Стронгхолд друида, BGII
Материал из AERIE Wiki
Druid --> Druid Grove (start at City Gate)
Talk to the man at the city gate to learn of the problems at Trademeet. Complete that quest to gain access to the Druid Grove. Your Druid MUST be at least level 14 to take control of the Grove (but it isn't necessary to clear the Trademeet quest). At the normal completion of clearing the grove you get the Staff of Thunder and Lighting.
Note: If you complete the Druid Grove Quest, but are lower than level 14 you can't take control of the Grove. However, once you hit level 14 a Druid will arrive to tell you to go to the Grove.
Challenge the Druid to a duel to assume control of the Grove. For beating the Druid you get 10,000 exp. For becoming the Great Druid you get another 20,000 exp and 10,000 gold as well as a Cleric's Staff +3 and a Ring of Protection +2.
Event 1: Within 8 hours the Spirit of the Grove will come to you and ask if you accept your responsibilities. By all means, accept! She then challenges you to take out the new leader of the Trolls, Nilthiri. To help you with this task she gives you a club, The Root of the Problem, which has special powers vs. unnatural creatures (like trolls). If you didn't go by there earlier, the Troll Mound is almost exactly south of the Druid Grove. (though you have to go around to get there)
Don't bother with going inside the Mound. Make sure you have some method of killing Trolls, Fire or Acid. (arrows, spells, weapons that do fire or acid damage) From the Mound go right until you find Nilthiri, the Troll Shaman. Kill Nilthiri and her trolls (10,000 exp for Nil.) and the Spirit will return and say "good job." (she also gives everyone in your party 18,500 Quest Experience points) That's it for now. (oddly, after this I went back to the Grove and talked to the Challenge Master again, and he gave me the reward for becoming the Great Druid again! Very odd, but nice!)
Event 2: About 9 days later (maybe 10) sleep within the Grove again and the Spirit will ask you to do another task. This time the descendent of a great druid is in danger, the child Loren. You must go to Trademeet to protect this child. Loren is found outside of the city walls, just to the right of the Yellow Tent. Ask the child about the voices he hears, and then tell him to fight the voices so that you can face them. (3,1,1,1,1) Loren falls unconscious and Chaos appears. Chaos turns into an odd phased-Beholder like creature and attacks. (12,000 exp) When it is dead, the Spirit returns and rewards you with a Golden Lion Figurine (summons a Lion for 5 min, just like the Moon Dog figurine). Also every character is given 20,500 Quest Experience points.
Golden Lion Figurine -- Joolon
STR DEX CON INT WIS CHA 18 9 9 9 9 9 THAC0 HP AC Attacks Weapon 15 45 6 3 1d12 (strikes as +1) Saves: Death - 13, Wand - 15, Polymorph - 14, Breath - 16, Spells - 16 Resistances: -- Immunities: Charm, Fear, Poison, Normal Weapons Special Abilities: Cloak of Fear - 1 Blur - 1
Although the Spirit mentions a ceremony of Ascendancy (for Archdruids), that appears to be all you can do in the Druid Grove.
Vash (on the GameFAQs Message Board) found a way to get two Strongholds:
I took a break from my main game to experiment with the much heralded dualled Kensai/Mage. Very powerful, and I can only imagine how powerful he'd be with his defenses after Tenser's Transformation kicks in.
Anyway, part of the experimenting was to see if he can get a stronghold for each class and I found he can. He cleared out the de'Arnise keep first with Nalia in the group, but initially refused to take over (I believe the response used was something along the lines of I don't think I'm the right person for this).
Note: You could also simply not talk to her after clearing out the Stronghold. (Robert Pay)
Then he went and cleared the Planar Sphere immediately after. At the end, he was granted the Sphere by Lavok and it became the character's stronghold. I found that if I accepted the keep from Nalia first, Lavok did not grant the Sphere.
Then, I went back to the de'Arnise keep and told Nalia I would agree to her proposition to lend his name to the keep and the keep became his stronghold as well.
So in the end, I ended up with two strongholds.
Rabbit on the Shadowkeeper Message board has a cheating way to get all Strongholds:
To get all 8 strongholds you must do the following: 1. When talking to the person who gives the stronghold quest, and when talking to the person who ends the quest, use Shadow Keeper to give yourself the appropriate class. 2. After getting each stronghold, you must set the stronghold flag back to zero by typing the following into the debug console:
CLUAConsole:SetGlobal("PlayerHasStronghold","GLOBAL",0)