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2a. Durlag's Tower (interior, above ground) (AR 0502)


Note: Beware of traps while in the Tower! It's safe to assume that every chest that you'll come across will be trapped, and that most passageways are as well. Use your thief's Detect Trap skill wisely! Also I suggest that you don't just use the Quick Save while in Durlag's Tower, have several backup saves ready just in case...

Companions: none

Enemies: Ghasts

Treasures: Staff Spear +2ЇЇ| Leather Armor +?|-- Nymph's Hair Short Sword +?__| Robe of Electrical Resistance ЇЇ| Cloak of Protection +1 | Darts of Wounding| Darts of Stunning|-- Treasures (in Other below) Halberd +1 | 20 Acid Arrows| Scimitar +2 __|


Walkthrough: Entry Level (AR 0502): Not much to do here. Ike is at (x 565 y 649) if you hired him. Be advised that there is a trap at (x 473 y 356). There are two separate sets of stairs here. The central stairs goes up and down, and the other set of stairs only goes up. Go up either one.

Note: If you hired Ike, talk to him several times until you get a conversation option. Buy the token from him (doesn't matter how much you pay, you'll get it back), and a Demon will appear and start shooting Fireballs.

So it would be wise to talk to Ike with only ONE of your party, have the others hide. Then try to dodge the fireballs. Oh, and you can't kill the demon yet, so don't bother trying.

Second Level (AR 0503): There are some minor treasures here, as well as some Ghasts and lots of traps. Again there is more than one way to go up, pick one and go up the stairs. The chest in the south room is trapped. Also note that there is a way to the balcony outside at (x 1010 y 770). If you want to go out there, be careful as there are a lot of Basilisks out there (1 Lesser Basilisk and 3 Greater Basilisks but they give good EXP, and there are some good items on the top balcony (see Other below) so...).

Third Level (AR 0504): Here you can talk to Riggilo (see the Nymph's Hair subquest below), a fellow adventurer, if a bit of a jerk. You can also take the Southern Passage here to find a Ghost (see Ghost down in the Other section). Also don't forget to pick up the Tome of Understanding (x 1350 y 125) before going up to the next level. Be advised that this Tome is trapped by a Dire Charm Spell so send only one character to get the book and after, dispel the Dire Charm Spell (unless not charmed). There are also two trap on this level which are at (x 479 y 786) and (x 1314 y 698).

Fourth Level (AR 0505): There are some good treasures here, as well as Kirinhale the Nymph (see Nymph's Hair in subquests, as well as Treasures in Other). There is a trap at (x 1218 y 487).

Subquests: - Nymph's Hair -- Levels 3 and 4 In the tower on level 3 you will come across a jerk named Riggilo. Don't kill him. On level 4, you'll find a Nymph named Kirinhale at (x 239 y 357), agree to help her out, and she gives you a lock of Nymph Hair. Go back to Riggilo and give him the hair. If he doesn't trust you, tell him that you don't want a "Dagger in my back", and he'll trade you a Potion of Storm Giant Strength for it. Finally go back to the Nymph and get your reward: 4000 exp. Also Riggilo is now trapped in the tower for eternity. It's win-win! If you want, go back and talk to Riggilo again, and he will get upset and attack you. Kill him for 1400 more exp, and some minor treasures.

A bizarre bug hit me here, each time I went to Level 4, it was like I had never been there before. In other words, I could complete this subquest as many times as I liked!! See the Strange Things section for more info on this and other bugs. If you instead killed Kirinhale you get 3000 exp, a Staff Spear +2, and a Lock of Hair. Riggilo: Durlag's Tower, Above Ground, Level 3 (AR 0504, x 1350 y 600)

Kirinhale: Durlag's Tower, Above Ground, Level 4 (AR 0505, x 220 y 360)

Other: - Free money -- Entrance Level 4 gp: Entrance Level (AR 0502, x 285 y 557) 2 gp: Entrance Level (AR 0502, x 845 y 847)

- Treasures on top balcony Here you can find 104 gp, 20 acid arrows and a Scimitar +2. Be careful though, it is trapped (fireball). Treasures: Top of Tower (AR 0500, x 2305 y 570)

- Free Black Opal -- Level 2, Above Ground Black Opal: Durlag's Tower, Above Ground, Level 2 (AR 0503, x 624 y 99)

- Free money -- Level 2, Above Ground 7 gp: Durlag's Tower, Above Ground, Level 2 (AR 0503, x 163 y 170) 6 gp: Durlag's Tower, Above Ground, Level 2 (AR 0503, x 775 y 135)

- Ghost -- Level 3, Above Ground In the southern passage on level three you will find a ghost who mistakes you for Durlag. Say what you will to him, for no matter what you say, he will attack you. Also note that the Chest by the ghost is trapped. Ghost: Durlag's Tower, Above Ground, Level 3 (AR 0504, x 413 y 846)

- A free Healing Potion -- Level 3, Above Ground Healing Potion: Durlag's Tower, Above Ground, Level 3 (AR 0504, x 947 y 125)

- Free money -- Level 3, Above Ground 17 gp: Durlag's Tower, Above Ground, Level 3 (AR 0504, x 222 y 283) 63 gp: Durlag's Tower, Above Ground, Level 3 (AR 0504, x 592 y 796)

- Treasures -- Level 4 Robe of Electrical Resistance and Cloak of Protection +1 at (AR 0505, x 550 y 750), Darts of Wounding and Darts of Stunning at (AR 0505, x 1217 y 487) and Halberd +1 at (AR 0505, x 400 y 100) Treasures: Durlag's Tower, Above Ground, Level 4

- Free Moonstone Gem Moonstone Gem: Durlag's Tower, Above Ground, Level 4 (AR 0505, x 674 y 111)



2b. Durlag's Tower (interior, UnderGround) (AR 0511, 0512, 0513)


Note: To get underground, go back to the level where we entered the tower, and

take the stairs that go down in the center of the chamber. Beware of
traps while down here! It's safe to assume that every chest that you
open is trapped, and that most passageways are trapped as well. Use 
your thief's Detect Trap skill wisely! Also I suggest that you don't 
just use the Quick Save while in Durlag's Tower, have several backup 
saves ready just in case...

Companions: none

Enemies: Ghasts, Ghouls, Greater Dopplegangers, Skeletal Warriors, Mustard

Jellies, Skeletons, Flesh Golems, Zombies, 4 Dwarven Doom Guard,
Greater Ghouls, 3 Ashirukurus, Crypt Crawlers, Helmed Horrors,
Ettercaps

Treasures: Ring of Protection +1 (Entry Level Treasures) Leather Armor +1 (Entry Level Treasures) Two Handed Sword +1 (Second Level Treasures) Small Shield +1 (Second Level, Second Riddle) Plate Mail +3 (Second Level Treasures) Kiel's Helmet (Third Level, Throne Room) Kiel's Morningstar, CURSED (Third Level Treasures) Kiel's Buckler +1 Dex (Third Level Treasures) Kala's Axe (Fourth Level, Hedge Maze) Two Handed Sword +3 (Fourth Level, Chess Board) Long Sword +1 Flametongue (Fifth Level) Staff of Striking (Fifth Level) Cloak of the Shield (Fifth Level, by Clair De'Laine) Mace +2 ЇЇ| Leather Armor +3|__ Fifth Level Treasures Large Shield +2 | Sling +3__| Large Shield +1 (Sixth Level on the Demonknight himself)

Walkthrough:

Level 1 Underground (AR 0501): Talk to Bayard here (x 637 y 520) to find out

about the rest of Durlag's Tower. If you came in search of Dalton (see Ulgoth's Beard above), then you can also ask him about that. When done, he'll vanish forever. You can pick up some treasures here. There are some traps here: (x 297 y 427) and (x 599 y 591) and 3 near (x 1174 y 393). There is a secret door at (x 473 y 158).

When done, go through the secret passage at (x 470 y 160).

Level 2 Underground (AR 0511): There is a fireball trap just past the door

here. Lots of treasures here (magic arrows, money and others) and too numerous to give coordinates of each of them so be thorough. Go South and West until you reach the 4 Dwarf Warders near (x 2010 y 1150). Talk to each of them. They all have a little riddle for you to solve, and they aren't all that difficult, if you know what you are doing. There are also quite a large number of trapped chests with various assortments of goodies here (like Magic Arrows, and Spells and such). There is also a lot of hidden doors on this Level so keep your Thief's Detect Trap Skill on at all times.

The Four Dwarven Warders Puzzle:
As you complete each puzzle (you'll know when you do),
you can go back to the Warder, and talk to the one that asked
the riddle you've just finished. He'll then disappear and
you'll get 2000 exp (you'll get 2000 exp for each riddle you
complete).
Drop down to the library (x 250 y 1500), and read all of the
books. After that is done, you will hear a click. Go into 
the room across the hall to see Durlag's Pride (Sword) at
(x 1004 y 1417) being raised in Glory (or something like 
that).
Wander over to the treasury, fight off its Skeletal Guardians
(x 1660 y 2100) and search the piles for a Big Blue Gem 
(called a Glittering Beljuril Gemstone) and an Oddly Shaped 
Key. There are some other treasures here, like a Small 
Shield +1. Now go south west into the bed chamber, and open 
up the chest at (x 1409 y 2260), which had been locked. Open 
the thing up and take the Switch for an Engine and whatever 
treasures that you want.
Now go into the little closet (x 930 y 2200), and pick up the
Grapes, and any other treasures you want (Note: don't forget
that other chest in the bedchamber! see Second Level Treasures
below for what's inside).
Go up a little ways into a room with a giant machine
(x 2095 y 1525), and go up the ramp on its side, and on the
wall use your new switch. Now go up into the next room, and
use the Giant Wine Press (x 2869 y 1450) to make and fill a
bottle of Magic Wine (don't drink it).
Run up to well... another library (x 3400 y 850) and fight
your way through the Greater Dopplegangers. On one of the
shelves you will find a Mallet Head.
Go back to the 4 Dwarf Warders, and in a barrel just
to the south west of them (x 1530 y 1235) you will find
the Mallet Handle. Go up to the forge room (x 1628 y 222)
and use the Anvil there to repair the Mallet. Now head
south and west to get to the Gong Room (x 403 y 1096).
Click on the Gong.
Go back and talk to the Dwarves, they will attack you,
and you must kill them. Search their bodies to get a
Rune Stone to go to the next level.
Use the Elevator thing to go to Level 3.
Level 3 Underground (AR 0512): This level is my least favorite of the whole
Tower. Ugh. Lots of treasures here (magic arrows, money and
others) and too numerous to give coordinates of each of them so
be thorough. There is also a lot of hidden doors on this Level
so keep your Thief's Detect Trap Skill on at all times. Go
Southwest into the room with all the weird Gargoyle Statues, 
and two of them are Clickable. By all means, click them (x 952
y 1287) and (x 1075 y 1404).
Now go back to the center, and from there go south and east 
into the bedroom, and take the Runes at (x 1675 y 1300),
(x 1820 y 1080) and (x 1925 y 1170). This causes Durlag to
appear, he mutters some craziness, then turns into a Greater
Doppleganger that you must destroy.
Now go back out, and back to the Center. Now the North West
door is open. Go up that way and whack the Sparring Dummies.
When you do, Durlag appears again, and makes even less sense
this time. Again he turns into a Greater Doppleganger.
Return to the Center again, and this time we can go North-East
and into the Throne Room. Go up and take the Helmet by the
Throne (x 2100 y 540), and again Durlag will appear. This 
time, however, he explodes into three seperate Greater 
Dopplegangers, and this battle is quite fun. Ugh.
Douglas D. sent me this:

"A little note on dealing with the throne-room dopplegangers in Durlag's Tower that has worked for me. My main character had the boots of speed at this point in the game (or use a haste spell from one of the scrolls in the SE room). I had him (a paladin) run up and grab the helm and race back to the entrance, keeping the rest of the party in the entrance room to that level. Everytime I ran back with the helm, the door to the throne room would close after Durlag gives his crazy speech. After that, the dopplegangers would cast their cloudkill/stinking cloud spells and soften themselves up.

"After the spells disapated, I attacked the appropriate dummy in the NW room, opened the door back up, and took out the dopplegangers without too much trouble."

Go into the North West passage (you can go into the South East
one as well, but I like the NW one). Be very careful of traps
as there are about 8 or so in here. There is also a potion on
the ground, don't drink it. Once you go into the next room,
you will have to start fighting various members of Durlag's
family which are really Greater doppelgangers in disguise,
Islanne, Kiel, Fuernabol, and Durlag. They aren't as tough as
you might think.
In this room get the Teleportation Rune from a pot (x 865
y 700) once you have it, weird runes will appear on the ground.
Click on them to teleport to the other side of the room.
Go into the next room (x 392 y 1047) and disarm all the traps.
Every one of the treasures on the walls is trapped with
lightning and each contains a Potion of Healing. Go South-East
through the door and into the little room here. Search the
giant Statue (x 725 y 1165) to get the Exit Rune for this level
then quickly exit this room since the statue will soon after
start launching a couple of Cloudkill Spells.
Now go through the passage to the South West, of course you 
have learned to check for traps, as there are fireball traps 
down here as well as some Ghasts. Go down to the room with the
Stairs, but don't go down these stairs since they are trapped
(x 1034 y 1868). If you do take them, not only will you stay 
on this level but a Stinking Cloud Spell will be launched at 
the middle of the stairs (where your party is) and some 
Skeleton Warriors will appear (pretty tough fight). If you 
want go into the next room and search for treasures, it is 
covered down in Other. To kill the 4 Dwarven Doom Guards 
there, entangle them all with the spell of the same name 
(although it is almost certain that you'll need more than 2 
Entangle Spells to entangle them all). After that, start 
launching Fireballs or Magic Missiles at them (preferably with 
a wand) since they can endure a couple of these to kill them. 
Be advised that if you decide to search the chest at the feet 
of the bed, they'll attack you (that is why we kill them before 
doing this since they are guarding it). You can also explore 
the rest of the level (the other path) if you wish. There is a 
secret door to the South that opens with the Rune stone 
containing the real stairs that lead out of this level. Go 
south and down these stairs (x 1044 y 2279).
Level 4 Underground (AR 0513): The first thing you'll notice when you open
the door is that Fireballs are being constantly fired in this
room. There are some treasures in this room (Magic Darts,
Potions, etc...) at (x 3094 y 1243) and (x 3176 y 1135) and
(x 3227 y 2039) and (x 3272 y 1253). To get them, you'll have
to cast Haste or equip one of your characters with Boots of
Speed (so that he can get away from the constantly shooting
Fireballs and not get fried). You'll need multiple passes to
get all the treasures from all 4 locations. Once you got what
you wanted, head into the North-West room.
In there, a skeleton will talk to you explaining what you'll
need to do to be able to get out of this room (See Level 4
Underground 5 Statues and 3 Greater Wyverns in the Other 
Section below). In the bottom left of this room is the exit.
Follow the tunnel but do not enter in any cavern. Instead, get
to a room with a couple of statues. Click on each of them to
know what is to do. At this point, you can either go into the 
4 caverns and kill the "Special" Monster or explore the rest of
the level. If you do, do not explore the room full of 
Skeletons Archers since there is a lot of them, the room is 
full of Stinking Cloud Trap and there is no treasures in there 
(besides the magic arrows of the Skeletons that are killed). 
The garden room at the East of the map contains Kala's Axe 
(careful, it's trapped) and also 3 Ashirukurus (Invisible 
Sirines). Once you're done exploring, head back to the room 
with the Statues.

There are now Four Tunnels each to the southwest, for 
simplicity let's number them, the bottom-most being 1 the 
topmost being 4. Enter each tunnel and kill every Special 
Monsters that are inside. Once you kill the fourth special 
Monster, you'll be automatically teleported out to a giant 
chess board.
Tunnel 1: There are 2 Phoenix Guards in here. If you've never

fought these before, when you kill them, they explode into a Fireball. Kill them with ranged weapons.

Tunnel 2: In this room you will find an Air Aspect (it looks 

an awful lot like a Baby Wyvern but much faster) and 3 Invisible Stalkers.

Tunnel 3: Here you will find a Fission Slime. You must kill 

it with Fire. Any other method, and the Slime will divide and you'll have 2 to kill.

Tunnel 4: In this room are 4 winter wolves, and a Polar Bear

named Kaldran The Bear (if you want to gather their pelts, don't do this room last, do tunnel 3 last).

You are now on a giant chess board. There are some vague rules
to follow here, but I wouldn't worry too much about them.
Launch your most powerful magics (such as oh... Fireball) to
take out the pawns, then lay into the more powerful enemies 
with your fighters and archers. Be sure to check the treasures 
when you win to get the Two Handed Sword +3 on the King.
Go through the north east door to get to the fifth level.
Level 5 Underground (AR 0514): Walk a little south and east to talk to
Durlag, but this time he doesn't turn into anything and doesn't
try to kill you. He instead merely offers some advice. How
nice.
Continue past him down the passage. You will notice a secret
door on the right (x 3293 y 1393), go into it and into a very
large green area. There are lots of secret passages here, and
be quick when walking on the green puddles, as they are acidic
and hurt you. There are lots of little treasures along the way
in the small puddles that are connected to the walls and in the
packs of mushrooms growing on the floor. Make your way to
(x 674 y 3152) and kill Grael there. Search the mushrooms by
the wall to get the Compass Rune. Now go up to (x 4000 y 2680)
and through this secret passage. In the chest at
(x 4281 y 2200) you will find the Long Sword +1 Flametongue
and a Staff of Striking, two very good weapons. Go around the
passage to the North and West to (x 3785 y 1862). There is a
LOT of gems here. Click on the throne (x 3805 y 1851) to be
teleported to a strange room with statues. Talk to the North
East statue, the answer is the Third option. You can also talk
to the other statues in this room if you wish (they give you
the clues to be able to answer the riddle of the North East
statue).
You will be back at the beginning of the level near Durlag's
Ghost. Go back down the passage, but instead of going down the
secret passage, continue forward. You will find the Ghost of
Islanne near (x 3866 y 749), and turn her offer down for now
(unless you want to leave Durlag's Tower and have to come all
the way back). Open the door to the South West (the northwest
door leads to some Helmed Horrors), and go through it. You are
now in a large chamber. Avoid the Runes on the ground as they
will shoot spells at you. However, using the Bone Wardstone on
the machine at (x 2109 y 749) will de-activate the runes (if
you've found it). Be sure to pick up the treasures (see Level
5 Underground Treasures in the Other Section). When you are
ready, click on the stretched leather (looks like a bed) at
(x 2500 y 700). Again talk to the topmost statue, this time it
is the first answer. You can also talk to the other statues in
this room if you wish (they give you the clues to be able to
answer the riddle of the topmost statue).
Again you are back at the start of the level. Now go through
the door which is just to the South West of Durlag's Ghost. Go
down the passage to a large room filled with Spiders and
Ettercaps. From there go to the statue at (x 1860 y 830), and
click on it. He asks you who the eldest son of Durlag is, the
answer is Kiel. If he asks you who was Durlag's younger son,
then the answer is Fuernebol. He then asks by what nickname
was Durlag known, the answer is Trollkiller. He then asks by 
what name was Bolher known (father of Durlag), the answer is
Thunderaxe. You will be teleported to another room with some
statues, and again you talk to the top one. Tell him the third
answer. You can also talk to the other statues in this room if
you wish (they give you the clues to be able to answer the
riddle of the topmost statue).
And for the last time you are teleported back. Talk to 
Durlag's Ghost, and tell him that you will fight the Evil. He 
will then walk up the passageway, follow him. He opens up the 
South-East passage by Islanne, go through that and open the 
door. Here you meet up with Clair De'Laine who was with 
Dalton's party, who are all now dead except for her, the 
Demonknight having killed them all. She will tell you a way to 
beat the Demon easily, having to do with a special mirror, if 
you listen. There is a treasure chest here (trapped, as usual) 
with a Cloak of the Shield in it. When you're ready, go down 
the stairs.
Level 6 Underground (AR 0506): In the center of the room is the Demonknight.
Kill him to get 15000 exp, a Large Shield +1, and the 
Soultaker. Here, you have two options: killing the 
Demonknight the old fashioned way or attacking the mirror that 
he's standing by. Attacking the mirror will cause the 
summoning of some creatures that will attack everyone in the 
room (including the Demon Knight). If the summoned creatures 
kill him (which happens 100% of the time unless you kill them 
first)), you will not get the 15000 exp and you will have to 
dispose of them (although they are easier to kill individually 
than the Demonknight is for a low level party). Once beaten, 
talk to Dalton (x 1160 y 470), and he'll run off.
The easiest way out is to take Islanne up on her teleportation offer. Then
you want to return to Ulgoth's Beard to return the Soultaker to Hurgan and
talk with Dalton's mother (Therella) to get your reward (see Ulgoth Beard
Section above).

Subquests: none

Other:

- Entry Level Treasures
Ring of Protection +1 and Star Saphire Gem and 560 gp at
(AR 0501, x 1150 y 415) and Leather Armor +1 at (AR 0501, x 815 y 370)
- Free Sunstone Gem and Turquiose Gem
Sunstone and Turquiose Gem: Durlag's Tower, Level 1, Underground

(AR 0501, x 199 y 414)

- Free money
97 gp: Durlag's Tower, Level 1, Underground (AR 0501, x 736 y 337)
- Level 2 Underground Treasures
Two Handed Sword +1 and Helmet and Tchazar Gem (Skeletal Warrior) at
(x 500 y 1775), Plate Mail +3 and Spells and Potions and Arrows at
(x 1050 y 2290), Cloudkill Spell and Bolts and Books at (x 3480 y 1220)
- Level 3 Underground Treasures
Adventurer's Robe and 4 Spells and Darts and 331gp at (x 1710 y 1155),
Kiel's Morningstar (CURSED) and Kiel's Buckler +1 Dex and 432gp at
(x 1390 y 2112)
- Level 4 Underground 5 Statues and 3 Greater Wyverns
At (x 2365 y 632) you will encounter a Skeleton who tells you some odd
things, and that you can get your own little Hero Army by touching the
statues there. Do so, and you will get 5 Dire Charmed "Heroes", although
since some of them are monsters, it's not very heroic. You can use them to
fight off the Greater Wyverns in here (use them as cannon fodder while the
real firepower comes from all of your characters equipped with ranged
weapons. And like all Dire Charmed creatures, they will eventually turn on
you (so once all 3 Greater Wyverns are dead, kill the "Heroes". One of
these "Heroes" has a Full Plate.
- Level 5 Underground Treasures
Mace +2 and Leather Armor +3 and 200gp and 2 gems (TRAPPED) at
(x 3000 y 700), Large Shield +2 and Sling +3 and 5000gp and 3 gems 
(TRAPPED) at (x 2650 y 550)