Громнир,ToB

Материал из AERIE Wiki
Версия от 23:19, 26 ноября 2009; Mirror (обсуждение | вклад) (source: Dan Simpson Throne of Bhaal Walkthrough)
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)
-------------------------------------------------------------------------------
  4.        [GRMNRR]  Gromnir  (AR 5013)
-------------------------------------------------------------------------------

  Walkthrough:
  ------------

    - SEWERS

      I'll assume you took the track into the sewers.  Wherever you entered,
      your goal is at the very top of the area, somewhat to the right of
      center. (x 2000 y 150)

      Of course, along the way, you have lots of monsters blocking your path.
      There are no major treasures (just +2,+3 stuff), and certainly no
      treasure chests.

      You'll find your way blocked by a Secret Wall (x 2140 y 550), which also
      needs to be lockpicked.

    - UPPER SEWERS (AR 5007)

      For getting through the sewers, everyone gets 3000 experience.  There is
      quite a bunch of treasure in these first two rooms.  Only one of it is
      really interesting (x 365 y 885):

        Fflar's Scabbard (a component for Cespenar to make a better item)

      The two doors to the southeast lead to the prison.  There are a bunch of
      enemies in there (mages, thieves and fighters) that can be pretty tough
      if you aren't prepared for it.  Also, in each of the cells are prisoners,
      and each time you free one you get a Reputation +1 (which could be a good
      or bad thing).  There is a container on the wall of the lower passage:

        20 Bullet +3

      Also, beware of traps in this passage.  In the top right cell (x 1600
      y 1260) is a passage to the vampire area.  You'll also meet a woman who
      is escaping from Gromnir.  She warns you to stay away, that Gromnir is
      quite mad.  Go to the vampire nest.

    - VAMPIRES (AR 5006)

      This is more or less where you would have appeared had you gone with the
      vampire Harlots.  Enter the cell to the left, and search the wall for
      a secret passage.  Open that to get to the upper hallway.  There's
      another vampire here.  Go left and up into the next hallway.  There are
      three cells here, the first tells you that it is a grave that is missing
      a skull, the second has a Rusted Amulet (x 480 y 730) and the third is
      empty.

      Go up the leftmost hallway, open the door.  Here you'll find the Prison
      Spirit, who isn't terribly happy about his lot in unlife.  Anyway, about
      where he was standing there is some treasure: (x 1330 y 325)

        Skull
        Random Item

      Keep the skull for the moment.  Open the secret (x 1175 y 300) on the
      nearby wall and enter.  There are two cells to each side of you, and
      another hall in front of you.  Ignore the cells, go forward and open the
      next hallway door.  The table here has some interesting arrows.  The
      first locked cell has some treasure.

      Back to the shallow grave (x 365 y 665).  The spirit appears again, and
      gives you a Clue.  Whatever.  Place the skull and rusted amulet in the
      grave container.  This causes the spirit to rematerialize, mention how
      great it would be if you had Elven Holy Water (hence why I recommended
      buying it), so put some of that in the grave as well.

      The spirit takes you to the one cell that you couldn't open, and opens
      it.  Everyone also gets 10,000 experience.  Enter the cell and get the:

        Bronze Ioun Stone (memorize extra 7th level spell, Cespenar also uses)

      Back to (x 125 y 975) and exit.

    - PRISON... AGAIN (AR 5007)

      Back to the large room, now open the upper door (x 875 y 750).  Kill the
      monsters in here, and up to the next room.  Kill the monsters here as
      well.  There are a couple of things of treasure in here (press TAB to
      see them light up).  Nothing major.

      Open the top door (x 1620 y 420), and go through.

    - GROMNIR'S CASTLE (AR 5001)

      When you get here, there will be 5 bad guys waiting for you.  These guys
      are fairly powerful (not YOUR level, but who is?).

        Battle Mage - 21,500 experience
        2 Soldier   - 12,000 exp each
        Solder      - 12,500 exp
        Soldier     - 12,300 exp

        And many small treasures...

      Once you're done here, go up the stairs to the next level.

        Note:  Be absolutely SURE to save it before going to fight Gromnir.
               There is a bug in the script that can make it impossible to
               complete the game, and if you get it you don't want to have to
               start over, do you?

    - GROMNIR (AR 5002)

      Watch the little cutscene as Melissan and Gromnir argue about whether
      you are a Bhaalspawn assassin, and so forth.  You might notice something
      missing in Gromnir... his sanity.  They take her away, and Gromnir
      notices you ("hah! good fun!"... in case you're wondering, one of the
      regulars in the Interplay Message Boards was named "Gromnir" and that was
      how he closed each of his messages... looks like Bioware is having a
      little fun with their fans).

      Anyway, time for battle.  I'd take out his two mages first, then Gromnir,
      then his soldier goons that appear from out of nowhere (although the one
      with a Bow is a tempting target, isn't she?).

        Gromnir - 22,500 experience
                  Lavendar Ioun Stone (+1 AC, +4 save vs. death)
                  Roranch's Horn (item for Cespenar to use)
                  Rogue Stone
                  5 Potions of Superior Healing
                  Full Plate +2
                  Ice Star +4 (1 to 4 extra cold damage)
                  1200 gold
        Eler Had - 12,500 experience
                  Grandmaster's Armor (studded +6, works like Boots of Speed)

        (everyone else has the same exp and items as the goons on the previous
        level)

      Melissan arrives after the battle, a little upset at the violence that
      occurred here.  She wants you to help get the people out of Saradush.
      After all, you killed their best defender (Gromnir), it's the least you
      could do... well, short of doing nothing anyway.  The way to win, she
      claims, is to defeat Yaga Shura, who is invincible.  So, first you must
      travel to the Forest of Mir and the Marching Mountains to discover how he
      became so powerful in the first place.  Agree to help, and she goes away.

      To get directly out, just use the stairs that go Up.

      When you're done in Saradush, use your Pocket Plane ability.  Once there,
      all you need to do is leave, and it gives you the option to go to the
      Marching Mountains.