Город сахуагинов, BGII
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Версия от 12:17, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 4.4 > > > > Sahuagin City (AR 2300) ------------------------------------------------------------------------------- Exposition: ----------- Welcome to the underwater city. A...)
4.4 > > > > Sahuagin City (AR 2300)
Exposition: -----------
Welcome to the underwater city. At first you cannot understand what they are saying, but soon they cast a spell that allows you to hear them. They don't seem hostile (for once). They tell you that your coming was prophesized (they usually eat surfacers that they capture). Their city will be destroyed lest you save them.
Go willingly for the moment, as you are best served by listening.
Paul Dickinson points out:
In the Sahuagin City, I discovered that I was able to sell gems to
the temple for 4/3 of the price at which they could be bought back. For
example, I could sell a rogue stone for 4000 gold, and buy it back for
3000. At this time I had 18 charisma and 20 reputation. I could've had
unlimited gold here, but that seemed to be cheating, so I just sold my
rogue stone collection and left it at that. This place also has a nice
collection of spells to buy with all the money from gems.
Gunslinger notes:
You can pickpocket the key to the treasury of the Sahaugin city from the
King, along with the rope needed to descend to the Underdark (Now you can
leave without even caring about the issues of the Sahaugin people).
Walkthrough: ------------
- THE CHALLENGE
You are brought before their King, who soon enough asks you whether you
are the surfacers of prophecy. It doesn't matter what you say as they
think the same thing of you in any case. Accept their challenge to
fight one of their slaves.
You are set to fight an Ettin, nothing that challenging. Kill it (5000
experience) to prove that you are indeed the prophesized one. The losing
priestess is sacrificed, and you are told about the Sahuagin Rebels.
The King wishes the Rebels to be exterminated, while the priestess who
sponsored you wishes them to be negotiated with. Agree to the King's
demands to bring back the heart of the Rebel Prince to him. The
Priestess wishes to speak with you before you leave to go do the deed.
Head over to the temple (x 1335 y 225) and you can watch the losing
priestess get sacrificed. Then she gives you a couple of jobs to do,
first retrieve a Tooth from a Drow temple. This will allow you to leave
the city later, and second to try to get the Rebels back in power within
the city. In other words, to do the opposite of what the King asked you
to do. Agree to do that as well and she gives you an orb that the Prince
will recognize. Now you have a choice of which plots to do, kill the
Prince or kill the King.
- THE DROW TEMPLE
Head down then right (x 1350 y 1900). You will be warned of Drow in the
area. Continue right, then down (careful to look for traps). You will
bump into some spiders. Continue south and take out the Bone Golem
(x 940 y 3470).
Go left (careful to look for traps), then up. Several Imps here have a
game they want you to play in order to get the Drow treasure. They will
create images of 5 famous people of the realms in front of 5 chests.
Each person has a treasure. What you need to do is gather these
treasures, then put them in the chest behind the person they belong to.
Oh, and this entire platform needs to be deTRAPPED.
Needs: Has:
------------------------------------------------------
Alustriel - Pendant Elminster's Pipe
Drizzt - Scimitar Piergeiron's Helmet
Elminster - Pipe Drizzt's Scimitar
Khelben - Staff Alustriel's Pendant
Piergeiron - Helmet Khelben's Staff
Once all the items are in their proper place, the Imps open the final
chest. For this everyone in your party gets 18,500 experience. Within
the chest you will find:
Boots of Etherealness
Cloak of Protection +2
Continue up the passage until a Beholder named Spectator appears. Talk
to him. He doesn't have a great existence as he was set to guard the
treasure chest behind him for 99 years. If you try to take the items
in the chest, he will attack you. But, you need the item. So, ask him
if there's no way that you could see the item. With a bit of verbal
wrangling (either you must have Cernd, Haer'Dalis, or Edwin in your party
or have at least 13 Wisdom yourself) he agrees to let you check inside
the chest. Open it and grab the tooth. Spectator seems disappointed in
it, and leaves. (15,000 exp)
Note: Or you can have anyone with at least 13 Wisdom talk to the
Spectator.
- ENTER THE REBEL BASE
Head all the way north (x 2680 y 50). Then go right until you reach the
stairs (x 4600 y 1200). Don't worry about killing the rebels on the
way there, they're insignificant. Go down the stairs. Go through this
ambush to the doors (x 3700 y 2340).
Here you find the Sahuagin Chieftain who will take you to see the Rebel
Prince (if you have the Priestess' Orb, that is).
- SIDE WITH THE PRINCE
Now you have to make a choice which side to go with. On the one hand you
can go with the Prince's schemes, accept the Fake Heart and give that to
the King. (if you want to do it the other way, see below) If you have
a Monk, I would recommend siding with the King.
Take the Heart over to the King and give it to him. He does fall for it
and would reward you. Then the Prince and his goons attack the city and
you are forced into combat with the king. Kill the king to get his
items:
The Impaler Spear +3, +10 piercing damage
Key to Treasury
(etc.)
The Prince then enters and takes control of the city. He then rewards
you for your efforts:
60,500 experience for each person
Magical Rope
Go over and open the treasury (x 460 y 670) to loot the contents:
Rod of Lordly Might
Magical Rope
Spell - Protection from the Elements
Of course, now you can also double cross the prince and kill him. That
way you can still get the Wave Blade (you could probably also pickpocket
it off him, but Imoen has a horrible Pickpocket rating, so if you have
her, you probably can't do that).
- SIDE WITH THE KING
Or, you can assault the rebel prince and take his real heart. He also
has some treasure on him:
Wave Blade (part of the Wave Halberd)
The Impaler Spear +3, +10 piercing damage
Return to the King with the Heart and he will take you to the entrance
to the underdark. He also gives you a fairly generous reward:
Gauntlets of Crushing (+4 to THAC0, DMG, for unarmed combat)
Rod of Lordly Might (can change into different weapons)
Magical Rope
2000 gold
58,500 experience for each character
In case you are wondering, you get nothing for turning in the Priestess.
Also, the King vanishes so you can neither talk to him again nor double
cross him and kill him.
- LEAVE FOR THE UNDERDARK
Once you are done here, you will be shown to the exit. Simply go down.
Quests: -------
OTHER: The Cloak of Mirroring
Fish Head - Sahuagin City (AR 2300, x 2350 y 1140)
There are many rebels throughout the city, and one of them has the
fabled Cloak of Mirroring on his person. Head to the giant Fish
Head, and stand in the center. You will then be ambushed by
several Sahuagin, one of which has the cloak. The cloak reflects
spells back to their source.
OTHER: Sea Zombie Lord
Zombie Lord - Sahuagin City (AR 2300, x 2630 y 3120)
One of the stranger sights to see in the city is a bloody pit
filled with zombies and the Zombie Lord. (6000 exp) Not worth much
in terms of experience OR treasure, but it is interesting.