Башня Наблюдателя, второй уровень

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    - LEVEL TWO (AR 3016)

      As you appear, a Chromatic Demon talks to you.  He is the only thing that
      can get you to the next level, but he won't do that until you do a little
      something for him.  He has been trapped in this place for a thousand
      years and it isn't where he thought his life was heading.  Naturally he
      wants your help in getting out.  Sounds fair.  He needs you to get him
      out of his cage.  Agree to it.  You need to find the Four Scepters and
      place them in the slots around his cage.  Only then will he allow you
      entrance to the next level.

        Note:  If you want to go back, use the Portal to the Left.

               Also, beware of Traps!  They're everywhere.

      Enter the room to the southwest (x 1670 y 1850).  Careful in here, there
      are many traps on the floor and containers.  Detrap the room.  Time to
      search for treasure, and clues.

      The top right shelf (x 1600 y 2130) has a Handwritten Note.

      The top left shelf (x 1325 y 1925) has:

        Wand of Spell Striking
        Star Sapphire

      The small shelf (x 1000 y 2110) has some good stuff:

        Right Horn (used by Cespenar)
        Ice Library Note (a Clue!)

      Read the Ice Library Note to learn how to clear out the Fire room.
      Essentially you need to deal with the Fire Elementals first, but you
      can't just kill them or they'd respawn, they must be lured into the Ice
      Room and frozen there forever.

      There are other minor treasures in here as well.

      Back to the center room, now take the upper left (northwest) door (x 1700
      y 1350).  There are some Fire Giants in here that need killing.  This
      place also has many traps to be dealt with.  Enter the room.  You'll find
      an imp in the upper passage here.  He'll tell you that the Fan is the
      key to everything before leaving.  Time to search the room.

      You'll find a Handwritten note on a table (x 1130 y 860).

      The top of the pillar (x 1260 y 760) has:

        Wand of Cursing
        5 Potions of Superior Healing
        more treasures...

      Search the small shelf (x 1370 y 870) to find:

        Fire Library Note (another Clue!)

      There are other minor treasures in here.  On to the next room (x 2420
      y 1350).

      This room is filled with various types of Golems.  It is again trapped
      quite thoroughly.

      The Handwritten Note is at (x 3210 y 1000).

      The Air Library Note is at (x 3000 y 900).  This note mentions how you
      might clear out the poison room, and the usefulness of lightning when
      dealing with the new slimes found therein.

      Nothing much else here, go down to the final room (x 2425 y 1840).  Here
      you must deal with some Mutated Spiders.

      Search the shelf to the right (x 2900 y 1900) to find:

        Key
        other treasures

      Search the far right shelf (x 3225 y 2120) to find:

        Slime Library Note (the last Clue!)
        5 Potions of Extra Healing

      Read the final note to learn that the demon's Air form is weak against
      poison and acid.  Also you'll learn how to set the fan to blow poison
      from the Slime Room into the Air room to kill weaken the creatures there.

      We have everything we need, time to make the most of it.

    - LEVEL TWO, GAINING THE FOUR SCEPTERS

      To get to the Fan Room, go into the Red Room (upper left), and up to the
      door (x 1800 y 675) where the Imp was.  Go in and turn the fan.  This
      will get you attacked by several Air Elementals.  Kill them to get the:

        Air Scepter

      Go up to the fan and click it again to get more air going.  This allows
      you to open the door to the right, into the Slime Library.  From there
      continue going down-right and open the next door into the Slime Room.
      This room is filled with noxious vapors, and lots of slime/poison related
      monsters.  Quickly open the bottom door in this room to clear it of all
      its poison.  Kill the snake to get:

        Slime Scepter

      Also, search the pool of slime to get:

        Flail Head (Poison, Cespenar can upgrade the Flail of Ages with this)

        Note:  Getting too close to any of the "pools" results in damage taken.
               In the slime room you get Acid Damage, for instance.

      Head down to the next, icier door (x 2350 y 2500) and open it.  Now,
      run back to the Fan Room, click the Fan control once to reset it, and
      click it again to shoot the poison from the poison room into the Ice
      Room.  Sweet.

      Go back to the Ice Room and kill the monsters there.  The poison didn't
      bother me too much, but you could just stand at the edge of it and attack
      from there.  When the Ice Golem dies you get the:

        Ice Scepter
        Left Horn (used by Cespenar)

        Note:  To clear the room of poison, just click the Fan again.  Also,
               the Ice Room has a slowing effect.

               I'd leave all of your party (save one) in the Ice Room.

      Open the door to the left, go through the library and up to the next
      door.  Open that.  Enter the room, avoid the giant.  Wait for a Fire
      Elemental to appear, then lead it back into the Ice Room, for your
      waiting party to kill.  Wait for the Elemental to FREEZE (there will even
      be some text to this effect), then attack.  The elemental shatters,
      letting you know you've succeeded.  Do this for 4 elementals (it doesn't
      have to be all at once, or one at a time, just lure as many as you can).
      Doing that gets you 22,000 experience.

      When that is done, go up and kill the Fire Giant:

        Fire Scepter
        Helm of the Rock (+25% fire, ice, elec. res., upgradeable by Cespenar)
        100 gold

      You now have all 5 scepters.  I'd rest, save, then go talk to the Demon.
      Everyone gets 20,000 experience, and he, of course, attacks you.  Who
      saw that coming?

        Chromatic Demon  -5 AC  140 HP  -5 THAC0  4 Attacks  95% weapon res.

      Your weapons will damage him, but they just won't do much damage.  As he
      is damaged, he will switch forms.  Just remember what each form is weak
      against...

        Red Demon        >  Ice
        Ice Golem        >  Fire
        Shambling Mound  >  Lightning
        Air Elemental    >  Poison

      If you're in ToB, this is an easy enough fight, buff-up beforehand,
      keep the fighters in the front and use whirlwinds. Three or four fighter
      types doing 10 hits/round at 4 damage a hit should knock it down fast.

        Tip:  After you have all 4 scepters, but before you free the Chromatic
              Demon, close the lower door in the poison lab. Then turn off the
              fan in the air lab so the poison lab is full of gas. Move all but
              one of your party members out of the way (the fire library works
              nicely). Then have your remaining character (preferably having
              them hasted first) release the Chromatic Demon. Lure the
              Chromatic Demon into the poison lab (via the air library), then
              exit the poison lab into the air library, closing the door behind
              you and trapping the Chromatic Demon in the poison lab. Then just
              sit back and wait for the Chromatic Demon to die. It doesn't take
              long. (Jeremy Hanson)

      When he is dead...

        55,000 experience
        Circlet of Netheril (Cespenar can upgrade)
        Portal Key
        Ixil's Spike (+2 dagger, Cespenar can upgrade)

      Whenever you're ready, enter the right portal to the Next Level.