Три новых локации, BGII

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Версия от 12:20, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 6.1 > > > > Three New Areas ------------------------------------------------------------------------------- Walkthrough: ------------ - AREA ONE: SMALL TEETH PASS (AR 1700) ...)
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6.1 > > > > Three New Areas


 Walkthrough:
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   - AREA ONE: SMALL TEETH PASS (AR 1700)
     You probably couldn't help but notice that when you emerged from the
     Underdark there were 3 new areas on your map.  From left to right these
     are:  Small Teeth Pass, North Forest and the Forest of Tethir.  We'll
     hit them in that order starting with the Small Teeth Pass.  There is
     nothing in the Small Teeth Pass.  Sure, you can fight some Wolfwere's,
     or Vampiric Mists or even Gnolls, but other than that you won't find a
     single thing of significance here.  On to the next area.
   - AREA TWO: NORTH FOREST (AR 1800)
     This area is very small, but actually does have more significant things
     in it.  There is a grave (x 1550 y 525) near the top of the map that has
     some random treasures in it.  Yes, you heard me, random.  Nothing great,
     possibly some spells, potions or gems.  At night this grave is guarded
     by some Genies (a Djinn and an Efreet).
     Further down from that you will find another set of graves, this one
     defended by a Mage, a Priest and their goons.  I would take out the mage
     first to prevent him from casting his Time Stop and other spells.  You
     can search them, but they don't have any great treasures.
   - AREA THREE: FOREST OF TETHIR (AR 2600)
     Unlike the previous two areas, this one actually has something in it!  A
     Quest even!  With murder and intrigue!  You will likely start out at the
     top of the map.  Immediately to your right you will see a cage hanging
     from a tree (x 2320 y 225).  This is the Wolfwere camp and becomes
     significant later.  From there go south to the branch (x 2430 y 1630)
     go left onto the branch and from there onto the really big fallen tree.
     Go north up this tree to the next branch (x 1600 y 1180).  Go left on
     this branch to reach the Cabin.
     Here you will meet up with Coran (x 580 y 1130) who tells you that he
     wandered out here with Safana but now she has been kidnapped by
     Wolfweres.  Agree to help him out.  (Also you can search the left side
     of the cabin to find a minor treasure, it's on the wall)  If you enter
     his cabin you will find it overrun by Vampiric Mists and similar
     creatures.  There are also some +1 and +2 items in here, but by this
     point in the game that isn't very noteworthy!
     Leave the cabin and return to the Wolfwere camp to find Coran.  Lanfear
     has been "holding" Safana captive, but it turns out that they are in
     cahoots and are out to get you for some bounty or another.  Treachery!
     And you thought Yoshimo hurt! (Safana and Coran were with you in Baldur's
     Gate)  However, Lanfear has her own plot to steal Coran away, and kills
     Safana once he is there.  A battle soon breaks out.  Try to keep Coran
     alive if you want (isn't important).  If your main character was Female
     then Lanfear simply kills Coran before the battle. (such is life, I
     suppose)  And that is that for Coran.
     Back onto the left log (x 2020 y 1620).  This time take it south to where
     it intersects with another log (x 3040 y 2800).  Now there is a branch
     just to the south (and a little east) that leads south off of this
     log (x 3240 y 2960).  This leads to another branch that goes east.
     Go north once you are off the branch until you reach the Door (x 4500
     y 2220).  Enter.  Search the lake:
       Mana Bow +4 (20% magic resistance)
       minor treasures
     There's nothing else worth looking at in here, so leave. (If you did go
     into the back room, be sure to check for traps first)  We're also done
     with this area, so you can leave.