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Версия от 12:10, 25 февраля 2008; Alina (обсуждение | вклад) (Новая: 2.14 > > > > The Docks (AR 0300) ------------------------------------------------------------------------------- Yoshimo Exposition: ------------------- When Yoshimo first co...)
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2.14 > > > > The Docks (AR 0300)


 Yoshimo Exposition:
 -------------------
   When Yoshimo first comes with you to the Docks he explains that this is
   Shadow Thief territory and that he needs to go see Renal Bloodscalp to
   settle things between them.


 Companions:
 -----------
   Edwin       10   10  16  18  10  10    Human      Mage        Lawful Evil
     Edwin was with you on your last adventures, and he and Minsc don't like
     each other in the least.  Edwin had wanted to kill Minsc's witch,
     Dynaheir, and now that she is dead, Edwin won't leave Minsc alone about
     it.
     Edwin gets the most spells of any mage, +3 for every level (1 from his
     Conjurer bonus, and 2 from his non-removable amulet).
     Found at:  Shadow Thieves Guild (talk to Renal Bloodscalp)
     Grade:  B+  What his stats don't tell you is that Edwin gets bonus spells
                 making him the best mage in the game.  The downside is that
                 he is weak as a kitten and has so very little HP.  And the
                 other wrinkle is that he is Evil making him hard to fit in a
                 good party.


 Quests:
 -------
   QUEST:  Take the Body of Renfield to Rylock
           Rylock - Docks near Galvarey Estate (AR 0300, x 1440 y 2950)
           The second of the Between Area events dumped the body of Renfield
           in your possession, and it is here that we can get rid of it.
           You will find Rylock standing near the large building in the SW
           corner of the map.  You will get: 14,550 exp and 125 gold.
           This leads us to the next quest...
   QUEST:  Rescue Montaron from the Harpers
           Xzar        - Steps near the Sea Inn (AR 0300, x 2370 y 2475)
           Harper Base - Docks (AR 0300, x 1320 y 2930)
           Prebek's House - Docks (AR 0300, x 1860 y 1260)
           Once you have delivered Rylcok and gotten your "reward", go right
           and you will find Xzar (a Necromancer who joined you in the
           previous game).  He wants you to rescue his friend, Montaron (who
           also joined you in the previous game) from the Harpers (a group of
           "do-gooders", of which Jaheira is a member).  Agree to his odd
           demand, but you might want a reward for doing something so
           dangerous.
             Warning:  If you refuse Xzar's request you cut off any future
                       Harper Plots for Jaheira as well as any romance
                       potential with her.
           Go back and talk to Rylock.  Ask him to see inside and tell him
           because you always wanted to see a Harper. (this is a lot easier
           with Jaheira in the party as she is a Harper herself)  He doesn't
           trust you, and to earn his trust you have to do a Quest for him
           (but of course).  He wants you to get rid of a "vile" mage named
           Prebek, whose house is directly to the north.  Agree to this,
           although Yoshimo "smells a rat."
           Head north to Prebek's house (it's marked on the map).  When you
           enter you might notice that this is not some great Archmage.  Seems
           the Harpers didn't tell you the WHOLE truth.  Kill them, then loot
           the house.  There are three containers here with good spells
           (Invisible Stalker, Fire Elemental, Resist Fear, Horror, etc.,
           for instance), however everything here is TRAPPED.  Go back to
           Rylock to get 14,500 experience and gain admittance to the Harper's
           base.
           There are three Harpers in this main hallway, talk to them if you
           wish, although they won't be very forthcoming with the information.
           If you ask Berinvar about his Necklace, Jaheira will be very
           curious as to why Harper's would wear such things... how odd.
           There are 4 rooms to the right, the entrance to which is in the
           south.  There are all manner of treasures to be found here, spells
           gold and potions.  The Eye Painting is both TRAPPED and LOCKED and
           has a Helm of Charm Protection.  In the northern room on the table
           you will find your own Harper Amulet (x 1000 y 300).  How
           convenient!  Put the Amulet on and go upstairs.
           Here you will meet up with some Spectral Harpists.  Since you are
           wearing the Amulet they will answer most any of your questions.
           You can ask them about Montaron (thief), but they answer in
           riddles.  Search the bookshelves here for some treasures (the
           spell Phantom Blade is most useful).  Open the door to the southern
           room (x 760 y 1030) and then the next door as well.  Search the
           desk here (x 710 y 1200) to find the Note.  Read it.  Well that
           explains Montaron.
           Open the northern door (x 915 y 530) to find the Giant Bird Cage.
           Open the door to the cage, and send someone inside, as far north
           as they can go.  You will notice that the mouse cursor makes as
           though you can grab something in here, do so and you will catch a
           bird (20,000 exp).
           Return to Xzar and give him the Bird (Montaron).  He mentions that
           someone broke into his laboratory and killed his apprenti.  Hmmm...
           Anyway he turns Montaron back into human form.  But it wasn't
           really Montaron, it was Lucette, an assassin meant to kill Xzar for
           spying on the Harpers for the Zhentarim.  In other words, the
           Harpers used you to get back at Xzar.  You killed his apprenti,
           you were allowed to see what they needed you to see, and you
           delivered the assassin right to him.  You will want to search Xzar
           for treasure (Staff Spear, Spells, Gems, Bracers, etc.).
           Also, if you go back into the Harper's and search the second floor,
           you will find Montaron's body in a chest.  This is worth 20,000
           experience.
           After that Jaheira is summoned to the Harpers by Meronia.... (if
           you are in a romance with Jaheira, Meronia may take longer to show
           up)
   QUEST:  Summoned before the Harpers
           When Jaheira returns she tells you that the Harpers want to meet
           with you.  Head back to the Harpers place and go inside.  If you
           are in a "relationship" with Jaheira, then Meronia won't show up
           immediately after Xzar.
             Trick:  Although "fake talk" doesn't work in here (Galvarey has
                     to talk to you before he can die), you can use the spell
                     Silence in a similar manner.  (Gareth Embrey)
           You will then be questioned by Galvarey. No matter what you say to
           him in answer to his questions, he sees what he wants to see.  Soon
           it becomes obvious that he means you harm.  Jaheira decides to
           break with the Harpers and help you out (quite the lifestyle
           change!).  You will then be forced into a deadly conflict with
           Galvarey and his Harper Goons.
           Once they're dead, be sure to check them for treasures.  Some of
           which are:
             Ring of Wizardry
             Two Handed Sword +1
             Plate Mail +1
             Cloak of Protection +1
           And that is that for the Harpers within Athkatla.
   QUEST:  Revianne & Dermin the Harpers
           This doesn't necessarily happen in the Docks as Dermin will track
           Jaheira down, but this only happens if you do the previous Quest
           (killing Galvarey).
           Four days after the events in the Harper's Hold, Revianne appears
           and wants to fight you.  Handle this how you will. (Oddly, she
           didn't show up the first time through the game, but did the second)
           About a week after the events in the Harper's Hold, Dermin appears
           and tells Jaheira that he has been sent to kill her.  She doesn't
           want to fight him as he was her friend.  Instead they talk things
           through and she renounces her standing as a Harper.
           Dermin leaves for now.
           Then later he returns and says that Jaheira's death has been
           arranged unless she goes with him.  If she does that then you will
           be spared.  She agrees to think about it, no more.
           Dermin leaves again.
   QUEST:  Jaheira Leaves the Party (again)
           Harper Base - Docks (AR 0300, x 1320 y 2930)
           The next time you sleep, Jaheira will have left the party.  Soon a
           strange Mage arrives and gives you a note explaining why she has
           left.  She didn't want to burden you with her problems with the
           Harpers.  She has gone to Harper Hold in Athkatla and wants you to
           NOT follow her.
           Return to the Harper Hold.  Inside you must deal with a group of
           mercenaries.  Go upstairs and you will find Jaheira.  She is
           surprisingly happy to see you.  She doesn't believe that the
           Harper's here are Harper's any more.  As evidence she points to
           the disappearance of the Spectral Harpers.  Jaheira joins with you
           again, but a new group of Mercenaries (a much tougher group)
           appears downstairs waiting for you.  These mercenaries are more
           annoying having a Mage and a Cleric with them.  Be sure to check
           them for treasure when they are dead.
   QUEST:  Jaheira & Dermin Finale
           Again this quest can take place anywhere.  About two weeks or so 
           after you have finished getting Jaheira out of the Harper Hold, 
           Dermin will appear with several goons.  Jaheira and him have it out
           with a war of words first, then the actual battle begins.
             Dermin - 5000 exp
                      Amulet of Protection +1
                      Bracers AC 5
                      Other minor treasures
           Also be sure to check out his goons for more minor treasures.
           After the battle Jaheira is quite a bit upset about this recent
           turn of events.
   QUEST:  Terminsel the Harper
           A long, long time (Real Time, so you can't just Rest to get this)
           after this last event, Terminsel appears and asks Jaheira if what
           she did was right.  Did she feel that following you, a child of
           Bhaal, was the right thing to do in that situation.  She says,
           "yes" and Terminsel gives her the Harper Pin, a nifty little amulet
           with some special powers.  This requires that you have at least
           a 15 reputation.
           Also, if you and Jaheira are in a romance, and your reputation is
           at least 10, then your main character will also be given a whopping
           100,000 experience.
           Oh, and Terminsel?  His name is an anagram for... Elminster.
           Impatient?  Force Terminsel to show up via cheating:
           CLUAConsole:SetGlobal("TerminselSpawn","GLOBAL",5)
           CLUAConsole:CreateCreature("jatermin")
   QUEST:  Renal Bloodscalp, the Shadow Thief (Thieves Stronghold)
           Renal's Entrance - Docks (AR 0300, x 900 y 1200)
           Mae'Var's Guild - Docks (AR 0300, x 3050 y 2500)
           Rayic Gethras - Docks (AR 0300, x 1515 y 2222)
           Enter the Shadow Thief guild through the Side Door to get right to
           Renal.  Talk to him and he'll have a quest for you, naturally.  He
           doesn't trust Mae'Var, who runs the other Shadow Thief guild in
           this area.  He wants you to go and infiltrate Mae'Var's guild and
           find some evidence of wrongdoing.  He gives you papers with which
           to infiltrate the guild and instructions on what to do.
           Head out, and south, then east to get to Mae'Var's Guild.  Enter.
           Talk to Gorch behind the counter and give him the documents.  We
           can now open the doors behind him.  Open the top door.  Then go
           down the stairs.  Open the secret door on the wall, and go forward
           until you meet Mae'Var.
           Mae'Var's first job for you is to steal the amulet off of the
           Weathermistress Ada, priestess of Talos.  Go to the Temple District
           and enter the temple.  You have two options, either wait until she
           is asleep and steal it from the chest by her bed, or if she is
           awake, pick pocket her until you get it. (20,000 exp)  Return to
           Mae'Var and give him the amulet for another 29,500 exp.
             Evil Note:  If you are Evil you will be sent to steal a Statuette
                         of Lathander from their temple.  You must break into
                         their safe and swipe the statue.  During the daytime
                         the safe is guarded, so go at night when the guards
                         are asleep.  This depends on Reputation, not 
                         alignment.
           For the next job, you need to go talk with Edwin, who is on the
           top floor of this building.  He wants you to kill a local Cowled
           Mage by the name of Rayic Gethras.  Rayic's home is far left of
           here, just above the Harper's lair.  If the door is open, invite
           yourself on in.  The main floor is covered in Mephits.  There are
           a couple of spells on this level (one in a trapped bookcase).  Go
           up.  There are several Golems on this level.  You can also search
           the middle bed for some gold.  Go to the next level. (but be ready
           for a Mage battle)  Kill Rayic.  Then search his table to find a
           Mislead spell.
             Rayic Gethras - 9000 exp
                             Bracers AC 7
                             Staff +2
             Trick:  I found that when I confronted Rayic, he asked me to 
                     leave. I agreed, but instead of leaving, I proceeded to
                     attack him. He spouted something off along the lines of 
                     'I warned you, you should have left', but strangely did 
                     not turn hostile. I attacked him, but he still did not 
                     turn hostile. Therefore, he did not cast any protective 
                     spells (his contingency stoneskin kicked in but that was
                     it), and was that much easier to dispatch. (David Haire)
           Return to Edwin. (20,000 exp)  Edwin has one last job for you to
           accomplish for him.  He wants you to get some Documents off of a
           pudgy man named Marcus, who is at the Sea's Bounty Inn.  Well,
           that's close.  Enter the main level of the Inn.  You have three
           options to try: steal the documents, threaten him to get the
           documents and buy them for 200-250 gold.  Female characters can
           also charm the documents from him.  Take the documents to Edwin for
           10,000 exp.  He then refers you back to Mae'Var.
           Mae'Var wants you to take out a "traitor" named Embarl who is at
           the Sea's Bounty Inn.  All you need is his dagger, so you needn't
           kill Embarl.  You can ask him for his dagger if that makes you
           happier.  Give the dagger to Mae'Var for 18,750 experience.
           He then tells you to talk to Edwin again.  Do so, and Edwin
           threatens to tell everyone who you are and why you are here.  Agree
           to Edwin's demands to be in on the action and let him join (if you
           want).  Either way he has the Key to Mae'Var's strongbox which
           contains the Evidence we need. (remember why we came here in the
           first place?)  Go downstairs.  You will find the Strongbox at
           (x 500 y 300), use the key to open it and take the incriminating
           evidence.  There are also some:
             Boots of Stealth
           Go back to Renal and present him the evidence. (48,250 exp)  All
           that remains now is to go back and kill Mae'Var.  Of course, now
           every thief within Mae'Var's guild is your enemy.
             Mae'Var - 14,000 experience
                       Shadow Armor (AC 4, +15% Hide in Shadows)
                       Gems and Gold (etc.)
           You can then go through the entire compound and loot it extensively
           to get lots of neat items:
             Buckler +1 (found in the safe on the second level)
             Studded Leather +1
             Short Sword +2
             Spear +1
             Lots of Gold & Gems (be sure to check the "doors" on the 2nd lvl)
           Return to Renal to get your final reward:  
             
             Short Sword of Backstabbing +3
             10,500 gold
             45,500 quest experience
   QUEST:  Jaheira gets Cursed
           Sea's Bounty Inn - Docks (AR 0300, x 2125 y 2133)
           Baron Ployer     - Sea's Bounty Inn (AR 0313, x 475 y 340)
           Bernard          - Copper Coronet (by the counter, he moves around)
           Derelict House   - Slums (AR 0400, x 2425 y 720)
           When you enter the Sea's Bounty Inn main floor, Baron Ployer talks
           to Jaheira.  He was apparently ruined by her and the Harpers for
           doing evil things and he isn't too pleased about it.  So, he had
           Jaheira cursed.  Once Ployer has his magelings curse Jaheira, he
           teleports away.  Jaheira can think of three ways to track him down:
           Search for his house in the slums, talk to Bernard in the Copper
           Coronet about Belgrade and talk to a Clerk in the Government Ward.
             Warning:  You have 2 weeks before the curse kills Jaheira.
           Head out to the Government Ward.  Enter the Council building and
           talk to Corneil.  Then go outside.  Just outside of the Council
           Building you will find the Mage Terrece, one of the three who
           cursed Jaheira in the first place.  Talk to him. (3,2,2)  He will
           turn on Ployer and allow you to attack him without the mages
           getting further involved.  His price?  1000 gold.  If your Charisma
           is at least 14 you can barter him down to 500.  For this you gain
           10,250 experience.  Or, you can talk him into killing Ployer for
           you for 2000 gold and get 19,750 experience.  Then immediately
           afterwards, kill Terrece to get 5000 exp and your money back.
           Now we go to talk to Bernard in the Copper Coronet, so off to
           the Slums!  Bernard tells you that Belgrade is dead, and by
           the looks of things by a curse similar to what Jaheira is under.
           He mentions that the body was found in the east part of the slums,
           so that is where we will go.  Head out of the Coronet, east, then
           north to the derelict house just to the left of the Slaver's ship.
           Enter the house and you'll find Ployer.  If you didn't go out and
           bribe Terrece you will have a large Mage battle on your hands.
           (Silence 15' works wonders.) However, with the bribe in place,
           Ployer attempts to summon help, but ends out with nothing.  If you
           bribed Terrece, then you can either let them kill Ployer, or you
           can kill the Mages first to get their experience and items (using
           the "Fake Talk" strategy, they will die quickly).  Then you can
           deal with Ployer.  His attitude changes quite a bit when no one
           shows up to help him.  No matter what you do at this point you end
           out with a Lock of Jaheira's Hair and Ployer is a corpse.  If you
           chose to let Ployer live, Jaheira will whack him anyway and you get
           another 21,250 exp.  Once Jaheira has her Hair back in her
           possession she starts feeling better and you gain 21,250
           experience.  There are some other minor treasures to be found here
           as well.
           To uncurse Jaheira, simply sleep at an Inn until she is no longer
           cursed. (may take more than 1 rest)
   QUEST:  Restore Kangaxx the Demi-Lich                       (from Taganath)
           Kangaxx's House - Docks (AR 0300, x 2700 y 2270)
           Arms & Legs     - Sewers (AR 0202, x 1700 y 500)
           Torso           - Bridge (AR 0500, x 1600 y 3340)
           The house to the right of the Sea's Bounty Inn holds a terrible
           secret.  De-trap and unlock the door, go into the house and into
           the basement.  When you double-click on the sarcophagus, Kangaxx
           asks you to retrieve his body, which has been scattered around
           Athkatla.  His arms and legs are in the sarcophagus in the sewers
           under the temple district on the same screen as the cult of the
           eyeless.  You have to fight the Shade Lich for them.  His torso is
           located in the basement of a house in the Bridge section in yet
           another Sarcophagus and is guarded by the Elemental Lich. (you can
           find more detailed instructions on these Liches in the appropriate
           sections)
           Once you have both pieces, return to Kangaxx and he gloats at you,
           then attack you.  When you kill him he becomes a Demilich.  I think
           the Demilich is only hit by +4 weapons or better and you need be at
           a very high level to have any chance of killing him.  The easy way
           to kill him (or any creature that relies on magic) is to get
           several green scrolls of protection from magic and use them on your
           party, then simply surround him with your protected characters and
           attack until he is dead, as all of his offensive magic is useless
           and he has no physical attack.  Your reward for doing this is the
           excellent Ring of Gaxx (Regen., Protection from Poison, AC +2) and
           55,000 experience.
             Warning:  You CANNOT use the "fake talk" strategy on Kangaxx!
                       Doing so will prevent him from EVER dying!  You must
                       beat him normally!
             Note:  Berserked characters also can't be imprisoned.
             Tip:  I found out an awesome way to kill the demi-lich. The
                   ring of the ram does full damage to the lich. That can
                   take out about thirty of his hit points right there.
                   The best new thing I just found out is not that
                   though. The Slayer can not be imprisoned! You just do
                   the Slayer change and then keep wailing on the lich
                   until he is dead. You just have to do it quick before
                   being the Slayer kills you. (from Drew NA)


   OTHER:  The Mad Cleric
           Cleric - Docks near Shadow Thieves (AR 0300, x 1680 y 790)
           Those crazy followers of Cyric have a strange approach to
           conversion.  Pretty much anything you say to this guy results in a
           fight. (750 exp, very minor treasures)  You can avoid this fight
           if you say that he's "preaching to the choir," but then you lose
           the mighty 750 exp!
   OTHER:  Pirates of the Sea's Bounty
           Sea's Bounty Inn - Docks (AR 0300, x 2125 y 2133)
           Secret Door      - Sea's Bounty (AR 0313, x 515 y 160)
           Within the Sea's Bounty is a secret door (northwestern wall, main
           floor).  Inside that there are several Pirates.  They aren't worth
           much, but hey, it's better than Goblins.  Once they're dead, search
           their pool for treasure: Pearls, Pearl Necklace, 1100 gold.
   OTHER:  Free Battle Axe +1
           Box - Docks (AR 0300, x 2240 y 2825)
           Just east of the Harper's (Galvarey Estate) is a small box that has
           a Battle Axe +1 (and some minor treasures).  Nothing great, but
           it's better than the other treasures around here.