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Версия от 11:57, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 2. > > > > Chapter 2: Waukeen's Promenade (AR 0700) ------------------------------------------------------------------------------- Exposition: ----------- You emerge from Ire...)
2. > > > > Chapter 2: Waukeen's Promenade (AR 0700)
Exposition: -----------
You emerge from Irenicus' dungeon to find Irenicus himself battling with several shadow thieves. He easily bests them. Imoen then tries a magic missile out on Irenicus. It doesn't do much and looks like you might be captured again. Then the Cowled Wizards arrive and battle Irenicus. Although he might have beaten them, he decides to go with them... if they take Imoen as well. This starts Chapter 2 and everyone in your party gets 34,500 experience.
Companions: ----------- S D C I W Ch Race Class Alignment Aerie 10 17 9 16 16 14 Elf Cleric/Mage Lawful Good
Aerie is a winged elf. Well former winged elf as her wings were removed some time ago. She had been a slave before meeting up with Quayle and joining the circus.
Location: The Circus (See below)
Grade: C+ A cleric/mage combines all magics into one (not Druid spells, but nobody's perfect), which is an incredible bonus. Except that she has rather weak stats. She doesn't excel anywhere, no single one stat stands out. As such she isn't worth keeping around for very long.
Event: 3-5 days after you get Aerie, a messenger will arrive from Quayle telling her to return to the circus. Once there, Quayle merely tells you to talk to Raelis Shae in the theatre beneath the Five Flagons. Aerie will naturally complain if you don't go visit Quayle, however.
Walkthrough: ------------
- GATHER INFORMATION & ALLIES
Talking with some of the people nearby will net you some information on where Imoen might have been taken by the Cowled Wizards.
What you need to do now is increase your strength in three ways:
Experience for more levels. Companions Items
Generally speaking most of Chapter 2 is just running around doing Quests trying to get Gold and Experience. This area only really has one good Quest (The Circus Tent & Aerie below), but it also has the best shop in the game, the Adventurer's Mart.
When you're ready, leave this area and go to the slums.
Quests: -------
QUEST: The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
Giran (AR 0700, x 2790 y 1550) Circus (AR 0700, x 2975 y 1525)
Just a little southwest of where you appear in this area is a big circus tent. If you talk to Harrold and Fearghus around here you can discover that something is wrong with the circus. Talk to Giran just to the left of the entrance and he'll complain about his mother being inside the tent and not coming out. Go to the entrance and convince the guard to let you in. Go inside.
You will be met by a Genie who wants you to answer a riddle to cross the bridge. The answer is (3) The prince is 30 and the princess is 40. Answering correctly gets you 19,500 experience. If you fail that riddle he asks another, to which the answer is (6) Nothing. Answering the second riddle gets you only 14,500 exp. Failing that riddle he will attack you. (5000 exp) Enter the giant dome.
Once inside an Ogre named Aerie will tell you to flee this place. Pump her for information if you will. Then go left to the spider, then north until you find the two peasants. They will attack you. Kill them (they are Orcs, actually). One of them has a Friends spell, the other has a Sword. Take this sword over to Aerie to restore her humanity. For this you get 18,500 exp, and she'll offer to join you.
Go north and talk to the Pleasure Slave. She offers no useful information. Go up the stairs (x 1067 y 390).
On this level there are werewolves and shadows. Kill the shadows if you want, but ignore the werewolves, they are illusions and will not give you any Experience. The werewolves can't hurt you unless you attack them. Search the two vases on the sides of the staircase to find:
Spells - Web (Mage) Protection from Petrification (Mage) Dispel Magic (Mage)
Go near the stairs (x 920 y 260), where a genie talks to you again. He offers to let you rest on this level. When you're ready go up the stairs to the final level.
Ignore the other enemies here, some are illusions, and concentrate your attack on Kalah himself. Once he is dead the illusion dies with him and you'll be back in a regular circus tent. (2000 exp) Listen to his little rant and you get 25,000 exp. If you didn't restore Aerie earlier then Quayle asks to let Aerie travel with you permanently, which is totally up to you. Search Kalah's body:
Spells - Stoneskin (Mage) Identify (Mage) Infravision (Mage) Magic Missile (Mage) Stinking Cloud (Mage) Girdle of Piercing (+3 AC vs. piercing) Ring of Human Influence (Sets CHA to 18) Garnet Gem 724 Gold Minor Treasures (bullets, sling, flail)
Talk to the woman, Hannah (x 100 y 300) at the left of the tent. This is Giran's mother. She'll rush out of the tent. You get 500 experience from her. Go outside and talk to Giran again to get 2500 more experience. Talk to the Amnish soldier to get a Reputation Increase (+1).
MISC: If you talk to Harrold again, he and his wife are both thankful (although at night she seems to disappear). Also if you talk to Fearghus again he will leave and theoretically go back to the circus.
QUEST: Cernd's Child
Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830) Fennecia's House - Promenade (AR 0700, x 1800 y 900) Deril's Estate - Government (AR 1000, x 3500 y 2650)
Note: You pick up Cernd in Trademeet, and you get to Trademeet by talking to the man in the City Gates area.
Enter any of the major city districts with Cernd in the party and a man will come up and talk to Cernd. It is a former neighbor and he has lost all respect for Cernd. It seems that when Cernd left his former wife, she was with child and Cernd never knew this. This is quite upsetting to him and he wants to go visit with his former wife, Galia. If you aren't in Waukeen's Promenade, get there.
You will find Cernd's house just left of the Adventurer's Mart. Enter. You find a squatter living in Cernd's house. He will (eventually) tell you that Galia has moved in with some "bastard" but he offers no more details than that. Go up to Fennecia's House, which is higher up on the wall. Enter.
Talking with Fennecia she tells Cernd that Galia is dead. Send Cernd out of the house and talk to her again. She fills you in on the rest of the story. Shortly after Cernd left, Galia moved in with a noble named Deril. He treated her badly. Eventually she died in mysterious circumstances, and Cernd's son is likely to be raised to be evil like Deril.
Go to the government district and find Deril's Estates. Enter. Cernd convinces Deril's Golem to get Deril (although he kills the golem for the interruption). You then have to choose how to react to things: Threaten him with the guards, threaten him with an attack, do nothing, or just attack him. If you simply threaten him he will hand over the child (although they will reappear in 3 days) Or you could attack him. He is a mage and brings in a Lich to help him.
Deril - 26,000 experience
Lagole Gon - 26,000 experience Cernd's Baby
Take the child and Cernd seems happier. Cernd gains 50,000 experience and the party gains 20,000 exp. Cernd then takes off with the boy to the Druid Grove. If you want Cernd back all you need to is head out to the Grove and pick him up again.
OTHER: The Horns of Valhalla (modified from Max Chen)
Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750) Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)
In the game you will find the Silver Horn of Valhalla, which summons a level 5 Berserker Warrior for a short duration. (The horn is found in the Bridge District, in the house by the fish seller) This is great and all, but there is a way to upgrade this horn to two better ones. What you need is the Horn, a Diamond and a Beljuril. (you can obtain a Beljuril from Umar Hills, see the Chicken's Gem quest)
Talk to Maheer (he isn't labeled as such) just southwest of the Adventurers Mart with a diamond and the horn in your possession. Ask him about what types of things he sells, and whether he does anything "special." He'll mention that he does indeed make a fair horn. If you have the diamond and silver horn on you he offers to make you the Bronze Horn for 2000 gp. The Bronze Horn can summon a level 7 Berserker Warrior. If you have the Bronze Horn and a Beljuril he will upgrade the Horn again for 5000 gold.
This creates the Iron Horn which summons a 9th level Berserker Warrior who will fight for you for one minute.
OTHER: Night Guild War
This won't necessarily happen here, but during the night you can see the Shadow Thieves and Vampires battle it out for supremacy. You can take sides in these battles if you want, just force-fight whichever side you don't like. Bear in mind that Vampires take magic weapons to hit, and at this point you only have the Two Handed Sword +2 (Chaos Sword).
Also, if you join the fight AGAINST the vampires, then you won't be able to find Bodhi in the graveyard later.
OTHER: Ribald's Ring of Regeneration
If you successfully pickpocket the owner of the Adventurer's Mart, Ribald, you will get the spiffy Ring of Regeneration (1 HP every 6 seconds). (from Steotia)
OTHER: Sleep in the Street
Who needs an Inn? Not us, that's for sure. Simply set the option to "Rest until Healed", then when you are in the street hit the REST button. Instant Inn. Free too. This doesn't always work, but usually does near the circus.
OTHER: The Town Crier
Whenever you find a Town Crier you can listen to their little stories, or you can insult them. Nothing else comes of this, no new quests.
OTHER: Promenade Containers
Although there are many searchable containers in this area, not a single one of them has ANYTHING in them. So don't bother looking.
OTHER: Belmin Gergas, the Elf Hater
Belmin - Promenade (AR 0700, x 1115 y 950)
If you talk to Belmin with an Elf in your party he spouts off some stupid prejudice. That's pretty well it UNLESS you have Viconia in your party, in which case he attacks you. If you kill him you lose reputation, and not only that, everyone around will attack you as well!
Trick: Let Viconia talk to him. Make sure that the party AI is turned off before that. He turns hostile, and the nearby guard attacks him. At this point you can either try to get the guard to hold him back while you run out of sight, or move everyone out of sight and have Viconia cast sanctuary on herself. The guard should kill him now. Kudos - you've just rid the world of a racist bastard and lost no reputation for it. (Xander77)
OTHER: Mencar Pebblecrusher
Seven Veils (AR 0700, x 3325 y 430) Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
On the second floor of the Seven Veils is a band of mercenaries led by none other than the infamous Mencar Pebblecrusher. When you first meet with him, he insults you. If you respond in kind you will get into a fight. Don't do that, instead calm him down.
Note: If you talk to Mencar with Korgan, he'll immediately attack you.
Now get ready for a fight. Cast every protection spell you can (Haste is especially helpful!). Then position your people strategically around the room. The idea is to assassinate several of his goons before they even start attacking you. Take out the mage first if you can, then the imp. I also used Hold Person to keep Mencar from doing anything. Brennan Risling will attempt to flee if he gets hurt. If you trap the room, remember the traps will all trigger at once, usually all hitting whomever turns red (hostile) first. Thus, if you want the traps to all hit Mencar, you should shoot him with a bow. I also once used a thief/mage to drop Cloudkills in the room, then duck around the corner and Hide in the Shadows.
Mencar - 10,000 experience Full Plate Mail Potion of Fire Giant Strength 89 Gold Hammer +1 2 Potions of Extra Healing
Smaeluv Orcslicer - 4000 experience Hide Armor Flamedance Ring 42 Gold Cursed Berserking Sword +3
Sorcerous Amon - 6000 experience Potion of Extra Healing Wand of Lightning Cloak of Non-detection Minor Treasures
Pooky (Imp) - 4000 experience
Brennan Risling - 4000 experience (flees if damaged) Studded Leather +1 Ring of Invisibility Short Sword +1 Oil of Speed Potion of Invisibility 2 Potions of Extra Healing Minor Treasures
Note: The Cloak of Non-detection is supposed to protect your invisible characters from being revealed. This doesn't work that way, but it does protect your hidden thieves from being found out. Invisibility granted from items is also protected by the cloak. (with thanks to Andrew Scarvell)
There are three chests to be searched, one of which is TRAPPED. These net you some minor treasures.
OTHER: The Fence
Jayes - Promenade (AR 0700, x 4880 y 1850)
Steal something and need to sell it? At night, go to the far right side of the promenade to find Jayes, the thief. He'll buy your stolen goods. And, if you are in a really thievery mood, you can steal directly from him, and then sell him his own goods back to him. I drank a Potion of Master Thievery to get my pickpocket skill up to 175 (I also had the Gloves of Pickpocketing from the upper floor of the Copper Coronet), then just stole the Chain Mail +2, and sold it, stole and sold, stole and sold, and so forth.