Реакция

Материал из AERIE Wiki
Версия от 14:18, 31 июля 2008; Vit MG (обсуждение | вклад) (начальные сведения)
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)

Реакция NPC на группу (reaction)

 Whenever the party encounters an NPC, a reaction roll will be made.
 This will be a simulated roll of two 10-sided dice. Modifiers will be
 applied according to the party leader’s Charisma and the reputation of
 the party. The specific NPC may also have a modifier to the encounter
 adjustment. Encounter adjustments affect how people that you are talk-
 ing to perceive you. It will affect whether they are willing to give you
 much information and will improve prices of items in stores, if you pur-
 chase them when you have a good encounter adjustment.
 Note to the unwary: Some spells improve the Charisma of your party
 relative to others – for example, the Charm spells. When these spells
 wear off your Charisma will be greatly lowered in the eyes of
 those whom you have recently charmed!

(источник: раздел ENCOUNTER ADJUSTMENTS мануала Baldur's Gate: Shadows of Amn

Числовые значения реакции и соответствующие им константы, используемые движком игры

 20 FRIENDLY_UPPER
 15 FRIENDLY_LOWER
 14 NEUTRAL_UPPER
 8 NEUTRAL_LOWER
 7 HOSTILE_UPPER
 2 HOSTILE_LOWER

(источник: reaction.ids)

Влияние репутации группы на реакцию

 1   2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20
-20 -7 -6 -5 -4 -3 -2 -1 0  0  0  0  0  1  1  2  2  3  3  4

(источник: RMODREP.2DA)