Бринло, BGII
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Версия от 12:15, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 4. > > > > Chapter 4: Brynnlaw (AR 1600) ------------------------------------------------------------------------------- Exposition: ----------- First thing we get to see wha...)
4. > > > > Chapter 4: Brynnlaw (AR 1600)
Exposition: -----------
First thing we get to see what Irenicus has been up to all this time, testing various things on Imoen (and that also explains why Bodhi captured all those Shadow Thieves). Then you are taken across the sea to the town of Brynnlaw, which is a stone's throw away from the Asylum Spellhold.
If you followed the Shadow Thieves, then Sime will say that she doesn't trust Saemon, your captain. He does seem suspicious...
If you followed Bodhi, then Bodhi will have Saemon show you around town before vanishing into the night. Saemon tells you to seek the tavern, before ending his tour. He isn't very motivated.
Walkthrough: ------------
- FIND INFORMATION
Once off the Shadow Thieves ship, Saemon turns traitor and has some
Vampires attack you, before vanishing himself. Fight off the three
vampires and Sime will talk to you. She recommends talking to Sanik in
the tavern to discover an entrance to Spellhold.
If you got off Bodhi's Ship, Saemon merely waits by his ship. He also
recommends talking to Sanik in the tavern to gain entrance to Spellhold.
Head out to the Vulgar Monkey Tavern. It is up one level (seeing as the
city is built on several terraced levels), about in the center of the
map (x 2000 y 1550). You will find Sanik inside, he is dressed as a
green mage. Talk with him. He begins telling you some stuff, but is
quickly assassinated in the name of Guildmistress Galvena. The innkeeper
will then talk with you. He provides some details on the situation,
telling you that Sanik's bride likely knows a way into Spellhold, but
that she would be currently held by Galvena. This would require getting
into the Guild, one way or the other.
- GALVENA'S GUILD
We can now enter the Guild (x 1080 y 1485) on the first level of town.
However, talk to one of the Courtesan's just outside the guild and get
them to take you inside (which may require that you buy their services
for 100 gold). Once inside, tell the courtesan that you are there to
rescue Claire and they should leave you alone.
Leave that room. You are in the main hallway, go leftwards. Kill the
guards (one has a Halberd +2). Enter the room to the right of the guards
(x 345 y 195), and search the wardrobe in the back to find Galvena's Key.
Go back to the hall, and enter the last door.
Search the jail until you find Galvena. Tell her that her evil ways are
over, then kill her. (4000 exp) She also has her mage, Vadek, with her
(8000 exp) and they have some minor magical treasures.
Alternatively: When talking to the Courtesans in front of Lady
(from Galvena's Festhall, offer to pay to pry information
Willis Su) about Claire. You can complain about the high fee that
he/she charges you (200 gold!!) and the courtesan will
tell you what you need to know (reputation/charisma
influence?). You will find that the courtesans are
sympathetic to Claire. Offer to kill Galvena to free
the courtesans will also bring you into the Festhall.
Also ask how you might move about the Festhall secretly
without alarming people, and the courtesans will tell
you to obtain a guild pin that all courtesan masters
wear. The Ginia quest can now be completed like it
should.
Talk to the courtesan again and he/she will offer to
take you in (that or you can offer to go in on your own
with the medallion). Once inside, the courtesan offers
you a sleeping potion that you can take to the cooks.
Before heading into the kitchen, the guards will stop
you, and now you can bluff them with your medallion.
Convince Ellie in the kitchen to help you save Claire,
and the courtesan in the kitchen will volunteer to slip
the drugged ale to the guards. In return you have to
promise to rid them of Galvena. Follow the courtesan
to drug the guards. 4,000 exp after they are all
drugged. The Galvena Quest can now be completed as
usual. When Galvena is killed, go back and talk to
Ellie and every one in the party will receive 2,250
exp. There is a bug here, and if you keep talking to
Ellie, you can keep on racking in the 2,250 exp. And
since the guards are drugged, you can finish them off
at your leisure without a nasty fight.
- PERTH THE ADEPT
Talk to Claire and she'll agree to take you to see Golin who may know
how to get into the Asylum. (10,000 exp) Golin thanks you and will even
give you 22 gold (2000 exp). He mentions that only 2 types of people can
enter Spellhold, Cowled Wizards and Magical Deviants. There is one
crazy Cowled Wizard living in town, Perth the Adept who may have a way
in. You can also have the Pirate Captain throw you in there if you
prove to be unstable enough.
The best option is to go find Perth and take his wardstone. You will
find Perth's house at the top of the city (x 3000 y 1200). Perth is
apparently being Dominated by Irenicus as he wants to "test your limits."
Interestingly, Yoshimo tells him that there will no testing with Yoshimo
around, and Perth calls that inconsequential. Hmmm...
Perth - 20,000 experience
Wardstone for the Asylum
Book of Infinite Spells
We can now go to Spellhold (x 3500 y 2).
- PIRATE KING
Alternatively you can go seek the Aid of the Pirate King. Head up to
the pirate king's house, and talk to his door guard (x 1115 y 665). Tell
him that Golin sent you and he'll open the door to the house. You get
38,500 exp for convincing him that you are crazy. And there is no reason
that you can't get Perth's experience then have the Pirate King commit
you. Having trouble convincing him that you're crazy? Let Minsc at him!
SPOILERS
Keeping Yoshimo Note: (from Accord)
"If you really want to keep Yoshi, have him in your party, then before
you enter the Spellhold, go inside an inn (or any building), put him
near the doorway and drop him from the party (and tell him to wait for
you). Once you finished the whole Spellhold drama, head back to where
you drop Yoshi off, as soon as you walk into the inn (or whatever
building he is in), PAUSE the game and command your character to talk
to him. When you talk to him, talk him back into the party. When the
conversation ends and Yoshi is in your party, he will die from the
geas. Just take him to a temple or resurrect him and he is as good as
new."
Note: Yoshimo cannot be taken to Brynnlaw in order for this to work.
"Nerfing" Yoshimo Note: (from Xar)
Since you know when he will betray you, dual him into a mage just
before going through the door. When he reappears with Irenicus he will
be nearly completely useless.
END SPOILERS
Quests: -------
QUEST: Liberate Ginia the Courtesan
Ginia - Brynnlaw (AR 1600, x 3450 y 1700)
Chremy - Brynnlaw (AR 1600, x 1820 y 1450)
Calahan - Brynnlaw (AR 1600, x 1590 y 1740)
At the top right of the city you will meet a woman named Ginia who
was recently forced into prostitution. Instead, she tries begging
instead and says that she has done the deed. Ask her what the
trouble is. You see, Chremy holds her brother captive, and as long
as he does, she is forced to gather money for him. Agree to help.
You will find Chremy to the left of her. Talk to him. He doesn't
see reason (did you think that he would?), forcing you to kill him.
Interestingly, he has Galvena's Medallion on him, which you could
use to get into Galvena's Guildhall if you wanted. Now we have to
smuggle Ginia out of town. Drop down another level and find
Calahan, the Smuggler.
Talk to Calahan and ask him to get Ginia out of town. For 200 gold
he will smuggle them out to Ulgoth's Beard for you. (2000 exp)
Return to Ginia and tell her the good news (9000 exp).
QUEST: Ason the Little Thief
Ason - Brynnlaw (AR 1600, x 560 y 1170)
In the western part of the city, a young boy will approach you and
swipe 10 gold off of you. He mentions that if he doesn't steal
from you then someone will hit him. This is related to the above
quest about Ginia (Ason is her brother).
OTHER: Pirates
This town is crawling in Pirates. Some will attack you, others
will attack each other. None of them have any good treasures.
OTHER: Priestess of Umberlee
Temple of Umberlee - Brynnlaw (AR 1600, x 2530 y 1600)
Within Brynnlaw there is a temple to the goddess Umberlee. Makes
sense as Umberlee rules the waves. Anyway, you can buy several
interesting objects from her, like a Girdle of Bluntness, but you
can also kill her for no loss of reputation and 14,000 exp.