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Список локаций: ar3003, ar3004, ar3005, ar3006, ar3007, ar3008, ar3009, ar3010, ar3011, ar3012, ar3013, ar3014
- LEVEL THREE (AR 3003) N E \ / Ooh, Isometric! / \ W S Our informer on this level is a crazy elf named Yakman. When you talk to him he becomes convinced that you are some demonic illusion out to kill him, causing him to run away. Follow him through the portal (x 1350 y 1100) and try talking to him again. (AR 3011) There is a pile of stuff (x 615 y 630) in the middle of the room: Bard's Gloves (Cespenar can upgrade) There is more treasure up in his tent (x 860 y 360, TRAPPED): Madman's Journal (a Clue!) Diamond Long Sword (you may want to take this... seriously) Scepter of Radiance (you definitely need to take this) other treasures... Once you're done looting, talk to Yakman. You need someone with 16 or more Charisma, or an Elf to get him to trust that you aren't an illusionary demon. Ask all the questions you can, about the Demons, why they fight each other, the level, the way out, the rod and its gems, etc. Next tell him he needs some sleep, to learn that he never sleeps. Offer to heal him, and the conversation ends. (the character who spoke to him MUST be a cleric for this offer to come up) Cast Heal on him and he is back to normal... although you might prefer the insane version (he's quite arrogant). This gets you 5,000 quest experience points. With that he exits the Watcher's Keep to find out if he can restore his old life. Enter the top portal (x 380 y 350) to return to the previous area (the other portal takes you back to the beginning). Note: Resting anywhere in this maze will get you attacked by Succubi (er...), Glabrezu or other types of demons, which makes this a great place to get experience, as they give between 6000 exp and 24,000 exp each. (Later you fight devils, but they're not as much fun) (AR 3003) Head into the East Portal. (AR 3008) There will be various demons fighting amongst themselves here. They mention the Blood War (see: Planescape: Torment). Kill the demons here. (pretty easy to do since they're fighting each other) Have someone of a lawful good alignment click on the Pillar to get: (evil people get Horridly Wilted) Purifier +4 (Bastard Sword, Upgradeable by Cespenar) Go "east" again (x 1070 y 150). (AR 3012) Here you are confronted by a Tanar'ri. If you are evil, you can side with it. It will want you to kill its enemy Ka'rashur. If you are Good you will have no choice but to kill it. From its body, take the Scepter Gem. Note: When you return with the Heart of Ka'rashur he gives you the mighty Thieves Hood (useless until Cespenar upgrades it). This is the ONLY way to get this item, he won't have it on him if you kill him. There is a trapped alcove (x 650 y 320) with some treasure. Head on down "south" to the portal at (x 880 y 720). (AR 3004) This is a "no magic" zone. Kill off the demons in the area. Also there are traps on the ground where the 4 hallways meet the center room. You'll have to pass one to fight the monsters. Go "south" again (x 1350 y 1100). (AR 3006) Welcome to the Succubus area. Whee. They'll attempt to tempt you, but don't bother with them. Of course, if you turn them down, they attack you. Ah well, demons just can't be reasoned with, I guess. Head through the south gate. (AR 3013) Here you'll find the Baatezu (the very same ones that you were asked to kill by the Tanar'ri earlier). If you're evil you can side with them, otherwise prepare for a fight. Be sure to search the corpses for the second Scepter Gem. There is a small container (TRAPPED, x 960 y 360) above. It has some minor treasures. Again, use the lower portal. (AR 3010) There are some Glabrezu lurking around here. Also, if you go back through the portals you entered from, you'll get back to the beginning. We want to take the "western" portal, so head down and left to (x 150 y 785). (AR 3005) We experienced a "no-magic" room earlier, now we have entered a "wild-magic" room. Here, magic just doesn't work as you might expect, much like the "wild surge" effect you get if you play as a Wild Mage. There are some Tieflings in here, but they aren't important. Here's a twist, re-enter the portal you just came from (the "north" portal). (AR 3007) There's a Cambion in here, but you don't have to deal with him. If you do fight him, he'll summon several demon knights to help out. Again, like the last area, re-enter the portal you entered from (the "north" portal). (AR 3014) Right out of the portal are some really deadly traps. Try to disarm them before engaging in battle. Here you must fight a Demon Wraith and his armies of the undead. Kill him. There are lots of minor treasures in here. There is also a really good item as well: (x 340 y 640) - White Dragon Scales (Cespenar can make armor of these) Again, take the portal you came out of (the "north" portal). (AR 3015, the "Exit") This is more or less where you would have been taken if you got abducted by a Succubus. Just for arriving here, you get 10,000 quest experience. When you first appear here, you'll find Aesgareth confronting you. He's not from around here. He also has the necessary Scepter Gem in order for you to move to the next level. That is not of the moment. Be civil to him, but don't reveal that you have a possible way out. He wants to play cards with you, the stakes being the Scepter (essentially). Agree to it. The conversation ends so you can "prepare." Note: Sounds like your cue to SAVE THE GAME. If you lose the game, reload. After winning, save it again. Also... You can pick-pocket Aesgarth for the deck of many things during the "Let me think about it" time. Your pick- pocketing skill should be at least 150+ though. (Xander77) Talk to him again. The game involves attempting to survive whatever the Deck of Many Things hurls at you. The stakes are, for him the Scepter Gem, a Wish Scroll or a Spectral Brand, and you get to pick: Note: The Spectral Brand (Long Sword +4) is upgradeable by Cespenar. The Way Out (The Vigil Stone)... wager this! Experience Vitality Note: If you get the strength card and lose your Strength, use a Remove Curse spell to dispel it. (thanks to Doug Scheurich) In general, Remove Curse will dispel the negative effects, should you get one. You win by picking the "higher" card, which usually means the "worse" card! Winning a game is worth 25,000 quest experience. If you win the first two games (for the Spectral Brand and Wish scroll), talk to him again and get an instant 20,000 quest experience. Try to get the Spectral Brand if you can. Even if you lose the draw, Aesgareth will return the Vigil Stone to you (so you don't lose anything) and even give you the Scepter Gem to boot! What a nice demon. For completing this you get 25,000 quest experience. Note: The maximum experience playing the game is 95,000 quest experience. Remember quest experience is NOT divided among the party, everyone gets that exact amount. (when you kill a 1000 exp monster, on the other hand, it is divided amongst everyone in the party) Alternatively: You could be hostile and attack him. Aesgareth - 21,000 experience Deck of Many Things Scepter Gem Tiefling - 14,000 experience Tiefling (2) - 18,000 experience Tiefling - 16,000 experience Fell Cat (2) - 9,000 experience As well as many small treasures... Total experience 105,000. (divided among your party, so if you have 6 people, each person gets 17,500 exp) Also, it is possible to win the first two games, then lose the last game, and fight him then. You still get less Exp for killing him than letting him go. The Deck of Many Things (if you killed Aesgareth and got it): Card Drawn Effect Donjon Imprisoned Ruin Lose 100,000 gold Void Disintegrated Magician Transformed into a rabbit, Remove Curse to undo Skull Summons a hostile death shade, harmed by +5 or higher Key Random magic item Star If you are a warrior then +1 to strength; if you are a Priest, +1 to wisdom; if you are a wizard, +1 to intelligence, if you are a rogue, +1 to dexterity Throne Party gets 1,000,000 experience Moon Character gets +10 to max hit points Euryale Character loses 1 to all saving throws Flames Summons a hostile Baalor and some fire elementals Knight Summons in four demon knights Rogue Charms the character (they become Red and hostile) Talons Blinds character. Remove curse to undo Fool Lowers Wisdom to 3 and Confuses; remove curse spell Comet Character gets +5 fire resistance The fates Temporarily boosts +1 to all stats, lasts one day Gem Get a rogue stone, king's tear, sapphire, diamond, ruby, and emerald Vizier Mantle spell for one day Jester Character gains 50,000 experience Sun Entire party gains 300,000 experience Balance Deck vanishes Time to get out of this maze. Before leaving this level, prepare for a battle with Mind Flayers. Cast some protective magics on sensitive players, Haste, etc. Enter the right portal.
5-Sb WereWolf83 : Всего колоду можно использовать три раза, на четвёртый раз всегда выпадает карта Баланс, и колода исчезает. За два часа экспериментов, мне всего один раз выпала карта Sun. У меня ни разу не получилось достать карты Throne, Star, Key. В итоге я согласился на Flames - > Knight - > Moon - > Balance. Прим. KABANROMA: не сог достать Throne, Star, Key потому что пытался сделать все события положительными, чтобы выпала одн из этих карт нужно чтобы в первый или второй раз выпадали отрицательные эффекты.