Доки, BGII: различия между версиями

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             in your possession, and it is here that we can get rid of it.
 
             in your possession, and it is here that we can get rid of it.
 
             You will find Rylock standing near the large building in the SW
 
             You will find Rylock standing near the large building in the SW
             corner of the map.  You will get: 14,550 exp and 125 gold.
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             corner of the map.  Вы получите 14550 опыта и 125 золотых.
  
 
             This leads us to the next quest...
 
             This leads us to the next quest...
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             Mislead spell.
 
             Mislead spell.
  
               Rayic Gethras - 9000 exp
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               Rayic Gethras - 9000 опыта
                               Bracers AC 7
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                               Наручи AC 7
                               Staff +2
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                               Посох +2
  
 
               Trick:  I found that when I confronted Rayic, he asked me to  
 
               Trick:  I found that when I confronted Rayic, he asked me to  
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                       it), and was that much easier to dispatch. (David Haire)
 
                       it), and was that much easier to dispatch. (David Haire)
  
             Return to Edwin. (20,000 exp)  Edwin has one last job for you to
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             Возвращайтесь к Эдвину. (20000 опыта)  Edwin has one last job for you to
 
             accomplish for him.  He wants you to get some Documents off of a
 
             accomplish for him.  He wants you to get some Documents off of a
 
             pudgy man named Marcus, who is at the Sea's Bounty Inn.  Well,
 
             pudgy man named Marcus, who is at the Sea's Bounty Inn.  Well,
 
             that's close.  Enter the main level of the Inn.  You have three
 
             that's close.  Enter the main level of the Inn.  You have three
 
             options to try: steal the documents, threaten him to get the
 
             options to try: steal the documents, threaten him to get the
             documents and buy them for 200-250 gold.  Female characters can
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             documents and buy them for 200-250 золотых.  Female characters can
 
             also charm the documents from him.  Take the documents to Edwin for
 
             also charm the documents from him.  Take the documents to Edwin for
 
             10,000 exp.  He then refers you back to Mae'Var.
 
             10,000 exp.  He then refers you back to Mae'Var.
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             every thief within Mae'Var's guild is your enemy.
 
             every thief within Mae'Var's guild is your enemy.
  
               Mae'Var - 14,000 experience
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               Mae'Var - 14000 опыта
 
                         Shadow Armor (AC 4, +15% Hide in Shadows)
 
                         Shadow Armor (AC 4, +15% Hide in Shadows)
                         Gems and Gold (etc.)
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                         Камушки и Золото (etc.)
  
 
             You can then go through the entire compound and loot it extensively
 
             You can then go through the entire compound and loot it extensively
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               Buckler +1 (found in the safe on the second level)
 
               Buckler +1 (found in the safe on the second level)
 
               Studded Leather +1
 
               Studded Leather +1
               Short Sword +2
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               Короткий Меч +2
               Spear +1
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               Копьё +1
               Lots of Gold & Gems (be sure to check the "doors" on the 2nd lvl)
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               Много золота и самоцветов (обшарьте все "двери" на втором этаже)
  
 
             Return to Renal to get your final reward:   
 
             Return to Renal to get your final reward:   
 
                
 
                
 
               Short Sword of Backstabbing +3
 
               Short Sword of Backstabbing +3
               10,500 gold
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               10500 золота
               45,500 quest experience
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               45500 quest experience
  
 
     QUEST:  Jaheira gets Cursed
 
     QUEST:  Jaheira gets Cursed
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             cursed Jaheira in the first place.  Talk to him. (3,2,2)  He will
 
             cursed Jaheira in the first place.  Talk to him. (3,2,2)  He will
 
             turn on Ployer and allow you to attack him without the mages
 
             turn on Ployer and allow you to attack him without the mages
             getting further involved.  His price?  1000 gold.  If your Charisma
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             getting further involved.  His price?  1000 золотых.  If your Charisma
 
             is at least 14 you can barter him down to 500.  For this you gain
 
             is at least 14 you can barter him down to 500.  For this you gain
 
             10,250 experience.  Or, you can talk him into killing Ployer for
 
             10,250 experience.  Or, you can talk him into killing Ployer for
             you for 2000 gold and get 19,750 experience.  Then immediately
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             you for 2000 золотых and get 19750 опыта.  Then immediately
             afterwards, kill Terrece to get 5000 exp and your money back.
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             afterwards, kill Terrece to get 5000 опыта and your money back.
  
 
             Now we go to talk to Bernard in the Copper Coronet, so off to
 
             Now we go to talk to Bernard in the Copper Coronet, so off to
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             out with a Lock of Jaheira's Hair and Ployer is a corpse.  If you
 
             out with a Lock of Jaheira's Hair and Ployer is a corpse.  If you
 
             chose to let Ployer live, Jaheira will whack him anyway and you get
 
             chose to let Ployer live, Jaheira will whack him anyway and you get
             another 21,250 exp.  Once Jaheira has her Hair back in her
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             another 21250 опыта.  Once Jaheira has her Hair back in her
             possession she starts feeling better and you gain 21,250
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             possession she starts feeling better and you gain 21250
             experience.  There are some other minor treasures to be found here
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             опыта.  There are some other minor treasures to be found here
 
             as well.
 
             as well.
  
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             cursed. (may take more than 1 rest)
 
             cursed. (may take more than 1 rest)
  
    QUEST: Restore Kangaxx the Demi-Lich                      (from Taganath)
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QUEST:
  
            Kangaxx's House - Docks (AR 0300, x 2700 y 2270)
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Возрождение Демилича Кангакса
            Arms & Legs    - Sewers (AR 0202, x 1700 y 500)
 
            Torso          - Bridge (AR 0500, x 1600 y 3340)
 
  
            The house to the right of the Sea's Bounty Inn holds a terrible
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''Дом Кангакса - Доки (AR 0300, x 2700 y 2270)''<br/>
            secret.  De-trap and unlock the door, go into the house and into
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''Руки и Ноги - Канализация (AR 0202, x 1700 y 500)''<br/>
            the basement.  When you double-click on the sarcophagus, Kangaxx
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''Туловище - Мост (AR 0500, x 1600 y 3340)''<br/>
            asks you to retrieve his body, which has been scattered around
 
            Athkatla.  His arms and legs are in the sarcophagus in the sewers
 
            under the temple district on the same screen as the cult of the
 
            eyeless.  You have to fight the Shade Lich for them.  His torso is
 
            located in the basement of a house in the Bridge section in yet
 
            another Sarcophagus and is guarded by the Elemental Lich. (you can
 
            find more detailed instructions on these Liches in the appropriate
 
            sections)
 
  
            Once you have both pieces, return to Kangaxx and he gloats at you,
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Дом справа от трактира "Щедрость моря" хранит ужасный секрет. Обезвредьте ловушку и отоприте дверь, заходите в дом и спускайтесь в подвал. После двойного клика на саркофаге '''Кангакс''' попросит вас отыскать его тело, которое было разделено и спрятано вокруг Аскатлы. Его руки и ноги лежат в саркофаге в канализации под храмовым районом, на том же экране, что и культ безглазых. Чтобы их получить, вам придется сразиться с Теневым Личом. Торс спрятан в подвале дома в районе Моста в ещё одном саркофаге и охраняется Личом Стихий. (Более детальные инструкции касательно этих личей вы можете найти в соответствующих секциях.)<br/>
            then attack you. When you kill him he becomes a Demilich. I think
 
            the Demilich is only hit by +4 weapons or better and you need be at
 
            a very high level to have any chance of killing him. The easy way
 
            to kill him (or any creature that relies on magic) is to get
 
            several green scrolls of protection from magic and use them on your
 
            party, then simply surround him with your protected characters and
 
            attack until he is dead, as all of his offensive magic is useless
 
            and he has no physical attack. Your reward for doing this is the
 
            excellent Ring of Gaxx (Regen., Protection from Poison, AC +2) and
 
            55,000 experience.
 
  
              Warning:  You CANNOT use the "fake talk" strategy on Kangaxx!
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Получив обе части возвращайтесь к Кангаксу. Он позлорадствует и затем атакует вас. Когда вы убьёте его, он превращается в Демилича. Я думаю Демилича можно достать только магическим оружием +4 или лучше, и вам надо иметь высокий уровень, чтобы получить хоть какой-то шанс убить его. Легкий способ убить его (и любое другое существо, полагающееся только на магию) - это достать несколько зелёных свитков защиты от магии, использовать их на своей партии, и затем просто окружить его защищёнными персонажами и атаковать до тех пор, пока он не умрёт, поскольку вся его атакующая магия будет бесполезна, а физических атак у него нет. Наградой за убийство будет превосходное Кольцо Гакса (регенерация, защита от яда, AC +2) и 55000 опыта.<br/>
                        Doing so will prevent him from EVER dying!  You must
 
                        beat him normally!
 
  
              Note: Berserked characters also can't be imprisoned.
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Внимание:<br/>
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Вы НЕ МОЖЕТЕ использовать стратегию "fake talk" на Кангаксе! Её использование вообще не даст ему умереть! Вам придётся победить его в честном бою!<br/>
  
              Tip: I found out an awesome way to kill the demi-lich. The
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Замечание:<br/>
                    ring of the ram does full damage to the lich. That can
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Персонажи в состоянии берсерка также не подвержены действию [[Заклинания мага: Уровень 9#Imprisonment|заточения]].<br/>
                    take out about thirty of his hit points right there.
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                    The best new thing I just found out is not that
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Совет:<br/>
                    though. The Slayer can not be imprisoned! You just do
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Я нашел прекрасный способ убить демилича. Кольцо Овна (ring of the ram) наносит личу полный урон. Оно может тут же выбить из него порядка 30 хитов. Хотя лучшее сделанное мной открытие совсем другое. При трансформации в Убийцу Кангакс не сможет заточить вас! Вам надо всего лишь превратиться в Убийцу и затем продолжать выть (keep wailing ?) на Лича, пока он не умрёт. Правда придется сделать это быстро, длительное пребывание в форме Убийцы убьёт вас.
                    the Slayer change and then keep wailing on the lich
 
                    until he is dead. You just have to do it quick before
 
                    being the Slayer kills you. (from Drew NA)
 
  
  
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'''[[Пираты]] "Щедрости моря"'''
 
'''[[Пираты]] "Щедрости моря"'''
  
''Трактир "Щедрость моря" - Docks (AR 0300, x 2125 y 2133)''<br/>
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''Трактир "Щедрость моря" - Доки (AR 0300, x 2125 y 2133)''<br/>
 
''Секретная дверь - "Щедрость Моря" (AR 0313, x 515 y 160)''
 
''Секретная дверь - "Щедрость Моря" (AR 0313, x 515 y 160)''
  

Версия 14:13, 11 сентября 2009

2.14 > > > > The Docks (AR 0300)


 Yoshimo Exposition:
 -------------------
   When Yoshimo first comes with you to the Docks he explains that this is
   Shadow Thief territory and that he needs to go see Renal Bloodscalp to
   settle things between them.


 Companions:
 -----------
   Edwin       10   10  16  18  10  10    Human      Mage        Lawful Evil
     Edwin was with you on your last adventures, and he and Minsc don't like
     each other in the least.  Edwin had wanted to kill Minsc's witch,
     Dynaheir, and now that she is dead, Edwin won't leave Minsc alone about
     it.
     Edwin gets the most spells of any mage, +3 for every level (1 from his
     Conjurer bonus, and 2 from his non-removable amulet).
     Found at:  Shadow Thieves Guild (talk to Renal Bloodscalp)
     Grade:  B+  What his stats don't tell you is that Edwin gets bonus spells
                 making him the best mage in the game.  The downside is that
                 he is weak as a kitten and has so very little HP.  And the
                 other wrinkle is that he is Evil making him hard to fit in a
                 good party.


 Quests:
 -------
   QUEST:  Take the Body of Renfield to Rylock
           Rylock - Docks near Galvarey Estate (AR 0300, x 1440 y 2950)
           The second of the Between Area events dumped the body of Renfield
           in your possession, and it is here that we can get rid of it.
           You will find Rylock standing near the large building in the SW
           corner of the map.  Вы получите 14550 опыта и 125 золотых.
           This leads us to the next quest...
   QUEST:  Спасти Монтарона от Арфистов
           Кзар        - Steps near the Sea Inn (AR 0300, x 2370 y 2475)
           Штабквартира Арфистов - Доки (AR 0300, x 1320 y 2930)
           Prebek's House - Доки (AR 0300, x 1860 y 1260)
           Once you have delivered Rylcok and gotten your "reward", go right
           and you will find Xzar (a Necromancer who joined you in the
           previous game).  He wants you to rescue his friend, Montaron (who
           also joined you in the previous game) from the Harpers (a group of
           "do-gooders", of which Jaheira is a member).  Agree to his odd
           demand, but you might want a reward for doing something so
           dangerous.
             Warning:  If you refuse Xzar's request you cut off any future
                       Harper Plots for Jaheira as well as any romance
                       potential with her.
           Go back and talk to Rylock.  Ask him to see inside and tell him
           because you always wanted to see a Harper. (this is a lot easier
           with Jaheira in the party as she is a Harper herself)  He doesn't
           trust you, and to earn his trust you have to do a Quest for him
           (but of course).  He wants you to get rid of a "vile" mage named
           Prebek, whose house is directly to the north.  Agree to this,
           although Yoshimo "smells a rat."
           Head north to Prebek's house (it's marked on the map).  When you
           enter you might notice that this is not some great Archmage.  Seems
           the Harpers didn't tell you the WHOLE truth.  Kill them, then loot
           the house.  There are three containers here with good spells
           (Invisible Stalker, Fire Elemental, Resist Fear, Horror, etc.,
           for instance), however everything here is TRAPPED.  Go back to
           Rylock to get 14,500 experience and gain admittance to the Harper's
           base.
           There are three Harpers in this main hallway, talk to them if you
           wish, although they won't be very forthcoming with the information.
           If you ask Berinvar about his Necklace, Jaheira will be very
           curious as to why Harper's would wear such things... how odd.
           There are 4 rooms to the right, the entrance to which is in the
           south.  There are all manner of treasures to be found here, spells
           gold and potions.  The Eye Painting is both TRAPPED and LOCKED and
           has a Helm of Charm Protection.  In the northern room on the table
           you will find your own Harper Amulet (x 1000 y 300).  How
           convenient!  Put the Amulet on and go upstairs.
           Here you will meet up with some Spectral Harpists.  Since you are
           wearing the Amulet they will answer most any of your questions.
           You can ask them about Montaron (thief), but they answer in
           riddles.  Search the bookshelves here for some treasures (the
           spell Phantom Blade is most useful).  Open the door to the southern
           room (x 760 y 1030) and then the next door as well.  Search the
           desk here (x 710 y 1200) to find the Note.  Read it.  Well that
           explains Montaron.
           Open the northern door (x 915 y 530) to find the Giant Bird Cage.
           Open the door to the cage, and send someone inside, as far north
           as they can go.  You will notice that the mouse cursor makes as
           though you can grab something in here, do so and you will catch a
           bird (20,000 exp).
           Return to Xzar and give him the Bird (Montaron).  He mentions that
           someone broke into his laboratory and killed his apprenti.  Hmmm...
           Anyway he turns Montaron back into human form.  But it wasn't
           really Montaron, it was Lucette, an assassin meant to kill Xzar for
           spying on the Harpers for the Zhentarim.  In other words, the
           Harpers used you to get back at Xzar.  You killed his apprenti,
           you were allowed to see what they needed you to see, and you
           delivered the assassin right to him.  You will want to search Xzar
           for treasure (Staff Spear, Spells, Gems, Bracers, etc.).
           Also, if you go back into the Harper's and search the second floor,
           you will find Montaron's body in a chest.  This is worth 20,000
           experience.
           After that Jaheira is summoned to the Harpers by Meronia.... (if
           you are in a romance with Jaheira, Meronia may take longer to show
           up)
   QUEST:  Summoned before the Harpers
           When Jaheira returns she tells you that the Harpers want to meet
           with you.  Head back to the Harpers place and go inside.  If you
           are in a "relationship" with Jaheira, then Meronia won't show up
           immediately after Xzar.
             Trick:  Although "fake talk" doesn't work in here (Galvarey has
                     to talk to you before he can die), you can use the spell
                     Silence in a similar manner.  (Gareth Embrey)
           You will then be questioned by Galvarey. No matter what you say to
           him in answer to his questions, he sees what he wants to see.  Soon
           it becomes obvious that he means you harm.  Jaheira decides to
           break with the Harpers and help you out (quite the lifestyle
           change!).  You will then be forced into a deadly conflict with
           Galvarey and his Harper Goons.
           Once they're dead, be sure to check them for treasures.  Some of
           which are:
             Ring of Wizardry
             Two Handed Sword +1
             Plate Mail +1
             Cloak of Protection +1
           And that is that for the Harpers within Athkatla.
   QUEST:  Revianne & Dermin the Harpers
           This doesn't necessarily happen in the Docks as Dermin will track
           Jaheira down, but this only happens if you do the previous Quest
           (killing Galvarey).
           Four days after the events in the Harper's Hold, Revianne appears
           and wants to fight you.  Handle this how you will. (Oddly, she
           didn't show up the first time through the game, but did the second)
           About a week after the events in the Harper's Hold, Dermin appears
           and tells Jaheira that he has been sent to kill her.  She doesn't
           want to fight him as he was her friend.  Instead they talk things
           through and she renounces her standing as a Harper.
           Dermin leaves for now.
           Then later he returns and says that Jaheira's death has been
           arranged unless she goes with him.  If she does that then you will
           be spared.  She agrees to think about it, no more.
           Dermin leaves again.
   QUEST:  Jaheira Leaves the Party (again)
           Harper Base - Docks (AR 0300, x 1320 y 2930)
           The next time you sleep, Jaheira will have left the party.  Soon a
           strange Mage arrives and gives you a note explaining why she has
           left.  She didn't want to burden you with her problems with the
           Harpers.  She has gone to Harper Hold in Athkatla and wants you to
           NOT follow her.
           Return to the Harper Hold.  Inside you must deal with a group of
           mercenaries.  Go upstairs and you will find Jaheira.  She is
           surprisingly happy to see you.  She doesn't believe that the
           Harper's here are Harper's any more.  As evidence she points to
           the disappearance of the Spectral Harpers.  Jaheira joins with you
           again, but a new group of Mercenaries (a much tougher group)
           appears downstairs waiting for you.  These mercenaries are more
           annoying having a Mage and a Cleric with them.  Be sure to check
           them for treasure when they are dead.
   QUEST:  Jaheira & Dermin Finale
           Again this quest can take place anywhere.  About two weeks or so 
           after you have finished getting Jaheira out of the Harper Hold, 
           Dermin will appear with several goons.  Jaheira and him have it out
           with a war of words first, then the actual battle begins.
             Dermin - 5000 exp
                      Amulet of Protection +1
                      Bracers AC 5
                      Other minor treasures
           Also be sure to check out his goons for more minor treasures.
           After the battle Jaheira is quite a bit upset about this recent
           turn of events.
   QUEST:  Terminsel the Harper
           A long, long time (Real Time, so you can't just Rest to get this)
           after this last event, Terminsel appears and asks Jaheira if what
           she did was right.  Did she feel that following you, a child of
           Bhaal, was the right thing to do in that situation.  She says,
           "yes" and Terminsel gives her the Harper Pin, a nifty little amulet
           with some special powers.  This requires that you have at least
           a 15 reputation.
           Also, if you and Jaheira are in a romance, and your reputation is
           at least 10, then your main character will also be given a whopping
           100,000 experience.
           Oh, and Terminsel?  His name is an anagram for... Elminster.
           Impatient?  Force Terminsel to show up via cheating:
           CLUAConsole:SetGlobal("TerminselSpawn","GLOBAL",5)
           CLUAConsole:CreateCreature("jatermin")
   QUEST:  Renal Bloodscalp, the Shadow Thief (Thieves Stronghold)
           Renal's Entrance - Docks (AR 0300, x 900 y 1200)
           Mae'Var's Guild - Docks (AR 0300, x 3050 y 2500)
           Rayic Gethras - Docks (AR 0300, x 1515 y 2222)
           Enter the Shadow Thief guild through the Side Door to get right to
           Renal.  Talk to him and he'll have a quest for you, naturally.  He
           doesn't trust Mae'Var, who runs the other Shadow Thief guild in
           this area.  He wants you to go and infiltrate Mae'Var's guild and
           find some evidence of wrongdoing.  He gives you papers with which
           to infiltrate the guild and instructions on what to do.
           Head out, and south, then east to get to Mae'Var's Guild.  Enter.
           Talk to Gorch behind the counter and give him the documents.  We
           can now open the doors behind him.  Open the top door.  Then go
           down the stairs.  Open the secret door on the wall, and go forward
           until you meet Mae'Var.
           Mae'Var's first job for you is to steal the amulet off of the
           Weathermistress Ada, priestess of Talos.  Go to the Temple District
           and enter the temple.  You have two options, either wait until she
           is asleep and steal it from the chest by her bed, or if she is
           awake, pick pocket her until you get it. (20,000 exp)  Return to
           Mae'Var and give him the amulet for another 29,500 exp.
             Evil Note:  If you are Evil you will be sent to steal a Statuette
                         of Lathander from their temple.  You must break into
                         their safe and swipe the statue.  During the daytime
                         the safe is guarded, so go at night when the guards
                         are asleep.  This depends on Reputation, not 
                         alignment.
           For the next job, you need to go talk with Edwin, who is on the
           top floor of this building.  He wants you to kill a local Cowled
           Mage by the name of Rayic Gethras.  Rayic's home is far left of
           here, just above the Harper's lair.  If the door is open, invite
           yourself on in.  The main floor is covered in Mephits.  There are
           a couple of spells on this level (one in a trapped bookcase).  Go
           up.  There are several Golems on this level.  You can also search
           the middle bed for some gold.  Go to the next level. (but be ready
           for a Mage battle)  Kill Rayic.  Then search his table to find a
           Mislead spell.
             Rayic Gethras - 9000 опыта
                             Наручи AC 7
                             Посох +2
             Trick:  I found that when I confronted Rayic, he asked me to 
                     leave. I agreed, but instead of leaving, I proceeded to
                     attack him. He spouted something off along the lines of 
                     'I warned you, you should have left', but strangely did 
                     not turn hostile. I attacked him, but he still did not 
                     turn hostile. Therefore, he did not cast any protective 
                     spells (his contingency stoneskin kicked in but that was
                     it), and was that much easier to dispatch. (David Haire)
           Возвращайтесь к Эдвину. (20000 опыта)  Edwin has one last job for you to
           accomplish for him.  He wants you to get some Documents off of a
           pudgy man named Marcus, who is at the Sea's Bounty Inn.  Well,
           that's close.  Enter the main level of the Inn.  You have three
           options to try: steal the documents, threaten him to get the
           documents and buy them for 200-250 золотых.  Female characters can
           also charm the documents from him.  Take the documents to Edwin for
           10,000 exp.  He then refers you back to Mae'Var.
           Mae'Var wants you to take out a "traitor" named Embarl who is at
           the Sea's Bounty Inn.  All you need is his dagger, so you needn't
           kill Embarl.  You can ask him for his dagger if that makes you
           happier.  Give the dagger to Mae'Var for 18,750 experience.
           He then tells you to talk to Edwin again.  Do so, and Edwin
           threatens to tell everyone who you are and why you are here.  Agree
           to Edwin's demands to be in on the action and let him join (if you
           want).  Either way he has the Key to Mae'Var's strongbox which
           contains the Evidence we need. (remember why we came here in the
           first place?)  Go downstairs.  You will find the Strongbox at
           (x 500 y 300), use the key to open it and take the incriminating
           evidence.  There are also some:
             Boots of Stealth
           Go back to Renal and present him the evidence. (48,250 exp)  All
           that remains now is to go back and kill Mae'Var.  Of course, now
           every thief within Mae'Var's guild is your enemy.
             Mae'Var - 14000 опыта
                       Shadow Armor (AC 4, +15% Hide in Shadows)
                       Камушки и Золото (etc.)
           You can then go through the entire compound and loot it extensively
           to get lots of neat items:
             Buckler +1 (found in the safe on the second level)
             Studded Leather +1
             Короткий Меч +2
             Копьё +1
             Много золота и самоцветов (обшарьте все "двери" на втором этаже)
           Return to Renal to get your final reward:  
             
             Short Sword of Backstabbing +3
             10500 золота
             45500 quest experience
   QUEST:  Jaheira gets Cursed
           Sea's Bounty Inn - Docks (AR 0300, x 2125 y 2133)
           Baron Ployer     - Sea's Bounty Inn (AR 0313, x 475 y 340)
           Bernard          - Copper Coronet (by the counter, he moves around)
           Derelict House   - Slums (AR 0400, x 2425 y 720)
           When you enter the Sea's Bounty Inn main floor, Baron Ployer talks
           to Jaheira.  He was apparently ruined by her and the Harpers for
           doing evil things and he isn't too pleased about it.  So, he had
           Jaheira cursed.  Once Ployer has his magelings curse Jaheira, he
           teleports away.  Jaheira can think of three ways to track him down:
           Search for his house in the slums, talk to Bernard in the Copper
           Coronet about Belgrade and talk to a Clerk in the Government Ward.
             Warning:  You have 2 weeks before the curse kills Jaheira.
           Head out to the Government Ward.  Enter the Council building and
           talk to Corneil.  Then go outside.  Just outside of the Council
           Building you will find the Mage Terrece, one of the three who
           cursed Jaheira in the first place.  Talk to him. (3,2,2)  He will
           turn on Ployer and allow you to attack him without the mages
           getting further involved.  His price?  1000 золотых.  If your Charisma
           is at least 14 you can barter him down to 500.  For this you gain
           10,250 experience.  Or, you can talk him into killing Ployer for
           you for 2000 золотых and get 19750 опыта.  Then immediately
           afterwards, kill Terrece to get 5000 опыта and your money back.
           Now we go to talk to Bernard in the Copper Coronet, so off to
           the Slums!  Bernard tells you that Belgrade is dead, and by
           the looks of things by a curse similar to what Jaheira is under.
           He mentions that the body was found in the east part of the slums,
           so that is where we will go.  Head out of the Coronet, east, then
           north to the derelict house just to the left of the Slaver's ship.
           Enter the house and you'll find Ployer.  If you didn't go out and
           bribe Terrece you will have a large Mage battle on your hands.
           (Silence 15' works wonders.) However, with the bribe in place,
           Ployer attempts to summon help, but ends out with nothing.  If you
           bribed Terrece, then you can either let them kill Ployer, or you
           can kill the Mages first to get their experience and items (using
           the "Fake Talk" strategy, they will die quickly).  Then you can
           deal with Ployer.  His attitude changes quite a bit when no one
           shows up to help him.  No matter what you do at this point you end
           out with a Lock of Jaheira's Hair and Ployer is a corpse.  If you
           chose to let Ployer live, Jaheira will whack him anyway and you get
           another 21250 опыта.  Once Jaheira has her Hair back in her
           possession she starts feeling better and you gain 21250
           опыта.  There are some other minor treasures to be found here
           as well.
           To uncurse Jaheira, simply sleep at an Inn until she is no longer
           cursed. (may take more than 1 rest)

QUEST:

Возрождение Демилича Кангакса

Дом Кангакса - Доки (AR 0300, x 2700 y 2270)
Руки и Ноги - Канализация (AR 0202, x 1700 y 500)
Туловище - Мост (AR 0500, x 1600 y 3340)

Дом справа от трактира "Щедрость моря" хранит ужасный секрет. Обезвредьте ловушку и отоприте дверь, заходите в дом и спускайтесь в подвал. После двойного клика на саркофаге Кангакс попросит вас отыскать его тело, которое было разделено и спрятано вокруг Аскатлы. Его руки и ноги лежат в саркофаге в канализации под храмовым районом, на том же экране, что и культ безглазых. Чтобы их получить, вам придется сразиться с Теневым Личом. Торс спрятан в подвале дома в районе Моста в ещё одном саркофаге и охраняется Личом Стихий. (Более детальные инструкции касательно этих личей вы можете найти в соответствующих секциях.)

Получив обе части возвращайтесь к Кангаксу. Он позлорадствует и затем атакует вас. Когда вы убьёте его, он превращается в Демилича. Я думаю Демилича можно достать только магическим оружием +4 или лучше, и вам надо иметь высокий уровень, чтобы получить хоть какой-то шанс убить его. Легкий способ убить его (и любое другое существо, полагающееся только на магию) - это достать несколько зелёных свитков защиты от магии, использовать их на своей партии, и затем просто окружить его защищёнными персонажами и атаковать до тех пор, пока он не умрёт, поскольку вся его атакующая магия будет бесполезна, а физических атак у него нет. Наградой за убийство будет превосходное Кольцо Гакса (регенерация, защита от яда, AC +2) и 55000 опыта.

Внимание:
Вы НЕ МОЖЕТЕ использовать стратегию "fake talk" на Кангаксе! Её использование вообще не даст ему умереть! Вам придётся победить его в честном бою!

Замечание:
Персонажи в состоянии берсерка также не подвержены действию заточения.

Совет:
Я нашел прекрасный способ убить демилича. Кольцо Овна (ring of the ram) наносит личу полный урон. Оно может тут же выбить из него порядка 30 хитов. Хотя лучшее сделанное мной открытие совсем другое. При трансформации в Убийцу Кангакс не сможет заточить вас! Вам надо всего лишь превратиться в Убийцу и затем продолжать выть (keep wailing ?) на Лича, пока он не умрёт. Правда придется сделать это быстро, длительное пребывание в форме Убийцы убьёт вас.


OTHER:

Сумасшедший клерик

Клерик - Доки, рядом со штабом Теневых Воров (AR 0300, x 1680 y 790)

Эти безумные последователи Сайрика имеют странный подход к обращению в свою веру. Почти всё, что вы скажете, приведёт к драке. (750 опыта, очень незначительные ценности) Вы можете избежать драки, если скажете, что он "проповедует уже верящим" ("preaching to the choir"), но тогда вы потеряете целых 750 опыта!

OTHER:

Пираты "Щедрости моря"

Трактир "Щедрость моря" - Доки (AR 0300, x 2125 y 2133)
Секретная дверь - "Щедрость Моря" (AR 0313, x 515 y 160)

Внутри "Щедрости моря" есть секретная дверь (северо-западная стена, главный этаж). За ней вы найдёте нескольких пиратов. Они не стоят многого, но ведь это лучше, чем гоблины. После их смерти обыщите озерцо на предмет сокровищ: жемчужины, жемчужное ожерелье, 1100 золотых.

OTHER:

Бесплатный Боевой Топор +1

Ящик - Доки (AR 0300, x 2240 y 2825)

Сразу на восток от the Harper's (Galvarey Estate) лежит небольшой ящик, содержащий Боевой Топор +1 (и еще немного ерунды). Ничего выдающегося, но лучше остальной мелочёвки в округе.