Холмы Виндспир, BGII
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Версия от 18:12, 13 февраля 2009; Alina (обсуждение | вклад)
Холмы Виндспир
Код локации: AR 1200
Содержание
На карте
- Вход на локацию
- Дом Гаррена Виндспира
- Королева дриад
- Заброшенный храм. Вход в подземелье
- Оборотни
Вводная
Не можете попасть в Холмы Виндспир? Сначала пройдите через Городские ворота.
Возможные соратники
нет
Прохождение
Задание лорда Джиердана
Если вы пришли сюда, это значит, что вы решили выполнить задание лорда Джиердана Фиркраага (на этой локации завершается еще один квест - здесь можно отдать [Холмы Виндспир, BGII#Передать желуди дриад их Волшебной королеве
Достижения
нет
Дополнительные квесты
Передать желуди дриад их Волшебной королеве
Fairy Queen - Windspear Hills (AR 1200, x 4050 y 3050)
This is the finale of the first Quest we got, waaay back in Irenicus' dungeon. Simply go right from Garren's house and you will find the Fairy Queen. She automatically talks to you, give her the acorns and you get 32,500 experience. You get another 9750 experience when the Dryads arrive. They thank you and leave.
Самия и гробница короля Строма III
Samia - Firkraag's Dungeon (AR 1202, x 2500 y 1300)
You meet Samia deep within Firkraag's dungeon. She claims to be searching for information on the old King Strohm III. You can agree to help her if you wish, or you can be suspicious and accuse her of being more than she seems. (After taking the Quest, if you talk to her again and say that you want all the treasure for yourself, she and a group of ruffians will attack you.)
Anyway, on to the Tomb. Open the first door (x 2600 y 1300). Open the first door on your left, enter this room, and open the next door on the left to find the First Guardian (x 2500 y 900). Talk to, then kill the Guardian to get the first piece of the Burial Mask. Go back to the previous room (you can find a book and some scrolls here), and open the top door (x 2733 y 900).
Tip: Use the Mage spell 'Protection from Fire' on someone in your party and have them go in alone. Without their fire damaging you, you can easily beat them. (Rolander)
In the room opposite of this door is a Beholder-like creature called the "Director". Kill it, but don't go through the other door yet. Go back into the hall, and down. There are four rooms on this hall, each has a "Guardian" in it, and each of these has another piece of the mask. Then go back to the Director's room and open the next door. Then open the left door to find the last of the Guardians. Kill it and take the last of the pieces of the burial mask. It will then fuse together into the completed product. (24,550 exp)
Equip the Mask on someone and open the next door. An invisible Fire Elemental is in here, and you can only see it (and attack it) if someone is wearing the mask. Kill it to get 10,000 experience.
Note: Keldorn's 'True Sight' ability has the power to reveal this invisible elemental. (Rolander)
Open the last door and enter. This is the all that remains of King Strohm III. As you can see there's nothing here. However, you can search the other end of the room to get some good Dragon hunting treasure:
Dragonslayer Sword (immunity to fear, regenerate, 2xdmg to Drgns) Dragon Scale Shield (resistances to fire, ice, electricity)
Of course, if you didn't deal with Samia before, she now will bring her merry little band to you and attack. Kill her and her goons. (6000-9000 exp each):
Plate Mail +1 Studded Leather +2 Gold Other minor treasures
Tetrazome has an interesting way of dealing with this:
If you didn't deal with Samia before, and you grab the two pieces of treasure, she and her goons appear to attack you. Before you pick up the treasure, first put everyone in your party into the room where it is (so none are in the room where Samia appears). Then take your mage, and have him cast skull trap 3 times into the middle of the room where they appear, then grab the treasure. They'll appear and instantly die.
You may wonder what you can do with the Burial Mask. Well, Henning Roes discovered that not only can thieves and other non-helmet wearing classes wear the Mask, but it seems to protect against Critical Hits!
Анкхеги
There are several Ankhegs in the hills area. Kill them to get their shells which can be turned into an armor by Cromwell the Dwarf (at the Docks). It's not a very good armor, but it's better than Plate Mail. Although Plate Mail + Ring of Protection is better than Ankheg Mail.
Оборотни
Werewolves - Windspear Hills (AR 1200, x 2020 y 1080)
You will find a group of "fighters" fighting another group of Gnolls. They bicker about things for awhile, then turn into werewolves and attack you.
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