Холмы Умар, BGII
2.10 > > > > Umar Hills (AR 1100)
Содержание
Вводная
When you first arrive in the Umar Hills area, you get to see a town meeting. Everyone is complaining to the mayor about various goings-on about town. Strange things are going on here. Some people blame their problems on wolves, others on ogres and still others on the elusive Umar Witch (who may be a folk legend). Seems like they could use a hero!
Спутники
| соратники =
Маззи | Str | Dex | Con | Int | Wis | Cha | Раса | Класс | Мировоззрение |
---|---|---|---|---|---|---|---|---|---|
15 | 18 | 16 | 10 | 13 | 14 | полурослик | Воин | Законный добрый | |
Мази необычный полурослик. Она не вор. Плюс она зауонопослушная добрая, смелая и серьезная. Нетипично для полуроликов.
Находится в Руинах храма (Холмы Умар). Продолжение квеста Делона из Правительственного райна. Если выгнать вернется домой в Трейдмит | |||||||||
B- Хороший боец полурослик, но... в действительности она паладин. У нее есть спецумения такие как Возложение Руки и Haste.
ВНИМАНИЕ Если вы кого-то выгоняете чтобы взять Маззи, не оставляйте его наверху в руинах. Уничтожение Теневого лорда заменит дневной свет в области на теневую версию и все, кто был в тени просто пропадут. (Я так потерял Налию после- она не вернулась в Медную Корону Alan Cherry) Квест: После того как она присоеденится Данно придет к ней с квестом. Он в Трейдмите будет. Выгоните Маззи до того, как это произойдет таймер презагрузится. |
Расследовать смерти в холмах Умар
Мэр - Холмы Умар (AR 1100, x 5000 y 2550) Хижина рейнджера - Холмы Умар (AR 1100, x 600 y 2800)
Поговорите с мэром чтобы получить информацию о том, что здесь происходит. По мнению его и его жены трое подозреваемых:огры (см ниже Огры из Имнисвейла), оборотнии Умарская Ведьма. Вам так же скажут о хижине следопыта на западе.
Идите туда. Поищите на полу в спальне и найдите записку от Маззи с полезной информацией. Потом порарьте на кухонном столе и найдете дневник Мереллы, в котором есть еще информация. Оба предмета можно оставить здесь. Оставьте хижину и идите в новую локацию Руины Храма. (продолжение см дальше)
Огры из Имнисвейла
Мадульф - Холмы Умар (AR 1100, x 3290 y 720)
Мэр - Холмы Умар (AR 1100, x 5000 y 2550) Прямо на севере от города, перейдя через маленькую речку найдете Мадульфа, огра мага и его прятелей огров(некоторые не огры, но не важно). Он сам с вами заговорит. Выслушайте. Кое-кто из его людей были убиты и он не знает почему. Когда вы закончите он попросит вас сказать в деревне что хочет войти туда мирно.
Поговорите об этом с мэром. Ему труджно доверять ограм, но он согласится с ними поговорить.(27,500 experience)
Поске некоторого времени мэр вернется. Поговорите с Мадульфом снова и он даст вам в благодарность Shield of the Lost +2 (5% magic resistance)
Лентяи в Имнисвейле
На севере от города три молодых парня хотят купить три меча-полутораручника, эля или все сразу. Все это можно купиьь в таверне. Если вы им принесете, то найдете их в пещере на западе пьяными и удирающими от больного гиберлинга, которого ни приняли за дракона). Это произойдет не сразу, а некоторое время они туда будут идти. Я получил 2000 очков опыта за покупку им 3 мечей и эля, 1000- за один из объектов и 0 если скажете им идти.
Внимание! Если выш главный герой рейнджер НЕ давайте детям ничего это негативно повлияет на цитадель (вроде того как вы бы ее потеряли) (от ShirouKyoji)
Магу нужна кровь мимика
Маг - Холмы Умар (AR 1100, x 4433 y 2060)
Пещера Умар - Холмы Умар (AR 1100, x 1600 y 1300)
The house just north of the mayor's house belongs to a mage. Outside of his house you will see some fool in love with the mage's daughter. Enter and talk to the mage. Ask him about the thing that he is making and he will ask you to fetch him some Mimic's Blood so that he can complete it. Exit.
The cave with the mimic in it is westwards of here. Within you will see what appears to be a chest. It isn't, it is a mimic. Wait a moment and then you can attack it. When it is dead, search it to get its blood. (The rest of the cave has some Umber Hulks and some more minor treasures to be found)
Return to the mage and give him the blood (19,250 experience) and he gives you the Short Sword +1, Ilbratha. Of course, then he animates his golem, which goes amok and you have to kill it. Kill the Golem. Then the fool from outside comes in and takes his daughter away, the mage talks to you saying how foolish he was and you get more experience (21,250 exp).
Камень цыпленка
Йеб - Холмы Умар (AR 1100, x 3775 y 1550) Эрлин - Холмы Умар (AR 1100, x 3225 y 1900)
At the north end of the village talk to the farmer Jeb and tell him that you are an adventurer. Turns out for a little money (20 gold) he has a little adventure for you. He says that he saw the chicken farmer putting something in his chicken. Doesn't know what, but it must be worth something. Go left and talk to the chicken farmer, Erlin. The jig is pretty much up, and you can end out buying whatever is in the chicken. It is a Beljuril, with a rough value of about 600 gold.
Tip: Before talking to the farmer, pick the chicken's pocket to get one Beljuril, then buy it again from the farmer to get two! (from Brad Beacham)
Don't sell it, however, there is a way to use it to get an upgraded horn. (see Waukeen's Promenade, The Horns of Valhalla quest)
Фаел и броня из человеческой кожи
Фаел - Холмы Умар (AR 1100, x 3500 y 2850)
If you solved the murders in the Bridge District you may have ended out with an incomplete set of human flesh armor. There was also a note that told you how to contact the person who was to finish the armor, one Fael who is currently in the Umar Hills area. You'll find him with the other merchants. Talk to him and buy the History of the Zhentarim. Then tell him his name, 5) Darcin Cole and he says that all he needs is one final ingredient, the blood of a silver dragon. You won't find a Silver Dragon for QUITE some time, but you will run into one eventually. Can't miss her. Bring him the blood and he'll finish you the armor (Leather AC 3, magic resistance 20%).
Oh, and he'll recognize that you aren't the Tanner and call in some mages to attack you. Therefore this is best done at night when the merchants are indoors and won't get blown to bits by the mages.
2.11 > > > > Temple Ruins (AR 1404)
Companions: -----------
Mazzy 15 18 16 10 13 14 Halfling Fighter Lawful Good
Mazzy is not your typical halfling. For starters, she's not a thief of any sort. Plus she's lawful good, heroic and no-nonsense. Very atypical for halflings.
Found at: Temple Ruins (follow the Umar Hills quest from Delon at the Government District)
Warning: If you're dropping someone off here to add Mazzy to the party, *don't* leave them topside at the Temple Ruins. Destroying the Shade Lord swaps the daylit version of the area for the shadowed version, and anyone in the shadowed version is just gone. (I lost Nalia that way - after her kidnapping, she doesn't go back to the Copper Coronet when kicked out). (from Alan Cherry)
Event: Some good deal of time after Mazzy has joined your party, Danno will come up to you with Mazzy's quest. This is covered down in the Trademeet section. If you kick Mazzy out then have her rejoin this timer is restarted. If kicked out: Mazzy will return home to Trademeet
Grade: B- A good Halfling fighter, but... in all actuality she is closer to a Halfling Paladin. She has several special abilities such as Lay on Hands and Haste.
Walkthrough: ------------
- FIND SIGNS OF WOLF ACTIVITY
If you're here, then there's only one thing to do, find out what is killing people back at Umar Hills and put a stop to it. Based on the evidence at hand we believe that there are wolves involved. Werewolves in all likelihood.
Go right a little, then up to find a Werewolf, Anath, flee into her lair. Follow her in. (x 600 y 600) Tell her that she has preyed on her last innocent and she won't know what you are talking about. Seems that someone called the "Shade Lord" has been doing all the killing, including killing her entire pack! Agree to help her take down this Shade Lord menace and she says to meet her far to the right at the Temple Ruins.
- THE TEMPLE RUINS (AR 1401)
You will find her far to the right (x 4420 y 320) at what remains of the temple. There are many shadows and shadow deviant creatures crawling about here. She tells you that this was a trap, and to use the mirror. Then she dies. You can find the mirror she was talking about just to her left, and it is used by clicking it when close. When that is done several new shadows appear and attack, but they shouldn't present a challenge. Go down the stairs and enter the ruins.
There is one door on this passage, open it and go through. Fight through the Shadows and Skeletons. Search the coffin (x 1850 y 650) to find the skeletal remains of the last priestess of Amaunator. Naturally this will be very important later.
Continue up to the next room where you will fight the Shadow Jailor. Search his remains for the Shadow Jail Key. And conveniently there are some locked doors right here. Open them to find Mazzy the Halfling Fighter. Talk to her to learn all you can about the Shade Lord. She tells you that he has a tame Shadow Dragon with him. She will also join with you to defeat the Shade Lord if you want. (12,250 exp) Also in her cell you can find some treasure (nothing great, just a journal piece and some ammo).
Note: The journal piece is actually part of the Ranger stronghold. See the STRONGHOLD walkthroughs for more information.
Continue upwards to find the really big statue (x 900 y 200). Talk to it. There are three tests for you to take here, a morning test, noon test and evening test. Here are the answers to the tests:
Morning: 2, 3, 1 Noon: 3, 1, 1 Evening: 1, 3, 2
When that is finished it gives you one third of the symbol of Amaunator. (45,500 experience) We actually don't learn what these rituals are until a little later, but we're here already.
Head down the passage (x 580 y 540), it turns east to a room with a big crystal in it. If Mazzy is with you, she'll explain the significance of the crystal. You need to take it to pass onwards in the temple, but when you do take it, the shadows will attack you. Take the crystal. (x 760 y 1260)
Go north into the next room. If you are curious about how to learn the Morn Ritual the actual way, search the column to get a scroll on it. If not, then continue north and from there back to the main passage.
- COMPLETE THE SYMBOL OF AMAUNATOR
Now go south down the main passage to the Shadow Door, which will be dispelled when you click on it with the Light Gem in your possession.
Head south just a little until you see the wooden bridge extending from the right. (x 1400 y 1300) Shadows will appear in your midst when you cross this bridge. The next room has lava for a floor, so don't spend too much time lingering around. Search the ground (2 broken columns) to find some treasure:
Pearly White Ioun Stone (Regenerative) Arrows of Ice (etc.)
On the northern wall is a symbol of a Chinese dragon, which is trapped and has some minor treasures (x 2240 y 1320). In the next room to the north are Bone Golems (18,000 exp), Greater Mummies and Skeletal Warriors (some with bows). You could always lead them across the lava floor to damage them. (You can hug the wall to avoid damage, they will make a beeline for you and go across the lava) Search the column here to find more Amaunator items (Books and scrolls), these aren't that important.
Note: If you are on a high level, do NOT have the "Turn Undead" ability on here, else you will kill the good ghosts in the next room. (David Lyons)
Also, using the "Protection from Undead" scroll seems to have the effect of making the "good" ghosts ignore you as well. Sure, they talk to you, but they won't give you the wardstone and symbol piece.
From the lava room, go south and enter the next room. When you enter, a ghost of one of the priests talks to you and asks for the bones of the priestess that you possess. Give them to them to restore her. For this you get the second symbol of Amaunator and 17,750 experience. Also you get the Shadow Dragon wardstone to prevent the Shadow Dragon from attacking you. We now have 2 of 3 symbols. You can search her coffin for some minor treasures (including the best Bullets in the game).
Continue south. This leads back to the main passage, but we've now skipped one of the shadow doors. Sweet. Go right. At the first northern fork (x 1840 y 2260) are a large group of undead, with more Bone Golems. Kill them and go north.
This is an interesting chamber. Remember Indiana Jones and the Last Crusade where they had to walk only on the letters that spelled "Jehovah" in Latin? Well similar idea, you can only step on the letters in Amaunator's name. Start at the bottom right at the A and end out at the top middle at the R. Simply step from one letter in the name to the next. (if you step on an incorrect letter, you get hit with flame)
A - M - A - U - N - A - T - O - R
There are two doors here that lead to two rooms (that follows). Go in the right one, open the door, to find a Shadow who wants to bargain with you. (x 2750 y 1740) You will end out fighting him either way. Then search the walls of the room for the final piece of the Symbol. Once you have all three pieces, they fuse into the Symbol (21,250 exp).
- FIND AND DEFEAT THE SHADE LORD
Enter the left room and take the items from the Statues hands (x 2615 y 1620). These include some spells, a sling, but more importantly the Sun Gem which will allow us to dispel the final Shadow Door. Return to the main passage. (remembering to step on the correct letters, of course, which in this case is R O T A N U A M A)
Follow this passage right, through the shadow door, and up to a normal door, which opens to a stairway. Go down the stairs.
This is the lair of the Shadow Dragon. This is the easiest dragon in the game to fight, and is definitely the first one you should try to kill (without using the Fake Talk, anyway). Array out a series of traps in front of it, cast all your protective spells (Mazzy has some too!) and fight it. Cast Breach on it quickly as it will get protective spells of its own up.
Thaxll'ssyllia - 45,000 experience Shadow Dragon Scales Crom Faeyr Scroll (one of the 4 parts of Crom Faeyr) Gems (and gold)
If you have the wardstone you do not have to attack the dragon (and it makes attacking the dragon a LOT easier!). Go left and up the next stairs to the Shade Lord.
The Shade Lord will taunt you for awhile (especially if you have Mazzy in your party) and then battle will break out. Take out the Shade Lord first as he is the only real threat here (seriously). Then you can take out Patrick and the Statue at your leisure.
When that happens everyone gets 44,250 quest experience points and the area will be restored to a more sunny clime. If Mazzy is around she wonders what it all means, and you can make the place a memorial to her fallen comrades. After that talk to the near dead Merella. When she is dead, search her for treasure:
Cloak of Stars (creates +5 darts) Rogue Stone (useful for a certain Door in the Bridge area) Gem 4000 gold
Also search Patrick's corpse for more treasure:
Halberd +2 Duskblade Darkmail +3
Return to Umar Hills and talk to the mayor again to get your reward:
The Night's Gift +5 (Leather Armor, +20% stealth) 28,000 experience 100 gold Reputation +1