Стронгхолд мага, BGII
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Волшебник --> Планарная сфера
Поговорите с Волшебником в Рясе в главном правительственном здании и согласитесь выследить Валигара. Завершите этот квест как обычно (о, и сохраните Соламнических Рыцарей в живых). Как только квест Сферы будет завершён, войдите обратно и поговорите с рыцарями. Они хотят, чтобы вы нашли для них путь домой (именно так), хотя Планарная Сфере больше не способна на такое действие. Тогда волшебник Теос появится с предложением. Это создание альянса между вами и Волшебниками в Рясах. Соглашайтесь. Затем попросите его помочь вернуть Рыцарей домой и он упомянет Рибальда в Лавке Приключенца.
Событие 1: Вернуть Соламнических Рыцарей домой. Идите в лавку приключенца и поговорите с Рибальдом там. За 9000 золота он вышлет мага в вашу сферу завтра. Точно через 24 часа маг телепортируется прямо в комнату с Рыцарями. Поговорите с ней и отошлите Рыцарей домой. В награду получите 45,000 опыта и золотой пояс.
Трюк: Есть способ получить опыт за это дважды. Поговорив с ней раз, пока она не телепортируется совсем, просто поговорите с ней снова. Сколько раз сможете поговорить, столько раз получите оаыт и пояс. (Мне удалось трижды пока она не исчезла.)
По-другому, вы можете поговорить с Прелатом Вессаланом в Сияющем Сердце и спросить у него позволения Рыцарям жить здесь. Поговорите с рыцарями и получите 45,000 опыта. (Поэтому Маг лучше, не только из-за пояса, но и из-за шанса на умножение опыта!)
Тренировка учеников:
16 часов спустя получения Сферы, Теос появится в Сфере с тремя учениками, Морулом, Ларзом и Нарой, для тренировки у вас. Теос покидает вас, но обещает несколько раз вернуться в течение ближайших недель.
You now have to decide what to have your Apprentices make: cost time to complete
Wand of the Apprenti -- 1000 gold -- 4 days Dagger of <yourname> -- 250 gold -- 4 days Ring of Protection -- 2000 gold -- 4 to 5 days
There is a random chance that they will fail to make whatever they are working on, no matter how easy. When they make the Ring of Protection, Larz gets vaporized (whether they succeed in making the ring or not).
Note: You can tell if they are going to succeed in their tasks, if when they tell you how long it will take they say it will take a "few days". If they say "few days" then they will succeed, if they say "4 days" then they will fail. (this works for the final choice as well)
Next they want to know which spell to transcribe:
Mislead -- 250 gold -- 4 days Abi Dalzim's ... -- 1000 gold -- 4 to 5 days Meteor Swarm -- 2500 gold -- 4 to 5 days
They will then give you a scroll of whichever spell you assigned. If learning Meteor Swarm, Nara will be exploded.
Finally there is one last artifact they want to try:
Robe of the Apprenti -- 250 gold -- 4 days Ring of Wizardry -- 3000 gold -- 4 days Staff of Power -- 10000 gold -- 4 days Nothing (the only way they'll all live to graduate)
Whether these objects are completed depends on how many Apprenti have survived: the more, the better the odds. But still whether the objects are completed is random. The Robe of the Apprenti kills Larz. The Ring of Wizardry requires that all Apprenti be alive, and it will kill Nara and Larz to make it. The Staff of Power requires all Apprenti to be alive to make. (else it results in a bug while creating) Then it kills all three Apprenti, but you MAY get the Staff! (random chance and all) A day after killing them all, Teos returns to chide you (though he doesn't seem to care).
If any of your Apprenti survived your training, then Teos will hold the Graduation Ceremony in the Sphere, about 5 minutes after appearing.
If all survived, then Graduation happens, but is quite a bit more heartwarming. Funny too. For your trouble you get 50,000 exp. (you only get Exp if you kept them all alive, if only 2 survive you get nothing, if 1 survive you get nothing)
If Morul survives, he will return again after you complete the rest of the Stronghold as an Apprentice and every week he will make you potions. I hear that he won't appear if you have fought Cowled Wizards (the ones who appear in the streets when you cast a spell).
Event 3 - Two days later a messenger tells you to return to the Sphere (therefore if you are IN the sphere after two days, you'll need to leave it). Return to the Sphere. Teos appears, but he seems to be as confused about this as you are.
Soon it becomes clear that you have both been set up for an ambush as the messenger reappears with a lot of backup. Teos manages to hide during the battle, and reappears when you have won. This attack was precipitated by an anti-magic fanatic, Lord Argrim. Teos wants you to take him out, not kill, but remove him from existence with a Rune that he gives you. You can find Argrim in the Inn at the City Gates, upstairs. Have someone use the Rune on him (put it in the Quick Item slot), then kill his guards.
Return to the Sphere and talk to Teos. Whether you killed Argrim or Mazed him makes no difference, you get 7500 experience either way. Then he tells you what happened to Imoen.
After that, Morul reappears and offers to join you as an apprentice again. He makes potions every week. There are four random sets of potions that he can give you, each has 5 potions in it:
Set One: Set Two: 2 Potions of Genius Empty Potion Bottle Oil of Speed Potion of Firebreath Elixir of Health Potion of Agility Potion of Fire Resistance Potion of Defense Potion of Cold Resist
Set Three: Set Four: Potion of Extra Healing Potion of Genius *Potion of Invulnerability Potion of Regeneration Potion of Insight Potion of Stone Form Potion of Perception Potion/Frost Giant STR Potion of Master Thievery Potion/Invulnerability
* Set Three's Potion of Invulnerability is Cursed
Note: If you killed Agrim in the final Event, instead of imprisoning him, then Morul will NOT appear. (Henning Roes)
And that is that for the Mage Stronghold.