Город сахуагинов, BGII
Материал из AERIE Wiki
Версия от 12:17, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 4.4 > > > > Sahuagin City (AR 2300) ------------------------------------------------------------------------------- Exposition: ----------- Welcome to the underwater city. A...)
4.4 > > > > Sahuagin City (AR 2300)
Exposition: -----------
Welcome to the underwater city. At first you cannot understand what they are saying, but soon they cast a spell that allows you to hear them. They don't seem hostile (for once). They tell you that your coming was prophesized (they usually eat surfacers that they capture). Their city will be destroyed lest you save them.
Go willingly for the moment, as you are best served by listening.
Paul Dickinson points out:
In the Sahuagin City, I discovered that I was able to sell gems to the temple for 4/3 of the price at which they could be bought back. For example, I could sell a rogue stone for 4000 gold, and buy it back for 3000. At this time I had 18 charisma and 20 reputation. I could've had unlimited gold here, but that seemed to be cheating, so I just sold my rogue stone collection and left it at that. This place also has a nice collection of spells to buy with all the money from gems.
Gunslinger notes:
You can pickpocket the key to the treasury of the Sahaugin city from the King, along with the rope needed to descend to the Underdark (Now you can leave without even caring about the issues of the Sahaugin people).
Walkthrough: ------------
- THE CHALLENGE
You are brought before their King, who soon enough asks you whether you are the surfacers of prophecy. It doesn't matter what you say as they think the same thing of you in any case. Accept their challenge to fight one of their slaves.
You are set to fight an Ettin, nothing that challenging. Kill it (5000 experience) to prove that you are indeed the prophesized one. The losing priestess is sacrificed, and you are told about the Sahuagin Rebels. The King wishes the Rebels to be exterminated, while the priestess who sponsored you wishes them to be negotiated with. Agree to the King's demands to bring back the heart of the Rebel Prince to him. The Priestess wishes to speak with you before you leave to go do the deed.
Head over to the temple (x 1335 y 225) and you can watch the losing priestess get sacrificed. Then she gives you a couple of jobs to do, first retrieve a Tooth from a Drow temple. This will allow you to leave the city later, and second to try to get the Rebels back in power within the city. In other words, to do the opposite of what the King asked you to do. Agree to do that as well and she gives you an orb that the Prince will recognize. Now you have a choice of which plots to do, kill the Prince or kill the King.
- THE DROW TEMPLE
Head down then right (x 1350 y 1900). You will be warned of Drow in the area. Continue right, then down (careful to look for traps). You will bump into some spiders. Continue south and take out the Bone Golem (x 940 y 3470).
Go left (careful to look for traps), then up. Several Imps here have a game they want you to play in order to get the Drow treasure. They will create images of 5 famous people of the realms in front of 5 chests. Each person has a treasure. What you need to do is gather these treasures, then put them in the chest behind the person they belong to. Oh, and this entire platform needs to be deTRAPPED.
Needs: Has: ------------------------------------------------------ Alustriel - Pendant Elminster's Pipe Drizzt - Scimitar Piergeiron's Helmet Elminster - Pipe Drizzt's Scimitar Khelben - Staff Alustriel's Pendant Piergeiron - Helmet Khelben's Staff
Once all the items are in their proper place, the Imps open the final chest. For this everyone in your party gets 18,500 experience. Within the chest you will find:
Boots of Etherealness Cloak of Protection +2
Continue up the passage until a Beholder named Spectator appears. Talk to him. He doesn't have a great existence as he was set to guard the treasure chest behind him for 99 years. If you try to take the items in the chest, he will attack you. But, you need the item. So, ask him if there's no way that you could see the item. With a bit of verbal wrangling (either you must have Cernd, Haer'Dalis, or Edwin in your party or have at least 13 Wisdom yourself) he agrees to let you check inside the chest. Open it and grab the tooth. Spectator seems disappointed in it, and leaves. (15,000 exp)
Note: Or you can have anyone with at least 13 Wisdom talk to the Spectator.
- ENTER THE REBEL BASE
Head all the way north (x 2680 y 50). Then go right until you reach the stairs (x 4600 y 1200). Don't worry about killing the rebels on the way there, they're insignificant. Go down the stairs. Go through this ambush to the doors (x 3700 y 2340).
Here you find the Sahuagin Chieftain who will take you to see the Rebel Prince (if you have the Priestess' Orb, that is).
- SIDE WITH THE PRINCE
Now you have to make a choice which side to go with. On the one hand you can go with the Prince's schemes, accept the Fake Heart and give that to the King. (if you want to do it the other way, see below) If you have a Monk, I would recommend siding with the King.
Take the Heart over to the King and give it to him. He does fall for it and would reward you. Then the Prince and his goons attack the city and you are forced into combat with the king. Kill the king to get his items:
The Impaler Spear +3, +10 piercing damage Key to Treasury (etc.)
The Prince then enters and takes control of the city. He then rewards you for your efforts:
60,500 experience for each person Magical Rope
Go over and open the treasury (x 460 y 670) to loot the contents:
Rod of Lordly Might Magical Rope Spell - Protection from the Elements
Of course, now you can also double cross the prince and kill him. That way you can still get the Wave Blade (you could probably also pickpocket it off him, but Imoen has a horrible Pickpocket rating, so if you have her, you probably can't do that).
- SIDE WITH THE KING
Or, you can assault the rebel prince and take his real heart. He also has some treasure on him:
Wave Blade (part of the Wave Halberd) The Impaler Spear +3, +10 piercing damage
Return to the King with the Heart and he will take you to the entrance to the underdark. He also gives you a fairly generous reward:
Gauntlets of Crushing (+4 to THAC0, DMG, for unarmed combat) Rod of Lordly Might (can change into different weapons) Magical Rope 2000 gold 58,500 experience for each character
In case you are wondering, you get nothing for turning in the Priestess. Also, the King vanishes so you can neither talk to him again nor double cross him and kill him.
- LEAVE FOR THE UNDERDARK
Once you are done here, you will be shown to the exit. Simply go down.
Quests: -------
OTHER: The Cloak of Mirroring
Fish Head - Sahuagin City (AR 2300, x 2350 y 1140)
There are many rebels throughout the city, and one of them has the fabled Cloak of Mirroring on his person. Head to the giant Fish Head, and stand in the center. You will then be ambushed by several Sahuagin, one of which has the cloak. The cloak reflects spells back to their source.
OTHER: Sea Zombie Lord
Zombie Lord - Sahuagin City (AR 2300, x 2630 y 3120)
One of the stranger sights to see in the city is a bloody pit filled with zombies and the Zombie Lord. (6000 exp) Not worth much in terms of experience OR treasure, but it is interesting.