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X1. > > > > Stronghold Walkthroughs


 These do not tell you how to get the Hold, (though they do tell you where to
 start) these are intended to tell you what to do with the Hold when you get
 it.  Only the main character gets a stronghold.  That means if your main
 character is a Fighter, Monk or Barbarian, you get the Warrior Stronghold.
 Sorcerers get the Mage Stronghold.
 Warrior -->  De'Arnise Hold
              Talk to Nalia in the Copper Coronet in the Slums to get this
              quest started.  Then at the successful completion of the quest,
              Nalia gives you the fortress as thanks.  You MUST accept the
              Stronghold when she first offers it!  If you do not, it will
              be seized by her enemies.
              This stronghold's primary ability is to raise money, which it
              does at a rate of 500 gp per week.  This gold is collected in
              the library on the second floor.  You can also sleep anywhere in
              the Keep.  Also you can "raise the tax rate," which results in
              an instant 1000 gp gain, but makes the people less happy.  You
              want to keep your people happy since when they get too unhappy
              they will revolt.  And if they revolt you lose control of the
              Keep.
              Plus about once a week someone will come to visit you at the
              hold.  These are "mini-quests" and usually involve a choice on
              your part.  Most of these are worth only experience.  The best
              time to know when to return to your keep is when you get the
              message saying that "Gold has been placed in your Keep".
              Event 1:  Angry Merchant.  Tolmas Bendelia is here and he is
                        quite upset.  His caravan was waylaid by bandits in
                        your land and he wants restitution.  From you.  If you
                        do NOT pay him, he threatens to make life miserable
                        for your people.  The caravan was worth 1000 gold.
                        You can either pay him the money, buy the debts of the
                        farmers, or laugh him out of your sight.  Once that
                        is done you must decide what to do about the bandits.
                        You can hire mercenaries for 500 gold, 250 gold or
                        ignore them.  Depending on your answers you get exp:
                          Buy debts for 1000 and 500 for mercenaries: 15,000
                          Pay him 1000 and 500 for mercenaries:       15,000
                          Pay him 1000 and 250 for mercenaries:       0
                          Pay him 500 (CHA of 15+) and 500 for mercs: 15,000
              Event 2:  The Guard Thief.  Captain Cernick has caught one of
                        your guards stealing.  Cernick, if asked, would have
                        the man executed immediately, but that won't gain you
                        anything.  Talk to the thief and learn his side of the
                        story.  Turns out he has a very good excuse (medicine
                        for wife).  You can execute him, expel him from the
                        guard or help him out.  The medicine costs 500 gold.
                          Forgive him:  15,500 exp
                          Expel him:    11,500 exp
                          Execute:      nothing
                        Buying the medicine makes the people like you more,
                        and less likely to revolt.
              Event 3:  The Cleric of Tempus (Tempos).  A priest of Tempus
                        wants to set up shop in your Keep.  He's a very odd
                        character, and not someone that you will like.
                        Keldorn will recommend him, while Anomen doesn't like
                        him.
                          Let him stay:                  15,500 exp
                          Don't take stranger into keep: 11,500 exp
                          Tell him to beat it:           nothing
                        If you do keep him, you can find him upstairs in the
                        Golem area.  It requires going through some secret
                        doors but it is your own temple.
                        Also letting him stay makes the people like you more.
              Event 4:  Somewhere around 2 weeks later (for me it was 16 days)
                        a messenger appears and tells you to get back to the
                        Hold within the next week OR ELSE.
                        Once you are there you meet with Lord Farthington
                        Roenall who wants you to give up the Keep.  I suggest
                        you NOT do that.
              Event 5:  Chanelle the Maid.  She has two men who wish to marry
                        her and only you can decide which she is to marry.
                        The first, Jessup, is poor but she loves him.  The
                        second, Malvolio, is rich but she doesn't love him.
                          Marry Jessup: 15,500 exp
                          Marry Malvolio: 11,500 exp
                        If you let her marry Jessup then you have the option
                        of providing a dowry.  A 500 gold dowry makes the
                        people like you more.
                        If you let her marry Malvolio, the people like you
                        less.  However, if you refuse his 500 gp, then they
                        like you more (however, the two cancel each other out
                        so you end out where you started).
              Event 6:  The two moneylenders.  They claim that the previous
                        Lord De'Arnise borrowed money from them and that you
                        are responsible for paying it.  The Major Domo says
                        that there was no such debt, and that they could have
                        forged the documents themselves.  You can pay them
                        their money if you wish, but you get no experience
                        from it.  Either threaten them with executions or have
                        them executed.
                        Turns out they are blackmailers, but they might have
                        a hold over your people.  If you didn't buy off the
                        blackmailers, you have to pay your people.
                          500 gold:   11,500 exp
                          1000 gold:  15,500 exp (and people like you more)
                        And not paying makes the people angry with you.
              Event 7:  Flooding.  The old dikes have broken flooding the
                        land.  Several angry farmers demand satisfaction from
                        you.  You need to spend money to repair the farms:
                          5000 gold:  15,500 exp
                          partial: 4500 exp
                          none: nothing (and this makes a revolt more likely)
                        If you do a partial amount, you get experience based
                        on how much you shell out:
                          4000 gold:  6500 exp
                          3000 gold:  4500 exp
                          2000 gold:  2500 exp
                          1000 gold:  nothing
                        And the less you pay, the more angry at you they
                        become.
                        Then you need to spend money to repair the dike:
                          2000 gold:  the people like you more
                          none: nothing (possible bad effects with Roenall)
                        Listen to what the farmers say when they leave.  If
                        they compliment you, then the people like you, if
                        they say... not so nice things, beware.
              Event 8:  Invasion.  Lord Roenall now intends to take this Keep
                        by force and has invaded your lands.  Your forces will
                        not hold up long.  What you are asked to do is go out
                        to the battle and kill Lord Roenall, thus ending the
                        invasion.  Captain Cernick asks that you go out to
                        help with the battle.
                        Just past the drawbridge you'll find the two opposing
                        forces.  After Roenall taunts you, attack him with
                        everything you have.  All you have to do is kill him
                        and the battle ends.
                          Roenall - 12,000 exp
                                    Full Plate Mail +1
                                    Bastard Sword +1
                        Back inside you are told the Keep is yours forever
                        more (assuming you don't tax yourself into a revolt)
                        and you get 50,000 exp.  Be sure to search Roenall
                        afterwards.
              The Keep is now yours forever, to generate an income, and be
              a base of operations.


 Priest  -->  Cult at the Temple District
              Normally when you go to the Temple District you see a cult form,
              and a Priest of Helm talks to you.  Well when you go here as a
              Priest, a representative from your Temple (ie Lathander) tells
              you to come with him.
              Return to whomever gave you the quest to accept your reward
              (I got 8000 gold from Lathander as well as a Reputation +1).
              They then give you a room in the temple and you are part of the
              temple now.  Then talk to their Acolyte to learn what you need
              to be doing now.
                Lathander - Acolyte Lara
                Helm      - Acolyte Byron
                Talos     - Acolyte Vilon
              You then have to meet with some people and help them out.  Talk
              to the person, decide on a course of action.  Then wait until
              they return to tell you the results.  After 24 hours or so, the
              Acolyte will return to grade your performance.  (The people are
              the same in all temples, however the reward for what you have
              them do changes)
                Note:  If you do something that the church you are a member of
                       doesn't like (such as a Priest of Lathander telling
                       someone to "kill all the witnesses") then you will be
                       stripped of your title.
              Lathander: (best choices)
                Glinden - Wife is unfaithful.  Tell him to forgive her and let
                          her do as she will.  Later the Acolyte comes and
                          evaluates your performance. (20,000 exp)
                Ti'Vael - Killed a man.  Have him pay restitution to the man's
                          family.  48 hours he returns. (20,000 exp)
                Rania   - Lost her faith.  Give her time to think about
                          things.  48 hours later Acolyte Lara reappears and
                          gives you 20,000 exp.
                Cortirso - You were instantly promoted over this gentleman in
                          the church, and he demands satisfaction (a duel).
                          Don't fight him and Lara will give you 20,000 exp.
                Lara then gives you the task to assassinate the
                Weathermistress Ada, chief of the Talos Temple.  Every
                follower of Talos is now your enemy.  Head over to the Temple
                and kill Ada.  Return to Lara for your reward: 1000 gold and
                35,000 experience.
              Helm: (best choices)
                Glinden - Wife is unfaithful.  Tell him to remind his wife of
                          their vows.  Byron will return later and give you
                          20,000 exp.
                Ti'Vael - Killed a man.  Tell him to turn himself in to the
                          authorities.  Byron gives you 20,000 exp.
                Rania   - Lost her faith.  Stress the importance of duty and
                          following.  She doesn't like it that much, but
                          Helm does.  Byron returns later to give you 20,000
                          experience.
                Cortirso - You were instantly promoted over this gentleman in
                          the church, and he demands satisfaction (a duel).
                          Accept his challenge and kill him.  Byron then gives
                          you 20,000 experience for following Helm.
                You are then given the task of protecting the Temple of
                Lathander from an attack of Talos.  Also you must prevent the
                Lathandites from gaining revenge on Talos after the attack.
                Head over to the Temple of Lathander and prevent the assault
                from going through.  Then talk to Lara and talk her out of
                assassinating Ada. (2,1)  Return to Byron to get 1000 gold and
                35,000 experience.
              Talos: (best choices)
                Glinden - Wife is unfaithful.  Tell him to murder his wife AND
                          her lover, then when the Inspector shows up turn
                          Glinden in for a reward.  You get 200 gold and
                          20,000 experience when Vilon returns.
                Ti'Vael - Killed a man.  Tell him to kill all the witnesses to
                          his crime.  Then when he returns to you, kill him.
                          Then take his head to the government district and
                          give it to the inspector.  Return to the temple.
                          When Vilon returns you get 500 gold and 20,000 exp.
                Rania   - Crisis of faith.  Kill her for her lack of faith
                          (oh, and keep her head around).
                Cortirso - You were instantly promoted over this gentleman in
                          the church, and he demands satisfaction (a duel).
                          Now take Rania's head to the Inspector and frame
                          Cortirso for the murder.  Vilon will give you 30,000
                          experience for this clever action.
                Now you are told to go assassinate Dawnmaster Kreel of the
                Lathander temple.  Go do so, and you have to attack every
                follower of Lathander on your way there.  Return to get your
                reward of 35,000 experience and 2000 gold.


 Paladin -->  Order of the Radiant Heart
              Talk to Lord Jierdan in the Copper Coronet (Slums) to get this
              ball rolling.  Finish the quest and return to Garren, who now
              offers to help you enter the Order of the Radiant Heart.  Your
              Paladin special abilities will also be increased.  Do NOT kill
              Firkraag until you are asked to.
                Note:  Although it says that your abilities are increased,
                       nothing appears to happen.
              Go to the Radiant Heart and talk to Prelate Wesselan in the top
              left side room.  Agree to what he says, then go talk to William
              Reirrac.  You are given a small room in the Order and started
              out doing quests:
              Event 1:  Go to Umar Hills and rescue Knights from an attack.
                        When you arrive at the Umar Hills, a runner
                        immediately takes you to the site of the battle.
                        There are Orgs, Ogre Mages and Ettins around.  Kill
                        them and try to keep the other Knights alive.  Return
                        to Reirrac to get your reward: 10,000 exp.
              Event 2:  Reirrac now wants you to go back to Umar Hills to meet
                        a Baron in the Inn.  This Baron wants you to remove
                        some Squatters from his land.  Talk to Brunson, Pardo
                        and Moreno outside of the Inn before going inside and
                        speaking with the Baron.  When speaking with the Baron
                        tell him everything you have learned from outside, and
                        Lanka will turn against him.  A fight breaks out, kill
                        the Baron.  Him and his goons range in experience from
                        3400 to 8000 and have some very minor treasures.  Go
                        outside and the farmers will thank you.  Return to the
                        Radiant Heart.  Tell Reirrac what occurred to get
                        25,500 experience. (If you didn't talk to the farmers
                        and help the Baron remove them then you get a mere
                        10,000 experience, if you DID talk to the farmers but
                        removed them anyway you get 15,000 exp)
              Event 3:  The Morningales are being slaughtered for opposing the
                        slave trade.  Only one member of this family has
                        survived, Tyrianna.  Head out to the Docks district.
                        Enter the house just to the right of the Temple of
                        Oghma.  Once inside you get to meet the "pleasant"
                        Tyrianna.  Soon you will be attacked by assassins,
                        which can be easily dispatched.  Then Tyrianna's
                        godfather, Hurgis arrives.  There are two possibilities
                        here, 1) he may be an evil assassin, or 2) he has
                        no proof of his identity, but doesn't detect as evil.
                        So, cast Detect Evil to see which he is.  If he
                        detects as evil he is an assassin that must be killed,
                        otherwise hand her over to him and return to the
                        Order.  Talk to Reirrac to get a reward:  Pride of the
                        Legion +2 (Plate Mail with AC of -1) and a Large
                        Shield +2.  If you had "Fallen" then your Paladin
                        abilities will be regained.
              Event 4:  The final event is to retrieve the Avenger from the
                        Red Dragon Firkraag.  Return to the dragon's lair and
                        go up to the dragon.  Make your battle preparations.
                        Now pause it, click on the dragon as though you were
                        going to talk to it, then switch over and have
                        everyone attack it instead.  If it works right, he'll
                        wait for you to talk to it, while you are busy
                        pummeling him!
                          Firkraag - 64,000 exp
                                     Red Dragon Scales
                                     Holy Avenger +5
                                     Cloak of the Shield
                                     1500 gold
                                     Spells - Invisible Stalker (Mage)
                        Return to Reirrac to get some experience (35,000).
                        Take the Scales to the Docks area and have Cromwell
                        make it into the Red Scale Armor. (AC of -1)


 Thief   -->  Shadow Thieves Guild (at the Docks)
              Go over to the Shadow Thieves Guild at the Docks (they'll let
              you in since you know Gaelan).  Go to the back of the Guild, and
              up the stairs. (or you could just go in the side door) Talk to
              Renal Bloodscalp and finish up his quests.  At the end of which,
              Renal gives you control of Mae'Var's former guild as well as
              10,500 gold to get it up and running.  When he says he wants a
              profit out of you, he means it!  Everyone in your party also
              gets 45,500 experience.
              Go to your new Thieves Guild.  You now have a new guard outside,
              Brannel (whom you can chastise if you feel like it).  Go inside,
              and then open the top door to talk to Jariel.  Jariel explains
              the workings of your guild, that you direct your thieves
              activities (high risk or low risk), bail them out of jail, etc.
              At the beginning the thieves are at the Low Risk level, just
              covering the quota.  You are also offered the chance to change
              your 5 thieving groups level of risks (one option at a time).
              The more risk involved, the more money you can collect.  Once
              that is done, come back in 5 days.  Collect your money from
              Jariel, and possibly bail someone out of a jam.  Then wait for
              Joster to arrive and pay him your dues. (You will receive a
              message above your head saying that he has arrived.  When you
              get that he appears next to Jariel)
              Thieving Probabilities: (based on what you assign them in
                                       conversation with Jariel)
                                                           Gold Gained
                                 % success  % jailed   Hz:  Gh:  Kr:  Ma:  Va:
                Thread: (2,1,2):    90%        10%     200  200  250  100  150
                Thread: (2,1,1):    80%        20%     400  300  500  250  300
                Thread: (2,2,2):    80%        20%     400  300  500  250  300
                Thread: (1,1,2):    80%        20%     400  300  500  250  300
                Thread: (1,1,1):    65%        35%     600  500  750  500  500
                Thread: (1,2,2):    65%        35%     600  500  750  500  500
                Thread: (2,2,1):    65%        35%     600  500  750  500  500
                Thread: (1,2,1):    50%        50%     900  750 1000  750  800
                Cost to bail out:   ................   100  200   50  250  300
              Quotas:  1:   500 gold
                       2:   500 gold
                       3:  1000 gold
                       4:  1000 gold
                       5:   350 gold
                  Every time after is random:
                     50% -  500 gold
                     20% -  900
                     20% -  300
                     10% - 1000
              If you fail to pay your Quota, then you lose your Thieves Guild.
              To max out your returns, have all your first three thieves go
              for the highest risk (1,2,1).  If you want to see some more
              Money Charts to support this, check out the Appendix.
              Beyond that there are also events to deal with:
              Event 1 - Talk to Lathan (the other thief by Jariel) and he
                        mentions that he is your "eyes and ears".  He has
                        nothing to report, but soon another thief, named Ama,
                        appears.  She wants you to help take out a government
                        official.  Simply meet her any night after this in
                        Waukeen's Promenade.  If you saved Kamuzu from the
                        cells that Mae'Var kept, then he will warn you NOT to
                        trust her.  Gee, someone betraying you?  Haven't seen
                        THAT before!
                        Anyway, at night, wander over to Waukeen's Promenade.
                        She'll appear and ask that you put your weapons away,
                        supposedly to not scare someone.  Yeah, her.  Soon,
                        you will be attacked by 6 assassins.  They have some
                        minor treasures.
              Event 2 - Talk to Lathan again, and tell him to never let such
                        things happen again.  Then he has a bit of a problem,
                        a pickpocket is keeping profits from you.  The
                        pickpockets know who is stealing but won't tell you.
                        You have four options here:  Kill them all, kill one
                        of them (your choice), dock their pay or let their
                        supervisor, Kretor, fix it.  It takes 5 days to get
                        results. (The thief is Darronal Gwin II)
                        If you dock their pay, the thieves will "fix" this
                        problem on their own, by killing the thief.
                        If you choose to do nothing or kill all the thieves,
                        Kretor will quit and you lose one of your thieving
                        divisions.  This will make getting your quota that
                        much harder.
                        If you kill the wrong thief, then Kretor will quit.
                        If you choose to kill Darronal Gwin then the profit
                        skimming ends.
              And that is that for the Thieves Guild.


 Ranger  -->  Umar Hills Quest (start at Government District)
              Talk to Delon in the Government District (near the statue) to
              get the ball rolling on this one, then go to Umar Hills and
              complete the quests there to gain control of the Ranger Cabin.
              When you beat the Shade Lord talk to Minister Lloid and he'll
              give you the cabin.
                Note:  Do NOT give the kids in Imnesvale beer or swords, or
                       you could get kicked out of your stronghold!
              Search the cabin again to find new magical items, some gold and
              a scroll from the townspeople.  If you fail to make it back
              after you are told of an event here, they will board up your
              cabin and you won't be the Ranger Protector anymore.
              Event 1:  After three days you can find Mairyn in your cabin.
                        Mairyn is a spirit of the forest and needs your help.
                        Humans are tearing down her forest in the Temple Ruins
                        area.  I found the "humans" in the south center of the
                        area.  Talk to Lord Igen Tomblethen.  Then search to
                        the east of him (x 3875 y 2315) to find a mithril
                        medallion and a note from his ancestor.  Give him the
                        medallion and don't accept a reward of gold to get
                        10,000 exp.  Return to your cabin, talk to Mairyn
                        again to get another 21,500 experience.
              Event 2:  Three days later Delon comes up to you again and asks
                        you to come back to Imnesvale to deal with some Orcs.
                        You have three days from the time you get the message
                        to get back, else they strip you of your cabin.  Talk
                        to Minister Lloid who will apprise you on the
                        situation.  Head out to the cave (x 1600 y 1300).  At
                        the outside of the cave you will find Orogs.  Go
                        into the cave.  Talk to Madulf inside to get 21,750
                        experience.  Talk to Minister Lloid again to get
                        another 25,000 exp. (this works out a little
                        differently if you killed Madulf before, of course,
                        you only get 20,000 exp when talking to Lloid)
              Event 3:  About 5 days later Delon comes to you and asks you to
                        return.  It seems that the Umar Witch has returned.
                        Go talk to Minister Lloid again.  Now go to the Temple
                        Ruins again.  Before you enter the ruins, Mairyn
                        appears and asks the same thing.  Enter.  There are
                        many undead in here, as well as a Glabrezu (demon).
                        You will find Umar at the Crystal (x 760 y 1250).
                        Talk to her, but be ready for a fight.  Turns out she
                        is just some minor mageling.  Kill her and return to
                        the surface.  Mairyn will then reward you with a
                        Moon Dog figurine, Reputation +1 and 26,750 exp.  If
                        you were a Fallen Ranger this will also restore your
                        Rangerhood.  Minister Lloid offers no reward this
                        time.
                        Moon Dog -- Cerebus
                          STR  DEX  CON  INT  WIS  CHA
                           17   17   9    9    9    9
                          THAC0  HP  AC  Attacks  Weapon
                           11    74   0     1      3d4 (strikes as +1)
                          Saves:  Death - 6, Wand - 8, Polymorph - 7,
                                  Breath - 7, Spells - 9
                          Resistances:        All Physical Damage - 25%
                                              Magic               - 25%
                          Immunities:         Charm, Fear, Poison, 
                                              Normal Weapons
                          Special Abilities:  Healing Lick                3
                                              Moon Dog Howl               1
                                              Moon Dog Sight (True Sight) 1
                                              Improved Invisibility       1
                                              Mirror Image                1


              And that is that.


 Wizard  -->  The Planar Sphere
              Talk to the Cowled Wizard in the main government building and
              agree to track Valygar.  Complete this quest as normal (oh, and
              keep the Solamnic Knights alive).  Once the Sphere quest is
              completely finished, go back inside and talk to the Knights.
              They want you to find them their way home (naturally), although
              the Planar Sphere is no longer capable of such an action.  Then
              the wizard Teos appears with an offer.  He proposes an alliance
              between you and the Cowled Wizards.  Accept.  Then ask for his
              help in returning the Knights to their home and he refers you to
              Ribald at the Adventurer's Mart.
              Event 1:  Return the Solamnic Knights to their home.  Go to the
                        adventurer's mart and talk to Ribald there.  For the
                        price of 9000 gold he will send a mage out to your
                        Sphere tomorrow.  Exactly 24 hours later, the mage
                        teleports herself directly into the room where the
                        Knights are.  Talk with her and send the Knights home.
                        You get 45,000 exp and a Golden Girdle as reward.
                        Trick:  There is a way to get experience for this one
                                twice.  After talking to her once, before she
                                is completely teleported away, simply talk to
                                her again.  As many times as you can talk to
                                her you get experience and a Girdle. (I
                                managed three times before she vanished)
                        Alternatively you can talk to Prelate Wessalan at the
                        Radiant Heart and ask him to let the Knights live
                        there.  Tell the knights and you get 45,000 exp.
                        (Therefore the Mage is better, not only do you get a
                        Girdle, but there's a chance for multiple experience!)
              Training Apprentices:
                        16 hours after getting the Sphere (give or take), Teos
                        will appear in the Sphere with three apprentices for
                        you to train, Morul, Larz and Nara.  Teos leaves but
                        promises to return several times over the next few
                        weeks.
                        You now have to decide what to have your Apprentices
                        make:
                                                   cost       time to complete
                          Wand of the Apprenti  -- 1000 gold  --   4 days
                          Dagger of <yourname>  -- 250 gold   --   4 days
                          Ring of Protection    -- 2000 gold  --   4 to 5 days
                        There is a random chance that they will fail to make
                        whatever they are working on, no matter how easy.
                        When they make the Ring of Protection, Larz gets
                        vaporized (whether they succeed in making the ring or
                        not).
                        Note:  You can tell if they are going to succeed in
                               their tasks, if when they tell you how long it
                               will take they say it will take a "few days".
                               If they say "few days" then they will succeed,
                               if they say "4 days" then they will fail. (this
                               works for the final choice as well)
                        Next they want to know which spell to transcribe:
                          Mislead               -- 250 gold  --   4 days
                          Abi Dalzim's ...      -- 1000 gold --   4 to 5 days
                          Meteor Swarm          -- 2500 gold --   4 to 5 days
                        They will then give you a scroll of whichever spell
                        you assigned.  If learning Meteor Swarm, Nara will be
                        exploded.
                        Finally there is one last artifact they want to try:
                          Robe of the Apprenti  -- 250 gold   --  4 days
                          Ring of Wizardry      -- 3000 gold  --  4 days
                          Staff of Power        -- 10000 gold --  4 days
                          Nothing (the only way they'll all live to graduate)
                        Whether these objects are completed depends on how
                        many Apprenti have survived: the more, the better the
                        odds.  But still whether the objects are completed is
                        random.  The Robe of the Apprenti kills Larz.
                        The Ring of Wizardry requires that all Apprenti be
                        alive, and it will kill Nara and Larz to make it.
                        The Staff of Power requires all Apprenti to be alive
                        to make. (else it results in a bug while creating)
                        Then it kills all three Apprenti, but you MAY get the
                        Staff! (random chance and all) A day after killing
                        them all, Teos returns to chide you (though he doesn't
                        seem to care).
                        If any of your Apprenti survived your training, then
                        Teos will hold the Graduation Ceremony in the Sphere,
                        about 5 minutes after appearing.
                        If all survived, then Graduation happens, but is quite
                        a bit more heartwarming.  Funny too.  For your trouble
                        you get 50,000 exp. (you only get Exp if you kept them
                        all alive, if only 2 survive you get nothing, if 1
                        survive you get nothing)
                        If Morul survives, he will return again after you
                        complete the rest of the Stronghold as an Apprentice
                        and every week he will make you potions.  I hear that
                        he won't appear if you have fought Cowled Wizards (the
                        ones who appear in the streets when you cast a spell).
              Event 3 - Two days later a messenger tells you to return to the
                        Sphere (therefore if you are IN the sphere after two
                        days, you'll need to leave it).  Return to the
                        Sphere.  Teos appears, but he seems to be as confused
                        about this as you are.
                        Soon it becomes clear that you have both been set up
                        for an ambush as the messenger reappears with a lot
                        of backup.  Teos manages to hide during the battle,
                        and reappears when you have won.  This attack was
                        precipitated by an anti-magic fanatic, Lord Argrim.
                        Teos wants you to take him out, not kill, but remove
                        him from existence with a Rune that he gives you.  You
                        can find Argrim in the Inn at the City Gates,
                        upstairs.  Have someone use the Rune on him (put it in
                        the Quick Item slot), then kill his guards.
                        Return to the Sphere and talk to Teos.  Whether you
                        killed Argrim or Mazed him makes no difference, you
                        get 7500 experience either way.  Then he tells you
                        what happened to Imoen.
                        After that, Morul reappears and offers to join you
                        as an apprentice again.  He makes potions every week.
                        There are four random sets of potions that he can give
                        you, each has 5 potions in it:
                        Set One:                    Set Two:
                          2 Potions of Genius         Empty Potion Bottle
                          Oil of Speed                Potion of Firebreath
                          Elixir of Health            Potion of Agility
                          Potion of Fire Resistance   Potion of Defense
                                                      Potion of Cold Resist
                        Set Three:                  Set Four:
                          Potion of Extra Healing     Potion of Genius
                          *Potion of Invulnerability  Potion of Regeneration
                          Potion of Insight           Potion of Stone Form
                          Potion of Perception        Potion/Frost Giant STR
                          Potion of Master Thievery   Potion/Invulnerability
                        * Set Three's Potion of Invulnerability is Cursed
                        Note:  If you killed Agrim in the final Event, instead
                               of imprisoning him, then Morul will NOT appear.
                               (Henning Roes)
              And that is that for the Mage Stronghold.


 Bard    -->  Theatre beneath Five Flagons
              Go to the Bridge District and into the Five Flagons.  There you
              will find a Theatre in the basement.  Watch the horrible show
              and listen to Raelis Shai's plea for help.  Complete this quest
              and you will get control of the theatre.
              Once you are back in the theatre, the owner of the Five Flagons,
              Samuel Thunderburp asks what is going on.  You can tell him that
              you were given the Deed to the Theatre by Raelis before she left
              for Sigil.  He also sends Higgold the famous director to talk to
              you.  He tells you to bring money in half a week.
              Whenever you are needed, Higgold sends a boy out to bring you
              back in.  Each event is about 4 to 6 days apart.  Do NOT delay
              in getting there once the messenger talks to you, else the play
              quality will suffer.  You get THREE DAYS from the time you are
              given the message until the play suffers from your absence.  The
              Play Quality determines how well the play does in the end, and
              how much money you will earn from it later.
              To determine your Play Quality, talk to the actors in the back.
              The more confidant they sound, the better the play.  They have
              three separate comments: one is really depressed, the other is
              unsure of themselves and the last they are super happy about
              life.
              Here are the events:
              Event 1:  Choose who to star: Naive Jenna or Actress Iltheia.
                        Sure, Jenna might be the sympathetic favorite, but
                        Iltheia will net you a better play in the end.
                        How much money to invest: the minimum is 1000gp, but
                        you can spend up to 10,000 gp.  Naturally the more
                        you spend the better.
              Event 2:  Solve the jealousy between Jenna and Iltheia.  If
                        Iltheia is playing the small role and you put her in
                        the larger one you improve the quality of the play and
                        get 6750 exp.  Force Iltheia to accept her small role
                        for 15,750 exp and improve the Play Quality.  Expand
                        her role for a mere 6750 exp, however the Play Quality
                        will suffer.  If Jenna is in the small role and you
                        put her in the larger one, you get 6750 experience
                        but hurt the quality of the play.  Letting them solve
                        things on their own cuts the quality and nets you no
                        experience.  If Iltheia is in the lead, don't threaten
                        her or the play quality will dip.  Compliment her for
                        11,500 experience.  Then you have to give her 500 gp,
                        but it further improves the Play.
              Event 3:  Zeran is improvising.  Allow him to rewrite the play
                        for 15,750 exp and improve the Quality of the Play a
                        lot.  Allow him to keep improvising for 11,500 exp and
                        improve the quality of the play slightly.  Stop his
                        improvisation and you get NO experience and the Play
                        Quality slips a little.
              Event 4:  Everyone is rewriting their characters.  Have faith in
                        Zeran's changes, with a charisma of 17 or better and
                        the quality of the play improves.  Stop all
                        changes for 11,500 exp.  Stop the changes and pay them
                        500 gp as a bonus gets you 11,500 exp as well, this
                        also improves the quality of the Play.  Threaten to
                        "let them walk out" and you get no exp and the Quality
                        of the Play drops.  You can also take control of the
                        rewrites yourself, and if your Charisma is 17 or
                        better then you will also improve the quality of the
                        play and get 11,500 exp.
              Event 5:  The curse?  Lots of weird things are going on, and a
                        Priest offers to cleanse the theatre for 1000 gp.
                        Give him the gold and get 11,500 exp and improve the
                        play quality.  If you have a high charisma you can get
                        away with giving her 500 gp for 11,500 exp, but no
                        change in Play Quality.  If you can't afford to pay
                        and have a high charisma you can give her nothing and
                        still improve the Play Quality.  If you send her
                        packing, or have a low charisma you will hurt the play
                        quality quite a bit.
              Event 6:  Problems with the music.  Your musician has vanished.
                        Hiring Balmitance (the famous musician) has a great
                        effect on the Play Quality and nets you 15,500 exp at
                        a cost of only 500 gold.  Making Marcus write the
                        score hurts the Play Quality quite a bit.  If your
                        Intelligence is 15 or less then letting Marcus play
                        while you write really hurts the play and gets you no
                        experience.  If your INT is 16 or 17 you get 6750 exp
                        and a slight improvement to Quality.  At 18 INT
                        letting Marcus play the Harp while you rewrite the
                        music for 11,500 exp.  19 or better INT gets you the
                        best experience 15,500 and a better improvement to
                        play quality (thought not so good as hiring the famous
                        musician!).
              30 or so days later...
              Event 7:  Barbarians have invaded the Theatre.  You meet Higgold
                        on the main level of the Five Flagons this time and
                        he begs for you to get rid of the barbarians who have
                        taken control.  Go downstairs, clean out the five
                        goons here (including one mage) and get 15,500 exp.
              Event 8:  A day later you can watch the dress rehearsal.  (You
                        could take notes on what is being said... it's kinda
                        important! Or you could just continue using this FAQ)
              Event 9:  Within three days (rather than the week you were
                        promised) you are summoned again.  And again he is on
                        the main floor.  Seems a major player at the City
                        Council is going to attend and Zeran is ill.  You
                        must take up the role of the wizard (whether you are
                        male or female it doesn't matter).
              The Play:  Since you are now in the role of the wizard, that
                         means you have LINES to perform.  Weren't paying
                         attention in the dress rehearsal?  Your lines are:
                           2, 1, 1, 1, 2, 1, 2, 1, 2, 1
                         The City Council person speaks, and depending on how
                         YOU personally did you get experience:
                           49,500 experience (near flawless)
                           35,500 exp (several mistakes)
                           19,500 exp (many mistakes)
                         If you get the "near flawless", you also are given
                         a gift, the Aslaer's Harp.
                         Next the overall quality of the play is judged:
                           50,000 experience (near perfection)
                           29,500 experience (not quite perfect)
                           19,500 experience (not even close to perfect)
                         Finally Higgold offers to buy the theatre off of you
                         for 10,000 gold. (If you got the "near perfection"
                         score, anyway)  This is totally up to you.
                         How much money the Theatre generates during a week
                         depends entirely upon how much you invested at the
                         start and the quality of the play.  The more you
                         invest, the better the return.  If you invested the
                         maximum of 10,000 and had a phenomenal play, the max
                         amount per week is 1800 gp/week.  Every week past the
                         first, the gold/week drops by 100 gold until it hits
                         500 gold/week where it will remain.
              And that is that for the Bard's Theatre.


 Druid   -->  Druid Grove (start at City Gate)
              Talk to the man at the city gate to learn of the problems at
              Trademeet.  Complete that quest to gain access to the Druid
              Grove.  Your Druid MUST be at least level 14 to take control of
              the Grove (but it isn't necessary to clear the Trademeet quest).
              At the normal completion of clearing the grove you get the
              Staff of Thunder and Lighting.
                Note:  If you complete the Druid Grove Quest, but are lower
                       than level 14 you can't take control of the Grove.
                       However, once you hit level 14 a Druid will arrive to
                       tell you to go to the Grove.
              Challenge the Druid to a duel to assume control of the Grove.
              For beating the Druid you get 10,000 exp.  For becoming the
              Great Druid you get another 20,000 exp and 10,000 gold as well
              as a Cleric's Staff +3 and a Ring of Protection +2.
              Event 1:  Within 8 hours the Spirit of the Grove will come to
                        you and ask if you accept your responsibilities.  By
                        all means, accept!  She then challenges you to take
                        out the new leader of the Trolls, Nilthiri.  To help
                        you with this task she gives you a club, The Root of
                        the Problem, which has special powers vs. unnatural
                        creatures (like trolls).  If you didn't go by there
                        earlier, the Troll Mound is almost exactly south of
                        the Druid Grove. (though you have to go around to get
                        there)
                        Don't bother with going inside the Mound.  Make sure
                        you have some method of killing Trolls, Fire or Acid.
                        (arrows, spells, weapons that do fire or acid
                        damage)  From the Mound go right until you find
                        Nilthiri, the Troll Shaman.  Kill Nilthiri and her
                        trolls (10,000 exp for Nil.) and the Spirit will
                        return and say "good job." (she also gives everyone
                        in your party 18,500 Quest Experience points) That's
                        it for now. (oddly, after this I went back to the
                        Grove and talked to the Challenge Master again, and he
                        gave me the reward for becoming the Great Druid again!
                        Very odd, but nice!)
              Event 2:  About 9 days later (maybe 10) sleep within the Grove
                        again and the Spirit will ask you to do another task.
                        This time the descendent of a great druid is in
                        danger, the child Loren.  You must go to Trademeet to
                        protect this child.  Loren is found outside of the
                        city walls, just to the right of the Yellow Tent.
                        Ask the child about the voices he hears, and then tell
                        him to fight the voices so that you can face them.
                        (3,1,1,1,1)  Loren falls unconscious and Chaos
                        appears.  Chaos turns into an odd phased-Beholder like
                        creature and attacks. (12,000 exp)  When it is dead,
                        the Spirit returns and rewards you with a Golden Lion
                        Figurine (summons a Lion for 5 min, just like the Moon
                        Dog figurine).  Also every character is given 20,500
                        Quest Experience points.
                        Golden Lion Figurine -- Joolon
                          STR  DEX  CON  INT  WIS  CHA
                           18   9    9    9    9    9
                          THAC0  HP  AC  Attacks  Weapon
                           15    45   6     3      1d12 (strikes as +1)
                          Saves:  Death - 13, Wand - 15, Polymorph - 14,
                                  Breath - 16, Spells - 16
                          Resistances:        --
                          Immunities:         Charm, Fear, Poison, 
                                              Normal Weapons
                          Special Abilities:  Cloak of Fear - 1
                                              Blur          - 1
              Although the Spirit mentions a ceremony of Ascendancy (for
              Archdruids), that appears to be all you can do in the Druid
              Grove.


 Vash (on the GameFAQs Message Board) found a way to get two Strongholds:
   I took a break from my main game to experiment with the much heralded
   dualled Kensai/Mage. Very powerful, and I can only imagine how powerful
   he'd be with his defenses after Tenser's Transformation kicks in.
   Anyway, part of the experimenting was to see if he can get a stronghold for
   each class and I found he can. He cleared out the de'Arnise keep first with
   Nalia in the group, but initially refused to take over (I believe the
   response used was something along the lines of I don't think I'm the
   right person for this).
     Note:  You could also simply not talk to her after clearing out the
            Stronghold. (Robert Pay)
   Then he went and cleared the Planar Sphere immediately after. At the end,
   he was granted the Sphere by Lavok and it became the character's
   stronghold. I found that if I accepted the keep from Nalia first, Lavok did
   not grant the Sphere.
   Then, I went back to the de'Arnise keep and told Nalia I would agree to her
   proposition to lend his name to the keep and the keep became his stronghold
   as well.
   So in the end, I ended up with two strongholds.
 Rabbit on the Shadowkeeper Message board has a cheating way to get all
 Strongholds:
   To get all 8 strongholds you must do the following:
   1.  When talking to the person who gives the stronghold quest, and when
       talking to the person who ends the quest, use Shadow Keeper to give
       yourself the appropriate class.
   2.  After getting each stronghold, you must set the stronghold flag back
       to zero by typing the following into the debug console:
       CLUAConsole:SetGlobal("PlayerHasStronghold","GLOBAL",0)