Променад Вокин, BGII

Материал из AERIE Wiki
Версия от 11:57, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 2. > > > > Chapter 2: Waukeen's Promenade (AR 0700) ------------------------------------------------------------------------------- Exposition: ----------- You emerge from Ire...)
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)

2. > > > > Chapter 2: Waukeen's Promenade (AR 0700)


 Exposition:
 -----------
   You emerge from Irenicus' dungeon to find Irenicus himself battling with
   several shadow thieves.  He easily bests them.  Imoen then tries a magic
   missile out on Irenicus.  It doesn't do much and looks like you might be
   captured again.  Then the Cowled Wizards arrive and battle Irenicus.
   Although he might have beaten them, he decides to go with them... if they
   take Imoen as well.  This starts Chapter 2 and everyone in your party gets
   34,500 experience.
 Companions:
 -----------
               S    D   C   I   W   Ch      Race      Class       Alignment
   Aerie       10   17  9   16  16  14      Elf    Cleric/Mage   Lawful Good
     Aerie is a winged elf.  Well former winged elf as her wings were removed
     some time ago.  She had been a slave before meeting up with Quayle and
     joining the circus.
     Location:  The Circus (See below)
     Grade:  C+  A cleric/mage combines all magics into one (not Druid spells,
                 but nobody's perfect), which is an incredible bonus.  Except
                 that she has rather weak stats.  She doesn't excel anywhere,
                 no single one stat stands out.  As such she isn't worth
                 keeping around for very long.
     Event:  3-5 days after you get Aerie, a messenger will arrive from Quayle
             telling her to return to the circus.  Once there, Quayle merely
             tells you to talk to Raelis Shae in the theatre beneath the Five
             Flagons.  Aerie will naturally complain if you don't go visit
             Quayle, however.


 Walkthrough:
 ------------
 - GATHER INFORMATION & ALLIES
   Talking with some of the people nearby will net you some information on
   where Imoen might have been taken by the Cowled Wizards.
   What you need to do now is increase your strength in three ways:
     Experience for more levels.
     Companions
     Items
   Generally speaking most of Chapter 2 is just running around doing Quests
   trying to get Gold and Experience.  This area only really has one good
   Quest (The Circus Tent & Aerie below), but it also has the best shop in the
   game, the Adventurer's Mart.
   When you're ready, leave this area and go to the slums.
 Quests:
 -------
   QUEST:  The Circus Tent & Aerie (AR 0600, 0604, 0605, 0606)
           Giran  (AR 0700, x 2790 y 1550)
           Circus (AR 0700, x 2975 y 1525)
           Just a little southwest of where you appear in this area is a big
           circus tent.  If you talk to Harrold and Fearghus around here you
           can discover that something is wrong with the circus.  Talk to
           Giran just to the left of the entrance and he'll complain about his
           mother being inside the tent and not coming out.  Go to the
           entrance and convince the guard to let you in.  Go inside.
           You will be met by a Genie who wants you to answer a riddle to
           cross the bridge.  The answer is (3) The prince is 30 and the
           princess is 40.  Answering correctly gets you 19,500 experience.
           If you fail that riddle he asks another, to which the answer is
           (6) Nothing.  Answering the second riddle gets you only 14,500 exp.
           Failing that riddle he will attack you.  (5000 exp)  Enter the
           giant dome.
           Once inside an Ogre named Aerie will tell you to flee this place.
           Pump her for information if you will.  Then go left to the spider,
           then north until you find the two peasants.  They will attack you.
           Kill them (they are Orcs, actually).  One of them has a Friends
           spell, the other has a Sword.  Take this sword over to Aerie to
           restore her humanity.  For this you get 18,500 exp, and she'll
           offer to join you.
           Go north and talk to the Pleasure Slave.  She offers no useful
           information.  Go up the stairs (x 1067 y 390).
           On this level there are werewolves and shadows.  Kill the shadows
           if you want, but ignore the werewolves, they are illusions and will
           not give you any Experience.  The werewolves can't hurt you unless
           you attack them.  Search the two vases on the sides of the 
           staircase to find:
             Spells - Web (Mage)
                      Protection from Petrification (Mage)
                      Dispel Magic (Mage)
           Go near the stairs (x 920 y 260), where a genie talks to you again.
           He offers to let you rest on this level.  When you're ready go up
           the stairs to the final level.
           Ignore the other enemies here, some are illusions, and concentrate
           your attack on Kalah himself.  Once he is dead the illusion dies
           with him and you'll be back in a regular circus tent. (2000 exp)
           Listen to his little rant and you get 25,000 exp.  If you didn't
           restore Aerie earlier then Quayle asks to let Aerie travel with you
           permanently, which is totally up to you.  Search Kalah's body:
             Spells - Stoneskin (Mage)
                      Identify (Mage)
                      Infravision (Mage)
                      Magic Missile (Mage)
                      Stinking Cloud (Mage)
             Girdle of Piercing (+3 AC vs. piercing)
             Ring of Human Influence (Sets CHA to 18)
             Garnet Gem
             724 Gold
             Minor Treasures (bullets, sling, flail)
           Talk to the woman, Hannah (x 100 y 300) at the left of the tent.
           This is Giran's mother.  She'll rush out of the tent.  You get 500
           experience from her.  Go outside and talk to Giran again to get
           2500 more experience.  Talk to the Amnish soldier to get a
           Reputation Increase (+1).
             MISC:  If you talk to Harrold again, he and his wife are both
                    thankful (although at night she seems to disappear).  Also 
                    if you talk to Fearghus again he will leave and 
                    theoretically go back to the circus.
   QUEST:  Cernd's Child
           Cernd's Former Home - Promenade (AR 0700, x 1900 y 1830)
           Fennecia's House - Promenade (AR 0700, x 1800 y 900)
           Deril's Estate - Government (AR 1000, x 3500 y 2650)
             Note:  You pick up Cernd in Trademeet, and you get to Trademeet
                    by talking to the man in the City Gates area.
           Enter any of the major city districts with Cernd in the party and a
           man will come up and talk to Cernd.  It is a former neighbor and he
           has lost all respect for Cernd.  It seems that when Cernd left his
           former wife, she was with child and Cernd never knew this.  This is
           quite upsetting to him and he wants to go visit with his former
           wife, Galia.  If you aren't in Waukeen's Promenade, get there.
           You will find Cernd's house just left of the Adventurer's Mart.
           Enter.  You find a squatter living in Cernd's house.  He will
           (eventually) tell you that Galia has moved in with some "bastard"
           but he offers no more details than that.  Go up to Fennecia's
           House, which is higher up on the wall.  Enter.
           Talking with Fennecia she tells Cernd that Galia is dead.  Send
           Cernd out of the house and talk to her again.  She fills you in on
           the rest of the story.  Shortly after Cernd left, Galia moved in
           with a noble named Deril.  He treated her badly.  Eventually she
           died in mysterious circumstances, and Cernd's son is likely to be
           raised to be evil like Deril.
           Go to the government district and find Deril's Estates.  Enter.
           Cernd convinces Deril's Golem to get Deril (although he kills the
           golem for the interruption).  You then have to choose how to react
           to things:  Threaten him with the guards, threaten him with an
           attack, do nothing, or just attack him.  If you simply threaten him
           he will hand over the child (although they will reappear in 3 days)
           Or you could attack him.  He is a mage and brings in a Lich to help
           him.
             Deril - 26,000 experience
             Lagole Gon - 26,000 experience
                          Cernd's Baby
           Take the child and Cernd seems happier.  Cernd gains 50,000
           experience and the party gains 20,000 exp.  Cernd then takes off
           with the boy to the Druid Grove.  If you want Cernd back all you
           need to is head out to the Grove and pick him up again.
   OTHER:  The Horns of Valhalla                      (modified from Max Chen)
           Silver Horn of Valhalla - Bridge (AR 0500, x 2985 y 750)
           Madeer, Shopkeep - Promenade (AR 0700, x 1875 y 2066)
           In the game you will find the Silver Horn of Valhalla, which
           summons a level 5 Berserker Warrior for a short duration. (The horn
           is found in the Bridge District, in the house by the fish seller)
           This is great and all, but there is a way to upgrade this horn to
           two better ones.  What you need is the Horn, a Diamond and a
           Beljuril. (you can obtain a Beljuril from Umar Hills, see the
           Chicken's Gem quest)
           Talk to Maheer (he isn't labeled as such) just southwest of the
           Adventurers Mart with a diamond and the horn in your possession.
           Ask him about what types of things he sells, and whether he does
           anything "special."  He'll mention that he does indeed make a fair
           horn.  If you have the diamond and silver horn on you he offers
           to make you the Bronze Horn for 2000 gp.  The Bronze Horn can
           summon a level 7 Berserker Warrior.  If you have the Bronze Horn
           and a Beljuril he will upgrade the Horn again for 5000 gold.
           This creates the Iron Horn which summons a 9th level Berserker
           Warrior who will fight for you for one minute.
   OTHER:  Night Guild War
           This won't necessarily happen here, but during the night you can
           see the Shadow Thieves and Vampires battle it out for supremacy.
           You can take sides in these battles if you want, just force-fight
           whichever side you don't like.  Bear in mind that Vampires take
           magic weapons to hit, and at this point you only have the Two
           Handed Sword +2 (Chaos Sword).
           Also, if you join the fight AGAINST the vampires, then you won't
           be able to find Bodhi in the graveyard later.
   OTHER:  Ribald's Ring of Regeneration
           If you successfully pickpocket the owner of the Adventurer's Mart,
           Ribald, you will get the spiffy Ring of Regeneration (1 HP every
           6 seconds).  (from Steotia)
   OTHER:  Sleep in the Street
           Who needs an Inn?  Not us, that's for sure.  Simply set the option
           to "Rest until Healed", then when you are in the street hit the
           REST button.  Instant Inn.  Free too.  This doesn't always work,
           but usually does near the circus.
   OTHER:  The Town Crier
           Whenever you find a Town Crier you can listen to their little
           stories, or you can insult them.  Nothing else comes of this, no
           new quests.
   OTHER:  Promenade Containers
           Although there are many searchable containers in this area, not a
           single one of them has ANYTHING in them.  So don't bother looking.
   OTHER:  Belmin Gergas, the Elf Hater
           Belmin - Promenade (AR 0700, x 1115 y 950)
           If you talk to Belmin with an Elf in your party he spouts off some
           stupid prejudice.  That's pretty well it UNLESS you have Viconia in
           your party, in which case he attacks you.  If you kill him you lose
           reputation, and not only that, everyone around will attack you as
           well!
             Trick:  Let Viconia talk to him. Make sure that the party AI is
                     turned off before that. He turns hostile, and the nearby 
                     guard attacks him. At this point you can either try to 
                     get the guard to hold him back while you run out of 
                     sight, or move everyone out of sight and have Viconia 
                     cast sanctuary on herself. The guard should kill him now. 
                     Kudos - you've just rid the world of a racist bastard and
                     lost no reputation for it. (Xander77)
   OTHER:  Mencar Pebblecrusher
           Seven Veils (AR 0700, x 3325 y 430)
           Mencar (Second Floor of the Seven Veils, AR 0712, x 300 y 240)
           On the second floor of the Seven Veils is a band of mercenaries led
           by none other than the infamous Mencar Pebblecrusher.  When you
           first meet with him, he insults you.  If you respond in kind you
           will get into a fight.  Don't do that, instead calm him down.
             Note:  If you talk to Mencar with Korgan, he'll immediately
                    attack you.
           Now get ready for a fight.  Cast every protection spell you can
           (Haste is especially helpful!).  Then position your people
           strategically around the room.  The idea is to assassinate several
           of his goons before they even start attacking you.  Take out the
           mage first if you can, then the imp.  I also used Hold Person to
           keep Mencar from doing anything.  Brennan Risling will attempt to
           flee if he gets hurt.  If you trap the room, remember the traps
           will all trigger at once, usually all hitting whomever turns red
           (hostile) first. Thus, if you want the traps to all hit Mencar,
           you should shoot him with a bow. I also once used a thief/mage to
           drop Cloudkills in the room, then duck around the corner and Hide
           in the Shadows.
             Mencar - 10,000 experience
                      Full Plate Mail
                      Potion of Fire Giant Strength
                      89 Gold
                      Hammer +1
                      2 Potions of Extra Healing
             Smaeluv Orcslicer - 4000 experience
                      Hide Armor
                      Flamedance Ring
                      42 Gold
                      Cursed Berserking Sword +3
             Sorcerous Amon - 6000 experience
                      Potion of Extra Healing
                      Wand of Lightning
                      Cloak of Non-detection
                      Minor Treasures
             Pooky (Imp) - 4000 experience
             Brennan Risling - 4000 experience (flees if damaged)
                      Studded Leather +1
                      Ring of Invisibility
                      Short Sword +1
                      Oil of Speed
                      Potion of Invisibility
                      2 Potions of Extra Healing
                      Minor Treasures
             Note:  The Cloak of Non-detection is supposed to protect your
                    invisible characters from being revealed. This doesn't
                    work that way, but it does protect your hidden thieves
                    from being found out.  Invisibility granted from items
                    is also protected by the cloak. (with thanks to Andrew
                    Scarvell)
           There are three chests to be searched, one of which is TRAPPED.
           These net you some minor treasures.
   OTHER:  The Fence
           Jayes - Promenade (AR 0700, x 4880 y 1850)
           Steal something and need to sell it?  At night, go to the far right
           side of the promenade to find Jayes, the thief.  He'll buy your
           stolen goods.  And, if you are in a really thievery mood, you can
           steal directly from him, and then sell him his own goods back to
           him.  I drank a Potion of Master Thievery to get my pickpocket
           skill up to 175 (I also had the Gloves of Pickpocketing from the
           upper floor of the Copper Coronet), then just stole the Chain
           Mail +2, and sold it, stole and sold, stole and sold, and so forth.