Война гильдий и связанные с ней квесты, BGII

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3. > > > > Chapter 3: The Guild War


 Exposition:
 -----------
   When the party has gained over 15,000 gold, while in the city, you will
   be confronted by two interested parties.  The first, a thief named Valen,
   tells you to meet her mistress in the Graveyard.  This is the evil track.
   The second, Brus -- whom we met before -- tells you to go back to Gaelan.
   There are many other examples of the guild war.  At night throughout the
   city you will see thieves and vampires conversing, attacking and whatnot.
   Sansuki, a thief, will beg you for aid.  You can fight off his vampire
   enemies to get 8500 experience (plus what the vampires are worth).  There
   are other fights as well, and you can get involved in them if you wish.
   The next two sections are mutually exclusive.  If you work for the Shadow
   Thieves, you CAN'T work for Bodhi and vice versa.
   Once you pay your money you start Chapter 3 and get to watch as Jon 
   Irenicus breaks free of the Cowled Wizards prison.  Spiffy.



3.1 > > > > Working for the Shadow Thieves


 Walkthrough:
 ------------
   - TALK TO ARAN LINVAIL
     Once you have paid your 15,000 gold to Gaelan, he gives you a key and
     tells you to go talk with Aran Linvail, the TRUE power behind the Shadow
     Thieves. (Renal Bloodscalp is for tourists)  Head over to the Docks and
     enter the Shadow Thieves guild from the main door.
     Open the northeastern door to reach the back room.  There search the
     wall to find the Secret Door (which is locked with the key Gaelan sold
     you). (x 1375 y 330)  Go down the stairs here.
       Note:  If you lost the key, the item code to create it is:  misc4s
     Welcome to the TRUE Shadow Thieves Guild.  On this level you will find
     all sorts of crazy things.  Thieves training with all manner of objects,
     spells, and whatnot.  We don't need to get involved in any of that
     (although it is quite interesting, and has a few items to boot), so just
     open up the secret door (x 1560 y 1800).  Go down this hallway all the
     way until you reach Aran's room.  Talk with him and agree to help him
     beat the other guild.  In exchange he gives you some items:
       Amulet of Power (5% magic res., reduces casting time)
       Ring of Protection +2
   - JOB 1: HELP MOOK AT THE DOCKS
     Wait until nightfall and head down to where the ships are loaded where
     you will find the thief, Mook. (x 1700 y 3625)  Talk to her to get things
     rolling.  She has seen some guy wandering around looking suspicious.
     Soon the guy shows up and she goes up to talk to him.  Soon he kills her,
     and you must fight him.  When you get him beat, he turns to mist and
     floats away.  You will have to deal with Lassal again later.
     Return to Aran Linvail, and tell him what transpired.  He gives everyone
     in your party 28,500 experience and another job.
   - JOB 2: PREVENT MORE THIEVES FROM LEAVING
     Aran tells you that several of his thieves are suspected of wanting to
     leave the guild.  You are to meet with these thieves on the second floor
     of the Five Flagons Inn in the Bridge District where they are to meet
     with their contact from the rival guild.  You will find these thieves
     in the second room on the left.
     Pretend to be on their side (like you are switching as well), then when
     they ask you who you are there to see, turn the tables on them and
     accuse them of spying on you.  (3,3,1)  They accidentally reveal the
     name of their contact to be Gracen before attacking you.
     Then wait for the Guild Contact to arrive.  He asks what is going on.
     Reply with 4) Nothing, Gracen... and he thinks that you are they.  He
     tells you to meet under the graveyard, past the big blue doors.  Then
     kill the Contact as he is of no more use to you (plus whatever you say
     leads to him attacking you).  Return to Aran.
     Report to him what has happened and everyone gets 28,500 experience.
     Oh, and he has one last job for you.
   - JOB 3: CLEAR OUT THE VAMPIRE NEST
     He wants you to go underneath the Graveyard, and clear out the vampires.
     In order to get the big doors open, he will be sending a mage to assist.
     He also gives you a lot of wooden stakes with which to kill the vampires.
     When you're ready, head on out to the Graveyard and go down into the
     crypts (x 650 y 1820).  Now we need to go to the top crypts to find our
     mage who will have his Golem open the big doors for us (x 1725 y 1475).
     Be prepared for a battle with vampires.
     Lassal soon appears, taunts you and vanishes.  He sets his Grimwarders
     to attack you.  They are like invisible skeletons. (4000 exp)  The mage
     always manages to get himself killed here.  Oh well.  Forward!
     Take a left (x 1000 y 950) after Lassal taunts you again.  Here you will
     fight your first vampire, Gellal (14,500 exp).  Notice how it turns to
     mist.  That means that you haven't actually KILLED him, simply destroyed
     his current form.  Follow this passage left, then down.  Enter the first
     room on the left and kill the Clay Golem.  There are three coffins in
     here, one of which is now occupied by Gellal (x 340 y 1360).  Notice how
     the mouse turns to the sword icon?  Go up to the coffin and Stake the
     Vampire (9000 exp).  Every time you kill a vampire with a Name, come back
     here to finish it off.  If you need more stakes, you can find a pair in
     the room to the south.
     Open the big obvious secret door (x 450 y 1250).  Within this room are a
     Greater Ghoul, a Fledgling Vampire and another Vampire named Durst.  When
     Durst is dead, go back to the previous room to Stake him. (9000 exp)
     Search the pool of blood (click it twice) to get: (x 400 y 700)
       Mace of Disruption +1 (kills undead, can be upgraded with Illithium)
     Open the right wall to return to the main room. (x 700 y 750)  Go now
     right in the bottom passage (x 1630 y 715) until you bump into a few more
     vampires.  One of them, Tanova, casts spells and such. (10,000 exp) And
     despite having a "name" when you kill her she doesn't retreat to a
     coffin.  Further to the right is a Spiked Room.  Don't go here yet as
     there is nothing to see.  Now go down the stairs (x 1550 y 565).
     Follow this Ghoul filled passageway to the door.  This brings up a battle
     with 3 vampires and 4 Grimwarders.  Nothing tough.  If you have trouble
     with it, stay within the passage and fight the monsters one at a time as
     they come through the door (doesn't work on the archers).
     In the left room you will find a trapped chest of treasure (x 1040 y 200)
       Ashen Scale (AC 2)
       Katana +2
     In the right room you will find Lassal.  He taunts you and tells you to
     meet him upstairs in the bladed room.  Go upstairs and follow his
     instructions.  You will find him at the top right of the bladed room.
     Kill him (11,500 exp).  
     
     Return to the room of coffins and Stake Lassal (9000 exp).  With that
     done, Bodhi appears.  She talks to you for a LOOOONG time about the
     Shadow Thieves (she says you can't trust them), Imoen (who escaped your
     notice) and Irenicus.  Then, of course, you do battle.  She soon flees
     (18,750 exp) leaving you to wonder about things.
     Keep a Stake around, you'll need at least one for later.
   - TO SPELLHOLD
     Return to Aran Linvail and talk to him.  He has a lot of explaining to
     do!  For this everyone in the party gets 50,000 experience points.  He 
     explains how the Shadow Thieves found Irenicus and whatnot.  Then
     he has a plan to rescue Imoen.  You will sail to the island where the
     Asylum called Spellhold is located.  There you can formulate a plan to
     break in and steal Imoen out.  When you are ready, take his offer of a
     ship to Spellhold.  But, be warned, you won't be coming back to Athkatla
     for a VERY long time!
     This is continued in the Spellhold Section.



3.2 > > > > Working for Bodhi


 Walkthrough:
 ------------
   - MEET WITH BODHI
     You cannot do this once you have joined with the Shadow Thieves.
     Conversely if you join here you won't be able to join the Shadow Thieves.
     Also, if the main character is a Thief, then Bodhi won't offer you a job
     at all.  Finally, if you attacked any of the vampires at night, she won't
     appear.
     Once you have the 15,000 gold, merely go to the Graveyard at night to
     meet with Bodhi, the leader of the "rival guild."  Then meet with Bodhi.
     She knows much about you and your situation.  If you want, give her the
     money and she gives you a room in her crypt to rest in if you want.  You
     are also given a job.  Everyone in the party gains 36,750 experience.
   - JOB 1: DISRUPT THE SHIPMENT AT THE DOCKS
     The first job is the reverse of what you would do with Aran, namely,
     disrupt the Shadow Thief shipment and take the cargo back to Bodhi.  Go
     to the Docks district.  Careful, as every Shadow Thief is now your enemy.
     Go to the southwest of this area, to the shipyards. (x 1850 y 3615)
     Kill the thieves and then search them for treasure:
       Shipment (needed for Bodhi)
       Rifthome Axe +3 (throwing axe, returns to sender)
       Short Sword +2
     Return with the shipment to Bodhi.  You'll find her in the crypt, main
     hall.  Give her the item and everyone in the party gets 28,500 exp.
   - JOB 2: PICK YOUR TASK
     Bodhi takes the shipment and has a choice of two jobs for you, a "noble"
     task and a "not so noble" task.  You must pick one as you can't do both.
     Good:  Rescue Palern Flynn from the Shadow Thieves.  One of the Shadow
            Thieves turned traitor, but was captured and is currently being
            interrogated.  You must break into the Shadow Thieves compound,
            go to the second floor and rescue Palern.  You have about one day
            to complete this before he is killed.
            Go to the Docks.  This is easiest done by going in the side door
            on the Shadow Thieves building (x 1000 y 1200) as this leads
            directly to the second floor.  Clear out the thieves on this level
            and then talk to Palern to free him.  There are also some minor
            treasures on this level.
            Return to Bodhi for 28,500 experience for everyone and another
            job. (If Palern was killed, you get no experience)
     Bad:   Kill Senior Armagaran Vulova and implicate the Shadow Thieves.
            Bodhi wants you to kill a member of the government and set the
            blame to fall on the Shadow Thieves.  She gives you a Cloak and a
            Dagger for you to place in Vulova's fountain once the deed is 
            done.  Oh, and if you have Good aligned players, they will 
            complain vociferously about this.  Head out to the Government
            District.
            You will find Vulova's Estate at the very top of the map here
            (x 2400 y 133).  Walk towards him and he'll automatically talk to
            you.  You can tell him to just die, at which point you have to
            fight his goons.  Once he is dead, place the Cloak and Dagger in
            his fountain.  If you let him live you will not get experience
            from Bodhi later.
            Return to Bodhi for another 28,500 experience for all party
            members and one last job. (and again if you didn't kill Vulova,
            you get no experience)
   - JOB 3: KILL ARAN LINVAIL
     Your final job for Bodhi is to assassinate the secret leader of the
     Shadow Thieves, Aran Linvail.  You will first need to get the key from
     Gaelan, so go back to the Slums.  Gaelan's house is just to the left of 
     Jan Jansen's tower (x 3140 y 1170).  Kill Gaelan and take his key. (He 
     has several other magical weapons, etc.)
     Go now to the Docks.  Enter the Shadow Thieves Guild from the front
     entrance, kill everyone here and loot what you can.  Then open the 
     northeast door and enter this small room.  Search for the secret door on 
     the northeast wall (x 1380 y 330).  Open it and go in.
     After another battle with thieves here, you will find Tizzak (a member of 
     Bodhi's guild) just past a door down and right (x 1333 y 2220).  He asks
     you to kill the torturer to get his key.  Go right to find the torturer.  
     Kill Booter and take his key.  Return to Tizzak and free him.  He tells 
     you how to get to Aran.  Aran's lair is protected by two magical doors.  
     The first is opened via a button, while the second requires a key.  You 
     can probably find that key on Haz, Aran's right hand man.
     Go up the northwest passage (x 1100 y 1600).  At the fork, turn right and
     go up.  Make your way across this bridge, through the enemies until you 
     reach the room with the false buildings.  Beware of traps in here, they 
     will Maze you.  Head up the northeast passage.  This will be heavily
     trapped.  Here you will find a big red glowing button (x 3550 y 300).  
     Push it to open the first door.
            
     Back to the false building room, then take the southeast passage. (Beware
     of traps and orcs)  This leads to a couple of doors, go through those and 
     up the next passage.  Past this passage is a room that contains Haz the
     mage. (x 3820 y 1175)  Kill Haz and his goons to get the key to Aran's
     lair.  Go all the way back to where we first entered this level. (x 1333
     y 2220)  On the way back I was ambushed by Dedral and some Shadow Thieves
     (10,000 exp).
     Open the secret door on the northeastern wall (x 1550 y 1800).  Go all
     the way down this passage, through the orcs and elementals through the
     first door (which we opened with the button) to the second door (which
     you can open with the key).  Open it to find Aran Linvail, the
     Shadowmaster.  Aran has many Shadow Thieves with him, including Mages and
     Priests.
       Aran Linvail - 17,000 experience
                      Elven Chainmail +1
                      Amulet of Power (5% magic res., -1 casting time)
                      Ring of Protection +2
                      Short Sword +2
                      Light Crossbow +2
     Also search his chest (x 4500 y 1930) to find more interesting treasures:
       Ring of Djinni Summoning
       Katana +2
     We're done here, head back to Bodhi.
   - TO SPELLHOLD
     She explains that while you want to help Imoen, she wants to get Irenicus
     and access his knowledge.  She admits that they are related, and that
     what he was attempting to do with you was to free your power.  She has
     arranged a transport for you to the Spellhold Island, aboard a ship.
     Whenever you are ready, tell her you want to go to the island.  Careful,
     you won't be coming back for a long, long time.