Городские ворота, BGII

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Версия от 12:04, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 2.7 > > > > City Gate (AR 0020) ------------------------------------------------------------------------------- Exposition: ----------- The only reason to come here is to lea...)
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2.7 > > > > City Gate (AR 0020)


 Exposition:
 -----------
   The only reason to come here is to leave Athkatla.  This area will lead you
   out to the Windspear Hills, Trademeet, Umar Hills, etc.
 Quests:
 -------
   QUEST:  Flydian and Trademeet (Druid's Grove)
           Flydian - Gate (AR 0020, x 500 y 680)
           In the center of the Gate area is a man named Flydian who is
           seeking Adventures to help out his hometown of Trademeet.  Agree
           to help him if you want.  You can go to Trademeet at any time.
           See section 10. Trademeet for the continuation of this Quest.
   OTHER:  Two Star-Crossed Lovers
           When you first enter the Crooked Crane Inn, an annoying fellow 
           named Rilmi blabs on about some lovers who aren't meant to be.
           Upstairs you'll find this duo, and despite being a complete
           stranger, you can convince them that they should really be
           together.  It's amusing but nothing else.
   OTHER:  Lich in a Wall
           Secret Door - Crooked Crane Inn (AR 0021, x 515 y 160)
           Within the Crooked Crane you will find a Secret Door that leads to
           a small Crypt.  Within is a Lich.  Very powerful.  You probably
           won't want to tackle it until you are a fairly high (11+) level.
           Liches are well know for their casting of Gate (summons a Pit
           Fiend, a nasty demon, but one you can avoid by casting Protection
           from Evil 10' Radius before the battle), Time Stop (which allows
           the Lich to cast about 4 spells really quickly) and Meteor Swarm.
           The best strategy would go something like this:  Prepare a trap
           in the Inn in case the rest fails, Haste everyone, cast other
           protective spells, send in only the warriors with +2 or better
           weaponry.  Quickly pause before the Lich talks to you.  Now we're
           going to employ my patented "Fake Talk" strategy.  Click on the
           Lich as though you were going to talk to it.  Now do a Force-attack
           on the Lich and Unpause.  The Lich will wait at least 6 seconds
           before attacking.  (You can try pausing again and doing more Fake
           Talks if you want)  If he snaps out of it and starts casting
           spells, retreat to the Inn.  The Lich MAY follow you out, but
           probably won't.  Then you can go in at your leisure. (He WILL
           follow you out if he's finished casting his spells)
             Lich - 22,000 exp
                    Ring of Invisibility
                    Wand of Cloudkill
                    Wand of Lightning
                    Rod of Terror (Quarterstaff +3)
                    Wand of Fire
           With him out of the picture, you can then search his crypt for
           treasure.  The chest has:
             Daystar (Long Sword good vs. Undead)
   OTHER:  The Merchant and the Thug
           This one only happens if you have visited the Gate once, then come
           back 5 days later.  There will be a merchant and a thug standing
           just outside the Inn here.  There are three ways to handle this
           situation, one good, one evil and another crafty.  Offer to help
           defend the Merchant and the Thug will leave, then the Merchant will
           sell you his wares for cheap.  WARNING!  He will only sell you
           things ONCE, after that he LEAVES FOREVER.  To be Evil, stand aside
           and do nothing.  To be Crafty, encourage the Thug to kill the
           merchant, he won't and leaves.  You don't get to buy items that
           way.
   OTHER:  Bribery and Guards
           At the Gate itself, a shady merchant (possibly a Shadow Thief)
           bribes the City Guard to let him pass with his contraband.  You can
           ask the guard about this, but he won't talk.