Холмы Умар, BGII
2.10 > > > > Umar Hills (AR 1100)
Содержание
Вводная
When you first arrive in the Umar Hills area, you get to see a town meeting. Everyone is complaining to the mayor about various goings-on about town. Strange things are going on here. Some people blame their problems on wolves, others on ogres and still others on the elusive Umar Witch (who may be a folk legend). Seems like they could use a hero!
Расследовать смерти в холмах Умар
Мэр - Холмы Умар (AR 1100, x 5000 y 2550) Хижина рейнджера - Холмы Умар (AR 1100, x 600 y 2800)
Поговорите с мэром чтобы получить информацию о том, что здесь происходит. По мнению его и его жены трое подозреваемых:огры (см ниже Огры из Имнисвейла), оборотнии Умарская Ведьма. Вам так же скажут о хижине следопыта на западе.
Идите туда. Поищите на полу в спальне и найдите записку от Маззи с полезной информацией. Потом порарьте на кухонном столе и найдете дневник Мереллы, в котором есть еще информация. Оба предмета можно оставить здесь. Оставьте хижину и идите в новую локацию Руины Храма. (продолжение см дальше)
Огры из Имнисвейла
Мадульф - Холмы Умар (AR 1100, x 3290 y 720)
Мэр - Холмы Умар (AR 1100, x 5000 y 2550) Прямо на севере от города, перейдя через маленькую речку найдете Мадульфа, огра мага и его прятелей огров(некоторые не огры, но не важно). Он сам с вами заговорит. Выслушайте. Кое-кто из его людей были убиты и он не знает почему. Когда вы закончите он попросит вас сказать в деревне что хочет войти туда мирно.
Поговорите об этом с мэром. Ему труджно доверять ограм, но он согласится с ними поговорить.(27,500 experience)
Поске некоторого времени мэр вернется. Поговорите с Мадульфом снова и он даст вам в благодарность Shield of the Lost +2 (5% magic resistance)
Лентяи в Имнисвейле
На севере от города три молодых парня хотят купить три меча-полутораручника, эля или все сразу. Все это можно купиьь в таверне. Если вы им принесете, то найдете их в пещере на западе пьяными и удирающими от больного гиберлинга, которого ни приняли за дракона). Это произойдет не сразу, а некоторое время они туда будут идти. Я получил 2000 очков опыта за покупку им 3 мечей и эля, 1000- за один из объектов и 0 если скажете им идти.
Внимание! Если выш главный герой рейнджер НЕ давайте детям ничего это негативно повлияет на цитадель (вроде того как вы бы ее потеряли) (от ShirouKyoji)
Магу нужна кровь мимика
Маг - Холмы Умар (AR 1100, x 4433 y 2060) Пещера Умар - Холмы Умар (AR 1100, x 1600 y 1300)
The house just north of the mayor's house belongs to a mage.
Outside of his house you will see some fool in love with the mage's
daughter. Enter and talk to the mage. Ask him about the thing
that he is making and he will ask you to fetch him some Mimic's
Blood so that he can complete it. Exit.
The cave with the mimic in it is westwards of here. Within you
will see what appears to be a chest. It isn't, it is a mimic.
Wait a moment and then you can attack it. When it is dead, search
it to get its blood. (The rest of the cave has some Umber Hulks
and some more minor treasures to be found)
Return to the mage and give him the blood (19,250 experience) and
he gives you the Short Sword +1, Ilbratha. Of course, then he
animates his golem, which goes amok and you have to kill it. Kill
the Golem. Then the fool from outside comes in and takes his
daughter away, the mage talks to you saying how foolish he was and
you get more experience (21,250 exp).
Камень цыпленка
Йеб - Холмы Умар (AR 1100, x 3775 y 1550) Эрлин - Холмы Умар (AR 1100, x 3225 y 1900)
At the north end of the village talk to the farmer Jeb and tell him
that you are an adventurer. Turns out for a little money (20 gold)
he has a little adventure for you. He says that he saw the chicken
farmer putting something in his chicken. Doesn't know what, but
it must be worth something. Go left and talk to the chicken
farmer, Erlin. The jig is pretty much up, and you can end out
buying whatever is in the chicken. It is a Beljuril, with a rough
value of about 600 gold.
Tip: Before talking to the farmer, pick the chicken's pocket to
get one Beljuril, then buy it again from the farmer to
get two! (from Brad Beacham)
Don't sell it, however, there is a way to use it to get an upgraded
horn. (see Waukeen's Promenade, The Horns of Valhalla quest)
Фаел и броня из человеческой кожи
Фаел - Холмы Умар (AR 1100, x 3500 y 2850)
If you solved the murders in the Bridge District you may have ended
out with an incomplete set of human flesh armor. There was also a
note that told you how to contact the person who was to finish the
armor, one Fael who is currently in the Umar Hills area. You'll
find him with the other merchants. Talk to him and buy the History
of the Zhentarim. Then tell him his name, 5) Darcin Cole and he
says that all he needs is one final ingredient, the blood of a
silver dragon. You won't find a Silver Dragon for QUITE some time,
but you will run into one eventually. Can't miss her. Bring him
the blood and he'll finish you the armor (Leather AC 3, magic
resistance 20%).
Oh, and he'll recognize that you aren't the Tanner and call in some
mages to attack you. Therefore this is best done at night when the
merchants are indoors and won't get blown to bits by the mages.
2.11 > > > > Temple Ruins (AR 1404)
Companions: -----------
Mazzy 15 18 16 10 13 14 Halfling Fighter Lawful Good
Mazzy is not your typical halfling. For starters, she's not a thief of
any sort. Plus she's lawful good, heroic and no-nonsense. Very atypical
for halflings.
Found at: Temple Ruins (follow the Umar Hills quest from Delon at the
Government District)
Warning: If you're dropping someone off here to add Mazzy to the
party, *don't* leave them topside at the Temple Ruins.
Destroying the Shade Lord swaps the daylit version of the
area for the shadowed version, and anyone in the shadowed
version is just gone. (I lost Nalia that way - after her
kidnapping, she doesn't go back to the Copper Coronet when
kicked out). (from Alan Cherry)
Event: Some good deal of time after Mazzy has joined your party, Danno
will come up to you with Mazzy's quest. This is covered down in
the Trademeet section. If you kick Mazzy out then have her
rejoin this timer is restarted.
If kicked out: Mazzy will return home to Trademeet
Grade: B- A good Halfling fighter, but... in all actuality she is
closer to a Halfling Paladin. She has several special
abilities such as Lay on Hands and Haste.
Walkthrough: ------------
- FIND SIGNS OF WOLF ACTIVITY
If you're here, then there's only one thing to do, find out what is
killing people back at Umar Hills and put a stop to it. Based on the
evidence at hand we believe that there are wolves involved. Werewolves
in all likelihood.
Go right a little, then up to find a Werewolf, Anath, flee into her lair.
Follow her in. (x 600 y 600) Tell her that she has preyed on her last
innocent and she won't know what you are talking about. Seems that
someone called the "Shade Lord" has been doing all the killing, including
killing her entire pack! Agree to help her take down this Shade Lord
menace and she says to meet her far to the right at the Temple Ruins.
- THE TEMPLE RUINS (AR 1401)
You will find her far to the right (x 4420 y 320) at what remains of the
temple. There are many shadows and shadow deviant creatures crawling
about here. She tells you that this was a trap, and to use the mirror.
Then she dies. You can find the mirror she was talking about just to
her left, and it is used by clicking it when close. When that is done
several new shadows appear and attack, but they shouldn't present a
challenge. Go down the stairs and enter the ruins.
There is one door on this passage, open it and go through. Fight through
the Shadows and Skeletons. Search the coffin (x 1850 y 650) to find the
skeletal remains of the last priestess of Amaunator. Naturally this will
be very important later.
Continue up to the next room where you will fight the Shadow Jailor.
Search his remains for the Shadow Jail Key. And conveniently there are
some locked doors right here. Open them to find Mazzy the Halfling
Fighter. Talk to her to learn all you can about the Shade Lord. She
tells you that he has a tame Shadow Dragon with him. She will also join
with you to defeat the Shade Lord if you want. (12,250 exp) Also in her
cell you can find some treasure (nothing great, just a journal piece and
some ammo).
Note: The journal piece is actually part of the Ranger stronghold.
See the STRONGHOLD walkthroughs for more information.
Continue upwards to find the really big statue (x 900 y 200). Talk to
it. There are three tests for you to take here, a morning test, noon
test and evening test. Here are the answers to the tests:
Morning: 2, 3, 1
Noon: 3, 1, 1
Evening: 1, 3, 2
When that is finished it gives you one third of the symbol of Amaunator.
(45,500 experience) We actually don't learn what these rituals are until
a little later, but we're here already.
Head down the passage (x 580 y 540), it turns east to a room with a big
crystal in it. If Mazzy is with you, she'll explain the significance of
the crystal. You need to take it to pass onwards in the temple, but when
you do take it, the shadows will attack you. Take the crystal. (x 760
y 1260)
Go north into the next room. If you are curious about how to learn the
Morn Ritual the actual way, search the column to get a scroll on it. If
not, then continue north and from there back to the main passage.
- COMPLETE THE SYMBOL OF AMAUNATOR
Now go south down the main passage to the Shadow Door, which will be
dispelled when you click on it with the Light Gem in your possession.
Head south just a little until you see the wooden bridge extending from
the right. (x 1400 y 1300) Shadows will appear in your midst when you
cross this bridge. The next room has lava for a floor, so don't spend
too much time lingering around. Search the ground (2 broken columns) to
find some treasure:
Pearly White Ioun Stone (Regenerative)
Arrows of Ice (etc.)
On the northern wall is a symbol of a Chinese dragon, which is trapped
and has some minor treasures (x 2240 y 1320). In the next room to the
north are Bone Golems (18,000 exp), Greater Mummies and Skeletal Warriors
(some with bows). You could always lead them across the lava floor to
damage them. (You can hug the wall to avoid damage, they will make a
beeline for you and go across the lava) Search the column here to find
more Amaunator items (Books and scrolls), these aren't that important.
Note: If you are on a high level, do NOT have the "Turn Undead"
ability on here, else you will kill the good ghosts in the next
room. (David Lyons)
Also, using the "Protection from Undead" scroll seems to have
the effect of making the "good" ghosts ignore you as well.
Sure, they talk to you, but they won't give you the wardstone
and symbol piece.
From the lava room, go south and enter the next room. When you enter,
a ghost of one of the priests talks to you and asks for the bones of the
priestess that you possess. Give them to them to restore her. For this
you get the second symbol of Amaunator and 17,750 experience. Also you
get the Shadow Dragon wardstone to prevent the Shadow Dragon from
attacking you. We now have 2 of 3 symbols. You can search her coffin
for some minor treasures (including the best Bullets in the game).
Continue south. This leads back to the main passage, but we've now
skipped one of the shadow doors. Sweet. Go right. At the first
northern fork (x 1840 y 2260) are a large group of undead, with more
Bone Golems. Kill them and go north.
This is an interesting chamber. Remember Indiana Jones and the Last
Crusade where they had to walk only on the letters that spelled "Jehovah"
in Latin? Well similar idea, you can only step on the letters in
Amaunator's name. Start at the bottom right at the A and end out at
the top middle at the R. Simply step from one letter in the name to the
next. (if you step on an incorrect letter, you get hit with flame)
A - M - A - U - N - A - T - O - R
There are two doors here that lead to two rooms (that follows). Go in
the right one, open the door, to find a Shadow who wants to bargain with
you. (x 2750 y 1740) You will end out fighting him either way. Then
search the walls of the room for the final piece of the Symbol. Once
you have all three pieces, they fuse into the Symbol (21,250 exp).
- FIND AND DEFEAT THE SHADE LORD
Enter the left room and take the items from the Statues hands (x 2615
y 1620). These include some spells, a sling, but more importantly the
Sun Gem which will allow us to dispel the final Shadow Door. Return to
the main passage. (remembering to step on the correct letters, of course,
which in this case is R O T A N U A M A)
Follow this passage right, through the shadow door, and up to a normal
door, which opens to a stairway. Go down the stairs.
This is the lair of the Shadow Dragon. This is the easiest dragon in
the game to fight, and is definitely the first one you should try to kill
(without using the Fake Talk, anyway). Array out a series of traps in
front of it, cast all your protective spells (Mazzy has some too!) and
fight it. Cast Breach on it quickly as it will get protective spells of
its own up.
Thaxll'ssyllia - 45,000 experience
Shadow Dragon Scales
Crom Faeyr Scroll (one of the 4 parts of Crom Faeyr)
Gems (and gold)
If you have the wardstone you do not have to attack the dragon (and
it makes attacking the dragon a LOT easier!). Go left and up the next
stairs to the Shade Lord.
The Shade Lord will taunt you for awhile (especially if you have Mazzy
in your party) and then battle will break out. Take out the Shade Lord
first as he is the only real threat here (seriously). Then you can take
out Patrick and the Statue at your leisure.
When that happens everyone gets 44,250 quest experience points and the
area will be restored to a more sunny clime. If Mazzy is around she
wonders what it all means, and you can make the place a memorial to her
fallen comrades. After that talk to the near dead Merella. When she
is dead, search her for treasure:
Cloak of Stars (creates +5 darts)
Rogue Stone (useful for a certain Door in the Bridge area)
Gem
4000 gold
Also search Patrick's corpse for more treasure:
Halberd +2 Duskblade
Darkmail +3
Return to Umar Hills and talk to the mayor again to get your reward:
The Night's Gift +5 (Leather Armor, +20% stealth)
28,000 experience
100 gold
Reputation +1