Война гильдий и связанные с ней квесты, BGII
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Версия от 12:13, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 3. > > > > Chapter 3: The Guild War ------------------------------------------------------------------------------- Exposition: ----------- When the party has gained over 15,...)
3. > > > > Chapter 3: The Guild War
Exposition: -----------
When the party has gained over 15,000 gold, while in the city, you will be confronted by two interested parties. The first, a thief named Valen, tells you to meet her mistress in the Graveyard. This is the evil track. The second, Brus -- whom we met before -- tells you to go back to Gaelan.
There are many other examples of the guild war. At night throughout the city you will see thieves and vampires conversing, attacking and whatnot. Sansuki, a thief, will beg you for aid. You can fight off his vampire enemies to get 8500 experience (plus what the vampires are worth). There are other fights as well, and you can get involved in them if you wish.
The next two sections are mutually exclusive. If you work for the Shadow Thieves, you CAN'T work for Bodhi and vice versa.
Once you pay your money you start Chapter 3 and get to watch as Jon Irenicus breaks free of the Cowled Wizards prison. Spiffy.
3.1 > > > > Working for the Shadow Thieves
Walkthrough: ------------
- TALK TO ARAN LINVAIL
Once you have paid your 15,000 gold to Gaelan, he gives you a key and tells you to go talk with Aran Linvail, the TRUE power behind the Shadow Thieves. (Renal Bloodscalp is for tourists) Head over to the Docks and enter the Shadow Thieves guild from the main door.
Open the northeastern door to reach the back room. There search the wall to find the Secret Door (which is locked with the key Gaelan sold you). (x 1375 y 330) Go down the stairs here.
Note: If you lost the key, the item code to create it is: misc4s
Welcome to the TRUE Shadow Thieves Guild. On this level you will find all sorts of crazy things. Thieves training with all manner of objects, spells, and whatnot. We don't need to get involved in any of that (although it is quite interesting, and has a few items to boot), so just open up the secret door (x 1560 y 1800). Go down this hallway all the way until you reach Aran's room. Talk with him and agree to help him beat the other guild. In exchange he gives you some items:
Amulet of Power (5% magic res., reduces casting time) Ring of Protection +2
- JOB 1: HELP MOOK AT THE DOCKS
Wait until nightfall and head down to where the ships are loaded where you will find the thief, Mook. (x 1700 y 3625) Talk to her to get things rolling. She has seen some guy wandering around looking suspicious. Soon the guy shows up and she goes up to talk to him. Soon he kills her, and you must fight him. When you get him beat, he turns to mist and floats away. You will have to deal with Lassal again later.
Return to Aran Linvail, and tell him what transpired. He gives everyone in your party 28,500 experience and another job.
- JOB 2: PREVENT MORE THIEVES FROM LEAVING
Aran tells you that several of his thieves are suspected of wanting to leave the guild. You are to meet with these thieves on the second floor of the Five Flagons Inn in the Bridge District where they are to meet with their contact from the rival guild. You will find these thieves in the second room on the left.
Pretend to be on their side (like you are switching as well), then when they ask you who you are there to see, turn the tables on them and accuse them of spying on you. (3,3,1) They accidentally reveal the name of their contact to be Gracen before attacking you.
Then wait for the Guild Contact to arrive. He asks what is going on. Reply with 4) Nothing, Gracen... and he thinks that you are they. He tells you to meet under the graveyard, past the big blue doors. Then kill the Contact as he is of no more use to you (plus whatever you say leads to him attacking you). Return to Aran.
Report to him what has happened and everyone gets 28,500 experience. Oh, and he has one last job for you.
- JOB 3: CLEAR OUT THE VAMPIRE NEST
He wants you to go underneath the Graveyard, and clear out the vampires. In order to get the big doors open, he will be sending a mage to assist. He also gives you a lot of wooden stakes with which to kill the vampires.
When you're ready, head on out to the Graveyard and go down into the crypts (x 650 y 1820). Now we need to go to the top crypts to find our mage who will have his Golem open the big doors for us (x 1725 y 1475). Be prepared for a battle with vampires.
Lassal soon appears, taunts you and vanishes. He sets his Grimwarders to attack you. They are like invisible skeletons. (4000 exp) The mage always manages to get himself killed here. Oh well. Forward!
Take a left (x 1000 y 950) after Lassal taunts you again. Here you will fight your first vampire, Gellal (14,500 exp). Notice how it turns to mist. That means that you haven't actually KILLED him, simply destroyed his current form. Follow this passage left, then down. Enter the first room on the left and kill the Clay Golem. There are three coffins in here, one of which is now occupied by Gellal (x 340 y 1360). Notice how the mouse turns to the sword icon? Go up to the coffin and Stake the Vampire (9000 exp). Every time you kill a vampire with a Name, come back here to finish it off. If you need more stakes, you can find a pair in the room to the south.
Open the big obvious secret door (x 450 y 1250). Within this room are a Greater Ghoul, a Fledgling Vampire and another Vampire named Durst. When Durst is dead, go back to the previous room to Stake him. (9000 exp) Search the pool of blood (click it twice) to get: (x 400 y 700)
Mace of Disruption +1 (kills undead, can be upgraded with Illithium)
Open the right wall to return to the main room. (x 700 y 750) Go now right in the bottom passage (x 1630 y 715) until you bump into a few more vampires. One of them, Tanova, casts spells and such. (10,000 exp) And despite having a "name" when you kill her she doesn't retreat to a coffin. Further to the right is a Spiked Room. Don't go here yet as there is nothing to see. Now go down the stairs (x 1550 y 565).
Follow this Ghoul filled passageway to the door. This brings up a battle with 3 vampires and 4 Grimwarders. Nothing tough. If you have trouble with it, stay within the passage and fight the monsters one at a time as they come through the door (doesn't work on the archers).
In the left room you will find a trapped chest of treasure (x 1040 y 200)
Ashen Scale (AC 2) Katana +2
In the right room you will find Lassal. He taunts you and tells you to meet him upstairs in the bladed room. Go upstairs and follow his instructions. You will find him at the top right of the bladed room. Kill him (11,500 exp). Return to the room of coffins and Stake Lassal (9000 exp). With that done, Bodhi appears. She talks to you for a LOOOONG time about the Shadow Thieves (she says you can't trust them), Imoen (who escaped your notice) and Irenicus. Then, of course, you do battle. She soon flees (18,750 exp) leaving you to wonder about things.
Keep a Stake around, you'll need at least one for later.
- TO SPELLHOLD
Return to Aran Linvail and talk to him. He has a lot of explaining to do! For this everyone in the party gets 50,000 experience points. He explains how the Shadow Thieves found Irenicus and whatnot. Then he has a plan to rescue Imoen. You will sail to the island where the Asylum called Spellhold is located. There you can formulate a plan to break in and steal Imoen out. When you are ready, take his offer of a ship to Spellhold. But, be warned, you won't be coming back to Athkatla for a VERY long time!
This is continued in the Spellhold Section.
3.2 > > > > Working for Bodhi
Walkthrough: ------------
- MEET WITH BODHI
You cannot do this once you have joined with the Shadow Thieves. Conversely if you join here you won't be able to join the Shadow Thieves. Also, if the main character is a Thief, then Bodhi won't offer you a job at all. Finally, if you attacked any of the vampires at night, she won't appear.
Once you have the 15,000 gold, merely go to the Graveyard at night to meet with Bodhi, the leader of the "rival guild." Then meet with Bodhi. She knows much about you and your situation. If you want, give her the money and she gives you a room in her crypt to rest in if you want. You are also given a job. Everyone in the party gains 36,750 experience.
- JOB 1: DISRUPT THE SHIPMENT AT THE DOCKS
The first job is the reverse of what you would do with Aran, namely, disrupt the Shadow Thief shipment and take the cargo back to Bodhi. Go to the Docks district. Careful, as every Shadow Thief is now your enemy. Go to the southwest of this area, to the shipyards. (x 1850 y 3615) Kill the thieves and then search them for treasure:
Shipment (needed for Bodhi) Rifthome Axe +3 (throwing axe, returns to sender) Short Sword +2
Return with the shipment to Bodhi. You'll find her in the crypt, main hall. Give her the item and everyone in the party gets 28,500 exp.
- JOB 2: PICK YOUR TASK
Bodhi takes the shipment and has a choice of two jobs for you, a "noble" task and a "not so noble" task. You must pick one as you can't do both.
Good: Rescue Palern Flynn from the Shadow Thieves. One of the Shadow Thieves turned traitor, but was captured and is currently being interrogated. You must break into the Shadow Thieves compound, go to the second floor and rescue Palern. You have about one day to complete this before he is killed.
Go to the Docks. This is easiest done by going in the side door on the Shadow Thieves building (x 1000 y 1200) as this leads directly to the second floor. Clear out the thieves on this level and then talk to Palern to free him. There are also some minor treasures on this level.
Return to Bodhi for 28,500 experience for everyone and another job. (If Palern was killed, you get no experience)
Bad: Kill Senior Armagaran Vulova and implicate the Shadow Thieves. Bodhi wants you to kill a member of the government and set the blame to fall on the Shadow Thieves. She gives you a Cloak and a Dagger for you to place in Vulova's fountain once the deed is done. Oh, and if you have Good aligned players, they will complain vociferously about this. Head out to the Government District.
You will find Vulova's Estate at the very top of the map here (x 2400 y 133). Walk towards him and he'll automatically talk to you. You can tell him to just die, at which point you have to fight his goons. Once he is dead, place the Cloak and Dagger in his fountain. If you let him live you will not get experience from Bodhi later.
Return to Bodhi for another 28,500 experience for all party members and one last job. (and again if you didn't kill Vulova, you get no experience)
- JOB 3: KILL ARAN LINVAIL
Your final job for Bodhi is to assassinate the secret leader of the Shadow Thieves, Aran Linvail. You will first need to get the key from Gaelan, so go back to the Slums. Gaelan's house is just to the left of Jan Jansen's tower (x 3140 y 1170). Kill Gaelan and take his key. (He has several other magical weapons, etc.)
Go now to the Docks. Enter the Shadow Thieves Guild from the front entrance, kill everyone here and loot what you can. Then open the northeast door and enter this small room. Search for the secret door on the northeast wall (x 1380 y 330). Open it and go in.
After another battle with thieves here, you will find Tizzak (a member of Bodhi's guild) just past a door down and right (x 1333 y 2220). He asks you to kill the torturer to get his key. Go right to find the torturer. Kill Booter and take his key. Return to Tizzak and free him. He tells you how to get to Aran. Aran's lair is protected by two magical doors. The first is opened via a button, while the second requires a key. You can probably find that key on Haz, Aran's right hand man.
Go up the northwest passage (x 1100 y 1600). At the fork, turn right and go up. Make your way across this bridge, through the enemies until you reach the room with the false buildings. Beware of traps in here, they will Maze you. Head up the northeast passage. This will be heavily trapped. Here you will find a big red glowing button (x 3550 y 300). Push it to open the first door. Back to the false building room, then take the southeast passage. (Beware of traps and orcs) This leads to a couple of doors, go through those and up the next passage. Past this passage is a room that contains Haz the mage. (x 3820 y 1175) Kill Haz and his goons to get the key to Aran's lair. Go all the way back to where we first entered this level. (x 1333 y 2220) On the way back I was ambushed by Dedral and some Shadow Thieves (10,000 exp).
Open the secret door on the northeastern wall (x 1550 y 1800). Go all the way down this passage, through the orcs and elementals through the first door (which we opened with the button) to the second door (which you can open with the key). Open it to find Aran Linvail, the Shadowmaster. Aran has many Shadow Thieves with him, including Mages and Priests.
Aran Linvail - 17,000 experience Elven Chainmail +1 Amulet of Power (5% magic res., -1 casting time) Ring of Protection +2 Short Sword +2 Light Crossbow +2
Also search his chest (x 4500 y 1930) to find more interesting treasures:
Ring of Djinni Summoning Katana +2
We're done here, head back to Bodhi.
- TO SPELLHOLD
She explains that while you want to help Imoen, she wants to get Irenicus and access his knowledge. She admits that they are related, and that what he was attempting to do with you was to free your power. She has arranged a transport for you to the Spellhold Island, aboard a ship. Whenever you are ready, tell her you want to go to the island. Careful, you won't be coming back for a long, long time.