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1.1 > > > > Irenicus' Dungeon Level 2 (AR 0603)


 Exposition:
 -----------
   When you arrive here, Yoshimo comes up and talks to you.  He can join with
   you and you probably should take him.  Further he offers some advice as to
   what you will face on this level, what traps and so forth.
 Companions:
 -----------
             S    D   C   I   W   Ch      Race      Class         Alignment
   Yoshimo   17   18  16  13  10  14     Human   Bounty Hunter  True Neutral
     Yoshimo, feared by all, somehow managed to get himself captured and
     thrown into this dungeon with the rest of you.  Why Irenicus would be
     interested in him is beyond me.
     Grade:  B+  There are several reasons to like Yoshimo:  First he is the
                 best thief in the game (he is the ONLY pure thief class and
                 has a good Dex score as well) and second he can Dual Class
                 to a Fighter later.  If only he could dual to a mage as
                 well...
 Walkthrough:
 ------------
 - MEPHIT PORTAL ROOM
   Just left of the Portal (x 315 y 2875) is a small box with:
     Spells - Hold Person (Mage)
   Open the door to the right (x 885 y 2820) to enter the Mephit Portal Room.
   Here you will battle many different Mephits.  Also there are four big
   portals that must be destroyed (fight them as enemies) to keep more Mephits
   from teleporting in.  Each Mephit Portal is worth 5000 experience to
   destroy for a total of 20,000 exp!
   On a table is a body, and when Jaheira gets near it she realizes that it is
   Khalid, her husband.  And he's quite dead.  She is distraught over this for
   a time, but refuses to try to raise him. (something about it being
   unnatural)
     Note:  If you are "insensitive" to Jaheira here, she will leave forever.
            By "insensitive" I mean, repeatedly telling her to try to raise
            Khalid.
   There are 6 containers in this room, bookshelves, barrels, tables and
   chests.  (x 775 y 2650), (x 875 y 2650), (x 1040 y 2515), (x 1260 y 1350),
   (x 1420 y 2520), (x 1350 y 2580):
     Ziose Gem
     Andar Gem
     Cursed Scroll of Weakness
     40 gold
     Gold Ring
     2 Extra Healing Potions
     Wand of Cloudkill Key
     Wand of Fire Key
     Wand of Summoning Key
     Bastard Sword
     5 Arrows
     3 Bolts +1
     Silver Ring
   We now have almost all the keys we'll need.  There are two doors along the
   northeastern wall.  Open the left door (x 1125 y 2375) and go in.  Here is
   yet another Tube Room, where an assassin is fighting an escaped clone.  She
   kills the assassin and turns on you (there's nothing you can say to avoid
   a fight).  Kill her.
     Escaped Clone - 1250 exp
                     Wand of Missiles Key
                     Dagger
   There are 2 searchable barrels in here, with such things as a Fireball
   spell and a Pearl Necklace.  Return to the Mephit Room, and open the last
   door (x 1300 y 2230).
 - THE GREAT WAND TRAP
   Along this passage you find an assassin fighting an Ice Mephit.  Kill the
   Mephit and the assassin turns on you.  Not very thankful since you just
   saved his life!  Kill him for 750 experience.  Continue up the passage.
   There will be a group of goblins with a Mephit just before the door to the
   Great Wand Trap (x 560 y 1390).
   There is a trap on this bridge, disarm it, cross and go through the next
   door.  There is an assassin here facing off against several Duergar.  The
   assassin gets himself killed by the Great Wand Trap.  And if you wait long
   enough the Duergar will kill themselves the same way as well.
   Along the left wall are several columns.  Sneak up to these columns and
   manipulate them.  One of your keys will vanish and be replaced by the
   appropriate Wand (with only one charge).  Even better is the fact that part
   of the trap is disarmed making this room a little safer to traverse.
   Disarm all 6 columns and the room is safe.
     Note:  If you find that you are missing one of the keys, it's usually the
            one from the Otyugh on the previous level.
   The statue at the end of the hall (x 2000 y 350) has a Ring of
   Protection +1.
   From this point there are four passages out of this room (not counting the
   one we came in from).  The passage nearest to the entrance on the right
   leads to the exit.  The other three lead to monsters and treasures and are
   covered in Quests below.
 - ESCAPING IRENICUS' DUNGEON
   Once you're done with the other passages (assuming you did any of them),
   go down the first passage on the left (x 1380 y 1125).
   The next room (x 1750 y 1750) has an assassin in it who talks to you, but
   there is no way to avoid a battle here.  Beat the 4 or 5 assassins and
   swipe their gold.  Leave this room to the southeast.
   This is a part of the sewer system of Athkatla.  Follow it northwards to
   the exit at (x 3450 y 1415).  I would make an Archived Save here as you
   can't come back once you leave.
 Quests:
 -------
   QUEST:  The Doppleganger Passage
           Go southeast along the middle passage on the right (x 1740 y 900).
           Open the door into a storage room.  A little further south you will
           see a fat old man in a glass cell, Frennedan.  He talks to you and
           begs for you to release him.  Agree to do so. (If you refuse to
           help him, he turns into a little boy!)
           Search the storage room.  There are three containers, a TRAPPED
           bookcase at the top of the room (x 2500 y 1200), a TRAPPED chest
           to the left (x 2240 y 1340) and a normal locked chest under that
           (x 2240 y 1400):
             Frennedan's Key (in the trapped chest)
             Spells - Invisibility (Mage)
                      Knock (Mage)
             5 Potions of Healing
             4 Elixirs of Health
             1 Potion of Firebreath
             Scroll of Protection from Electricity
           Once you have the key, open the cell and let Frennedan out.
           There are two times when Frennedan will attack you, at a set amount
           of time from being freed and at a set range from his cell.  So,
           no matter what he will transform and attack you.  May as well kill
           him now. (3000 exp)
           Search his cell for more treasures.  There are 5 containers in
           here, two bookcases, a TRAPPED chest and two tables:
             Spells - Color Spray (Mage)
                      Blindness (Mage)
                      Blur (Mage)
             4 Bolts +1
             4 Arrows +1
             6 Bullets +1
             2 Potions of Extra Healing
             Oil of Speed
             Cursed Scroll of Foolishness
             101 gold
   QUEST:  The Vampire Passage
           The vampire passage is easy to find as it is the only door on the
           left side of the Wand Trap Room. (x 1330 y 590)  Open the door and
           go in.
           There is a battle between assassins and a Vampire going on here.
           Kill the vampire to get 8000 exp (though you should notice that she
           simply turns to mist and flies away).  Any surviving assassins
           must also be killed.  There are no treasures in here, but 8000 exp
           isn't bad.
   QUEST:  The Duergar Passage
           Head southeast down the farthest passage (x 2085 y 640).  There
           will be a group of goblins in the middle of a forge room.  Go
           northeast from here to find a group of Duergar, including one mage.
           Kill them.  There are 4 containers in here, a small box to the left
           (x 3375 y 630), two chests on top of each other (x 3585 y 685) and
           a big table to the right (x 3550 y 825):
             Spells - Charm Person (Mage)
             100 Gold
             Dagger (after this, such things are listed as "Minor Treasures")
             2 Extra Healing Potions
             3 Potions of Healing
             80 Arrows (Minor Treasure)
             Short Bow (Minor Treasure)
             40 Bolts (Minor Treasure)
             7 Bolts +1
             Heavy Crossbow (Minor Treasure)
             Splint Mail (Minor Treasure)
             Mace (Minor Treasure)
             Chainmail (Minor Treasure)
             Girdle of Bluntness (AC +4 vs. Blunt weapons)