Башня Наблюдателя, второй уровень
Материал из AERIE Wiki
Версия от 22:45, 26 ноября 2009; Mirror (обсуждение | вклад) (source: Dan Simpson Throne of Bhaal Walkthrough)
- LEVEL TWO (AR 3016) As you appear, a Chromatic Demon talks to you. He is the only thing that can get you to the next level, but he won't do that until you do a little something for him. He has been trapped in this place for a thousand years and it isn't where he thought his life was heading. Naturally he wants your help in getting out. Sounds fair. He needs you to get him out of his cage. Agree to it. You need to find the Four Scepters and place them in the slots around his cage. Only then will he allow you entrance to the next level. Note: If you want to go back, use the Portal to the Left. Also, beware of Traps! They're everywhere. Enter the room to the southwest (x 1670 y 1850). Careful in here, there are many traps on the floor and containers. Detrap the room. Time to search for treasure, and clues. The top right shelf (x 1600 y 2130) has a Handwritten Note. The top left shelf (x 1325 y 1925) has: Wand of Spell Striking Star Sapphire The small shelf (x 1000 y 2110) has some good stuff: Right Horn (used by Cespenar) Ice Library Note (a Clue!) Read the Ice Library Note to learn how to clear out the Fire room. Essentially you need to deal with the Fire Elementals first, but you can't just kill them or they'd respawn, they must be lured into the Ice Room and frozen there forever. There are other minor treasures in here as well. Back to the center room, now take the upper left (northwest) door (x 1700 y 1350). There are some Fire Giants in here that need killing. This place also has many traps to be dealt with. Enter the room. You'll find an imp in the upper passage here. He'll tell you that the Fan is the key to everything before leaving. Time to search the room. You'll find a Handwritten note on a table (x 1130 y 860). The top of the pillar (x 1260 y 760) has: Wand of Cursing 5 Potions of Superior Healing more treasures... Search the small shelf (x 1370 y 870) to find: Fire Library Note (another Clue!) There are other minor treasures in here. On to the next room (x 2420 y 1350). This room is filled with various types of Golems. It is again trapped quite thoroughly. The Handwritten Note is at (x 3210 y 1000). The Air Library Note is at (x 3000 y 900). This note mentions how you might clear out the poison room, and the usefulness of lightning when dealing with the new slimes found therein. Nothing much else here, go down to the final room (x 2425 y 1840). Here you must deal with some Mutated Spiders. Search the shelf to the right (x 2900 y 1900) to find: Key other treasures Search the far right shelf (x 3225 y 2120) to find: Slime Library Note (the last Clue!) 5 Potions of Extra Healing Read the final note to learn that the demon's Air form is weak against poison and acid. Also you'll learn how to set the fan to blow poison from the Slime Room into the Air room to kill weaken the creatures there. We have everything we need, time to make the most of it. - LEVEL TWO, GAINING THE FOUR SCEPTERS To get to the Fan Room, go into the Red Room (upper left), and up to the door (x 1800 y 675) where the Imp was. Go in and turn the fan. This will get you attacked by several Air Elementals. Kill them to get the: Air Scepter Go up to the fan and click it again to get more air going. This allows you to open the door to the right, into the Slime Library. From there continue going down-right and open the next door into the Slime Room. This room is filled with noxious vapors, and lots of slime/poison related monsters. Quickly open the bottom door in this room to clear it of all its poison. Kill the snake to get: Slime Scepter Also, search the pool of slime to get: Flail Head (Poison, Cespenar can upgrade the Flail of Ages with this) Note: Getting too close to any of the "pools" results in damage taken. In the slime room you get Acid Damage, for instance. Head down to the next, icier door (x 2350 y 2500) and open it. Now, run back to the Fan Room, click the Fan control once to reset it, and click it again to shoot the poison from the poison room into the Ice Room. Sweet. Go back to the Ice Room and kill the monsters there. The poison didn't bother me too much, but you could just stand at the edge of it and attack from there. When the Ice Golem dies you get the: Ice Scepter Left Horn (used by Cespenar) Note: To clear the room of poison, just click the Fan again. Also, the Ice Room has a slowing effect. I'd leave all of your party (save one) in the Ice Room. Open the door to the left, go through the library and up to the next door. Open that. Enter the room, avoid the giant. Wait for a Fire Elemental to appear, then lead it back into the Ice Room, for your waiting party to kill. Wait for the Elemental to FREEZE (there will even be some text to this effect), then attack. The elemental shatters, letting you know you've succeeded. Do this for 4 elementals (it doesn't have to be all at once, or one at a time, just lure as many as you can). Doing that gets you 22,000 experience. When that is done, go up and kill the Fire Giant: Fire Scepter Helm of the Rock (+25% fire, ice, elec. res., upgradeable by Cespenar) 100 gold You now have all 5 scepters. I'd rest, save, then go talk to the Demon. Everyone gets 20,000 experience, and he, of course, attacks you. Who saw that coming? Chromatic Demon -5 AC 140 HP -5 THAC0 4 Attacks 95% weapon res. Your weapons will damage him, but they just won't do much damage. As he is damaged, he will switch forms. Just remember what each form is weak against... Red Demon > Ice Ice Golem > Fire Shambling Mound > Lightning Air Elemental > Poison If you're in ToB, this is an easy enough fight, buff-up beforehand, keep the fighters in the front and use whirlwinds. Three or four fighter types doing 10 hits/round at 4 damage a hit should knock it down fast. Tip: After you have all 4 scepters, but before you free the Chromatic Demon, close the lower door in the poison lab. Then turn off the fan in the air lab so the poison lab is full of gas. Move all but one of your party members out of the way (the fire library works nicely). Then have your remaining character (preferably having them hasted first) release the Chromatic Demon. Lure the Chromatic Demon into the poison lab (via the air library), then exit the poison lab into the air library, closing the door behind you and trapping the Chromatic Demon in the poison lab. Then just sit back and wait for the Chromatic Demon to die. It doesn't take long. (Jeremy Hanson) When he is dead... 55,000 experience Circlet of Netheril (Cespenar can upgrade) Portal Key Ixil's Spike (+2 dagger, Cespenar can upgrade) Whenever you're ready, enter the right portal to the Next Level.