Карманный План,ToB
Не будет покоя Дитю Баала.
Ты убеждаешься в этом раз за разом, а те, кто находится рядом с тобой, страдают из-за твоей подпорченной крови.
Когда Джон Айреникус пал, ты надеялся на что-то вроде передышки, но опасность следовала за тобою как чума.
Время пророчества пришло.
Поднялись пять грозных потомков Баала, и повели свои армии через Побережье Меча, убивая своих более слабых братьев и сестер, многие невинные гибли в этой массивной волне разрушения.
Паника распространялась перед армиями Пяти как лесной пожар, и тех, кто как подозревали, были Детьми Баала, изгоняли и осыпали бранью.
Даже в Сулданесселларе, в твоем присутствии беспокойство перерастало в страх.
Королева Эллесим настаивает на том, что ты должен посетить священную рощу, где древние смогут пролить свет на твою судьбу.
Ты задаешься вопросом, какую роль тебе придется играть в этом страшном пророчестве...
И сколько еще осталось до того, как оно в своей высшей точке пожрет твою душу.
Только в одном, похоже, можно быть уверенным.
Пока Кровавый Трон Баала стоит пустой... будет править хаос.
Начало игры.
2. [GRVFTN] Grove of the Ancients (AR 4000)
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Exposition:
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Any drow items that you were cheaply carrying around in the sunlight (from
earlier tricks) will turn to dust.
Companions:
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STR DEX CON INT WIS CHA
Sarevok 18/00 17 18 17 10 15 Human Fighter Chaotic Evil
Sarevok has been killed by you (twice), but now lives again thanks to a
piece of Bhaalsoul. He offers you information and help, but can you
really trust your old nemesis? Yes, actually, you can.
Also, although he is Chaotic Evil at the moment, depending on how you
treat him, you can get him to change alignments to Chaotic Good. In
order to get him to switch, don't ask for him to make the promise, then
act good around him yourself, giving him second chances and whatnot.
Found in: Hell
Grade: A There isn't a better fighter in any of the Baldur's Gate
games. Plus if you're really crazy you can dual him to a mage
or thief for even more fun. The only real problem with
Sarevok is his Chaotic Evil nature, which adds conflict to a
good-aligned party.
Walkthrough:
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- SACRED GROVE
Time to talk to some big heads. They give you the standard cryptic
prophecy routine, then set you in a different place in this area. You
sense that you are about to be attacked and soon a woman named Illasera
appears. She is a child of Bhaal like yourself, and very quickly she'll
turn hostile on you. She appears to be a minor mageling (98 HP). Take
her out:
10,000 experience
Boots of Speed
Dagger +2
2 Extra Healing Potions
Ring of Protection +1
Sylvan Chain +2
Note: This battle, like many others, becomes more difficult based on
the strength of your party.
Also, don't worry about the items, they'll be teleported with
you.
After the battle, when you attempt to move, you will collapse and awaken
in hell.
- INFERNAL FORTRESS (AR 4500)
You wake up and a Solar greets you. She is as cryptic as the giant heads
were (there must be a rule about this, all divine beings must be
unintelligible) and offers no real answers... yet. She does mention that
Alaundo was her servant, and therefore might know something about his
prophecy and your powers. She vanishes, and Sarevok appears.
Sarevok is not quite what he used to be, in fact, he is probably only a
shadow of his former self, called into being because you happened to be
thinking about him at the time. In any case, he offers some sage wisdom
on the nature of this place. You have managed to create a subplane
within Bhaal's realm, and this subplane is currently separating you from
the greater plane. Sarevok noticed this creation in progress, and came
to wait for you with a deal. He wants to live again, and only you can
make this happen. In exchange for this, he offers you knowledge.
At this point you can try badgering him to give you the information right
now, but he won't. He needs some Bhaalsoul to get him up and running
again. If you have Imoen with you, you can ask her to do it instead.
Either way Sarevok returns to life (and you don't feel any worse off).
He has a good hearty laugh, then launches into some Vital Clues for you.
He opens up a passage to a "challenge" that you must face, and tells you
to not attempt it alone. He then tells you that you must eventually get
to the Tethyrian city of Saradush where all things will begin. Next he
wants to join with you, and even offers you an Oath of Fealty.
There are several empty containers in here. Use these to store your
items that you don't know what to do with (such as Component Items for
upgrading your weapons... see below).
Summoning Party Members: On each side of the Planar Exit are statues of
people. Click on them to talk to the Spirit. Eventually it will reveal
that it can summon people who are tied to you. Use this to summon any
party members that you would like to join you.
Note: Although Yoshimo appears on this list, he is regarded as dead
and cannot be summoned.
- CESPENAR, THE IMP
Walk a little left and down to find Cespenar, your imp-butler blacksmith.
His purpose is to upgrade your weapons and items. (like Cromwell, but
better) Here is the complete list of everything he can make, along with
a list of ingredients required to make them:
Note: Unless I say otherwise, assume the item costs 5,000 gold to make.
Also, several items (such as the String of Gond) are used in the
making of several items. This means you must choose which item
you want to upgrade, because once you upgrade one thing, you can't
do the other.
Most of these are found in the Watcher's Keep, unless otherwise
noted.
Case of Plenty +2 -- Case of Plenty
Heartwood Ring -- Oaken Ring (Amkethran)
Nymph's Tear (Forest of Mir)
Thieves Hood (better)- Thieves Hood
Ring of Invisibility
Antidote Potion
10,000 gold
Helm of the Rock -- Helm of the Rock
(better) Horn (left)
Horn (right)
Montolio's Cloak -- Montolio's Clasp
Montolio's Cloak (Amkethran)
Wondrous Gloves -- Bard's Gloves
Star Sapphire
Diamond
Emerald
Rogue Stone
Blessed Bracers -- Paladin's Bracers
10,000 gold
Circlet of Netheril -- Bronze Ioun Stone (Vampire Nest, Saradush)
Circlet of Netheril
Golem Manual -- Golem Manual
Clay Golem Page
& 5,000 gold
Stone Golem Page (Marching Mountains)
& 10,000 gold
Juggernaut Golem Page (Abazigal's Lair)
& 15,000 gold
Improved Cloak of -- Cloak of Protection +2
Protection +2 Scroll: Invisibility
Scroll: Improved Haste
20,000 gold
White Dragon Scale -- White Dragon Scales
Blue Dragon Plate -- Blue Dragon Scales (Abazigal)
Aslyerferund Elven -- Bladesinger Chain +4 (Dragon in Suldanesselar)
Chain +5 Scroll: Protection from Normal Weapons
40,000 gold
Bag of Plenty +2 -- Bag of Plenty (Marching Mountains)
King's Tears
10,000 gold
Erinne Sling +5 -- Erinne Sling +4
Fire Tooth +5 -- Fire Tooth +4
Bowstring of Gond (Sendai's Lair)
Quiver of Plenty +2 -- Quiver of Plenty
Rogue Stone
10,000 gold
Darkfire Bow +5 -- Bowstring of Gond (Sendai's Lair)
Darkfire Bow (Capt. Erelon, Amkethran)
Taralash +5 -- Bowstring of Gond (Sendai's Lair)
Taralash +4
Runehammer +5 -- Runehammer +4 (Siege Camp)
Rune of Clangeddin (Sendai's Forest)
Flail of Ages +4 -- Flail of Ages +3
Flail Head (Poison)
Flail of Ages +5 -- Flail of Ages +4
Flail Head (Electric) (Abazigal)
Storm Star +5 -- Storm Star +3
Starfall Ore (found in Kiser's House, Saradush)
Club of Detonation +5 - Club of Detonation +3
Ring of Fire Resistance
Hindo's Doom +4 -- Hindo's Doom +3
Hindo's Hand (Abazigal's Lair)
Spectral Brand +5 -- Spectral Brand +4
Skull of the Lich (Sendai's Lair)
Ravager +6 -- Ravager +4 (Yaga Shura's Lair)
Serpent Shaft
Staff of the Ram +6 -- Staff of the Ram +4 (Watcher's, Dragon)
Roranach's Horn
Axe of the -- Baalor's Claw (Marching Mountain)
Unyielding +5 Axe of the Unyielding +3
Ixil's Spike +6 -- Ixil's Spike
Ixil's Nail +4
Dagger of the -- Dagger of the Star +4 (Watcher's, Demi-Lich)
Star +5 Star Sapphire (5)
Carsomyr +6 -- Carsomyr +5 (Firkraag)
Eye of Tyr (Sendai's Lair)
Gram (improved) -- Gram the Sword of Grief +5 (Abazigal's Lair)
Heart of the Damned (Sendai's Lair)
Purifier +5 -- Purifier +4
Eye of Tyr (Sendai's Lair)
Foebane +5 -- Foebane +3
Fflar's Scabbard (Saradush Sewer)
Angurvadal +5 -- Angurvadal +4
Liquid Mercury (Sendai's Lair)
10,000 gold
Sword of Mask +5 -- Short Sword of Mask +4
Heart of the Damned (Sendai's Lair)
- THE CHALLENGE
If you don't have a party, go summon one (the statues by the top door),
then make your way up the stairs to the challenge.
At the challenge you talk with a man called Gavid, a Bhaalspawn who died
before learning of his heritage. Gavid "dies" and you are beset upon by
monsters. They start small and work their way up in difficulty ending
with Drow. After which Gavid appears and tells you there is no way out
of retribution... or is there?
Note: The challenge gets even more difficult if you are a higher
level. Also the challenge differs depending on your alignment.
If you are good you fight evil monsters, if you are evil you
fight good guys (say, peasants, elves and so forth).
The place where you are standing changes a bit, but you're still in Hell.
Everyone gets 25,000 experience, while the main character gets 30,000
exp. The main character also gets the Pocket Plane ability, which will
return you to your private dimension.
Time to go...