Девять Адов, BGII

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Девять адов


Код локации: неизвестен


Вводная

После смерти Айреникуса ваша украденная душа не вернулась к вам, вместо этого вы последовали за Айреникусом в ад. Имоен предполагает, что в ее случае она не последовала за Бодхи потому, что та была вампиром, а это облегчило переход души. Так или иначе, вы должны найти Айреникуса и покончить с ним раз и навсегда.

Возможные соратники

нет

Прохождение

Вы находитесь у огромных ворот, за которыми вас ожидает финальная битва. Чтобы их открыть, надо собрать 5 слез Баала.

Испытание гневом (Саревок)

Пройдите влево (x 575 y 840) и спуститесь по ступенькам. Пройдите вперед немного, чтобы найти Дух Саревока (он был главным противником во Вратах Балдура, говорю это на случай, если вы не играли в первую часть). Говорите с ним. Он рассказывает вам всё об этом аде, в котором вы находитесь. Как вам нужно собрать Слезы Баала, чтобы открыть эту дверь, и, чтобы вступить в противостояние с Айреникусом. ЗЛОЙ ПУТЬ: согласитесь стать Убийцей, (можно не превращаться) и убейте Саревока. Ваша главная характеристика будет увеличена навсегда. Бойцы, варвары, монахи, мультиклассы и дуалы с бойцом приобретут +1 силе Маги (иллюзионисты) и колдуны +1 интеллект клирики и друиды, маг (иллюзионисты)/клирик +1 мудрости воры и барды, маг(иллюзионисты)/вор, клирик/вор +1ловкость, следопыты и паладины, клирик/следопыт +1конституцию (станут падшими - эх, прощай карсомир) ДОБРЫЙ ПУТЬ: не соглашайтесь стать Убийцей и валите Саревока так.

Note: Each of these "tests" has a GOOD and an EVIL way to accomplish them. Which you do has some fairly drastic effects when you get around to opening the final doors.

Alternate Route: (from Henning Roes)

         In your walkthrough you walked left and started with the Wraith of
         Sarevok. If you walk right instead it seems that whatever you do you
         will stay good.  In my first game I went left and everything was like
         you described. In my second and third game I went right and wasn't
         able to get the evil reward or become evil. I sacrificed a peasent 
         for example by choosing the evil path to avoid the loss of DEX. When 
         I placed the Tear my alignment didn't change and I got the 'good'
         reward. Same in every other cave.

The exception is the Wraith of Sarevok. When I showed him my wrath I got the evil reward and my alignment changed.

There is even a small benefit by going right beside the benefits mentioned above. Sarevok's Wraith is not able to hurt you when you're immune to 0/+1-weapons. You can kill him with a dagger or your fists.

Walk forward a little to find Wraith Sarevok (he was the final bad-guy in the first Baldur's Gate, if you didn't play it). Talk to him. He tells you just about everything you will need to know about this hell you are in. How you need to collect the Tears of Bhaal to open that door, and to confront Irenicus for your soul. If you get really mad at Sarevok and yell at him and so forth, then your stats will be increased. (It's along the lines of you deserving the power of the Slayer) My Barbarian gained +1 STR. That, however, is the EVIL path.

Note: Choosing the evil path when fighting Sarevok's Wraith gives you +1 STR. This is permanently added to your STR. The +2 reward is added to your actual equipment. For example: You have STR19, gain the +1 then you have 20. Adding the +2 gives you 21. If you're wearing a girdle of STR21 then your STR is increased to 21+2=23. (Henning Roes)

Go back up. Then go down, and left to the next staircase (x 830 y 1830).


Достижения

нет

Дополнительные квесты

нет

Прочее

нет



7.1 > > > > The Nine Hells (AR 2900)


 Exposition:
 -----------
   When Irenicus died, your stolen soul did not return to you and as a result
   you followed Irenicus into hell.  Imoen has a theory as to why the same
   didn't happen with her, that Bodhi's vampirism made the soul transfer
   easier.  In any case, you must find Irenicus and finish things, once and
   for all.
 Walkthrough:
 ------------
   - BHAAL'S TEARS: SAREVOK
     Well that big giant door to the north seems like a likely place to have
     to end out eventually, if only you could open it.  Go over to the left
     (x 575 y 840) and down the stairs.
       Note:  Each of these "tests" has a GOOD and an EVIL way to accomplish
              them.  Which you do has some fairly drastic effects when you
              get around to opening the final doors.
       Alternate Route: (from Henning Roes)
         In your walkthrough you walked left and started with the Wraith of
         Sarevok. If you walk right instead it seems that whatever you do you
         will stay good.  In my first game I went left and everything was like
         you described. In my second and third game I went right and wasn't
         able to get the evil reward or become evil. I sacrificed a peasent 
         for example by choosing the evil path to avoid the loss of DEX. When 
         I placed the Tear my alignment didn't change and I got the 'good'
         reward. Same in every other cave.
         The exception is the Wraith of Sarevok. When I showed him my wrath I
         got the evil reward and my alignment changed.
         There is even a small benefit by going right beside the benefits
         mentioned above. Sarevok's Wraith is not able to hurt you when you're
         immune to 0/+1-weapons. You can kill him with a dagger or your fists.
     Walk forward a little to find Wraith Sarevok (he was the final bad-guy in
     the first Baldur's Gate, if you didn't play it).  Talk to him.  He tells
     you just about everything you will need to know about this hell you are
     in.  How you need to collect the Tears of Bhaal to open that door, and
     to confront Irenicus for your soul.  If you get really mad at Sarevok and
     yell at him and so forth, then your stats will be increased. (It's along
     the lines of you deserving the power of the Slayer)  My Barbarian gained
     +1 STR.  That, however, is the EVIL path.
       Note:  Choosing the evil path when fighting Sarevok's Wraith gives you
              +1 STR. This is permanently added to your STR. The +2 reward is
              added to your actual equipment. For example: You have STR19,
              gain the +1 then you have 20. Adding the +2 gives you 21. If
              you're wearing a girdle of STR21 then your STR is increased to
              21+2=23. (Henning Roes)
     Go back up.  Then go down, and left to the next staircase (x 830 y 1830).
   - BHAAL'S TEARS: GREED
     You will immediately confront a demon by the name of Greed.  He greets
     you and gives you the Blackrazor longsword (a +3 weapon with many good
     effects).
     Walk forward to find the trapped Genie.  He gives you a little riddle.
     The gist of which is that to free him and gain the Tear of Bhaal that you
     need requires the use of the Blackrazor.  You can either give him the
     sword (20,000 exp) or you can kill him with it. (11,000 exp)  In any case
     once you have the tear go back up.  Giving him the sword is the GOOD
     path, killing him the EVIL path.
     Go right, then down the center stairs (x 2100 y 2200).
   - BHAAL'S TEARS: SELFISH
     Walk forward to find the demon Selfish.  It tells you that it has a Tear
     but that you have to prove yourself worthy.  It then steals one of your
     companions (and if you happen to HAVE no companions, then it steals a
     mortal from some random place... I have also heard that you can simply
     dismiss an NPC before going here and he will still summon the peasant).
     Then the choice becomes thus, if you go on the left path you must
     sacrifice to save this person, if you go right you sacrifice nothing
     (but the person being held is killed).
     If you take the Left path, you will lose:
       First Door:  2 HP from maximum
       Second Door: 1 point of Dexterity
       Third Door:  Experience
     Ard has an interesting alternative:
       I have found a way around it.  I came in with my main char and Imoen (I
       did the whole game with one but kept Imoen when she returned) so Imoen
       was taken hostage. She wore the boots of speed (perhaps haste works
       too).  I paused immediately when she appeared below and cued her to run
       to the bottom left door and open it *from the inside*.  Imoen could
       just reach this before being held.
       The demon was satisfied, gave up the tear and buzzed off without any of
       the damage described.
     Andrew Scarvell has another interesting alternative:
       I found this out quite by accident.  One of my multiplayer characters, 
       a female gnome illusionist/thief (aka Wierdo), had a Dispel Magic spell 
       stored away in a Contingency, set to go off if the character became 
       "helpless". Anyway, Wierdo was spirited away by Selfish, and had the 
       Hold spell put on her, thus rendering her helpless.  The Contingency 
       spell therefore kicked in, and the dispel magic freed her.
       Now, with Wierdo free in the demon's domain, she could simply talk to 
       the demon and the GOOD path was automatically chosen.  She was then 
       able to open the final left door at her leisure, which caused the main 
       character to lose some experience, but this was the only penalty I 
       suffered as the other doors are now inactive.  No loss of DEX or HP.  
       And I didn't cheat in any way - in fact it was positively in spirit 
       with the game, as a very innovative (or lucky) application of the 
       contingency/dispel magic combo.  This is quite similar to Ard's cheat 
       involving the boots of speed, except that it isn't a cheat.
     If you take the right path, YOU lose nothing, but the person held dies.
     This is a permanent death (unless you have the Rules set to the easier 
     levels).  Also if you are a Paladin or a Ranger you will become Fallen.
     Naturally making the sacrifice is GOOD, and getting them killed is EVIL.
     There is also some minor treasure by where your companion is held.  Time
     to leave this area, go back and get to the next set of stairs to the
     right.
   - BHAAL'S TEARS: FEAR
     You will immediately encounter the Fear Demon.  He tells you that there
     are horrible fiends beyond him that will devour you alive.  Your only
     hope is a magical Nymph-skin cloak that he has.  Don't take the cloak as
     you don't need it.  Taking the cloak is the EVIL path, not taking it is
     the GOOD path.
       Tip:  Cast Remove Fear on your party ahead of time.
     Past this demon there are two paths, a northern one that leads to
     Beholders and a southern one that has a Fear aura on it.  Take the
     southern passage to the right, skip by the treasure chest.  At the end
     of the path is a bright red crystal.  Click it to get the Tear of Bhaal.
     Go back out, and there is only one last set of stairs to hit. (x 3385
     y 1000)
   - BHAAL'S TEARS: PRIDE
     Here you will meet with the final demon, Pride.  He has a big long speech
     since he is the last demon (actually any of them will give you this
     speech if you do them last).  Then he tells you that to get the last tear
     you must defeat a big evil monster.  Ask him what KIND of monster it is.
     Then keep bugging him about the creature.  Why does it deserve death?
     Keep bugging him until he admits that the creature might just give you
     the tear anyway.
     Go forward to find the Dragon and it will give you the tear.  That was
     easy, wasn't it.  Doing it that way is the GOOD path, fighting the dragon
     anyway is the EVIL path.
     There are some potions in a hidden container to the left by the red
     glowing crystals.
     If you chose to fight whatever was in there, it will be a Red Dragon and
     it will have some interesting treasures, but at this point in the game,
     it isn't really worthwhile.
     Go back out.
   - IRENICUS FINALE
     I bet you're just saying to yourself, just how many times must I kill
     Irenicus before he finally dies!?  Well just this one more time, honest.
     Head up to the Big Door (x 2050 y 400) and click it.  Click it again to
     remove the seals. (and again...)  Depending on whether you did the
     tests as "Good" or "Evil" you get these bonuses: (bonuses from ANDY)
       FEAR TEAR (the Nymph cloak)
         Good:  Immunity to +1 weapons or less
         Evil:  +2 CON
       SELFISHNESS TEAR (sacrifice for companion)
         Good:  +10 resistance to magic
         Evil:  +2 to your AC
       GREED TEAR (the Blackrazor sword)
         Good:  +2 to all saving throws
         Evil:  +15 to HP
       PRIDE TEAR (the dragon)
         Good:  +20% resistances to fire, cold and electricity
         Evil:  Gain 200,000 experience
       WRATH TEAR (Sarevok)
         Good:  +1 to WIS and CHA
         Evil:  +2 to STR
     IMPORTANT NOTE:  If in any of the above tests you choose the Evil Path,
                      you lose one reputation point and also have the
                      alignment changed over to evil (if you were good or
                      neutral).
     When the door opens, Irenicus blasts out to face you one last time.  This
     time, it's personal.
     This time Irenicus summons forth 4 demons and then becomes the Slayer.
     I ignored Irenicus and killed the demons first, then I concentrated all
     firepower on Irenicus.  I found this battle to be easier than the earlier
     battle with him, but that is just me.  He also will teleport around the
     area.  When he dies, he dies rather spectacularly.
     And so the game ends...