Доки, BGII
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2.14 > > > > The Docks (AR 0300)
Yoshimo Exposition: -------------------
When Yoshimo first comes with you to the Docks he explains that this is Shadow Thief territory and that he needs to go see Renal Bloodscalp to settle things between them.
Companions: -----------
Edwin 10 10 16 18 10 10 Human Mage Lawful Evil
Edwin was with you on your last adventures, and he and Minsc don't like each other in the least. Edwin had wanted to kill Minsc's witch, Dynaheir, and now that she is dead, Edwin won't leave Minsc alone about it.
Edwin gets the most spells of any mage, +3 for every level (1 from his Conjurer bonus, and 2 from his non-removable amulet).
Found at: Shadow Thieves Guild (talk to Renal Bloodscalp)
Grade: B+ What his stats don't tell you is that Edwin gets bonus spells making him the best mage in the game. The downside is that he is weak as a kitten and has so very little HP. And the other wrinkle is that he is Evil making him hard to fit in a good party.
Quests: -------
QUEST: Take the Body of Renfield to Rylock
Rylock - Docks near Galvarey Estate (AR 0300, x 1440 y 2950)
The second of the Between Area events dumped the body of Renfield in your possession, and it is here that we can get rid of it. You will find Rylock standing near the large building in the SW corner of the map. You will get: 14,550 exp and 125 gold.
This leads us to the next quest...
QUEST: Спасти Монтарона от Арфистов
Кзар - Steps near the Sea Inn (AR 0300, x 2370 y 2475) Штабквартира Арфистов - Доки (AR 0300, x 1320 y 2930) Prebek's House - Доки (AR 0300, x 1860 y 1260)
Once you have delivered Rylcok and gotten your "reward", go right and you will find Xzar (a Necromancer who joined you in the previous game). He wants you to rescue his friend, Montaron (who also joined you in the previous game) from the Harpers (a group of "do-gooders", of which Jaheira is a member). Agree to his odd demand, but you might want a reward for doing something so dangerous.
Warning: If you refuse Xzar's request you cut off any future Harper Plots for Jaheira as well as any romance potential with her.
Go back and talk to Rylock. Ask him to see inside and tell him because you always wanted to see a Harper. (this is a lot easier with Jaheira in the party as she is a Harper herself) He doesn't trust you, and to earn his trust you have to do a Quest for him (but of course). He wants you to get rid of a "vile" mage named Prebek, whose house is directly to the north. Agree to this, although Yoshimo "smells a rat."
Head north to Prebek's house (it's marked on the map). When you enter you might notice that this is not some great Archmage. Seems the Harpers didn't tell you the WHOLE truth. Kill them, then loot the house. There are three containers here with good spells (Invisible Stalker, Fire Elemental, Resist Fear, Horror, etc., for instance), however everything here is TRAPPED. Go back to Rylock to get 14,500 experience and gain admittance to the Harper's base.
There are three Harpers in this main hallway, talk to them if you wish, although they won't be very forthcoming with the information. If you ask Berinvar about his Necklace, Jaheira will be very curious as to why Harper's would wear such things... how odd.
There are 4 rooms to the right, the entrance to which is in the south. There are all manner of treasures to be found here, spells gold and potions. The Eye Painting is both TRAPPED and LOCKED and has a Helm of Charm Protection. In the northern room on the table you will find your own Harper Amulet (x 1000 y 300). How convenient! Put the Amulet on and go upstairs.
Here you will meet up with some Spectral Harpists. Since you are wearing the Amulet they will answer most any of your questions. You can ask them about Montaron (thief), but they answer in riddles. Search the bookshelves here for some treasures (the spell Phantom Blade is most useful). Open the door to the southern room (x 760 y 1030) and then the next door as well. Search the desk here (x 710 y 1200) to find the Note. Read it. Well that explains Montaron.
Open the northern door (x 915 y 530) to find the Giant Bird Cage. Open the door to the cage, and send someone inside, as far north as they can go. You will notice that the mouse cursor makes as though you can grab something in here, do so and you will catch a bird (20,000 exp).
Return to Xzar and give him the Bird (Montaron). He mentions that someone broke into his laboratory and killed his apprenti. Hmmm... Anyway he turns Montaron back into human form. But it wasn't really Montaron, it was Lucette, an assassin meant to kill Xzar for spying on the Harpers for the Zhentarim. In other words, the Harpers used you to get back at Xzar. You killed his apprenti, you were allowed to see what they needed you to see, and you delivered the assassin right to him. You will want to search Xzar for treasure (Staff Spear, Spells, Gems, Bracers, etc.).
Also, if you go back into the Harper's and search the second floor, you will find Montaron's body in a chest. This is worth 20,000 experience.
After that Jaheira is summoned to the Harpers by Meronia.... (if you are in a romance with Jaheira, Meronia may take longer to show up)
QUEST: Summoned before the Harpers
When Jaheira returns she tells you that the Harpers want to meet with you. Head back to the Harpers place and go inside. If you are in a "relationship" with Jaheira, then Meronia won't show up immediately after Xzar.
Trick: Although "fake talk" doesn't work in here (Galvarey has to talk to you before he can die), you can use the spell Silence in a similar manner. (Gareth Embrey)
You will then be questioned by Galvarey. No matter what you say to him in answer to his questions, he sees what he wants to see. Soon it becomes obvious that he means you harm. Jaheira decides to break with the Harpers and help you out (quite the lifestyle change!). You will then be forced into a deadly conflict with Galvarey and his Harper Goons.
Once they're dead, be sure to check them for treasures. Some of which are:
Ring of Wizardry Two Handed Sword +1 Plate Mail +1 Cloak of Protection +1
And that is that for the Harpers within Athkatla.
QUEST: Revianne & Dermin the Harpers
This doesn't necessarily happen in the Docks as Dermin will track Jaheira down, but this only happens if you do the previous Quest (killing Galvarey).
Four days after the events in the Harper's Hold, Revianne appears and wants to fight you. Handle this how you will. (Oddly, she didn't show up the first time through the game, but did the second)
About a week after the events in the Harper's Hold, Dermin appears and tells Jaheira that he has been sent to kill her. She doesn't want to fight him as he was her friend. Instead they talk things through and she renounces her standing as a Harper.
Dermin leaves for now.
Then later he returns and says that Jaheira's death has been arranged unless she goes with him. If she does that then you will be spared. She agrees to think about it, no more.
Dermin leaves again.
QUEST: Jaheira Leaves the Party (again)
Harper Base - Docks (AR 0300, x 1320 y 2930)
The next time you sleep, Jaheira will have left the party. Soon a strange Mage arrives and gives you a note explaining why she has left. She didn't want to burden you with her problems with the Harpers. She has gone to Harper Hold in Athkatla and wants you to NOT follow her.
Return to the Harper Hold. Inside you must deal with a group of mercenaries. Go upstairs and you will find Jaheira. She is surprisingly happy to see you. She doesn't believe that the Harper's here are Harper's any more. As evidence she points to the disappearance of the Spectral Harpers. Jaheira joins with you again, but a new group of Mercenaries (a much tougher group) appears downstairs waiting for you. These mercenaries are more annoying having a Mage and a Cleric with them. Be sure to check them for treasure when they are dead.
QUEST: Jaheira & Dermin Finale
Again this quest can take place anywhere. About two weeks or so after you have finished getting Jaheira out of the Harper Hold, Dermin will appear with several goons. Jaheira and him have it out with a war of words first, then the actual battle begins.
Dermin - 5000 exp Amulet of Protection +1 Bracers AC 5 Other minor treasures
Also be sure to check out his goons for more minor treasures. After the battle Jaheira is quite a bit upset about this recent turn of events.
QUEST: Terminsel the Harper
A long, long time (Real Time, so you can't just Rest to get this) after this last event, Terminsel appears and asks Jaheira if what she did was right. Did she feel that following you, a child of Bhaal, was the right thing to do in that situation. She says, "yes" and Terminsel gives her the Harper Pin, a nifty little amulet with some special powers. This requires that you have at least a 15 reputation.
Also, if you and Jaheira are in a romance, and your reputation is at least 10, then your main character will also be given a whopping 100,000 experience.
Oh, and Terminsel? His name is an anagram for... Elminster.
Impatient? Force Terminsel to show up via cheating:
CLUAConsole:SetGlobal("TerminselSpawn","GLOBAL",5) CLUAConsole:CreateCreature("jatermin")
QUEST: Renal Bloodscalp, the Shadow Thief (Thieves Stronghold)
Renal's Entrance - Docks (AR 0300, x 900 y 1200) Mae'Var's Guild - Docks (AR 0300, x 3050 y 2500) Rayic Gethras - Docks (AR 0300, x 1515 y 2222)
Enter the Shadow Thief guild through the Side Door to get right to Renal. Talk to him and he'll have a quest for you, naturally. He doesn't trust Mae'Var, who runs the other Shadow Thief guild in this area. He wants you to go and infiltrate Mae'Var's guild and find some evidence of wrongdoing. He gives you papers with which to infiltrate the guild and instructions on what to do.
Head out, and south, then east to get to Mae'Var's Guild. Enter. Talk to Gorch behind the counter and give him the documents. We can now open the doors behind him. Open the top door. Then go down the stairs. Open the secret door on the wall, and go forward until you meet Mae'Var.
Mae'Var's first job for you is to steal the amulet off of the Weathermistress Ada, priestess of Talos. Go to the Temple District and enter the temple. You have two options, either wait until she is asleep and steal it from the chest by her bed, or if she is awake, pick pocket her until you get it. (20,000 exp) Return to Mae'Var and give him the amulet for another 29,500 exp.
Evil Note: If you are Evil you will be sent to steal a Statuette of Lathander from their temple. You must break into their safe and swipe the statue. During the daytime the safe is guarded, so go at night when the guards are asleep. This depends on Reputation, not alignment.
For the next job, you need to go talk with Edwin, who is on the top floor of this building. He wants you to kill a local Cowled Mage by the name of Rayic Gethras. Rayic's home is far left of here, just above the Harper's lair. If the door is open, invite yourself on in. The main floor is covered in Mephits. There are a couple of spells on this level (one in a trapped bookcase). Go up. There are several Golems on this level. You can also search the middle bed for some gold. Go to the next level. (but be ready for a Mage battle) Kill Rayic. Then search his table to find a Mislead spell.
Rayic Gethras - 9000 exp Bracers AC 7 Staff +2
Trick: I found that when I confronted Rayic, he asked me to leave. I agreed, but instead of leaving, I proceeded to attack him. He spouted something off along the lines of 'I warned you, you should have left', but strangely did not turn hostile. I attacked him, but he still did not turn hostile. Therefore, he did not cast any protective spells (his contingency stoneskin kicked in but that was it), and was that much easier to dispatch. (David Haire)
Return to Edwin. (20,000 exp) Edwin has one last job for you to accomplish for him. He wants you to get some Documents off of a pudgy man named Marcus, who is at the Sea's Bounty Inn. Well, that's close. Enter the main level of the Inn. You have three options to try: steal the documents, threaten him to get the documents and buy them for 200-250 gold. Female characters can also charm the documents from him. Take the documents to Edwin for 10,000 exp. He then refers you back to Mae'Var.
Mae'Var wants you to take out a "traitor" named Embarl who is at the Sea's Bounty Inn. All you need is his dagger, so you needn't kill Embarl. You can ask him for his dagger if that makes you happier. Give the dagger to Mae'Var for 18,750 experience.
He then tells you to talk to Edwin again. Do so, and Edwin threatens to tell everyone who you are and why you are here. Agree to Edwin's demands to be in on the action and let him join (if you want). Either way he has the Key to Mae'Var's strongbox which contains the Evidence we need. (remember why we came here in the first place?) Go downstairs. You will find the Strongbox at (x 500 y 300), use the key to open it and take the incriminating evidence. There are also some:
Boots of Stealth
Go back to Renal and present him the evidence. (48,250 exp) All that remains now is to go back and kill Mae'Var. Of course, now every thief within Mae'Var's guild is your enemy.
Mae'Var - 14,000 experience Shadow Armor (AC 4, +15% Hide in Shadows) Gems and Gold (etc.)
You can then go through the entire compound and loot it extensively to get lots of neat items:
Buckler +1 (found in the safe on the second level) Studded Leather +1 Short Sword +2 Spear +1 Lots of Gold & Gems (be sure to check the "doors" on the 2nd lvl)
Return to Renal to get your final reward: Short Sword of Backstabbing +3 10,500 gold 45,500 quest experience
QUEST: Jaheira gets Cursed
Sea's Bounty Inn - Docks (AR 0300, x 2125 y 2133) Baron Ployer - Sea's Bounty Inn (AR 0313, x 475 y 340) Bernard - Copper Coronet (by the counter, he moves around) Derelict House - Slums (AR 0400, x 2425 y 720)
When you enter the Sea's Bounty Inn main floor, Baron Ployer talks to Jaheira. He was apparently ruined by her and the Harpers for doing evil things and he isn't too pleased about it. So, he had Jaheira cursed. Once Ployer has his magelings curse Jaheira, he teleports away. Jaheira can think of three ways to track him down: Search for his house in the slums, talk to Bernard in the Copper Coronet about Belgrade and talk to a Clerk in the Government Ward.
Warning: You have 2 weeks before the curse kills Jaheira.
Head out to the Government Ward. Enter the Council building and talk to Corneil. Then go outside. Just outside of the Council Building you will find the Mage Terrece, one of the three who cursed Jaheira in the first place. Talk to him. (3,2,2) He will turn on Ployer and allow you to attack him without the mages getting further involved. His price? 1000 gold. If your Charisma is at least 14 you can barter him down to 500. For this you gain 10,250 experience. Or, you can talk him into killing Ployer for you for 2000 gold and get 19,750 experience. Then immediately afterwards, kill Terrece to get 5000 exp and your money back.
Now we go to talk to Bernard in the Copper Coronet, so off to the Slums! Bernard tells you that Belgrade is dead, and by the looks of things by a curse similar to what Jaheira is under. He mentions that the body was found in the east part of the slums, so that is where we will go. Head out of the Coronet, east, then north to the derelict house just to the left of the Slaver's ship.
Enter the house and you'll find Ployer. If you didn't go out and bribe Terrece you will have a large Mage battle on your hands. (Silence 15' works wonders.) However, with the bribe in place, Ployer attempts to summon help, but ends out with nothing. If you bribed Terrece, then you can either let them kill Ployer, or you can kill the Mages first to get their experience and items (using the "Fake Talk" strategy, they will die quickly). Then you can deal with Ployer. His attitude changes quite a bit when no one shows up to help him. No matter what you do at this point you end out with a Lock of Jaheira's Hair and Ployer is a corpse. If you chose to let Ployer live, Jaheira will whack him anyway and you get another 21,250 exp. Once Jaheira has her Hair back in her possession she starts feeling better and you gain 21,250 experience. There are some other minor treasures to be found here as well.
To uncurse Jaheira, simply sleep at an Inn until she is no longer cursed. (may take more than 1 rest)
QUEST: Restore Kangaxx the Demi-Lich (from Taganath)
Kangaxx's House - Docks (AR 0300, x 2700 y 2270) Arms & Legs - Sewers (AR 0202, x 1700 y 500) Torso - Bridge (AR 0500, x 1600 y 3340)
The house to the right of the Sea's Bounty Inn holds a terrible secret. De-trap and unlock the door, go into the house and into the basement. When you double-click on the sarcophagus, Kangaxx asks you to retrieve his body, which has been scattered around Athkatla. His arms and legs are in the sarcophagus in the sewers under the temple district on the same screen as the cult of the eyeless. You have to fight the Shade Lich for them. His torso is located in the basement of a house in the Bridge section in yet another Sarcophagus and is guarded by the Elemental Lich. (you can find more detailed instructions on these Liches in the appropriate sections)
Once you have both pieces, return to Kangaxx and he gloats at you, then attack you. When you kill him he becomes a Demilich. I think the Demilich is only hit by +4 weapons or better and you need be at a very high level to have any chance of killing him. The easy way to kill him (or any creature that relies on magic) is to get several green scrolls of protection from magic and use them on your party, then simply surround him with your protected characters and attack until he is dead, as all of his offensive magic is useless and he has no physical attack. Your reward for doing this is the excellent Ring of Gaxx (Regen., Protection from Poison, AC +2) and 55,000 experience.
Warning: You CANNOT use the "fake talk" strategy on Kangaxx! Doing so will prevent him from EVER dying! You must beat him normally!
Note: Berserked characters also can't be imprisoned.
Tip: I found out an awesome way to kill the demi-lich. The ring of the ram does full damage to the lich. That can take out about thirty of his hit points right there. The best new thing I just found out is not that though. The Slayer can not be imprisoned! You just do the Slayer change and then keep wailing on the lich until he is dead. You just have to do it quick before being the Slayer kills you. (from Drew NA)
OTHER:
Сумасшедший клерик
Клерик - Доки, рядом со штабом Теневых Воров (AR 0300, x 1680 y 790)
Эти безумные последователи Сайрика have a strange approach to
conversion. Pretty much anything you say to this guy results in a fight. (750 exp, very minor treasures) You can avoid this fight if you say that he's "preaching to the choir," but then you lose the mighty 750 exp!
OTHER: Pirates of the Sea's Bounty
Sea's Bounty Inn - Docks (AR 0300, x 2125 y 2133) Secret Door - Sea's Bounty (AR 0313, x 515 y 160)
Within the Sea's Bounty is a secret door (northwestern wall, main floor). Inside that there are several Pirates. They aren't worth much, but hey, it's better than Goblins. Once they're dead, search their pool for treasure: Pearls, Pearl Necklace, 1100 gold.
OTHER:
Бесплатный Боевой Топор +1
Ящик - Доки (AR 0300, x 2240 y 2825)
Сразу на восток от the Harper's (Galvarey Estate) лежит небольшой ящик, содержащий Боевой Топор +1 (и еще немного ерунды). Ничего выдающегося, но лучше остальной мелочёвки в округе.