

QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)

Giran (AR 0700, x 2790 y 1550)
Circus (AR 0700, x 2975 y 1525)
Just a little southwest of where you appear in this area is a big
circus tent. If you talk to Harrold and Fearghus around here you
can discover that something is wrong with the circus. Talk to
Giran just to the left of the entrance and he'll complain about his
mother being inside the tent and not coming out. Go to the
entrance and convince the guard to let you in. Go inside.
You will be met by a Genie who wants you to answer a riddle to
cross the bridge. The answer is (3) The prince is 30 and the
princess is 40. Answering correctly gets you 19,500 experience.
If you fail that riddle he asks another, to which the answer is
(6) Nothing. Answering the second riddle gets you only 14,500 exp.
Failing that riddle he will attack you. (5000 exp) Enter the
giant dome.
Once inside an Ogre named Aerie will tell you to flee this place.
Pump her for information if you will. Then go left to the spider,
then north until you find the two peasants. They will attack you.
Kill them (they are Orcs, actually). One of them has a Friends
spell, the other has a Sword. Take this sword over to Aerie to
restore her humanity. For this you get 18,500 exp, and she'll
offer to join you.
Go north and talk to the Pleasure Slave. She offers no useful
information. Go up the stairs (x 1067 y 390).
On this level there are werewolves and shadows. Kill the shadows
if you want, but ignore the werewolves, they are illusions and will
not give you any Experience. The werewolves can't hurt you unless
you attack them. Search the two vases on the sides of the 
staircase to find:
Spells - Web (Mage)
Protection from Petrification (Mage)
Dispel Magic (Mage)
Go near the stairs (x 920 y 260), where a genie talks to you again.
He offers to let you rest on this level. When you're ready go up
the stairs to the final level.
Ignore the other enemies here, some are illusions, and concentrate
your attack on Kalah himself. Once he is dead the illusion dies
with him and you'll be back in a regular circus tent. (2000 exp)
Listen to his little rant and you get 25,000 exp. If you didn't
restore Aerie earlier then Quayle asks to let Aerie travel with you
permanently, which is totally up to you. Search Kalah's body:
Spells - Stoneskin (Mage)
Identify (Mage)
Infravision (Mage)
Magic Missile (Mage)
Stinking Cloud (Mage)
Girdle of Piercing (+3 AC vs. piercing)
Ring of Human Influence (Sets CHA to 18)
Garnet Gem
724 Gold
Minor Treasures (bullets, sling, flail)
Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
This is Giran's mother. She'll rush out of the tent. You get 500
experience from her. Go outside and talk to Giran again to get
2500 more experience. Talk to the Amnish soldier to get a
Reputation Increase (+1).
MISC: If you talk to Harrold again, he and his wife are both
thankful (although at night she seems to disappear). Also 
if you talk to Fearghus again he will leave and 
theoretically go back to the circus.
QUEST: Cernd's Child
Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
Fennecia's House - Promenade (AR 0700, x 1800 y 900)
Deril's Estate - Government (AR 1000, x 3500 y 2650)
Note: You pick up Cernd in Trademeet, and you get to Trademeet
by talking to the man in the City Gates area.
Enter any of the major city districts with Cernd in the party and a
man will come up and talk to Cernd. It is a former neighbor and he
has lost all respect for Cernd. It seems that when Cernd left his
former wife, she was with child and Cernd never knew this. This is
quite upsetting to him and he wants to go visit with his former
wife, Galia. If you aren't in Waukeen's Promenade, get there.
You will find Cernd's house just left of the Adventurer's Mart.
Enter. You find a squatter living in Cernd's house. He will
(eventually) tell you that Galia has moved in with some "bastard"
but he offers no more details than that. Go up to Fennecia's
House, which is higher up on the wall. Enter.
Talking with Fennecia she tells Cernd that Galia is dead. Send
Cernd out of the house and talk to her again. She fills you in on
the rest of the story. Shortly after Cernd left, Galia moved in
with a noble named Deril. He treated her badly. Eventually she
died in mysterious circumstances, and Cernd's son is likely to be
raised to be evil like Deril.

Go to the government district and find Deril's Estates. Enter. Cernd convinces Deril's Golem to get Deril (although he kills the golem for the interruption). You then have to choose how to react to things: Threaten him with the guards, threaten him with an attack, do nothing, or just attack him. If you simply threaten him he will hand over the child (although they will reappear in 3 days) Or you could attack him. He is a mage and brings in a Lich to help him.

Deril - 26,000 experience

Lagole Gon - 26,000 experience Cernd's Baby

Take the child and Cernd seems happier. Cernd gains 50,000 experience and the party gains 20,000 exp. Cernd then takes off with the boy to the Druid Grove. If you want Cernd back all you need to is head out to the Grove and pick him up again.

Прочее

OTHER: The Horns of Valhalla (modified from Max Chen)

Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750) Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)

In the game you will find the Silver Horn of Valhalla, which summons a level 5 Berserker Warrior for a short duration. (The horn is found in the Bridge District, in the house by the fish seller) This is great and all, but there is a way to upgrade this horn to two better ones. What you need is the Horn, a Diamond and a Beljuril. (you can obtain a Beljuril from Umar Hills, see the Chicken's Gem quest)

Talk to Maheer (he isn't labeled as such) just southwest of the Adventurers Mart with a diamond and the horn in your possession. Ask him about what types of things he sells, and whether he does anything "special." He'll mention that he does indeed make a fair horn. If you have the diamond and silver horn on you he offers to make you the Bronze Horn for 2000 gp. The Bronze Horn can summon a level 7 Berserker Warrior. If you have the Bronze Horn and a Beljuril he will upgrade the Horn again for 5000 gold.

This creates the Iron Horn which summons a 9th level Berserker Warrior who will fight for you for one minute.

OTHER: Night Guild War This won't necessarily happen here, but during the night you can see the Shadow Thieves and Vampires battle it out for supremacy. You can take sides in these battles if you want, just force-fight whichever side you don't like. Bear in mind that Vampires take magic weapons to hit, and at this point you only have the Two Handed Sword +2 (Chaos Sword).

Also, if you join the fight AGAINST the vampires, then you won't
be able to find Bodhi in the graveyard later.
OTHER: Ribald's Ring of Regeneration
If you successfully pickpocket the owner of the Adventurer's Mart,
Ribald, you will get the spiffy Ring of Regeneration (1 HP every
6 seconds). (from Steotia)
OTHER: Sleep in the Street
Who needs an Inn? Not us, that's for sure. Simply set the option
to "Rest until Healed", then when you are in the street hit the
REST button. Instant Inn. Free too. This doesn't always work,
but usually does near the circus.
OTHER: The Town Crier
Whenever you find a Town Crier you can listen to their little
stories, or you can insult them. Nothing else comes of this, no
new quests.
OTHER: Promenade Containers
Although there are many searchable containers in this area, not a
single one of them has ANYTHING in them. So don't bother looking.
OTHER: Belmin Gergas, the Elf Hater
Belmin - Promenade (AR 0700, x 1115 y 950)
If you talk to Belmin with an Elf in your party he spouts off some
stupid prejudice. That's pretty well it UNLESS you have Viconia in
your party, in which case he attacks you. If you kill him you lose
reputation, and not only that, everyone around will attack you as
well!
Trick: Let Viconia talk to him. Make sure that the party AI is
turned off before that. He turns hostile, and the nearby 
guard attacks him. At this point you can either try to 
get the guard to hold him back while you run out of 
sight, or move everyone out of sight and have Viconia 
cast sanctuary on herself. The guard should kill him now. 
Kudos - you've just rid the world of a racist bastard and
lost no reputation for it. (Xander77)
OTHER: Mencar Pebblecrusher
Seven Veils (AR 0700, x 3325 y 430)
Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
On the second floor of the Seven Veils is a band of mercenaries led
by none other than the infamous Mencar Pebblecrusher. When you
first meet with him, he insults you. If you respond in kind you
will get into a fight. Don't do that, instead calm him down.
Note: If you talk to Mencar with Korgan, he'll immediately
attack you.
Now get ready for a fight. Cast every protection spell you can
(Haste is especially helpful!). Then position your people
strategically around the room. The idea is to assassinate several
of his goons before they even start attacking you. Take out the
mage first if you can, then the imp. I also used Hold Person to
keep Mencar from doing anything. Brennan Risling will attempt to
flee if he gets hurt. If you trap the room, remember the traps
will all trigger at once, usually all hitting whomever turns red
(hostile) first. Thus, if you want the traps to all hit Mencar,
you should shoot him with a bow. I also once used a thief/mage to
drop Cloudkills in the room, then duck around the corner and Hide
in the Shadows.
Mencar - 10,000 experience
Full Plate Mail
Potion of Fire Giant Strength
89 Gold
Hammer +1
2 Potions of Extra Healing
Smaeluv Orcslicer - 4000 experience
Hide Armor
Flamedance Ring
42 Gold
Cursed Berserking Sword +3
Sorcerous Amon - 6000 experience
Potion of Extra Healing
Wand of Lightning
Cloak of Non-detection
Minor Treasures
Pooky (Imp) - 4000 experience
Brennan Risling - 4000 experience (flees if damaged)
Studded Leather +1
Ring of Invisibility
Short Sword +1
Oil of Speed
Potion of Invisibility
2 Potions of Extra Healing
Minor Treasures
Note: The Cloak of Non-detection is supposed to protect your
invisible characters from being revealed. This doesn't
work that way, but it does protect your hidden thieves
from being found out. Invisibility granted from items
is also protected by the cloak. (with thanks to Andrew
Scarvell)
There are three chests to be searched, one of which is TRAPPED.
These net you some minor treasures.
OTHER: The Fence
Jayes - Promenade (AR 0700, x 4880 y 1850)
Steal something and need to sell it? At night, go to the far right
side of the promenade to find Jayes, the thief. He'll buy your
stolen goods. And, if you are in a really thievery mood, you can
steal directly from him, and then sell him his own goods back to
him. I drank a Potion of Master Thievery to get my pickpocket
skill up to 175 (I also had the Gloves of Pickpocketing from the
upper floor of the Copper Coronet), then just stole the Chain
Mail +2, and sold it, stole and sold, stole and sold, and so forth.