Башня Наблюдателя, первый уровень

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Версия от 22:45, 26 ноября 2009; Mirror (обсуждение | вклад) (source: Dan Simpson Throne of Bhaal Walkthrough)
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    - LEVEL ONE (AR 3001)

      The difficulty of the keep depends on several things, your preset
      difficulty level, the number of people in your party, your level, and
      your experience.  The puzzles don't get any easier on the other
      difficulty modes... if you're wondering.

      The entrance to the next level is the Mirror Portal (x 1450 y 1150),
      however there are quite a number of things that must be done first.

        Note:  There are many traps on this level, most are attached to the
               various containers, although there are 2 traps on the ground.

      Open the left door to find the ghost Archivist. (x 1925 y 1860)  Talk to
      him, but he is simply Cold.  We'll have to remedy that.  There are 4
      containers in this room, 2 are trapped.  Take whatever treasure you want,
      but be sure to get the:

        Paladin's Bracers (+10 HP, paladins only, upgradeable by Cespenar)

      The next room had a Stone Golem in it.  Not too tough.  Open the next
      door (x 1530 y 2010) and enter a library type room.  There will be some
      monsters here.  The shelves on the right side have some Notes with Clues.
      Also note Elminster's Ecologies (there's one in the next room as well),
      which explain some of the properties of the new Monsters.  Be sure to
      check the shelf at (x 1330 y 1590) for the wonderful:

        Golem Manual (creates Flesh Golems, upgradeable by Cespenar)

      Also check the Treasure chest near the end of this room for more treasure
      and another note.  Open the next door (x 888 y 1574) and proceed.

      Yes, that statue is watching you.  There are 3 containers in here, and
      the one at (x 625 y 1140) is trapped:

        Case of Plenty +1 (unlimited +1 bolts, upgradeable by Cespenar)

      You need to get the Bell at (x 450 y 1250).

      The final container in this room, a trapped chest (x 775 y 1200)
      contains:

        Crimson Dart +3 (returns to owner)
        History of the Imprisoned One (in case you're curious)
        Potion of Superior Healing
        Chainmail +2
        more treasures...

      Open the door to the right (x 840 y 1220) and go through.  Depending on
      your level, there will be all sorts of statues in this, the central
      hall.  Worry about it later, go up to the door on the left side (x 670
      y 900).

      Get the Candle in the chest by the fireplace (x 340 y 1050).  There are
      other minor treasures in here, and a fireplace.  Go back.

      Across the hall, enter the middle door (x 1620 y 865).  This room has
      several traps on the floor, so beware.  Also, of the 4 containers in here
      2 are trapped.

      Get the Slippers from the left shelf (x 1550 y 750).

      The trapped armoire (x 1840 y 600) has:

        Quiver of Plenty +1 (unlimited +1 arrows, upgradeable by Cespenar)
        Handwritten Note

      The trapped alcove (x 1980 y 580) has:

        Ammo Belt (actually a container that holds arrows, bolts, etc.)
        Tinderbox (if only we had a fireplace... wait a second!)

      Open the lower door and enter another library.  Kill anything moving in
      here (I got spiders).  Search the shelf at (x 2240 y 920) to find:

        Wardstone

      The other shelf in here has a Potion of Superior Healing.  Open the next
      door and hit the almost-final room.

      Search the Armoire (x 2775 y 1210) to find:

        Wardstone
        Potion of Superior Healing

      The other container, a shelf, has the final Tattered Parchment, if you're
      curious.  Open the door to the left and hit the final room.

      Search the armoire by the door (x 2610 y 1485) for:

        Key
        4 Potions Extra Healing
        King's Tears

      The table has a Handwritten Note.  Go back to the large hallway.

      Almost ready to do the ritual.  Go back to the Fireplace room, and click
      on the fireplace to light it (Tinderbox...).  This summons the Archivist
      who is now quite conversant.  He'll tell you about the old Priest, and
      a little about how to reach the next level.

      Open up the large door on the top of the right side (x 1375 y 730).
      Enter.  This is the burial place of the High Priest, complete with
      Guardian Golems.  The alcove over to the left (x 1040 y 430) has the
      final Handwritten Note.  When you're ready, click the Sarcophagus to
      open it.  The golems come alive, and attack you.  They're each worth
      13,000 experience.  Open the Sarcophagus.

      This causes the resident of the tomb to arrive and chide you for waking
      him up.  He notices that you have his slippers, and asks for them.  Give
      them up.  This is worth 20,000 quest experience, and he leaves you alone
      to your graverobbing.  Click the Sarcophagus one last time to get the
      Mental Note.  This is worth 8,000 quest experience.

        Note:  If the guardians DON'T come alive, you can always force-attack
               them later.

      Back to the main hallway.  Go up to the altar at the top of the room,
      open it and place the Bell and Candle in it.  When that is done, the
      statues come alive and attack you.  Destroy them.  When the statues that
      came alive are dead, the giant statue talks to you and asks for the
      ritual:

        Ring the Bell
        Ring the Bell
        Light the Candle
        Open the Book (only works if you opened the Sarcophagus)
        Ring the Bell

      That completes the ritual, and opens the Mirrored Portal to the next
      level.  This is worth 25,000 quest experience.  At this point, the rest
      of the statues came alive and attacked me.  This was a much more
      difficult battle, and you should definitely take care of the mages first.
      Also they had some interesting equipment:

        Usuno's Blade +4 (scimitar)
        Foebane +3 (Bastard Sword, upgradeable by Cespenar)

      Whenever you are ready, go on down.  This requires that you got the Vigil
      Stone from Pol.  If you don't have it, exit and talk to Pol to get it.

        Note:  If you want to rest (and this would be a good time), go to the
               Protected Room in the right corner.