Стронгхолд друида, BGII
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Druid --> Druid Grove (start at City Gate)
Talk to the man at the city gate to learn of the problems at
Trademeet. Complete that quest to gain access to the Druid
Grove. Your Druid MUST be at least level 14 to take control of
the Grove (but it isn't necessary to clear the Trademeet quest).
At the normal completion of clearing the grove you get the
Staff of Thunder and Lighting.
Note: If you complete the Druid Grove Quest, but are lower
than level 14 you can't take control of the Grove.
However, once you hit level 14 a Druid will arrive to
tell you to go to the Grove.
Challenge the Druid to a duel to assume control of the Grove.
For beating the Druid you get 10,000 exp. For becoming the
Great Druid you get another 20,000 exp and 10,000 gold as well
as a Cleric's Staff +3 and a Ring of Protection +2.
Event 1: Within 8 hours the Spirit of the Grove will come to
you and ask if you accept your responsibilities. By
all means, accept! She then challenges you to take
out the new leader of the Trolls, Nilthiri. To help
you with this task she gives you a club, The Root of
the Problem, which has special powers vs. unnatural
creatures (like trolls). If you didn't go by there
earlier, the Troll Mound is almost exactly south of
the Druid Grove. (though you have to go around to get
there)
Don't bother with going inside the Mound. Make sure
you have some method of killing Trolls, Fire or Acid.
(arrows, spells, weapons that do fire or acid
damage) From the Mound go right until you find
Nilthiri, the Troll Shaman. Kill Nilthiri and her
trolls (10,000 exp for Nil.) and the Spirit will
return and say "good job." (she also gives everyone
in your party 18,500 Quest Experience points) That's
it for now. (oddly, after this I went back to the
Grove and talked to the Challenge Master again, and he
gave me the reward for becoming the Great Druid again!
Very odd, but nice!)
Event 2: About 9 days later (maybe 10) sleep within the Grove
again and the Spirit will ask you to do another task.
This time the descendent of a great druid is in
danger, the child Loren. You must go to Trademeet to
protect this child. Loren is found outside of the
city walls, just to the right of the Yellow Tent.
Ask the child about the voices he hears, and then tell
him to fight the voices so that you can face them.
(3,1,1,1,1) Loren falls unconscious and Chaos
appears. Chaos turns into an odd phased-Beholder like
creature and attacks. (12,000 exp) When it is dead,
the Spirit returns and rewards you with a Golden Lion
Figurine (summons a Lion for 5 min, just like the Moon
Dog figurine). Also every character is given 20,500
Quest Experience points.
Golden Lion Figurine -- Joolon
STR DEX CON INT WIS CHA
18 9 9 9 9 9
THAC0 HP AC Attacks Weapon
15 45 6 3 1d12 (strikes as +1)
Saves: Death - 13, Wand - 15, Polymorph - 14,
Breath - 16, Spells - 16
Resistances: --
Immunities: Charm, Fear, Poison,
Normal Weapons
Special Abilities: Cloak of Fear - 1
Blur - 1
Although the Spirit mentions a ceremony of Ascendancy (for
Archdruids), that appears to be all you can do in the Druid
Grove.
Vash (on the GameFAQs Message Board) found a way to get two Strongholds:
I took a break from my main game to experiment with the much heralded dualled Kensai/Mage. Very powerful, and I can only imagine how powerful he'd be with his defenses after Tenser's Transformation kicks in.
Anyway, part of the experimenting was to see if he can get a stronghold for each class and I found he can. He cleared out the de'Arnise keep first with Nalia in the group, but initially refused to take over (I believe the response used was something along the lines of I don't think I'm the right person for this).
Note: You could also simply not talk to her after clearing out the
Stronghold. (Robert Pay)
Then he went and cleared the Planar Sphere immediately after. At the end, he was granted the Sphere by Lavok and it became the character's stronghold. I found that if I accepted the keep from Nalia first, Lavok did not grant the Sphere.
Then, I went back to the de'Arnise keep and told Nalia I would agree to her proposition to lend his name to the keep and the keep became his stronghold as well.
So in the end, I ended up with two strongholds.
Rabbit on the Shadowkeeper Message board has a cheating way to get all Strongholds:
To get all 8 strongholds you must do the following:
1. When talking to the person who gives the stronghold quest, and when
talking to the person who ends the quest, use Shadow Keeper to give
yourself the appropriate class.
2. After getting each stronghold, you must set the stronghold flag back
to zero by typing the following into the debug console:
CLUAConsole:SetGlobal("PlayerHasStronghold","GLOBAL",0)