Три новых локации, BGII
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Версия от 12:20, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 6.1 > > > > Three New Areas ------------------------------------------------------------------------------- Walkthrough: ------------ - AREA ONE: SMALL TEETH PASS (AR 1700) ...)
6.1 > > > > Three New Areas
Walkthrough: ------------
- AREA ONE: SMALL TEETH PASS (AR 1700)
You probably couldn't help but notice that when you emerged from the Underdark there were 3 new areas on your map. From left to right these are: Small Teeth Pass, North Forest and the Forest of Tethir. We'll hit them in that order starting with the Small Teeth Pass. There is nothing in the Small Teeth Pass. Sure, you can fight some Wolfwere's, or Vampiric Mists or even Gnolls, but other than that you won't find a single thing of significance here. On to the next area.
- AREA TWO: NORTH FOREST (AR 1800)
This area is very small, but actually does have more significant things in it. There is a grave (x 1550 y 525) near the top of the map that has some random treasures in it. Yes, you heard me, random. Nothing great, possibly some spells, potions or gems. At night this grave is guarded by some Genies (a Djinn and an Efreet).
Further down from that you will find another set of graves, this one defended by a Mage, a Priest and their goons. I would take out the mage first to prevent him from casting his Time Stop and other spells. You can search them, but they don't have any great treasures.
- AREA THREE: FOREST OF TETHIR (AR 2600)
Unlike the previous two areas, this one actually has something in it! A Quest even! With murder and intrigue! You will likely start out at the top of the map. Immediately to your right you will see a cage hanging from a tree (x 2320 y 225). This is the Wolfwere camp and becomes significant later. From there go south to the branch (x 2430 y 1630) go left onto the branch and from there onto the really big fallen tree. Go north up this tree to the next branch (x 1600 y 1180). Go left on this branch to reach the Cabin.
Here you will meet up with Coran (x 580 y 1130) who tells you that he wandered out here with Safana but now she has been kidnapped by Wolfweres. Agree to help him out. (Also you can search the left side of the cabin to find a minor treasure, it's on the wall) If you enter his cabin you will find it overrun by Vampiric Mists and similar creatures. There are also some +1 and +2 items in here, but by this point in the game that isn't very noteworthy!
Leave the cabin and return to the Wolfwere camp to find Coran. Lanfear has been "holding" Safana captive, but it turns out that they are in cahoots and are out to get you for some bounty or another. Treachery! And you thought Yoshimo hurt! (Safana and Coran were with you in Baldur's Gate) However, Lanfear has her own plot to steal Coran away, and kills Safana once he is there. A battle soon breaks out. Try to keep Coran alive if you want (isn't important). If your main character was Female then Lanfear simply kills Coran before the battle. (such is life, I suppose) And that is that for Coran.
Back onto the left log (x 2020 y 1620). This time take it south to where it intersects with another log (x 3040 y 2800). Now there is a branch just to the south (and a little east) that leads south off of this log (x 3240 y 2960). This leads to another branch that goes east.
Go north once you are off the branch until you reach the Door (x 4500 y 2220). Enter. Search the lake:
Mana Bow +4 (20% magic resistance) minor treasures
There's nothing else worth looking at in here, so leave. (If you did go into the back room, be sure to check for traps first) We're also done with this area, so you can leave.