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Версия от 11:55, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: ------------------------------------------------------------------------------- 1.1 > > > > Irenicus' Dungeon Level 2 (AR 0603) ----------------------------------------------------------...)
1.1 > > > > Irenicus' Dungeon Level 2 (AR 0603)
Exposition: -----------
When you arrive here, Yoshimo comes up and talks to you. He can join with you and you probably should take him. Further he offers some advice as to what you will face on this level, what traps and so forth.
Companions: ----------- S D C I W Ch Race Class Alignment Yoshimo 17 18 16 13 10 14 Human Bounty Hunter True Neutral
Yoshimo, feared by all, somehow managed to get himself captured and thrown into this dungeon with the rest of you. Why Irenicus would be interested in him is beyond me.
Grade: B+ There are several reasons to like Yoshimo: First he is the best thief in the game (he is the ONLY pure thief class and has a good Dex score as well) and second he can Dual Class to a Fighter later. If only he could dual to a mage as well...
Walkthrough: ------------
- MEPHIT PORTAL ROOM
Just left of the Portal (x 315 y 2875) is a small box with:
Spells - Hold Person (Mage)
Open the door to the right (x 885 y 2820) to enter the Mephit Portal Room. Here you will battle many different Mephits. Also there are four big portals that must be destroyed (fight them as enemies) to keep more Mephits from teleporting in. Each Mephit Portal is worth 5000 experience to destroy for a total of 20,000 exp!
On a table is a body, and when Jaheira gets near it she realizes that it is Khalid, her husband. And he's quite dead. She is distraught over this for a time, but refuses to try to raise him. (something about it being unnatural)
Note: If you are "insensitive" to Jaheira here, she will leave forever. By "insensitive" I mean, repeatedly telling her to try to raise Khalid.
There are 6 containers in this room, bookshelves, barrels, tables and chests. (x 775 y 2650), (x 875 y 2650), (x 1040 y 2515), (x 1260 y 1350), (x 1420 y 2520), (x 1350 y 2580):
Ziose Gem Andar Gem Cursed Scroll of Weakness 40 gold Gold Ring 2 Extra Healing Potions Wand of Cloudkill Key Wand of Fire Key Wand of Summoning Key Bastard Sword 5 Arrows 3 Bolts +1 Silver Ring
We now have almost all the keys we'll need. There are two doors along the northeastern wall. Open the left door (x 1125 y 2375) and go in. Here is yet another Tube Room, where an assassin is fighting an escaped clone. She kills the assassin and turns on you (there's nothing you can say to avoid a fight). Kill her.
Escaped Clone - 1250 exp Wand of Missiles Key Dagger
There are 2 searchable barrels in here, with such things as a Fireball spell and a Pearl Necklace. Return to the Mephit Room, and open the last door (x 1300 y 2230).
- THE GREAT WAND TRAP
Along this passage you find an assassin fighting an Ice Mephit. Kill the Mephit and the assassin turns on you. Not very thankful since you just saved his life! Kill him for 750 experience. Continue up the passage. There will be a group of goblins with a Mephit just before the door to the Great Wand Trap (x 560 y 1390).
There is a trap on this bridge, disarm it, cross and go through the next door. There is an assassin here facing off against several Duergar. The assassin gets himself killed by the Great Wand Trap. And if you wait long enough the Duergar will kill themselves the same way as well.
Along the left wall are several columns. Sneak up to these columns and manipulate them. One of your keys will vanish and be replaced by the appropriate Wand (with only one charge). Even better is the fact that part of the trap is disarmed making this room a little safer to traverse. Disarm all 6 columns and the room is safe.
Note: If you find that you are missing one of the keys, it's usually the one from the Otyugh on the previous level.
The statue at the end of the hall (x 2000 y 350) has a Ring of Protection +1.
From this point there are four passages out of this room (not counting the one we came in from). The passage nearest to the entrance on the right leads to the exit. The other three lead to monsters and treasures and are covered in Quests below.
- ESCAPING IRENICUS' DUNGEON
Once you're done with the other passages (assuming you did any of them), go down the first passage on the left (x 1380 y 1125).
The next room (x 1750 y 1750) has an assassin in it who talks to you, but there is no way to avoid a battle here. Beat the 4 or 5 assassins and swipe their gold. Leave this room to the southeast.
This is a part of the sewer system of Athkatla. Follow it northwards to the exit at (x 3450 y 1415). I would make an Archived Save here as you can't come back once you leave.
Quests: -------
QUEST: The Doppleganger Passage
Go southeast along the middle passage on the right (x 1740 y 900). Open the door into a storage room. A little further south you will see a fat old man in a glass cell, Frennedan. He talks to you and begs for you to release him. Agree to do so. (If you refuse to help him, he turns into a little boy!)
Search the storage room. There are three containers, a TRAPPED bookcase at the top of the room (x 2500 y 1200), a TRAPPED chest to the left (x 2240 y 1340) and a normal locked chest under that (x 2240 y 1400):
Frennedan's Key (in the trapped chest) Spells - Invisibility (Mage) Knock (Mage) 5 Potions of Healing 4 Elixirs of Health 1 Potion of Firebreath Scroll of Protection from Electricity
Once you have the key, open the cell and let Frennedan out. There are two times when Frennedan will attack you, at a set amount of time from being freed and at a set range from his cell. So, no matter what he will transform and attack you. May as well kill him now. (3000 exp)
Search his cell for more treasures. There are 5 containers in here, two bookcases, a TRAPPED chest and two tables:
Spells - Color Spray (Mage) Blindness (Mage) Blur (Mage) 4 Bolts +1 4 Arrows +1 6 Bullets +1 2 Potions of Extra Healing Oil of Speed Cursed Scroll of Foolishness 101 gold
QUEST: The Vampire Passage
The vampire passage is easy to find as it is the only door on the left side of the Wand Trap Room. (x 1330 y 590) Open the door and go in.
There is a battle between assassins and a Vampire going on here. Kill the vampire to get 8000 exp (though you should notice that she simply turns to mist and flies away). Any surviving assassins must also be killed. There are no treasures in here, but 8000 exp isn't bad.
QUEST: The Duergar Passage
Head southeast down the farthest passage (x 2085 y 640). There will be a group of goblins in the middle of a forge room. Go northeast from here to find a group of Duergar, including one mage. Kill them. There are 4 containers in here, a small box to the left (x 3375 y 630), two chests on top of each other (x 3585 y 685) and a big table to the right (x 3550 y 825):
Spells - Charm Person (Mage) 100 Gold Dagger (after this, such things are listed as "Minor Treasures") 2 Extra Healing Potions 3 Potions of Healing 80 Arrows (Minor Treasure) Short Bow (Minor Treasure) 40 Bolts (Minor Treasure) 7 Bolts +1 Heavy Crossbow (Minor Treasure) Splint Mail (Minor Treasure) Mace (Minor Treasure) Chainmail (Minor Treasure) Girdle of Bluntness (AC +4 vs. Blunt weapons)